Time |
Nick |
Message |
00:04 |
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00:05 |
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00:16 |
Extex |
!mod helicopter |
00:16 |
MinetestBot |
Extex: Simple helicopter [helicopter] by Pavel_S - https://forum.minetest.net/viewtopic.php?t=6183 |
00:16 |
Extex |
Aaaaarrrrrgggghgh |
00:19 |
DS-minetest |
here: https://github.com/Desour/helicopter :3 |
00:58 |
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01:42 |
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02:06 |
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02:08 |
Nutty8 |
Hello! |
02:09 |
Nutty8 |
I have something to ask |
02:09 |
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02:10 |
Nutty8 |
Do someone here plays Minetest Game with the mod "Underground Challenge" [underch] made by Hume2? |
02:12 |
Nutty8 |
I'm trying to test it, but I end up getting this error saying that "Unknown node: stairs:stair_cobble" |
02:12 |
Nutty8 |
I checked minetest_game files, everything seems to be alright |
02:13 |
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02:21 |
Nutty8 |
but without the mod enabled, the node seems do be registered |
02:23 |
Nutty8 |
Also, do you guys also spawn inside nodes sometimes? |
02:23 |
Nutty8 |
The spawnpoint seems to be always 0, 0, 0 |
02:24 |
Nutty8 |
But sometimes the mapgen takes that coordinates to place, you know, mountains, trees, etcetera and you end up stuck '=D |
02:39 |
tf2ftw |
Hi |
02:40 |
tf2ftw |
my admin user doesn't have settime privs. How can I give that? I set "Name of player when connecting are admins" |
02:45 |
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03:03 |
tf2ftw |
Can anyone tell me what mods are being used here? |
03:03 |
tf2ftw |
https://imgur.com/a/HPClDCK |
03:34 |
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04:51 |
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05:00 |
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05:41 |
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05:53 |
Verticen |
tf2ftw: For starters there are a number of hunger bar mods that are avalible in the content browser, but I couldn't tell you for the player character in the inventory |
06:12 |
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06:14 |
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06:19 |
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06:28 |
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06:34 |
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07:06 |
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07:15 |
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08:00 |
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08:03 |
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08:13 |
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08:20 |
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08:26 |
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08:34 |
misspapaya |
ok silly question |
08:34 |
misspapaya |
minetest aarch64 is broken, right? not just my install |
08:34 |
misspapaya |
+ |
08:38 |
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08:42 |
sfan5 |
there are some known issues with it yes |
08:44 |
sfan5 |
https://github.com/minetest/minetest/issues/9107 |
08:46 |
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08:46 |
misspapaya |
I was actually looking at this |
08:46 |
misspapaya |
https://github.com/minetest/minetest/issues/9367 |
08:47 |
misspapaya |
sounds like a library bug more than a game bug tho :'( |
08:50 |
sfan5 |
well that one does have a fix, just compile with luajit disabled |
08:55 |
misspapaya |
Do you think I'll see a big performance hit if I run a server with mods? |
08:57 |
sfan5 |
that depends on the mods, but on average yes |
09:02 |
misspapaya |
ok I'll try thanks |
09:08 |
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10:13 |
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10:33 |
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10:56 |
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10:57 |
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11:05 |
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11:21 |
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11:34 |
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11:36 |
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11:45 |
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11:52 |
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11:54 |
Nyarg |
Hi all ! Is it possible to reduce size of node and set it as default size ? |
11:56 |
Nyarg |
Right now node seems very big for good experience. |
11:58 |
NetherEran |
I'm not aware of a way to do this without engine changes, what you can do is increase the player's eye height |
12:00 |
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12:02 |
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12:02 |
DS-minetest |
increasing eye height is possible (maybe see mtg's player_api mod) |
12:04 |
Nyarg |
thx ) |
12:18 |
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12:20 |
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12:24 |
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12:50 |
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12:52 |
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13:04 |
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13:07 |
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13:36 |
sfan5 |
misspapaya: great news: the luajit problem was reasonably easy to fix https://github.com/minetest/minetest/pull/9614 |
13:38 |
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13:49 |
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13:53 |
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14:07 |
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14:07 |
lmat |
Just found this in my log: "Server: Failed to emerge player "lmat" (player allocated to an another client)" I don't know what it means, but the grammar has my crying. |
14:09 |
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14:10 |
lmat |
sfan5: U da man! Why did you change line 664? |
14:11 |
sfan5 |
CheckCXXCompilerFlag is unused and CheckCSourceCompiles is new because the code needs it |
14:11 |
lmat |
sweet. |
14:14 |
lmat |
sfan5: So you're changing a call to lua_pushlightuserdata to a call to lua_newuserdata? Does "lightuserdata" mean light as in photons? (not lite as in small, right?) and does "newuserdata" also create light data? |
14:15 |
sfan5 |
https://pgl.yoyo.org/luai/i/lua_pushlightuserdata <-> https://pgl.yoyo.org/luai/i/lua_newuserdata |
14:16 |
Wuzzy |
is it bad when one of my abm takes 3ms to run? |
14:18 |
lmat |
sfan5: No test? |
14:18 |
sfan5 |
test for what? |
14:19 |
lmat |
sfan5: To make sure it works on the various architectures. I'm not sure what the test would look like... you said there's a 47-bit limit. Presumably that limit was being violated, so now you allocate a "full user data" (rather than "light user data") so that the limit won't be felt? |
14:19 |
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14:20 |
sfan5 |
correct |
14:20 |
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14:20 |
lmat |
stiell: Is it possible to test this? |
14:21 |
swedneck |
how long does it usually take for the latest version to be available on flatpak? |
14:21 |
lmat |
swedneck: I heard something about that recently...I think it's fairly behind at the moment: several months? let me look it up. |
14:21 |
lmat |
"< sfan5> who is responsible for https://flathub.org/apps/details/net.minetest.Minetest and why is it still at 5.1.0?" |
14:22 |
lmat |
"< est31> https://github.com/flathub/net.minetest.Minetest/pulls?q=is%3Apr+is%3Aclosed" |
14:22 |
lmat |
"< est31> apparently Calinou made the last update" |
14:22 |
lmat |
swedneck: does that help? |
14:22 |
lmat |
swedneck: (oh, the answer to the question "who is responsible?" is: "< est31> sfan5: flatpak upstream developers") |
14:22 |
swedneck |
i'll poke calinou then |
14:23 |
lmat |
swedneck: I think you already have (and maybe I have, too) at least on IRC. |
14:23 |
sfan5 |
lmat: the platforms that have the 47-bit limit are listed in LuaJIT's docs, there is no generic way to test if the limit applies at build or run time |
14:23 |
swedneck |
oh right, irc does that |
14:24 |
* swedneck |
is blissfully unaware in matrix land |
14:25 |
swedneck |
i ask because there are no binaries available for 5.2.0 on fedora and compiling is somewhat of a task regardless of the project |
14:26 |
lmat |
swedneck: I guess they're aware of it as of two days ago? https://apps.fedoraproject.org/packages/minetest |
14:27 |
swedneck |
you mean the log at the bottom? |
14:27 |
lmat |
swedneck: yeah: "2 days ago A new version of "minetest" has been detected: "5.2.0" newer than "5.1.1", packaged as "minetest"" |
14:28 |
swedneck |
just looks like automated messages to me, but hopefully that also means someone was pinged about the release |
14:29 |
lmat |
swedneck: That's my hope! |
14:33 |
lmat |
sfan5: I'm thinking a test like unsigned value = 0xffffff; /* using 48 bits. */ set_value_somewhere(value); unsigned retrieved = get_value_from_somewhere(); assert(retrieved == 0xffffff); ? So in the normal case, this will use lightdata under the hoods, and will use full user data when necessary to return the correct value? |
14:33 |
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14:34 |
lmat |
(Those unsigneds should be const and the comparison at the end should be retrieved == value.) |
14:34 |
sfan5 |
it's not that easy, creating a "malformed" light userdata will panic the lua vm |
14:35 |
sfan5 |
besides the second part of the fix happens inside cmake by setting the build flags, so runtime detection isn't enough anyway |
14:37 |
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14:38 |
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14:41 |
ols_ |
testing |
14:43 |
ols_ |
SET default_nick = BigCaballito |
14:43 |
ols_ |
f*k me |
14:43 |
ols_ |
sorry, new irc client |
14:44 |
lmat |
ols_: Welcome to irssi ^_^ |
14:45 |
lmat |
ols_: /win 1 before doing that sort of thing ;-) |
14:45 |
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14:45 |
ols_ |
lmat: does /msg work in irssi? |
14:45 |
lmat |
/msg nickserv identify gotSomeMinesToTEST |
14:45 |
lmat |
oops |
14:45 |
lmat |
ols_: yes. That sends the message. If you want to open a new window for chatting, use /query instead of /msg. |
14:49 |
hanetzer |
oil_boi_: weechat breh :) |
14:50 |
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14:58 |
oil_boi_ |
hanetzer: weechat? |
14:59 |
hanetzer |
oil_boi_: its like irssi but better (imho) |
14:59 |
hanetzer |
like, you know the irssi nicklist plugin? |
15:00 |
hanetzer |
weechat can do that and it doesn't require use of gnu screen for it. |
15:03 |
oil_boi_ |
Oooh, yeah I tried weechat but it acts really weird on windows |
15:04 |
lmat |
Never used an irssi plugin. Then again, I've only been using it for like 12 years; maybe I'll get round to it some day ^_^ |
15:06 |
hanetzer |
oof, winders :P |
15:14 |
lmat |
:'( winders |
15:18 |
oil_boi_ |
Wuzzy: Thanks, I was using old hacks to do that and I didn't realize you could do that now! |
15:19 |
Wuzzy |
i think some of the settings dont need to be set at all |
15:19 |
Wuzzy |
why enable_minimap? i think this does not do anything |
15:20 |
Wuzzy |
enable_minimap is a client-side setting, it is equavalient to pressing the minimap key |
15:20 |
Wuzzy |
so it should not be set by the game at all |
15:20 |
oil_boi_ |
It is disabled by default, I'm going to try to add a client side aspect of it |
15:20 |
Wuzzy |
well the minimap is not disabled by default |
15:20 |
Wuzzy |
just not displayed by default |
15:21 |
Wuzzy |
to disable the minimap, you can use player:hud_set_flags |
15:21 |
oil_boi_ |
How to show the minimap by default then? |
15:21 |
Wuzzy |
well, you dont |
15:21 |
Wuzzy |
the thing is, when this is a server, the clients wont receive the enable_minimap setting |
15:22 |
Wuzzy |
the player has to manually press the minimap key |
15:24 |
oil_boi_ |
Oooh, so I can just do it in the client side modding aspect I'm creating, nice. I want to move the particles to the client so the client can decode where to add particle spawners for weather instead of the server having to calculate each player's yaw and show particles accordingly. Basically get the mod channel call to tell the client which weather it is, then have the client choose whether or not it wants to show particles |
15:24 |
oil_boi_ |
or what amount of particles it can instead of drawing them all around the player's camera and halfing or quartering fps |
15:25 |
MinetestBot |
[git] sfan5 -> minetest/minetest_game: Fix crash on TNT explosions if tnt is disabled c1f4172 https://git.io/Jvxw8 (2020-04-08T15:24:10Z) |
15:25 |
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15:27 |
MinetestBot |
[git] sfan5 -> minetest/minetest_game: Fix creative category sorting in certain cases 545ec07 https://git.io/Jvxw2 (2020-04-08T15:25:09Z) |
15:30 |
lmat |
sfan5: "panic the lua vm" Okay, that makes sense; just pressing for perfection from my standpoint of ignorance! |
15:30 |
lmat |
oil_boi_: Oh yes, client-side for sure. |
15:30 |
lmat |
there's a minimap key |
15:30 |
* lmat |
reads the wiki |
15:35 |
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15:35 |
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15:36 |
lmat |
How do I change the zoom on the minimap? I see that if I F9 over and over, it zooms in then disappears. Also shift+F9 does not change it to a rectangular minimap. I would like to zoom out more than 1x (.5x?). |
15:43 |
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15:47 |
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15:48 |
Dargod |
Hello. I have a problem announcing my server on a public tracker http://servers.minetest.net/ |
15:49 |
Dargod |
For some reason, my server has ceased to be advertised on it, although the settings of the server itself have not changed |
15:57 |
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15:58 |
lmat |
Hey, the fora seem to be up and strong today! \o/ |
15:59 |
DS-minetest |
s/today/at the very moment/ |
15:59 |
lmat |
DS-minetest: oh :( |
15:59 |
DS-minetest |
lmat: I think, there aren't more zoom levels for minimap |
16:05 |
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16:05 |
lmat |
DS-minetest: okay, thanks! |
16:06 |
BigCaballito |
test |
16:07 |
BigCaballito |
Hey it works |
16:08 |
lmat |
BigCaballito: Welcome! Are you identified with nickserv? |
16:10 |
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16:26 |
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16:27 |
Noclip |
@Imat: You might be albe to add more zoom stages to the minimap by creating your own hacked client if you really want that. |
16:29 |
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16:30 |
oil_boi_ |
The Gen7 terrain is sooo cool https://i.imgur.com/oquU4N7.png :D |
16:31 |
lmat |
oil_boi_: gotta go get all that copper |
16:31 |
lmat |
Noclip: Wow, that might be just above my pay grade ^_^ |
16:32 |
oil_boi_ |
All the copper! |
16:32 |
lmat |
oil_boi_: Did you adjust the copper spawn rate? That looks like a lot... |
16:34 |
Noclip |
Is that MTG copper or MineClone 2 iron? |
16:37 |
sfan5 |
looks a lot like the minecraft iron texture |
16:40 |
oil_boi_ |
It's Mineclone unnofficial official textures |
16:43 |
Noclip |
If you have Minecraft you can use wuzzy's texturepack converter to get the real MC textures. |
16:43 |
Wuzzy |
Gen7? |
16:44 |
Noclip |
<lmat "Noclip: Wow, that might be just "> Same for me. |
16:44 |
Wuzzy |
mapgens v5, v6 and v7 shouldn't be viewed as newer "versions" of the mapgens. they're different mapgens. |
16:44 |
Wuzzy |
the "v" is only for purely historical reasons |
16:44 |
Noclip |
I assume he means world-gen v7. |
16:45 |
Wuzzy |
yeah but "generation" implies that v5 and v6 are legacy mapgens that will never ever be updated anymore (which is false) |
16:45 |
Wuzzy |
ok its kinda true for v6 but definitely not v5 |
16:45 |
Wuzzy |
but even v6 gets fixes, when needed |
16:46 |
Wuzzy |
really, v5, v6 and v7 ought to be renamed. the "v" realls is misleading because it makes people think ot "version" |
16:47 |
Wuzzy |
any idea for better name? ? |
16:47 |
Noclip |
Maybe he said "Gen" in the means of "Generator" and not "Generation". |
16:47 |
Wuzzy |
we will never know |
16:48 |
Noclip |
Wouldn't that be a problem for compatability? |
16:48 |
oil_boi_ |
Protocol, revision, type, algorithm, configuration, that's all I got |
16:48 |
lmat |
Wuzzy: Can you think of any way to describe v5, v6, v7? |
16:48 |
DS-minetest |
v=voxelinator |
16:49 |
Wuzzy |
lol |
16:49 |
DS-minetest |
maybe change the numbers to years, like v2018 |
16:49 |
Wuzzy |
v5 is the craziest mapgen of the three, and technically also the oldest (if you ignore biome api support) |
16:49 |
Wuzzy |
the terrain can be quite exteme, and floating islands or insane overhangs are common |
16:49 |
lmat |
Wuzzy: so v5 should be called "crazy" or "crazy map generator" or something. Next? |
16:50 |
Wuzzy |
meh |
16:50 |
* lmat |
thinks that his world map was generated with v5... |
16:50 |
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16:51 |
Wuzzy |
v6 is actually the oldest mapgen, its a direct continuation of historical version 6 mapgen. its the only mapgen without biome support |
16:51 |
Wuzzy |
the mapgen is rather flat, and is based on 2d noise only |
16:51 |
Wuzzy |
all biomes are hardcodd |
16:51 |
Wuzzy |
hardcoded* |
16:51 |
DS-minetest |
rename them to "crazy", "nice" and "beautiful" |
16:51 |
oil_boi_ |
Version: Alpha, beta, current? |
16:52 |
DS-minetest |
and new ones like "also nice" |
16:52 |
Wuzzy |
nooooooo |
16:52 |
oil_boi_ |
hahaha |
16:52 |
Wuzzy |
Alpha beta current implies superiotiy |
16:52 |
Wuzzy |
also implies contiuity |
16:52 |
Wuzzy |
which is otally false |
16:52 |
Markow |
I'm still haveing an ongoing issue ever since compiling MT from source for Linux. I'm able to join servers on the public list, play Minetest itself, but I cannot host my own local MT server. |
16:52 |
DS-minetest |
following the goal "Not taking anything seriously" |
16:52 |
Wuzzy |
those 3 are very different mapgens |
16:52 |
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16:52 |
Markow |
Is there something in the compilation process I could have missed which is preventing me from hosting a local server? |
16:53 |
DS-minetest |
or maybe "Hans", "Peter" and "Gerthilde" |
16:53 |
Calinou |
did you try "bin/minetest --server" |
16:53 |
Noclip |
@DS-minetest: years instead of numbers doesn't sound like a better name. |
16:53 |
Calinou |
or "bin/minetestserver" |
16:53 |
Markow |
Calinou: yes |
16:53 |
Noclip |
"legacy" for v6 as it doesn't support Biom-API? |
16:53 |
Wuzzy |
v7 is the newest of the 3. the terrain scale is much larger but also smoother. probably the most notable feature of v7 are the giant river channels that carvethrough the terrain |
16:53 |
Markow |
I tried hosting directlly from the GUI, not working |
16:53 |
Calinou |
what happens when you try to start a server? |
16:53 |
Calinou |
try it from the command line as well |
16:53 |
Markow |
Listening on 0.0.0.0:30000 |
16:54 |
Wuzzy |
I wouldn't go so far to call v6 "legacy" by name. this has the danger to give paramat an excuse to nuke it completely ... haha |
16:54 |
Calinou |
try connecting to 127.0.0.1, 0.0.0.0 may not always work |
16:54 |
Markow |
I can connect on my own machine, but not on the other computer connected to a switch |
16:54 |
* DS-minetest |
likes v6 |
16:54 |
Wuzzy |
there are game that actually embrace v6, so it shouldnt be removed or implied that its legacy |
16:54 |
Markow |
Calinou: I tried that, also used the IP of my NIC connected to the switch |
16:54 |
Wuzzy |
but its true, v6 is technically behind the other mapgens because of no biome api support |
16:55 |
DS-minetest |
one can't simply remove a mapgen, old mods will still need to use it |
16:55 |
Wuzzy |
actually, paramat has been planning to adda "v6, but with biome API support" for a long time |
16:55 |
DS-minetest |
s/mods/worlds/ |
16:55 |
Markow |
Calinou: I'm running MT from my source directory (user/minetest/bin) |
16:56 |
Wuzzy |
v6 also will never have any floating island weirdness, because its 2d noise |
16:56 |
Markow |
I gave a friend my entire compilation w/ directories and all files to test, he's having the same problem: Unable to host local server. |
16:57 |
Markow |
There must be something missing in the compilation for hosting |
16:57 |
Wuzzy |
I think the mapgen names should keep the numbers 5, 6, 7, just the prefix should be changed |
16:57 |
Markow |
Everything else works |
16:57 |
Wuzzy |
otherwise they wont be recognizable anymore. |
16:57 |
Wuzzy |
maybe just MG5, MG6 and MG7? |
16:58 |
DS-minetest |
numbers will keep them sortable |
16:58 |
Markow |
I also have both 'ipv6' parameters set to 'false' in my minetest.conf file |
16:58 |
Noclip |
<DS-minetest "or maybe "Hans", "Peter" and "Ge"> Mhh, that's interesting ... xD |
16:58 |
Calinou |
the client can always host a server, even if you build with -DBUILD_SERVER=0 |
16:58 |
Markow |
Calinou: I built in two ways, with the server bin, and without it |
16:59 |
DS-minetest |
yeah, human names for mapgens is probably the best idea (but maybe cooler names heh) |
16:59 |
Markow |
I test both ways to host a local server 1- gui , 2-server bin, none work |
16:59 |
Markow |
I even flushed my Iptables rules |
16:59 |
Markow |
Nothing is being blocked in the firewall |
16:59 |
Markow |
Here is my setup: Host computer connected to a switch and the client computer is also connecte to the switch |
17:00 |
Wuzzy |
I once proposed "Bloblands" for v5, "Simplelands" (or something like that) for v6 and "Ridgelands" for v7 |
17:00 |
Wuzzy |
Bloblands because v5 often renerates large floating "blobs" |
17:00 |
Wuzzy |
"Simplelands" because v6 is simple |
17:00 |
DS-minetest |
maybe sort-of historical names like "Maria", "Caesar", "Stalin" |
17:00 |
Wuzzy |
"Ridgelands" because of the huge rivers (ridges) in v7 |
17:00 |
Wuzzy |
loooooooooool |
17:01 |
Wuzzy |
celeron55, celeron66, celeron77 |
17:01 |
Markow |
And yet, I'm able to connect on servers on the public list and play MT |
17:01 |
DS-minetest |
nah, intel might already use that names |
17:01 |
Markow |
But I cannot play my own MT world via lan |
17:01 |
Noclip |
<Markow "Nothing is being blocked in the "> I've already wasted many hours of my life, because I forgot about my firewall ... |
17:02 |
Markow |
Noclip: ? |
17:02 |
Markow |
I'm sure the fw is not blocking anything |
17:02 |
Markow |
If anyone would like my compilation in a tarzip file, I'd be glad to share it if you wish to test it for yourself |
17:03 |
Markow |
One friend already did and confirmed he was unable to host any LAN game |
17:04 |
sfan5 |
Linux distro? does minetestserver show up in "netstat -ltpn"? |
17:04 |
Markow |
sfan5: Let me check, I'll run the server right now again and see the output... |
17:05 |
|
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17:05 |
Noclip |
<Wuzzy "Bloblands because v5 often rener"> I also had something with "Blob" in mind, that describes it pretty much perfectly. |
17:06 |
|
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17:06 |
Markow |
sfan5: My distro (SUSE) doesn't have netstat |
17:06 |
sfan5 |
try "ss -tln" |
17:07 |
Markow |
Yes, ss -au shows: |
17:07 |
|
swift110 joined #minetest |
17:07 |
Markow |
UNCONN 0 0 0.0.0.0:30000 0.0.0.0:* |
17:07 |
sfan5 |
uh yeah I meant "ss -uln" |
17:07 |
Markow |
That's on the host computer |
17:07 |
Noclip |
<Wuzzy ""Simplelands" because v6 is simp"> Perfect for a description of the look of those map's but it doesn't describe the missing Biom-API. (That's why I said "lagacy".) Could we somehow mix those names or find something else which describes both points? |
17:07 |
sfan5 |
do you happen to have tcpdump installed? |
17:08 |
Markow |
yes |
17:08 |
Markow |
ss -uln shows: |
17:08 |
Markow |
UNCONN 0 0 0.0.0.0:30000 0.0.0.0:* |
17:09 |
sfan5 |
run tcpdump -nn -p 'udp and port 30000' and try to connect from another computer |
17:09 |
Markow |
ok |
17:09 |
Markow |
let me turn the other one on... |
17:09 |
tf2ftw |
howcome my admin user can |
17:09 |
tf2ftw |
can't adjust the time? |
17:10 |
sfan5 |
you can easily fix that by /grantme settime |
17:10 |
Noclip |
Markow: Did you try it with the host and the client on the same computer? |
17:10 |
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17:11 |
Markow |
yes |
17:11 |
tf2ftw |
sfan5, cool thank. Interesting that the admin user doesn't have "god" out of the box |
17:11 |
rubenwardy |
it did used to |
17:11 |
Markow |
listening on enp3s0, link-type EN10MB (Ethernet), capture size 262144 bytes |
17:11 |
tf2ftw |
i thought so. |
17:11 |
rubenwardy |
people complained |
17:11 |
tf2ftw |
really? hmm ok |
17:12 |
sfan5 |
Markow: you should see something when you attempt to connect from somewhere else, please pastebin the lines you see |
17:12 |
sfan5 |
(more than just the "listening on ..." I mean) |
17:13 |
Markow |
sfan, what IP address should I use, the one from my NIC connected to the switch from my host computer, or 127.0.0.1 or 0.0.0.0 ? |
17:13 |
Markow |
Minetest up on the other computer now |
17:14 |
sfan5 |
NIC IP |
17:14 |
Markow |
ok moment.. |
17:14 |
Markow |
oh yeah, lots of output. let me pastebin it |
17:15 |
Noclip |
tf2ftw: Isn't having the "privs" priv already like beeing god? |
17:15 |
Markow |
But on the client computer, 'connection timed out' |
17:15 |
tf2ftw |
Noclip, sure but why add another step? |
17:16 |
Markow |
https://pastebin.com/raw/ajKpSNpP |
17:16 |
Markow |
the ip on my host compute to the switch is: 172.16.0.1 and from the client to the switch is: 172.16.0.2 |
17:17 |
Markow |
So why the connection time out, I'm puzzled |
17:19 |
Markow |
There's no more output from what I showed you |
17:19 |
Markow |
So the client is reponding it seems |
17:19 |
Markow |
but no connection |
17:21 |
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BigCaballito joined #minetest |
17:21 |
sfan5 |
that network conversation looks very one-sided |
17:21 |
sfan5 |
so sounds like minetest is not receiving anything at all |
17:21 |
Markow |
It's all from client to host |
17:21 |
Noclip |
tf2ftw: I don't like the idea of several irrevokable privileges. Admins and "singleplayer" should only have "privs" as irrevokable privilege and the other privileges should only be default privileges. Then a new command like "resetprivs <player>" might be usefull, too. |
17:22 |
Markow |
So fw isn't the issue (I pretty sure) |
17:22 |
Markow |
*I'm |
17:23 |
Markow |
Could I have missed something in the compilation? It had no errors and everything works fine (except hosting on LAN) |
17:23 |
sfan5 |
shouldn't be |
17:23 |
tf2ftw |
Noclip, I lean more toward a admin=god and "manager"=custom elevated privs |
17:24 |
Markow |
So host isn't responding at all, correct? |
17:24 |
sfan5 |
try running the server with --trace and redirecting the log output to a file (2>&1 | tee logfile.txt) |
17:24 |
Markow |
Which explains the "Connection time out" on the client side |
17:24 |
sfan5 |
then try connecting again and pastebin the log please |
17:24 |
Markow |
Ok ... |
17:26 |
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BigCaballito joined #minetest |
17:27 |
Markow |
I must be doing this incorrectly, I'm trying: tcpdump -nn -p --trace 'udp and port 30000' 2>&1 | tee logfile.txt |
17:27 |
sfan5 |
I meant minetestserver |
17:28 |
Markow |
ok, I was running the host server from the GUI |
17:28 |
Markow |
I'll use the minetestserver bin then? |
17:30 |
sfan5 |
yes |
17:30 |
oil_boi_ |
Clientside modding: minetest.get_node_light(pos, 0.5) is crashing the game :L |
17:30 |
sfan5 |
hm I was sure I tested those at the time |
17:30 |
sfan5 |
file a bug |
17:32 |
Noclip |
tf2ftw: The problem I see is that as Admin you're not even able to remove yourself some privs which is a completely unnecessary restrection for the Admin player. This can for example exclude the admin-account from participation in a survival project as it has irrevokable privs that might be considered as cheating. If you then also host a server from within your client you are automatically the Admin so would open a second |
17:32 |
Noclip |
client to play as non-admin. |
17:32 |
Markow |
sfan5: Do you want the file, or copy/paste into pastebin? |
17:32 |
sfan5 |
latter |
17:32 |
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BigCaballito joined #minetest |
17:32 |
Markow |
Ok! |
17:33 |
Markow |
sfan5: Here you go, https://pastebin.com/raw/uMbP0WLN |
17:35 |
sfan5 |
thanks |
17:35 |
Markow |
Yw! |
17:36 |
Markow |
When I tried to connect from the client on the other computer, I saw no additional output |
17:36 |
sfan5 |
right that means minetest did not receive a single packet at all |
17:36 |
Markow |
wow |
17:37 |
Markow |
And yet tcpdump on the host computer showed the client trying to connect |
17:37 |
|
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17:37 |
sfan5 |
so either the low-level receiving code in MT is broken OR something "between" tcpdump and Minetest dropped the packet (notably: iptables) |
17:38 |
Markow |
Should I flush the rules and try again? |
17:38 |
tf2ftw |
Noclip, I see your point about hosting from the client. I've been thinking about it from a dedicated server point of view. Is it possible to set more than 1 user priv at a time? |
17:38 |
Markow |
It's always the same result though: Connection timed out |
17:38 |
sfan5 |
..and set the default rule to ACCEPT, yes give that a try |
17:39 |
Markow |
Ok... |
17:40 |
Markow |
Ok, all on accept, will now execute server again |
17:40 |
Markow |
iptables -nvL |
17:40 |
Markow |
Chain INPUT (policy ACCEPT 4 packets, 618 bytes) |
17:40 |
Markow |
pkts bytes target prot opt in out source destination |
17:40 |
Markow |
Chain FORWARD (policy ACCEPT 2 packets, 128 bytes) |
17:40 |
Markow |
pkts bytes target prot opt in out source destination |
17:40 |
Markow |
Chain OUTPUT (policy ACCEPT 3 packets, 156 bytes) |
17:40 |
Markow |
pkts bytes target prot opt in out source destination |
17:41 |
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BigCaballito joined #minetest |
17:42 |
misspapaya |
sfan5: thanks for fixing the lua bug. I'll be testing when this build is done. I still want to say it's a bug in lua for putting non-pointer data into a pointer type |
17:42 |
Markow |
Oh man |
17:42 |
Markow |
So it was my FW ??? |
17:42 |
Markow |
Can't be |
17:42 |
sfan5 |
yep |
17:44 |
Markow |
Unbelievable |
17:44 |
Markow |
It works |
17:44 |
Markow |
What FW rule do you suggest I add? |
17:45 |
Markow |
Is it blocking the port, or UDP ? |
17:46 |
Markow |
I guess I owe both you and Noclip an apology |
17:46 |
Markow |
And many thanks for your help, wow |
17:46 |
Markow |
and patience |
17:47 |
sfan5 |
not sure if SUSE has its own firewall configuration |
17:47 |
Noclip |
tf2ftw: With the concept of default (but revokable) privs you could still give Admins simply all privs at the beginning while also giving them the posibility to manually revoke the privs they don't want. So you wouldn't lose anything in any way but get much more flexibility. I don't know if "/grant" and "/revoke" accept a list of users as parameters but you could simply try it out. |
17:47 |
Markow |
No, I have my own custom rules |
17:47 |
sfan5 |
but for iptables I'd use iptables -A INPUT -p udp -m udp --dport 30000 -j ACCEPT |
17:47 |
Markow |
I'll try that! Thank you so much sfan5 and Noclip, you guys are amazing! |
17:47 |
sfan5 |
that suffices for MT to wrok (assuming you don't also firewall outgoing packets) |
17:48 |
Markow |
I'll let you know if it works |
17:48 |
Markow |
I'm not going anywhere ;) |
17:50 |
Noclip |
<Markow "I guess I owe both you and Nocli"> When I was talking about my "firewall-problems" I didn't mean that your firewall is also wrongly configured but turns out I'm not the only person having problems with managing firewalls xD |
17:51 |
Markow |
Noclip: Lol. The reason why I was so sure is because I did test it out with flushed rules, and it still didn't work. I don't know why. |
17:51 |
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17:51 |
Markow |
And now that we walked through, it worked |
17:51 |
Markow |
One of many mysteries of life |
17:51 |
Markow |
lol |
17:52 |
|
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17:53 |
Noclip |
Yea, firewalls really do have the potential to make life to a mystery ... |
17:53 |
Markow |
I'll have to make a monetary donation to you guys at Minetest, really fabulous (the game and support/help) |
17:54 |
Markow |
Btw, is there a Discord server for MT yet? |
17:54 |
Markow |
I mean, an official one? |
17:54 |
rubenwardy |
no, there's an unofficial one that is popular though |
17:54 |
NetherEran |
no official one |
17:55 |
* Markow |
going through his original FW rules to see where the issue is |
17:56 |
Krock |
IRC > Discord |
17:57 |
Krock |
may let the discussions begin |
17:57 |
Noclip |
Normally my problem isn't that I misconfigure my firewall, I just forget that I have a firewall and then think the programm I'm testing out doesn't work. As the result I spent hours searching the for the error in the programm (just as you did) before something in my brain silently says "firewall" ... |
17:57 |
* DS-minetest |
doesn't like the the ">" looks like an arrow |
17:58 |
rubenwardy |
the discord is also hosting a modding competition currently - https://content.minetest.net/packages/?tag=combat_mod_jam |
17:58 |
Markow |
I'm embarrassed to say, I spent weeks |
17:58 |
Markow |
Very embarrassing |
17:58 |
Markow |
I was pulling hair out (which I don't have) |
17:59 |
Markow |
I was already convinced something went wrong with my compilation |
17:59 |
Noclip |
Then DS-minetest has to convince most people on earth to change the mathematical convention of the ">" symbole xD |
17:59 |
Markow |
Thanks rubenwardy |
18:00 |
Markow |
I also like IRC a lot, however, if there were a server on Discord, I would join that as well |
18:00 |
Markow |
It's like openSUSE, I'm on their IRC channels and Discord server |
18:01 |
DS-minetest |
use > instead of := hehe |
18:02 |
rubenwardy |
the unofficial discord has 840 members |
18:02 |
rubenwardy |
255 currently online |
18:02 |
rubenwardy |
not that any of those are active |
18:02 |
rubenwardy |
+m |
18:03 |
Noclip |
Uhh, that's a lot! |
18:03 |
DS-minetest |
#minetest-hub has 3 |
18:03 |
DS-minetest |
one bot, one afk, other me |
18:05 |
Noclip |
Sounds like #minetest-hub is trying to keep up with the corona-rules also in the online world. |
18:06 |
Krock |
Markow: are you the bald guy? |
18:06 |
Markow |
Krock: Where at? I mean, I don't have much hair, lol |
18:07 |
Krock |
because >which I don't have) |
18:07 |
Markow |
Yes, mostly bald now |
18:08 |
Markow |
Now there is a rule of thumb to follow carefully, a lesson learned for myself: When in doubt, check your firewall, carefully |
18:08 |
Krock |
ok, in this case I'd recommend to pause IT in general to let them re-grow before you can pull them again |
18:08 |
Markow |
lol |
18:09 |
DS-minetest |
I hope the distance between you and your screen is at least 75cm |
18:13 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Overall improvements to log messages (#9598) de73f98 https://git.io/JvxXY (2020-04-08T18:13:23Z) |
18:13 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Miscellaneous networking improvements (#9611) 3494475 https://git.io/JvxXO (2020-04-08T18:12:58Z) |
18:16 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Work around LuaJIT issues on aarch64 (#9614) 659245a https://git.io/JvxXG (2020-04-08T18:14:08Z) |
18:17 |
Noclip |
<Markow "I'm embarrassed to say, I spent "> Looks like I always had luck with the few hours I spent. |
18:18 |
Markow |
Noclip: Hours would have been nice in my case |
18:20 |
Noclip |
Are you using "ufw" for managing your firewall? |
18:20 |
misspapaya |
aww man I got OOM killed on my build |
18:21 |
Markow |
Nope, I set my rules raw on a text editor, a bash script |
18:21 |
Markow |
I have systemd invoke it |
18:21 |
Markow |
On boot that is |
18:22 |
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18:22 |
Krock |
Noclip: well "ufw" would ease it a lot |
18:22 |
rubenwardy |
I use ufw and laugh in the face of the (raw) iptables zealots |
18:22 |
rubenwardy |
`ufw allow http` ha! |
18:23 |
Markow |
sfan5: The rule you provided did the trick, thank you again |
18:23 |
Markow |
I inserted that into my fw rules |
18:24 |
* Markow |
sighs relief |
18:24 |
Markow |
Can't believe this finally works |
18:26 |
Markow |
The host really takes a load off the client computer (being a laptop) |
18:26 |
Markow |
In MT that is |
18:27 |
Noclip |
Definitely! |
18:27 |
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18:27 |
Markow |
Now I guess I'll compile 5.3 dev |
18:28 |
Markow |
I was using my older 5.2 dev, but now I think 5.2 is stable |
18:29 |
Markow |
If we didn't have any social distancing here, I would invited my neighbors, bunch of teenagers, to bring over their laptops and play on my LAN MT server, lol |
18:30 |
Markow |
The switch has room for 6 more players |
18:30 |
Markow |
It's an older switch, but still pretty good |
18:30 |
misspapaya |
Markow: really long ethernet cables? |
18:30 |
Markow |
About 2 meters each |
18:31 |
Krock |
enough for social distancing |
18:31 |
Markow |
I'm on one large table here |
18:31 |
Markow |
Problem is sneezing in one room, and distance indoors wouldn't help |
18:32 |
Markow |
Concealed cubicles would be nice ;) |
18:34 |
Markow |
I'm grateful for an Archlinux contributor who posted an awesome 5.6 patch for Nvidia driver 340.108. I applied it to the blob. Now I'm able to use kernel 5.6. He named his patch, "Unf*ck-5.6". |
18:35 |
Markow |
Usually a developer on Ubuntu launchpad site has the patch for that driver first, but not this time around. |
18:36 |
Markow |
I'm dying to test out exfat on 5.7 once the merge window is done |
18:42 |
MinetestBot |
[git] orbea -> minetest/minetest_game: player_api: Remove local variable (#2640) 695f98f https://git.io/Jvx1u (2020-04-08T18:40:19Z) |
18:42 |
|
Testus joined #minetest |
18:43 |
Markow |
You know what I find most annoying on some of the public MT servers? Griefers who play on servers that don't have area protection. |
18:43 |
Markow |
Why do they enjoy griefing, who knows. |
18:44 |
Extex |
Yeh like anarchy servers? |
18:44 |
DS-minetest |
https://www.youtube.com/watch?v=SRubE_ZrSEw&t=2601 |
18:44 |
Extex |
And the (unprotected) spawn point is like a crater hole |
18:44 |
Markow |
The one I joined is a vanilla creative server. Some people join and spread lava and water everywhere, and destroy any new structure. |
18:45 |
Markow |
The admin is never there |
18:45 |
oil_boi_ |
Which sky setting removes? https://i.imgur.com/pHnJLex.png I've tried them all and nothing seems to change :L |
18:47 |
Testus |
Do you mean the snow? |
18:47 |
oil_boi_ |
Err Testus the orange horizon |
18:49 |
Testus |
Looks like the sun is going up or down right now. What's your "time_speed"? |
18:49 |
oil_boi_ |
72 current time is 16:54 |
18:50 |
Testus |
So the time keeps changing? Then the horizon should also change it's color over time. |
18:52 |
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Testus joined #minetest |
18:57 |
misspapaya |
dumb question: how do I set up mods on a multiplayer server? |
18:58 |
sfan5 |
extract them as you would normally, shut down the server, open world.mt in a text editor and enable the ones you want by changing the respective entries to "true" |
18:59 |
misspapaya |
cool thanks |
18:59 |
Markow |
misspapaya: Starting a new public server? |
19:00 |
misspapaya |
I was gonna do private but I could do public if there's a way to set a low user cap |
19:07 |
Markow |
I think in the minetest.conf file you can set any player limit you want |
19:18 |
Noclip |
test |
19:23 |
* DS-minetest |
just forgot to add a ; at the end of a header file. it's incredible how many error messages such a small thing can cause |
19:24 |
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19:25 |
Noclip |
Markow: I highly recommend you to use ufw: The commands for opening new ports are extremely simple and normally always work without any problems and you don't need systemd and scripts, ufw just saves everything automatically. |
19:26 |
Noclip |
If you now also mess around with your router firewall a bit your server could be online in a few minutes. (... or a few weeks ...) |
19:28 |
Markow |
Noclip: The reason why use Iptables manually is to improve on using the syntax and methods. Ufw sounds great though. |
19:29 |
Markow |
It's like I always compile my own custom kernels as well, never using the packaged kernels from SUSE. |
19:30 |
Noclip |
(I've sent those two messages above already a hour ago but the matrix <-> irc bridge didn't pass them on to irc, so I had to resend them now.) |
19:30 |
Markow |
I'd like to learn more Blender, that's on my bucket list. |
19:31 |
Markow |
Such a lag? |
19:32 |
misspapaya |
Markow: I made a server |
19:32 |
Markow |
misspapaya: Cool! Is it creative? |
19:33 |
Noclip |
Then you should really dive a bit deeper into iptables and try to understand it better, otherwise you might end up spending many more days or weeks with those fw problems. |
19:34 |
Markow |
Noclip: I was actually pretty good at Iptables several months ago when after that I didn't touch it for a while, that's when I got a bit rusty. |
19:34 |
misspapaya |
Markow: no. I don't see the benefit of creative. |
19:34 |
Noclip |
(You should at least know how to successfully open ports ...) |
19:35 |
misspapaya |
I don't see my server on the list tho. I think I messed something up |
19:36 |
Noclip |
(Not saying that this is easy ... I only know how to do it with ufw xD) |
19:36 |
Markow |
Noclip: When away from using it for a while, not a good thing. I was doing C++ much too long and spending no time with Iptables. |
19:37 |
Markow |
Only a few weeks ago when I decided it might be nice to start up a MT LAN did I dive into Iptables once again. |
19:37 |
Markow |
It's good to maintain practice on it. |
19:37 |
Noclip |
<Markow "Such a lag?"> Strangely the bridge keept sending messages from irc to matrix the whole time, just the other way around didn't work for at least half an hour. |
19:38 |
Markow |
misspapaya: Did you enable the 'announce' option? |
19:38 |
misspapaya |
Markow: yeah |
19:38 |
Markow |
hmm... |
19:40 |
misspapaya |
I'm wondering if my ISP is filtering me from opening ports |
19:40 |
Noclip |
But If you constantly have to learn Iptables and spend time on it just to keep able to use it, ufw might really be the better choice. |
19:42 |
sfan5 |
you can also use !up <ip address> <port> here to test the connection |
19:43 |
misspapaya |
!up 72.220.71.78 30000 |
19:43 |
MinetestBot |
72.220.71.78:30000 seems to be down |
19:43 |
Noclip |
But the announce-message should be outgoing not incoming. |
19:43 |
misspapaya |
!up 72.220.71.78 443 |
19:43 |
MinetestBot |
72.220.71.78:443 seems to be down |
19:43 |
misspapaya |
!up 72.220.71.78 1337 |
19:43 |
MinetestBot |
72.220.71.78:1337 seems to be down |
19:43 |
misspapaya |
yeah I'm not seeing any of my forwarded ports |
19:44 |
Markow |
misspapaya: Did you enable port forwarding? |
19:44 |
Markow |
Are you on Linux? |
19:44 |
sfan5 |
misspapaya: the bot specifically tests minetest servers so it won't work on e.g. http(s) |
19:44 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Travis: Build clang jobs with LuaJIT enabled for better coverage d6ad587 https://git.io/JvxDo (2020-04-08T19:21:53Z) |
19:45 |
misspapaya |
Markow: yeah. I'm on linux and I'm using a COTS router with forwarding |
19:45 |
Noclip |
Looks like it's your turn now with having some firewall-fun misspapaya ... |
19:45 |
Markow |
Noclip: You read my mind, lol |
19:46 |
Noclip |
? |
19:46 |
misspapaya |
Noclip: lol except I'm not messing with iptables yet |
19:47 |
lmat |
DS-minetest: "it's incredible how many error messages such a ..." that sentiment has created competitions for "most verbose error output" :-) |
19:47 |
Markow |
When in doubt, the culprit is the firewall. Lesson to be learned. ;) |
19:48 |
Noclip |
Router / ISP firewall is still a firewall and I'm pretty sure those ones can be even worse then messing around with iptables if you have bad luck. |
19:48 |
Markow |
Nice thing about custom rules with Iptables, they are easily flushed and/or changed |
19:49 |
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19:50 |
Markow |
Noclip: What distro are you on? |
19:50 |
Noclip |
Linux Mint |
19:50 |
Markow |
Cool |
19:51 |
lmat |
Calinou: howdy? I don't know if you read the backlog, but a couple folks have asked about minetest flatpak. Maybe someone has already brought it to your attention? The folks were complaining becaues the published flatpak is still on 5.1 instead of 5.2 I think. |
19:51 |
Markow |
I'm really enjoying openSUSE, so much, I've been using it for about 7 years straight now |
19:51 |
misspapa1a |
how come typing my external IP into firefox brings up my router config page? I think I have more fundamental network issues than this game right now :P |
19:52 |
lmat |
misspapa1a: That doesn't sound odd. |
19:52 |
lmat |
misspapa1a: Your external IP address *is* your router. That is, your router is the only device on the internet with that IP address. |
19:52 |
misspapa1a |
lmat: I don't like it |
19:52 |
lmat |
misspapa1a: What do you want to happen? ^_^ |
19:52 |
misspapa1a |
I've never had a router do that before |
19:52 |
misspapa1a |
lmat: I want "connection refused" |
19:53 |
lmat |
misspapa1a: If I use your public IP address in my browser, it will (almost surely) connection refused (or timeout). |
19:53 |
lmat |
72-199-236-180 ? Let me check. |
19:53 |
misspapa1a |
72.220.71.78 |
19:53 |
lmat |
spinning... |
19:53 |
lmat |
oh |
19:53 |
lmat |
That's spinning now (I'm trying HTTP and HTTPS). |
19:53 |
sfan5 |
misspapa1a: your router is lacking NAT reflection |
19:54 |
sfan5 |
this causes accesses to your public IP to work differently from behind and past the NAT |
19:54 |
lmat |
misspapa1a: It's not resolving. You're safe (in this regard). |
19:54 |
misspapa1a |
oh I thought the web interface would only listen on the local subnet |
19:55 |
sfan5 |
or might just be a firewall rule that captures all lan traffic and puts it toward the webinterface |
19:55 |
lmat |
misspapa1a: What OS is on your router? |
19:55 |
lmat |
sfan5: ++ |
19:55 |
DS-minetest |
!up localhost |
19:55 |
MinetestBot |
localhost:30000 seems to be down (IPv6) |
19:56 |
misspapa1a |
lmat: idk probably vxworks if I had to guess |
19:57 |
lmat |
misspapa1a: Sure, some custom built-in OS. |
19:57 |
misspapa1a |
oh my ip changed |
19:57 |
misspapa1a |
I'm guessing my isp probably doesn't want me to host anything |
19:57 |
lmat |
misspapa1a: Changed since when? |
19:57 |
misspapa1a |
since I started messing with hosting a server |
19:58 |
lmat |
misspapa1a: 10 minutes, 10 weeks or more like 10 months? |
19:58 |
misspapa1a |
within the last 10 minutes |
19:58 |
lmat |
wow, that's fast! |
19:58 |
lmat |
That's bad...that will interrupt many web pages (gmail, youtube, etc.)... |
19:59 |
Markow |
Your ISP really monitors your movements |
19:59 |
misspapa1a |
oh well I should just rent a vps |
20:00 |
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20:00 |
Markow |
They all want to eliminate bandwidth where ever they can |
20:01 |
Calinou |
lmat: looking at updating it right now, thanks for bringing it to my attention |
20:02 |
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20:02 |
sfan5 |
Calinou: when you edit the make script, you can also add NDEBUG=1 to the irrlicht make command |
20:02 |
Calinou |
will do :) |
20:03 |
Calinou |
make -C source/Irrlicht NDEBUG=1 sharedlib |
20:03 |
Calinou |
like this? |
20:03 |
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20:03 |
sfan5 |
yea |
20:03 |
misspapa1a |
!up 72.199.236.180 |
20:03 |
MinetestBot |
72.199.236.180:30000 is up (195ms) |
20:03 |
Calinou |
does this improve performance, binary size, or both? |
20:04 |
misspapa1a |
hahahaha it's UDP |
20:04 |
sfan5 |
performance most likely |
20:04 |
Calinou |
Minetest is UDP-only indeed |
20:04 |
sfan5 |
binary size depends on whether flatpak strips it |
20:04 |
Markow |
misspapa1a: What did you change? |
20:04 |
misspapa1a |
Markow: told the router the game uses UDP instead of TCP |
20:04 |
Markow |
misspapa1a: Very simple, haha! |
20:04 |
Calinou |
Flatpak will strip it to a separate package, so that shouldn't impact people who just play the game |
20:05 |
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20:05 |
Calinou |
sfan5: I noticed this patch is in the Flatpak, is it relevant for upstream? https://github.com/flathub/net.minetest.Minetest/blob/5844f665b2686278f9e288e1d8112f0668458021/minetest-i18n.patch#L16 |
20:05 |
Calinou |
(i.e. should we merge it back) |
20:06 |
Markow |
misspapa1a: The reason why I inquired about 'creative' is because I've been looking for a server in which the players build cities / towns / or villages in protected areas and connected each one with a railway line and station. |
20:06 |
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20:06 |
Markow |
There is one server I'm on now (a public one) which has that feature in limited fashion |
20:07 |
Markow |
Only, it's limited to Minecarts, and not trains |
20:07 |
sfan5 |
Calinou: hmm good question |
20:07 |
Markow |
But this server is quite nice with excellent protection |
20:07 |
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20:07 |
sfan5 |
looking in /usr/share/locale here doesn't show any other projects creating their own folder |
20:27 |
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20:39 |
Calinou |
https://github.com/minetest/minetest/pull/9618 |
20:42 |
Verticen |
Markow: What server were you refering to earlier with the cities connected with minecarts? |
20:42 |
Markow |
Vertiecen, the admin allowed me to connect the city I'm building with the spawn area. I'll give you the server infor now, one moment... |
20:43 |
Markow |
*Verticen |
20:44 |
Markow |
It's called "SPiRiT's Creative World", minetest.beit-hageula.com |
20:44 |
Markow |
It's nice |
20:44 |
Markow |
But heavy on media |
20:44 |
Markow |
My city is called "Zakliczyn", you can take the train (Minecart) there from the Metro Station near the spawn area |
20:45 |
Markow |
I still have work to do on the city, but it's coming along |
20:47 |
MinetestBot |
[git] TheTermos -> minetest/minetest: Collision various fixes (#9343) 3ad5388 https://git.io/JvxSj (2020-04-08T20:45:05Z) |
20:47 |
MinetestBot |
[git] Desour -> minetest/minetest: Allow to select en as language in settings menu (#9604) c1742b0 https://git.io/Jvx9e (2020-04-08T20:44:52Z) |
21:00 |
misspapa1a |
what's a good mod for adding mobs? |
21:01 |
misspapa1a |
I'd like something vaguely similar to minecraft with both good and bad mobs |
21:02 |
rubenwardy |
mob_redo is stable, but the interactions are terrible |
21:02 |
rubenwardy |
mobkit is an interesting mod, but it still very much WIP |
21:04 |
sfan5 |
oh I guess mt places locale in /usr/share/minetest because everything else is in there too |
21:05 |
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21:08 |
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21:08 |
misspapa1a |
thanks |
21:10 |
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21:11 |
Andrey01 |
Like again a bot attack on the forum (650) |
21:12 |
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21:25 |
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21:25 |
Xorkle |
henlo |
21:34 |
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21:44 |
lmat |
misspapa1a: I run minetest server at home. |
21:45 |
lmat |
Is there a way to put construction instructions on a message board in my world? |
22:02 |
DS-minetest |
does `luajit -O2 -bl input output` actually already optimize the code? |
22:05 |
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22:05 |
sfan5 |
oil_boi_: here's a setting you might want to add to crafter: doubletap_jump = true |
22:06 |
oil_boi_ |
Ooo, that's a good idea! Thanks :D |
22:06 |
sfan5 |
doubletap_w_for_sprint unfortunately doesn't seem to exist, maybe it should |
22:07 |
oil_boi_ |
sfan5: I'll add it in the clientside mod! |
22:09 |
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22:13 |
Markow |
Take care everyone, thanks again for the help! |
22:18 |
sfan5 |
why don't saplings work as fuel :s |
22:18 |
DS-minetest |
fix it |
22:19 |
sfan5 |
also can't open a chest when holding a sapling |
22:19 |
sfan5 |
climbable leaves is a nice touch though |
22:41 |
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22:50 |
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22:51 |
Verticen |
Anyone know a good weather mod? The ones i've tried make it constantly rain. |
22:52 |
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22:52 |
DS-minetest |
the airsword mod always keeps sunny weather (apart from nights) |
22:53 |
DS-minetest |
!mod airsword |
22:53 |
MinetestBot |
DS-minetest: Air Sword [airsword] by PilzAdam - https://forum.minetest.net/viewtopic.php?t=9062 |
22:56 |
Verticen |
DS-minetest: Thanks for that suggestion, that's a dead link though. I don't want allways sunny weather, nor do I want always rain, you see? |
22:57 |
DS-minetest |
!help |
22:57 |
MinetestBot |
https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md |
22:58 |
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22:59 |
DS-minetest |
it would be nice if MinetestBot also included a link to smalljoker's mod search site, this would allow accessing other things, like the source, directly (and at that site links to contentdb could be added) |
23:09 |
oil_boi_ |
sfan5 Yes it's still in alpha 0.03, I'll add those in when the extreme test of the weather is done :P Lot's of bugs right now |
23:25 |
orbea |
sfan5: fwiw a sapling is generally useless as burning wood irl |
23:41 |
swift110 |
hey all |
23:48 |
Verticen |
sfan5: are you working on some sort of modpack? (when you say it is still in alpha 0.03) |
23:57 |
rubenwardy |
Verticen: oil_boi_, not sfan5 |
23:58 |
oil_boi_ |
Hi swift110 |
23:58 |
Verticen |
oh, thx. |
23:58 |
Verticen |
yeah, oil_boi_ are you working on some sort of modpack? |
23:58 |
oil_boi_ |
Verticen: I'm working on a game mode which utilizes server side and client side modding api :D |
23:59 |
Verticen |
oil_boi_: What is it like? (Or do you have a webpage or readme that would answer that question) |