Time |
Nick |
Message |
00:11 |
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00:44 |
Extex |
How can I make a function that is like a combo of math.floor and matg.ceil |
00:44 |
Extex |
It'd work is the same way as the javascript Math.round |
00:44 |
rubenwardy |
likkee... round? |
00:44 |
rubenwardy |
math.round = math.floor(x + 0.%) |
00:44 |
rubenwardy |
math.round = math.floor(x + 0.5) |
00:45 |
rubenwardy |
that's not actual code |
00:46 |
Extex |
tnx |
01:04 |
sfan5 |
useful feature #2 for today https://a.uguu.se/5gpv8lWBgOfX_.gif |
01:04 |
ShadowBot |
https://github.com/minetest/minetest/issues/2 -- Burned wood |
01:04 |
sfan5 |
I should really go to bed, though |
01:05 |
rubenwardy |
same |
01:05 |
rubenwardy |
today, I wrote a behaviour tree implementation in a minetest mod |
01:05 |
rubenwardy |
for use in a simple entity API |
01:07 |
Extex |
XD |
01:08 |
Extex |
"I just created a whole new api cause I was bored" |
01:08 |
Extex |
lol |
01:19 |
rubenwardy |
Well, I'm making something for the combat mod jam on the unofficial discord |
01:33 |
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01:50 |
orbea |
do you have to be relatively close to a sapling for it to grow? |
02:02 |
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02:03 |
Henson |
hi everyone, I'm new to minetest. Is there a way I can find a node of a certain type? I can't figure out how to get back to a certain location, but I know I put a bed there. Can I find all the locations in the game of bed nodes? |
02:04 |
Henson |
game -> world |
03:00 |
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04:16 |
Henson |
I eventually figured out how to hack the minetestmapper program to find the nodes and thus the place I was looking for. |
04:18 |
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04:30 |
Obot01 |
hi |
04:34 |
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04:38 |
Extex |
How would I make a node that does the following: |
04:38 |
Extex |
Big stack of blocks |
04:38 |
Extex |
| |
04:38 |
Extex |
| |
04:38 |
Extex |
| |
04:38 |
Extex |
| |
04:38 |
Extex |
| |
04:39 |
Extex |
And you place gravel on top |
04:39 |
Extex |
And it falls through the nodes |
04:40 |
Extex |
And when it gets to the bottom it becomes a new thingy "my_mod:node_with_gravel" |
04:40 |
Extex |
Would this require me to overwrite the falling node entity? |
04:52 |
swift110 |
hey all |
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05:56 |
nephele_ |
Extex, If you place down your gravel block, you could then check in its on place function if there is a specific node below, but generally i dont think the falling node entity can fall through anything, so you probably need to use another entitiy you define indeed |
05:58 |
nephele_ |
I think you would need to unset that it is physical, and do some specific code for the entity to trigger making your new node (probbaly once it passed all your nodes and collides with another one, and then y+1) (not sure how to determine collisions effectively here, but surely there is a way) |
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06:14 |
Extex |
nephele: ok thanks :) |
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12:49 |
BigCaballito |
The website says it is down for maintenance, what's going on? |
12:56 |
sfan5 |
which website in particular? |
12:58 |
BigCaballito |
minetest.net website |
12:58 |
rubenwardy |
works to me |
12:58 |
rubenwardy |
https://www.minetest.net |
12:59 |
BigCaballito |
It says within pages is temporarily down for maintenance |
12:59 |
rubenwardy |
oh, no it's not |
12:59 |
rubenwardy |
https://www.githubstatus.com/ |
13:00 |
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13:02 |
BigCaballito |
Oops, can't switch tabs on Android |
13:02 |
BigCaballito |
Githubstatus says it is investigating a pages error |
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14:29 |
astro |
why does it seem that minetest opens a window with no information, closes it, and then opens a new one with correct class information but inherits the geometry of the previous window? |
14:29 |
astro |
it interferes with my wm, which I configured to tile windows by default unless they have a certain class |
14:29 |
astro |
I make minetest floating by default, but it still inherits the geometry of the blank window which got tiled |
14:41 |
sfan5 |
might be because it's querying video modes |
14:41 |
sfan5 |
or maybe an implementation detail in Irricht |
14:41 |
sfan5 |
irrlicht* |
14:43 |
rubenwardy |
yeah, you need to open a fake window in order to get things like screensize astro |
14:46 |
astro |
is it not possible to give this initial window a class? |
14:46 |
QwertyDragon |
https://forum.minetest.net/ |
14:46 |
rubenwardy |
what do you mean by a class? |
14:46 |
QwertyDragon |
An error occurred during a connection to forum.minetest.net. PR_END_OF_FILE_ERROR |
14:47 |
rubenwardy |
QwertyDragon: hardware issues |
14:47 |
QwertyDragon |
ok ty |
14:47 |
blaise |
lol |
14:47 |
astro |
rubenwardy: WM_CLASS(STRING) = "Minetest", "Minetest" |
14:55 |
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15:02 |
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15:04 |
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15:04 |
Andrey01 |
The forum doesn`t work at all these days :( |
15:11 |
Andrey01 |
Does anybody know why it is not loaded and when it will be fixed? |
15:11 |
rubenwardy |
hardware, no idea |
15:11 |
rubenwardy |
!op |
15:11 |
sfan5 |
!op rubenwardy |
15:11 |
rubenwardy |
hm |
15:11 |
rubenwardy |
didn't think so |
15:13 |
|
Topic for #minetest is now Forums and wikis are experiencing issues | Latest version: 5.2.0 (2020-04-05) | General, player and modder discussion is on-topic. If in doubt, post here | Responses may take a while, be patient | Rules: https://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: https://minetest.net/servers | IRC logs: http://irc.minetest.net/minetest |
15:14 |
rubenwardy |
not that anyone will read that |
15:19 |
oil_boi_ |
So this is the new forum, yay |
15:21 |
Andrey01 |
I think the reason why the forum doesn`t load is in such majority of bots because it throws out to me 504 error. |
15:22 |
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15:24 |
oil_boi_ |
Andrey01: https://www.lifewire.com/504-gateway-timeout-error-explained-2622941 This means that the network is working properly but the server itself is possibly overloaded because of internal problems, bots, or ddos attacks |
15:24 |
oil_boi_ |
I'm not a network admin but that's what the internet told me :P |
15:26 |
rubenwardy |
the problems are probably something to do with the 658 users online |
15:27 |
oil_boi_ |
639 guests :O |
15:29 |
Andrey01 |
the forum has got worked finally now |
15:32 |
Andrey01 |
Hmm, and really, why is so great amount of members lately? Why are so many bots? |
15:35 |
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16:28 |
eyekay |
I wanted to translate minetest to hindi (hi-IN), where should i ask about that? |
16:29 |
sfan5 |
uh hmm |
16:30 |
sfan5 |
do you want to translate the main menu and related thing? or in-game content of minetest_game? both? |
16:31 |
eyekay |
Both |
16:32 |
sfan5 |
ok let me just figure out how that works |
16:32 |
eyekay |
Ok thanks |
16:35 |
sfan5 |
ok so |
16:35 |
sfan5 |
eyekay: you'll want to register here https://hosted.weblate.org/accounts/register/ then you can start translating here https://hosted.weblate.org/projects/minetest/minetest/hi/ |
16:35 |
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16:36 |
eyekay |
Thank you |
16:37 |
sfan5 |
the in-game content is translated using these templates (there are more than this one): https://github.com/minetest/minetest_game/blob/master/mods/default/locale/template.txt |
16:37 |
sfan5 |
you can fork the repository on github, fill those in and then create a Pull Request |
16:38 |
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16:38 |
eyekay |
Ok thanks |
16:38 |
sfan5 |
though before in-game translations will work, the engine translation (on weblate) needs to be merged |
16:41 |
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16:54 |
astro |
where in the code is the window created? |
16:55 |
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16:58 |
sfan5 |
that code is inside irrlicht |
16:59 |
astro |
is it irrlicht which opens the fake window before the real one? |
16:59 |
sfan5 |
the only code inside Minetest that deals with X11 is this: https://github.com/minetest/minetest/blob/master/src/client/renderingengine.cpp#L253 |
17:00 |
sfan5 |
directly that is, the engine could still indirectly cause a fake window to be opened |
17:01 |
astro |
what I want to do is try to make it so that the fake window sets WM_CLASS so that my wm properly recognizes it and avoids tiling it |
17:01 |
sfan5 |
hm actually the code I linked is the one responsible for settzing the class |
17:07 |
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17:13 |
Astrobe |
Hello, I've got issues with 5.2: |
17:14 |
Astrobe |
entity:getvelocity() was apparently deprecated -- alright |
17:14 |
Astrobe |
But it seems that the new get_velocity can return a nil result ? |
17:15 |
DS-minetest |
Astrobe: it returns nil if it's an invalid objectref |
17:16 |
Astrobe |
Hmmm so I guess on_punch was called after the mob died froom the punch. |
17:18 |
sfan5 |
is mobs_redo causing crashes? |
17:18 |
Astrobe |
yeah, but a quite old version |
17:19 |
sfan5 |
yes I was about to tell you to update |
17:22 |
Astrobe |
I am afraid I cannot, cause I have hacked it too much. Now that's my problem. Thanks. |
17:23 |
lmat |
How do I change the message of the day? I see where it is in configuration. Is it sufficient to modify that file and that's all, or do I need to shut off the server, modify the message, then restart? |
17:23 |
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17:25 |
Astrobe |
Most config changes need a restart, lmat. |
17:26 |
Astrobe |
If not all, actually. Anything minetest.conf needs a restart for sure. |
17:26 |
lmat |
Astrobe: So everyone is expected to restart all their servers every day (for a motd update if nothing else)? :'( |
17:27 |
sfan5 |
you can use /set -n to change settings ingame |
17:27 |
rubenwardy |
Astrobe: methods on objects such as get_velocity will return nil when the object is deleted. You need to make sure that the code handles delete objects correctly |
17:28 |
lmat |
sfan5: awesome! |
17:29 |
lmat |
It looks like the wiki and fora are not so stable (wiki better than fora). What's going on? I guess a lot more people using these things now that everyone's staying home? ^_^ |
17:34 |
rubenwardy |
tags on CDB are now searchable - https://content.minetest.net/packages/?tag=environment |
17:36 |
MinetestBot |
[git] orbea -> minetest/minetest_game: trees: Reduce local variables (#2637) 14a385d https://git.io/JvA5n (2020-04-07T17:36:03Z) |
17:38 |
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17:58 |
DS-minetest |
hm, if you attach a player to some object with offset, the wield raycast will start from the player position, but the camera is not moved. is this intended? |
18:02 |
DS-minetest |
looki looki https://i.imgur.com/3Knwc9f.png |
18:03 |
DS-minetest |
used clicker:set_attach(self.object, "", {x = 20, y = 10.5, z = 2}, {x = 0, y = 0, z = 0}) (where clicker is the player and self.object the helicopter) |
18:03 |
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18:03 |
DS-minetest |
the wrong node is selected |
18:04 |
DS-minetest |
the camera is not moved |
18:09 |
Krock |
I think it wouldn't be backwards compatible to change that |
18:10 |
lmat |
Hmmm...how do I test my port forwarding? I have SSHed to a machine outside my LAN and I would like to ... something like telnet MYNAME 30000; but of course the port forwarding is for UDP. What kind of packet should I send to make the server log something? echo "minetest /connect" > /dev/udp/MYNAME/30000; ? |
18:10 |
Krock |
but from the looks, shooting line and crosshair use different points |
18:10 |
Krock |
bug was already reported |
18:10 |
DS-minetest |
ah |
18:10 |
Krock |
!up yourup 3000 |
18:10 |
MinetestBot |
yourup:3000 seems to be down (host did not resolve) |
18:11 |
Krock |
^ also works in /query, lmat |
18:11 |
Krock |
but well yes, you can also write/copy the ping script from there |
18:11 |
Krock |
I believe there's also a basic snippet in the doc/ directory |
18:12 |
Krock |
(there = MinetestBot modules repo) |
18:16 |
Astrobe |
or maybe nmap can tell if port is reachable ? |
18:17 |
lmat |
"you can also write/copy the ping script from there" from whence? |
18:18 |
lmat |
Oh, minetestbot modules repo, okay. |
18:18 |
lmat |
Astrobe: Looks like nmap supports udp (never used it before). I'll give it a shot, thanks1 |
18:19 |
lmat |
"Host is up (0.044s latency)." ! |
18:19 |
lmat |
I would ask you guys to just join my game, but I don't trust any of you, so... |
18:19 |
lmat |
:-P |
18:20 |
Astrobe |
Yeah, especially K-r-o-c-k. |
18:22 |
Krock |
just use minetestbot to test the connection. sfan5 will be glad seeing those private IPs in the non-existent logs ;) |
18:23 |
Krock |
Astrobe: you succeeded not highlighting me, but not in preventing me from reading it anyway |
18:23 |
lmat |
xD |
18:23 |
Astrobe |
You know you are writing in too many languages for you when you write "if not v return then" in Lua... |
18:23 |
Astrobe |
My server is not up anyway, so I'm safe :-) |
18:24 |
Krock |
Astrobe: you know that when writing if (not v) { code end |
18:24 |
Krock |
or commenting Lua code using // |
18:25 |
Krock |
or C code using #.. well, the color of the text changes, but that's for a different reason |
18:26 |
sfan5 |
lmat: nmap saying the host is up does not guarantee that MT works |
18:26 |
DS-minetest |
comment in C with #define |
18:26 |
DS-minetest |
(if that works) |
18:26 |
Astrobe |
#define REM this is a comment :D |
18:26 |
DS-minetest |
and multiline comments with #ifdef bla comment #endif |
18:27 |
Krock |
#if 0 |
18:27 |
lmat |
sfan5: All I need to know is that my packet was delivered (through the Internet, firewall, and switch). |
18:29 |
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18:41 |
astro |
I've done some printf-debugging and I find that the engine only creates one window, initially without any info |
18:41 |
astro |
the engine later on sets information such as WM_CLASS on the window (my wm doesn't update the window yet but at this point it doesn't matter) |
18:41 |
astro |
but then the engine calls setResizable (an irrlicht function) which destroys and recreates the window (now my wm realises this is minetest) |
18:41 |
astro |
I'm not sure how one would set WM_CLASS at the correct time to make my wm play nice, but I suppose it won't be a simple fix |
18:48 |
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19:17 |
Astrobe |
I don't know what your particular problem is, but tools like xprop might help. |
19:18 |
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19:23 |
Nutty8 |
Hello!! |
19:23 |
Nutty8 |
Are you all fine? |
19:24 |
Krock |
No, this is Patrick. |
19:25 |
Nutty8 |
kkkkk |
19:25 |
DS-minetest |
you small joker |
19:25 |
Nutty8 |
I'm sorry, I was not expecting this :') |
19:30 |
Krock |
also nobody expected the Spanish Inquisition |
19:31 |
Krock |
<insert image here> |
19:31 |
Nutty8 |
I'm just passing by |
19:32 |
Krock |
you're welcome to stays |
19:32 |
Krock |
-s |
19:32 |
Nutty8 |
To thank you guys for making minetest :D |
19:32 |
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19:41 |
Nutty8 |
Also |
19:41 |
Nutty8 |
Is the forum offline? '=D |
19:42 |
DS-minetest |
read the topic |
19:43 |
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19:43 |
Krock |
i.e. /topic |
19:45 |
DS-minetest |
yeah, the irc topic, not some topic on the forum, that would break the law of forums |
19:48 |
Nutty8 |
Ohhhh I see |
19:48 |
Nutty8 |
Thanks ;) |
20:00 |
astro |
Astrobe: thanks for mentioning xprop! |
20:00 |
astro |
I found that xprop can still track the window even after it apparently gets destroyed and recreated |
20:00 |
astro |
so I guess it just gets hidden and unhidden again, or something to that effect |
20:00 |
astro |
I suppose there might be a way to create a hidden window, set its properties, and only afterwards make it visible? |
20:17 |
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20:28 |
Astrobe |
AFAIK its the "client" program that does all this, but the WM can do its own things. That's how virtual desktops are done. |
20:30 |
Astrobe |
Some WMs let you define crazy rules to place specific program windows on specific desktops and such. |
20:32 |
Astrobe |
Maybe you'll find something helpful there: http://tools.suckless.org/x/ |
20:34 |
DS-minetest |
:O is there still no math.round helper? |
20:34 |
astro |
Astrobe: thanks, I already enjoy using some of suckless's software |
20:34 |
astro |
I was asking whether making the client (ie minetest) only show the window after having set its properties (most importantly WM_CLASS) would be feasible |
20:34 |
astro |
it would help avoid the issue of the wm forcing the window into a tiling space when it has a class rule to not do that to minetest |
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21:35 |
Tumby |
can anybody help me with the lua voxelmanip? im trying to place doors with it, but the top half of the door seems bugged. players can place blocks there, even though the door is supposed to be in the way |
21:36 |
sfan5 |
how are you playing the door? |
21:36 |
DS-minetest |
doors are special, look into the mtg code |
21:49 |
Tumby |
oh so apparently theres a special node called doors:hidden that goes on top |
21:49 |
sfan5 |
yes |
21:50 |
sfan5 |
you should really be placing doors the normal way, you usually only need a voxelmanip when you need performance |
21:50 |
Tumby |
i tried set_node and place_node and got the same results |
21:51 |
Tumby |
place_node was even worse. the door wasn't even rotated the right way |
21:51 |
DS-minetest |
you'll need to place the door craftirm |
21:51 |
DS-minetest |
item* |
21:52 |
DS-minetest |
if you want to place the door with voxelmanip or set_node, don't forget to rotate the invisible tiny thingy correctly |
21:53 |
Tumby |
im assuming the invisible thing gets the same param2 as the actual door |
21:54 |
DS-minetest |
maybe |
21:54 |
sfan5 |
calling minetest.registered_craftitems["doors:door_wood"].on_place should work to place the door correctly |
21:54 |
sfan5 |
though you can't choose the rotation that way |
22:00 |
Tumby |
placing the doors:hidden node works flawlessly |
22:01 |
sfan5 |
but it's not portable ;) |
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Tumby |
can you explain what you mean? |
22:09 |
sfan5 |
it's specific to the current implementation of the doors mod as found in minetest_game |
22:09 |
sfan5 |
a future update might break your door placing |
22:09 |
sfan5 |
but that's probably no surprise to you |
22:10 |
* DS-minetest |
doesn't beliefe that spending time in making it super-duper future-proof is worth it |
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luizrpgluiz |
hi |
23:06 |
luizrpgluiz |
this forum.minetest.net error 505 why? |
23:06 |
Extex |
They're having some hardware iasues |
23:06 |
Extex |
They are working on fixing it |
23:07 |
luizrpgluiz |
:) |
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