Time |
Nick |
Message |
00:04 |
misspapaya |
Do trees grow underground? |
00:17 |
Extex |
Yes |
00:17 |
Extex |
But you need to put a meselamp right next to sapling |
00:18 |
Extex |
And it needs enough room to grow |
00:20 |
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01:09 |
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01:12 |
misspapaya |
thanks |
01:14 |
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01:15 |
AidanLCB |
How would I get minetest server 5.0 on a pi running raspbian lite using only ssh with no desktop envirement |
01:16 |
misspapaya |
install minetest, run `minetest --server` in a screen session |
01:16 |
misspapaya |
there's some more steps to it but that's the general concept |
01:18 |
AidanLCB |
I know what to do once I install it assuming its similar to 4.17 however idk how I would get it in the first place |
01:27 |
rubenwardy |
try apt install minetestserver or minetest-server |
01:28 |
AidanLCB |
unless it was updated recently it is still on 4.17 on debian |
01:35 |
rubenwardy |
consider compiling it yourself? It's not that difficult on linux |
01:35 |
rubenwardy |
you can also install from backports |
01:35 |
rubenwardy |
I think that's a thing |
01:39 |
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01:42 |
AidanLCB |
ok |
01:42 |
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01:42 |
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02:04 |
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02:12 |
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02:14 |
juan_ |
hi there folks...greetings from spain. |
02:47 |
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02:48 |
tf2ftw |
Hi. Is there some way to sheer the sheep from mobs_animals ? |
02:58 |
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03:54 |
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03:56 |
AidanLCB_ |
I downloaded and compiled minetestserver through ssh on my pi now how could I download unzip, and install minetest_game all through ssh |
04:05 |
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04:08 |
tf2ftw |
AidanLCB_, you can use curl or wget to pull the zip. install unzip (apt-get install unzip) then unzip the file |
04:08 |
AidanLCB_ |
ok thx |
04:11 |
AidanLCB_ |
how do I stop a minetest server installed with git |
04:12 |
AidanLCB_ |
Im trying the commands on the "setting up a server" page on the wiki and it doesn't work probably as i installed it a different way |
04:15 |
nephele_ |
AidanLCB_: the tool you are looking for is called scp or sftp |
04:15 |
nephele_ |
it allows you to transfer files over ssh |
04:16 |
AidanLCB_ |
oh ok |
04:16 |
nephele_ |
oh, i misunderstood, i thought you had a local version, if you just want the main version use https via wget as suggested :) |
04:16 |
AidanLCB_ |
i figured out how to use git for it but how can i stop the server |
04:17 |
nephele_ |
if you like a gui tool you can use htop for instance, if you just want to kill any and all minetest instances you could use "pkill minetest" |
04:17 |
AidanLCB_ |
i just want to shut down the server normally |
04:18 |
AidanLCB_ |
i imagine killing the task could cause some problems |
04:18 |
AidanLCB_ |
as well as not alerting online players |
04:20 |
nephele_ |
the default for pkill is SIGTERM, not SIGKILL |
04:21 |
nephele_ |
it's a bit confusing, on unix the "kill" and "pkill" commands send signals, not neccesarilly kill stuff, if you use pkill -9 minetest the os will kill the server without warning, but the default uses sigterm (-15), which gracefully asks the server to shutdown |
04:21 |
nephele_ |
and the server should likely support that :) |
04:21 |
AidanLCB_ |
ok |
04:21 |
nephele_ |
if you want a longer running instance you should probably look into supervision for your os, that could be a systemd service, or maybe an s6 supervisor based on what distro/os you have |
04:22 |
AidanLCB_ |
kk |
04:35 |
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04:35 |
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04:39 |
AidanLCB_ |
can someone tell me how to access minetest.conf in terminal with a server |
04:43 |
tf2ftw |
AidanLCB_, I'm going to assume you have no clue what vim is so I'll suggest using nano to do that: nano /root/.minetest/minetest.conf |
04:43 |
AidanLCB_ |
yeah im new to linux |
04:43 |
AidanLCB_ |
ok |
04:43 |
tf2ftw |
we all start new at some point :) |
04:44 |
AidanLCB_ |
tho i used ls to see and i didnt think anything was there |
04:44 |
tf2ftw |
try: cat /root/.minetest/minetest.conf |
04:45 |
AidanLCB_ |
no such file or directory |
04:45 |
AidanLCB_ |
im just making a new one and using --config |
04:45 |
tf2ftw |
Also, did you forget the step about copying the example conf? |
04:45 |
AidanLCB_ |
uh yeah lol |
04:45 |
AidanLCB_ |
i just used guide on github |
04:45 |
tf2ftw |
# zcat /usr/share/doc/minetest/minetest.conf.example.gz > /etc/minetest/myservername.conf |
04:46 |
tf2ftw |
my example commands prior this the one above were wrong (my bad) |
04:46 |
AidanLCB_ |
what would the server be called by default? |
04:46 |
tf2ftw |
I would just call it minetest.conf |
04:46 |
AidanLCB_ |
kk |
04:47 |
AidanLCB_ |
again says file doesn't exist |
04:47 |
tf2ftw |
if you start running multiple servers you would want dedicated confs but I dont think you're there yet |
04:47 |
AidanLCB_ |
yeah definitly not lol |
04:47 |
tf2ftw |
how did you install minetest? |
04:47 |
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04:47 |
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04:47 |
tf2ftw |
you downloaded it? |
04:47 |
AidanLCB_ |
i doubt a pi could handle multiple |
04:47 |
AidanLCB_ |
i used git and cmake |
04:47 |
AidanLCB_ |
i just downloaded minetest-server and minetest_game |
04:48 |
tf2ftw |
any particular reason? What distro is the pi running? |
04:48 |
AidanLCB_ |
raspbian lite |
04:48 |
AidanLCB_ |
essentially debian |
04:48 |
AidanLCB_ |
debian repos are super out of date |
04:48 |
AidanLCB_ |
they still have 4.17 |
04:48 |
AidanLCB_ |
i also couldn't figure out how to add backports |
04:48 |
tf2ftw |
use this |
04:49 |
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04:49 |
tf2ftw |
add-apt-repository ppa:minetestdevs/stable |
04:49 |
tf2ftw |
apt-get update |
04:49 |
AidanLCB_ |
command not found |
04:49 |
AidanLCB_ |
apt install works |
04:50 |
tf2ftw |
damn im tired. i gave you the wrong stuff again. One sec |
04:50 |
AidanLCB_ |
kk its fine |
04:50 |
tf2ftw |
take a look at this. |
04:50 |
tf2ftw |
https://raw.githubusercontent.com/chris-roerig/minetest-stuff/master/install-minetest-server-on-ubuntu-19.sh |
04:51 |
tf2ftw |
the ppa was just updated so the version of MT is 5.2 something i think |
04:51 |
tf2ftw |
im off to bed. good luck |
04:51 |
AidanLCB_ |
kk cya |
04:54 |
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05:09 |
ShadowNinja |
Website has seen a pretty significant bump in traffic recently: https://share.riseup.net/#cYuvvFIYsTvZ9K_fvtCFDA |
05:14 |
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05:15 |
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05:25 |
nephele_ |
tf2ftw: oof, who runs the server as root :o |
05:27 |
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05:27 |
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05:29 |
AidanLCB_ |
im fine with running server as root since its private |
05:29 |
AidanLCB_ |
if i do a public server ik not to do that |
05:36 |
nephele_ |
AidanLCB_: still means that a programming error could potentially trashy your system, there isn't any benefit running it as root anyway |
05:37 |
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05:37 |
AidanLCB_ |
ok its not root tho as what the other person said most of it didn't work so i did't actually use root |
05:37 |
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06:00 |
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11:01 |
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11:04 |
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12:14 |
tf2ftw |
nephele, lol :D |
12:19 |
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13:12 |
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13:12 |
Astrobe |
"Please chose a name!". Sure, but a name for what ? |
13:13 |
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13:14 |
nephele |
I also wonder :) |
13:19 |
Astrobe |
It's neither server_name or admin name, cause both are filled in my .conf. I guess I gotta adopt a kitty and give it a name. |
13:22 |
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13:22 |
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13:23 |
Guest46882 |
Hello |
13:23 |
Guest46882 |
Does anyone know if you can make a train track go around a corner |
13:24 |
Guest46882 |
I forget what mod pack we are using for the tracks |
13:27 |
rubenwardy |
are the trains detailed and the tracks full 3d rail tracks? |
13:27 |
rubenwardy |
sounds like |
13:27 |
rubenwardy |
!mod advtrains |
13:27 |
MinetestBot |
rubenwardy: Advanced Trains [advtrains] by orwell - https://forum.minetest.net/viewtopic.php?t=14726 - https://github.com/h-v-smacker/advtrains_granite |
13:28 |
Astrobe |
wiat, that was an old error message because the program does not output deubg.txt info in this case |
13:29 |
Guest46882 |
I'll check. thank you |
13:29 |
nephele |
Old error message? i got that when shutting down 5.3-dev though :) |
13:30 |
Astrobe |
Hmmm... portable version but it looks for worlds in a hardcoded path by default. Half my fault it seems, for not providing --world(path) |
13:31 |
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13:33 |
Astrobe |
... doesn't give a fack about "--world ." |
13:39 |
Astrobe |
I guess the portable windows version is not intended for hosting then. |
13:40 |
nephele |
windows is not really a server os, heh :) |
13:40 |
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13:40 |
Astrobe |
Linux is not really a user os, heh ;-) |
13:40 |
nephele |
True... |
13:41 |
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13:43 |
Astrobe |
Oh well, I can move that world to where it expects it. |
13:44 |
Astrobe |
wait wait wait. All my fault. Bad copy/paste. Sorryyyy ! |
13:51 |
nephele |
Heh, no worries, happens to the best of us |
14:04 |
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14:10 |
MinetestBot |
[git] Calinou -> minetest/minetest: Install the `locale` directory in a standard location without subfold… 2349d31 https://git.io/JvhJ5 (2020-04-10T14:08:48Z) |
14:19 |
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14:29 |
nephele |
Is there some way to get nodes that have textures with alpha value to render properly in the inventory and hand? |
14:29 |
nephele |
they seem to be cutoff if their alpha value is below a certain threshold, making them almost invisible (apart from like 2 pixels for one node i have) |
14:39 |
Astrobe |
dunno, but you can specify an image for inventory (which should also apply to hand?) |
14:41 |
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14:41 |
nephele |
Nope, it does not apply to the hand :) |
14:41 |
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15:01 |
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15:03 |
Testus |
The Forum-registration only lets me select British English as Language. Is that normal? |
15:07 |
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15:10 |
Testus |
Wow, I sent my registration and the forum had a 504 gateway time-out :( |
15:15 |
Lone_Wolf |
Yeah the forums are a little laggy lately |
15:15 |
Lone_Wolf |
I think c55 is switching to a better VPS |
15:19 |
Testus |
Seems that I had luck and my registration reached the server as I got an E-Mail. |
15:20 |
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15:27 |
Testus |
Is the Server overloaded? Sometimes the Forum seems to work without any problems and then there are times where you have to reload it 5 times. |
15:31 |
sfan5 |
yes |
15:47 |
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15:51 |
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15:52 |
kuba_orlik |
hi there! I've just set up a server and it says that minimap is disabled, how can I enable it? |
15:56 |
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15:57 |
sfan5 |
you need a mapping kit item |
15:57 |
sfan5 |
then as long as you keep it in your inventory, you can use the minimap |
15:57 |
kuba_orlik |
how do I get it |
15:58 |
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15:58 |
sfan5 |
https://wiki.minetest.net/Mapping_Kit |
16:00 |
kuba_orlik |
thanks! |
16:01 |
kuba_orlik |
Do I have to restart a server to enable a freshly downloaded mod? |
16:01 |
sfan5 |
yes, you need to enable it in the menu anyway |
16:04 |
kuba_orlik |
Ok, I'm very new to this |
16:04 |
kuba_orlik |
how do I enter the menu? |
16:04 |
kuba_orlik |
during the game? |
16:05 |
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16:05 |
sfan5 |
in the mainmenu there's a "configure" button |
16:06 |
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16:33 |
kuba_orlik |
how do I change fullscreen resolution? |
16:34 |
kuba_orlik |
How do I change fullscreen resolution? |
16:35 |
Lone_Wolf |
What's your OS? Windows? |
16:37 |
kuba_orlik |
Linux |
16:38 |
Lone_Wolf |
For fullscreen you might be able to do ALt+F11 |
16:39 |
kuba_orlik |
yeah, got that - now I just want to reduce the resulotion |
16:45 |
sfan5 |
you should be able to change screen_w and screen_h in advanced settings |
16:45 |
sfan5 |
you have to disable "autosave screen size" for that, though |
16:45 |
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17:50 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Drop genericobject.{cpp,h} (#9629) f648fb7 https://git.io/Jvhmz (2020-04-10T17:49:20Z) |
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18:12 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Move clientsimpleobject.h to client folder (#9630) 35e778e https://git.io/JvhYl (2020-04-10T18:10:51Z) |
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18:15 |
Testus |
Wuzzy: You've reported a bug in the cloudlands mod today on the forum. Do you know if the undocumented function "file_exists" is the only reason for the mod not working in MT 5.2? I tried to remove the function-call from the lua file (without breaking the syntax) but minetest still crashed. (I'm not an expert, I could have done something wrong.) |
18:16 |
Wuzzy |
no |
18:17 |
Wuzzy |
mod author was alerted, so its up to author to fix it now |
18:20 |
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18:26 |
orbea |
mobs_water https://i.imgur.com/UnfQ94D.png |
18:36 |
MinetestBot |
[git] Wuzzy2 -> minetest/minetest: Print error if invalid mapgen alias was detected (#9579) aa3cf40 https://git.io/JvhOC (2020-04-10T18:36:16Z) |
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19:44 |
justpassing |
Hello everyone |
19:51 |
justpassing |
I've just run into an issue, after adding probably to many mods and cannot find a forum topic on the issue, nor is there anything in the troubleshooting FAQ: when I start a game there are no textures nor light. when i fly up sky and clouds are rendered, but when I turn off fly and drop, everything fades back to black. I'm running on Linux |
19:51 |
justpassing |
(Manjaro/Arch) and the Kernel does not seem to be the issue, because I just changed that for a different reason. Reinstalling MT has not made a difference either |
19:56 |
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19:57 |
Noclip |
Are there really issues with the textures or is the world just empty (no nodes were generated)? |
19:58 |
justpassing |
no i can see the outlines of the nodes. the Hand is black aswell. I've tried changing the Texturepack |
19:59 |
DS-minetest |
justpassing: have you tried disabling shaders? |
20:00 |
sfan5 |
model of graphics card? |
20:00 |
justpassing |
yes. also to ne effect |
20:00 |
justpassing |
gt 520m |
20:01 |
sfan5 |
version of installed driver? |
20:02 |
justpassing |
videovesa |
20:02 |
justpassing |
I just tried it on the Dreambuilder Survival server which works fine. it's the local games which I seem to have bunged up |
20:03 |
sfan5 |
hm |
20:04 |
sfan5 |
open a terminal, run "minetest --verbose" then you can immediately close the window again, take the first 50 or so lines from the output and pastebin them |
20:04 |
sfan5 |
the window = the Minetest window that opens |
20:04 |
Noclip |
Vanilla Minetest Game (no additional mods) works finde, does it? |
20:05 |
justpassing |
nope. Mods or not the issue persists |
20:05 |
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20:13 |
justpassing |
It only seems to be a problem in the Default Game, Minimal Developmenttest and Skyfactory. Other Games such as Mineclone, Hades, RPGtest, and Whynot work |
20:15 |
cheapie |
https://cheapiesystems.com/media/images/screenshot_20200410_151319.png |
20:18 |
DS-minetest |
what keeps the fire burning? |
20:19 |
Noclip |
Isn't Whynot just Minetest Game with a huge Modpack? |
20:19 |
Noclip |
justpassing: Which version of Minetest are you using? |
20:20 |
cheapie |
DS-minetest: It's the "permanent flame" |
20:21 |
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20:21 |
DS-minetest |
ah |
20:21 |
justpassing |
Minetest 5.1.1 |
20:22 |
Noclip |
Are there coal blocks below or did you just place it in creative / with `/giveme`? |
20:22 |
Noclip |
justpassing: Did you try upgrading to Minetest 5.2? |
20:23 |
Noclip |
(It's already as Flatpak available.) |
20:25 |
justpassing |
No I haven't tried the Flatpak yet |
20:27 |
justpassing |
from the verbose output: |
20:27 |
justpassing |
2020-04-10 22:25:31: INFO[Main]: - Rebuilding images and textures2020-04-10 22:25:31: INFO[Main]: SourceImageCache::getOrLoad(): No path found for "" |
20:33 |
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20:41 |
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20:45 |
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20:47 |
justpassing |
Here's the verbose outout from the console: https://pastebin.com/uNFqNkDm |
20:47 |
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20:48 |
Nutty8 |
Hello! Do someone here play Minetest Game with NSSM mod? |
20:48 |
Nutty8 |
(Do/Does)? |
20:49 |
Nutty8 |
How can I remove and collect the spider web? '=D |
20:50 |
Astrobe |
you prolly need a sword. |
20:51 |
sfan5 |
justpassing: the graphics bugs you are seeing could very well be related to nouveau |
20:51 |
sfan5 |
though it's strange that it works on remote servers |
20:52 |
sfan5 |
so it probably really is a mod |
20:54 |
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20:55 |
justpassing |
I cleared out the mod folder though to see if having so many installed may be causing the problem, but it made no difference. the Flatpak works fine |
20:55 |
Nutty8 |
Astrobe, It didn't work :( |
20:57 |
Nutty8 |
but thanks anyway :D |
21:07 |
justpassing |
Ok, so I removed MT, moved the ~/.minetes directory (as a backup) and reinstalled MT. now the Vanilla game works again |
21:10 |
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21:11 |
Astrobe |
Nutty8: it is defined as "snappy" as a rope so maybe you need a better sword ? |
21:12 |
Nutty8 |
Like a sword made of iron or better? |
21:12 |
Nutty8 |
the one I used was made of cobblestone |
21:13 |
Astrobe |
prolly. Cobblestone is usually next to lowest level. |
21:14 |
Nutty8 |
Will try to upgrade right now, thanks ;D =D |
21:20 |
justpassing |
Thank you very much for the help though |
21:28 |
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21:28 |
jared_ |
Hi |
21:29 |
Guest78483 |
Im kind of new to this whole open source this. How can i get started with modding, and that sort of thing? |
21:29 |
jluc |
look at the code of a mod and enjoy |
21:29 |
Guest78483 |
I mean, like, creating mods |
21:30 |
Guest78483 |
I like the premise of the game, i just wish i could do something about the feel of it. |
21:31 |
sfan5 |
!book |
21:31 |
MinetestBot |
sfan5: Minetest Modding Book - https://rubenwardy.com/minetest_modding_book/ |
21:32 |
Guest78483 |
Thanks! |
21:32 |
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21:32 |
Guest78483 |
also, im not entirely sure how to change my name. im still very new to IRC, Linux, and all that |
21:34 |
calcul0n |
type /nick <your-pseudo> |
21:35 |
calcul0n |
your client may have tools for that too |
21:36 |
Guest78483 |
Perfect, thanks |
21:46 |
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21:57 |
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21:57 |
Astrobe |
Got an MSVC++ error wih set_rotation { 0, 0, math.pi/2 } -- I always forget the .x= etc. |
22:01 |
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22:21 |
Astrobe |
Speaking of, there's no set_spin([vector, radians/sec]) yet, right ? |
22:42 |
sfan5 |
I believe someone recently requested that feature |
22:56 |
orbea |
from in game how do I get the biome name? |
22:58 |
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22:58 |
sfan5 |
get a mod to do it |
22:58 |
sfan5 |
local biome = minetest.get_biome_data(pos) |
22:58 |
sfan5 |
biome = biome and minetest.get_biome_name(biome.biome) or "" |
22:59 |
orbea |
ah, i suppose that works |
22:59 |
orbea |
would be nice if it was visible with F5 |
23:02 |
sfan5 |
the client doesn't actually have this information |
23:04 |
orbea |
ah... |
23:06 |
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23:16 |
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23:25 |
Testus |
It would be awsome if F5 would show the (node related) light level at the position of the player. Minecraft does it and it is extremely usefull when lighting up an area to make for example sure that plants can also grow in the night. |
23:26 |
Testus |
By the way: The shown Y-Coordinate is the position of the feet, is it? |
23:28 |
Astrobe |
Debug display is a terrible gameplay element, better use in-game tools for that. |
23:28 |
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23:28 |
Astrobe |
The Y-coordinate is in "nodes". |
23:29 |
Astrobe |
All coordinates are in nodes. MT doesn't give a royal fack about weird units. |
23:30 |
Nutty8 |
if i'm not mistaken, minetest higher light level is 15, but torches only reach 12, for farming underground I think the block super glow glass from the mod moreblocks very very useful as its light level is 14 =D |
23:35 |
Testus |
Astrobe: I'm not talking about the (strange) unit feet, I'm talking about the player's feet (those things at the lower end of your legs ...). As the Y-Coordinate shows XX.5 the knees might be more precise than the feet. |
23:36 |
Astrobe |
lol, I missred that. Yes, it is the position of the "origin" of the model, which is now at the feet of the plyaer avatr. |
23:37 |
Testus |
Nutty8: The Mese Lamp included in Minetest Game also has light level 14. |
23:37 |
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23:38 |
Nutty8 |
Mese crystals are much more rare than two torches and one glass '=D |
23:38 |
Nutty8 |
I prefer the super glow glass because of this ;D |
23:39 |
calcul0n_ |
i you have the circular saw you can make mini slabs too |
23:40 |
calcul0n_ |
ie 8 lamps with same light level with one block |
23:40 |
Astrobe |
The 0.5 is probabvly because your origin is at the center of a node. |
23:40 |
Testus |
Not if you farm diamonds at Y < -1200 and also take als the mese you find with you. |
23:41 |
Testus |
Astrobe: Yea, that's what I meant with the knees. |
23:42 |
Nutty8 |
Testus I never went to that coordinate on a normal gameplay, but now that you said it, there's my new goal :') |
23:43 |
Nutty8 |
in fact, never went to that coordinate at all '=D |
23:43 |
Astrobe |
I'm not sure you get it. The point (0,0,0) is at the center of a node, so if you stand on that node, you'll be O.5 away from the origin, even though your feets are on the block which contains the origin. |
23:45 |
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23:46 |
Testus |
lol Minetest is not Minecraft where you find diamonds at 50 or 60 blocks/nodes bellow the surface (at least not in Minetest Game). Did you never get any diamonds or do you play with mods that let you get them on another way? |
23:47 |
Nutty8 |
to be honest |
23:48 |
Nutty8 |
I think I never got to the diamonds in minetest :') '=D |
23:48 |
Nutty8 |
In the past I was struggling just to find lava |
23:48 |
Nutty8 |
https://forum.minetest.net/viewtopic.php?t=19654 |
23:51 |
Verticen |
Sometimes I think that minetest is a bit too big, since you have to go so deep to find stuff |
23:52 |
Testus |
Astrobe: Ohh sorry, I didn't got that until you said it but It's kind of logical as 0 is obviously also the center for the X and Z coordinates. |
23:54 |
Nutty8 |
Verticen I agree with you, but it's good to have a big sandbox to play with :') |
23:54 |
Nutty8 |
Also |
23:54 |
Nutty8 |
Some days ago I was thinking |
23:54 |
Testus |
Nutty8: I was searching lava recently but I didn't find it yet. Finding lava seems to be much harder than finding diamonds as keeps extremely rare, no matter how deep you go. |
23:55 |
tf2ftw |
Hello |
23:55 |
Astrobe |
I made my ores available at all levels, but way more rare. |
23:56 |
Testus |
No Minetest is much too small ... |
23:56 |
Verticen |
I like how minetest is bigger than minecraft, the large scale is cool, but it takes longer to traverse and progress as a result. I'd put ~200 - ~300 as the bottom of the world, but that's just me. |
23:57 |
Testus |
Minecraft is much much bigger than Minecraft. |
23:57 |
Nutty8 |
oops |
23:57 |
Testus |
fail :D |
23:57 |
Nutty8 |
:') :') :') :') :') :') |
23:57 |
Testus |
Minecraft is much bigger than Minetest ... |
23:58 |
Verticen |
Testus: Nah m8 |
23:58 |
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23:58 |
Verticen |
Bigger in terms of popularity maybe. World generation wise, nah |
23:59 |
Nutty8 |
Testus About the lava, after the forum post, I found the lava in the worst possible way :') |
23:59 |
Nutty8 |
funny day |
23:59 |
Nutty8 |
tf2ftw Hello =D |