Time |
Nick |
Message |
00:01 |
nephele |
I will also make automatic planting with machines and so, but a bit of organic growth would be a nice touch i think |
00:01 |
nephele |
you know, that the world feels a bit alive, changes a bit even without interaction |
00:05 |
oil_boi_ |
Grass growing, plants spawning, mobs that grow and interact, trees spreading, water eroding, etc etc etc |
00:05 |
oil_boi_ |
There are so many ways to make the world come alive it's not even funny |
00:05 |
nephele |
water eroding could be a bit expensive, but possible |
00:06 |
nephele |
I suppose simply having a bit of a dmg variable that gradually messes with surounding blocks would be fine too |
00:06 |
nephele |
stone -> gravel -> sand -> nothing then gradually |
00:06 |
nephele |
oil_boi_, well, i will do atleast some of that |
00:06 |
nephele |
i think trees growing would be simple in that i do, an abm for leaves, then find a trunk, aim away from it and up a bit, shoot a sappling, and where it lands plant a sappling node |
00:07 |
nephele |
and have that grow assuming the conditions are nice |
00:07 |
oil_boi_ |
Simple, flowing water, on_create, start timer, on timer, check for dirt below, erode, repeats, use math.random(20,50) to make less expensive, |
00:07 |
oil_boi_ |
That way spawned flowing water has no cost |
00:08 |
nephele |
yes but then rivers don't erode anything :) |
00:08 |
nephele |
i thought more like a low chance abm could work too |
00:08 |
nephele |
can always make those optional anyway |
00:09 |
nephele |
I think i may work on erosion :3, but i don't even have water yet :D |
00:10 |
nephele |
I think plants spreading instead of only going "im ripe please harvest me" would be nice too |
00:10 |
swift110 |
cool |
00:15 |
nephele |
flowers spread in mtg too |
00:16 |
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00:16 |
nephele |
Now i have some flax :3 |
00:37 |
nephele |
How do i overide the capabilities of the bare hand? |
00:43 |
nephele |
found it |
01:11 |
nephele |
Ah, yes, have my hatchet :3 |
01:40 |
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01:47 |
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01:47 |
search_social |
hello, is there a way to /dump my current coordinates and a name to a text file? possibly with a client-side mod? |
01:49 |
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03:00 |
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03:26 |
oil_boi_ |
Oh crap, I just found a bug: Updating the nametag attributes resets their animation, breaking it :O :O :O |
03:27 |
oil_boi_ |
Err an entities animation |
03:34 |
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05:30 |
oil_boi_ |
I wonder if anyone realized that raycasting can be used to create hitscan guns yet :L |
05:33 |
oil_boi_ |
WHAT? theres an intersection normal :O :O You can create bullet holes! |
05:43 |
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09:52 |
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09:53 |
rubenwardy |
<f44336oil_boi_> I wonder if anyone realized that raycasting can be used to create hitscan guns yet :L |
09:53 |
rubenwardy |
This is already done by shooter, and probably other mods |
09:54 |
oil_boi_ |
It's so weird you said that because I literally just finished prototyping one |
09:56 |
oil_boi_ |
The bullet holes make it super fun |
09:58 |
texmex |
Do you mean something like this? https://forum.minetest.net/viewtopic.php?t=23365 |
09:58 |
oil_boi_ |
texmex: https://youtu.be/K2_jL_EZ5Sg |
10:00 |
oil_boi_ |
I have no idea why the gun sounds like that in the video :( |
10:02 |
texmex |
Oh nice |
10:03 |
texmex |
Only odd thing is particle coming from the camera centerpoint while gun is down left. |
10:04 |
oil_boi_ |
I'll be fixing that tomorrow, was a super basic test to see if I can do ricochets and bullet holes only when the "bullet" hits something |
10:04 |
oil_boi_ |
The smoke was kind of "I wonder if this is even possible" and it was |
10:06 |
oil_boi_ |
I really want to put in bows and arrows, but I guess I ran before I walked |
10:09 |
texmex |
In this case, gun is walking :) |
10:10 |
texmex |
When doing arrows I think a higher velocity than MC would be nice. MC arrows are cartoonishly slow, no? |
10:11 |
oil_boi_ |
texmex: that's a good idea, let me start the prototype for it and get your thoughts on it |
10:11 |
texmex |
Sure |
10:13 |
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11:06 |
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11:33 |
oil_boi_ |
texmex: can't find a way to stop the switching items hand animation from happening :L |
11:34 |
oil_boi_ |
I wonder if there is a way to change the inventory image while the game is running! |
11:45 |
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11:54 |
oil_boi_ |
texmex: the prototype version 1 is done, feel free to give it a try, you're gonna have to do /giveme bow:bow_empty |
11:55 |
oil_boi_ |
I don't have string in the game yet, spiders and hemp will be used for that |
12:17 |
texmex |
Currently you can't stop the switch animation from happening. Check out any compass mod for a method of switching inventory image: https://forum.minetest.net/viewtopic.php?f=11&t=17881&p=366660 |
12:21 |
texmex |
oil_boi_: love it! |
12:23 |
oil_boi_ |
:D |
12:40 |
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12:46 |
oil_boi_ |
Holy crap I found the creeper sound https://freesound.org/people/Ned%20Bouhalassa/sounds/8320/ |
12:48 |
oil_boi_ |
Also texmex, is this death animation too brutal? https://youtu.be/mgAkty4EQKM |
12:49 |
texmex |
oil_boi_: No, it's excellent |
12:50 |
texmex |
Fighting will be nicer when we have #9523 |
12:50 |
ShadowBot |
https://github.com/minetest/minetest/issues/9523 -- Add a pointing-at-entity indicator to the HUD and disable entity selectionboxes by default by LoneWolfHT |
12:51 |
oil_boi_ |
That has to be one of the best changes I've ever seen in this engine next to voxelmanip and raycasting |
12:53 |
oil_boi_ |
I was literally going to make the mobs not pointable to and then use a raycast when you punch towards them to get around the collisionbox visual |
12:53 |
texmex |
Agreed! |
12:53 |
texmex |
Did you look at w_api by any chance? |
12:55 |
texmex |
I think the fighting can become more interesting this way. One should not be able to select a specific pig when swinging a sword at a packed herd of them. Rather, every pig within swing range would get some, or the first pig in within the swing motion. |
12:56 |
texmex |
Because swords≠tweezers! |
12:57 |
texmex |
And with raycast-based fighting/etc, one can imagine a wider set of movements such as spin attacks, spells etc. |
13:02 |
oil_boi_ |
texmex: I am now, I had no idea we had math.deg :O from what I am seeing you're checking the whole hotbar |
13:06 |
oil_boi_ |
And yes you're right, that's a very good idea to be able to hit more mobs based on their distance and if they're within sight of you |
13:06 |
oil_boi_ |
Gotta be an easy way to calculate a 70 degree angle based on the yaw of your camera then use vector.distance to create a pie shaped slice of mobs to hit |
13:12 |
oil_boi_ |
I'm also tempted to make the mob sleep in a bed too, that'd be hilarios |
13:12 |
oil_boi_ |
hilarious* |
13:12 |
oil_boi_ |
I'll do that in a few hours though |
13:23 |
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13:45 |
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13:50 |
nephele_ |
Personally i am a bit annoyed that if you do that fancy stuff you can't animate your weapon properly, and it will never look the same as in third person |
13:51 |
nephele_ |
tf2 had a nice mode to make your third person player model the first person one, that was fun to play with |
13:55 |
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14:12 |
Elouin |
someone here experienced with compiling on freebsd? i get error wich seem to have smth to do with jsoncpp |
14:14 |
nephele_ |
Well, i did compile it on FreeBSD, so i guess i have some? should atleast post a log contining the error (and maybe what CMAKE options you used, i.e ccmake can display that nicely) |
14:14 |
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14:16 |
Elouin |
nephele_: https://bin.disroot.org/?85018bc33248e581#2nwHyaVFYtDiw3xYM9Mf7ybwc5FAuDSDL7VWC9gTbEXY |
14:17 |
nephele_ |
oof, i wonder what happened to the days of plaintext pastes... let me boot up firefox |
14:19 |
Elouin |
for cmake ijust turned off gettext and "-DBUILD_CLIENT=0" |
14:19 |
sfan5 |
are you using -DENABLE_SYSTEM_JSONCPP=1? if not, try that |
14:19 |
sfan5 |
and if yes, try disabling that |
14:20 |
nephele_ |
(why i had asked for cmake options^) |
14:21 |
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14:21 |
Elouin |
added -DENABLE_SYSTEM_JSONCPP=1 its running |
14:23 |
nephele_ |
:) |
14:24 |
Elouin |
takes some time till it gets to the critical point, lets see... |
14:24 |
Elouin |
thanks for the suggestion so far |
14:37 |
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14:38 |
Elouin |
nephele, sfan5: worked, thx. :) |
14:45 |
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14:48 |
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14:49 |
adfeno |
Hi all, is there a mod that allows to manage areas in which any entity cannot spawn? |
14:50 |
adfeno |
I help a server which has hostile mobs which keep trying to pass through the walls of buildings. |
14:53 |
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14:53 |
sfan5 |
ideally the mob mod should provide such functionality |
14:55 |
nephele |
I don't think there is anything that prevents /all/ entities from spawning, and realistically you don't want that either |
14:55 |
nephele |
it would prevent item drops from working for instance, or text on signs |
14:56 |
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14:57 |
adfeno |
Hm, good points. |
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15:53 |
texmex |
oil_boi_: Yeah, and maybe the weapon swing visualized as a quick animation like in MC to really show the reach and angle of the weapon |
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17:13 |
juangh |
Hello there guys. I need your help. |
17:14 |
juangh |
Greetings from Spain. |
17:15 |
juangh |
I'm installing a new minetest server in my own VPS and i has it working but, i want to use old maps since 2014 that are avaible in the minetest forum in this link: |
17:15 |
juangh |
https://forum.minetest.net/viewtopic.php?f=12&t=9440 |
17:15 |
juangh |
This maps are really amazing...I'm using the 5.1.0 server version... |
17:16 |
juangh |
I was looking for a solution in the forum and still now I don't fund nothing... |
17:16 |
juangh |
Can any one help me? I just need a url or a path where i could read and study the solution... |
17:17 |
rubenwardy |
it should just work? |
17:17 |
rubenwardy |
what error do you get? |
17:18 |
juangh |
When I "installed" it and i get access, I fall down and die, every time... |
17:18 |
rubenwardy |
ok, so do /grantme fly,fast |
17:18 |
rubenwardy |
then press K |
17:18 |
rubenwardy |
to fly |
17:18 |
rubenwardy |
then land on the ground |
17:19 |
rubenwardy |
and optionally revoke fly: /revoke singleplayer fly,fast |
17:19 |
juangh |
yes yes, i already know that, but, i mean: Is it normal? that old maps do that? I will try to get fly privileges... |
17:20 |
rubenwardy |
it's not related to it being an old map |
17:20 |
rubenwardy |
but due to the spawn position being wrong |
17:20 |
rubenwardy |
because it won't be set in the map |
17:20 |
Krock |
and because the fall protection after respawn was removed |
17:20 |
Krock |
that happened somewhen in 0.4.16 or so |
17:21 |
Krock |
there were up to three seconds of damage immunity |
17:22 |
juangh |
mmmmmm, excelent, that make sense... |
17:22 |
juangh |
i will test the fly option now |
17:24 |
juangh |
I can't get the privileges to fly...but now, i don't die! |
17:24 |
juangh |
But... |
17:24 |
juangh |
I just see a big, really big wall, and just the grass |
17:24 |
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17:25 |
Krock |
it's out of control |
17:25 |
juangh |
I use the Erberor maps |
17:26 |
juangh |
if you can/wish test it, that will be really helpful for me...can I share one ip here? |
17:26 |
juangh |
I will read the rules of the channel... |
17:27 |
rubenwardy |
sure |
17:27 |
rubenwardy |
although, I won't be |
17:28 |
juangh |
Already readed...Excelent... |
17:29 |
juangh |
Thanks rubenwardy, just in case that someone could access...and see what happen there... |
17:30 |
juangh |
81.169.162.102 and 30000 port [ ;-) ] |
17:33 |
Ingar |
time out |
17:33 |
juangh |
try it again, i made me with the full privileges...i'm sorry...try it again |
17:34 |
Ingar |
I spawn in void or something |
17:34 |
juangh |
I will give you full privileges |
17:35 |
juangh |
Ingar try it now |
17:35 |
MinetestBot |
[git] Desour -> minetest/minetest: Fix GUI element click-through by changing visibility (#9534) d7825bc https://git.io/Jv5M8 (2020-03-31T17:34:42Z) |
17:38 |
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17:41 |
juangh |
Thanks Ingar ;) |
17:41 |
Ingar |
np |
17:41 |
Ingar |
at the very least the connection works |
17:41 |
Ingar |
you'll probably have to move spawn in those worlds, not sure if that is possible |
17:42 |
sfan5 |
you can set a static spawnpoint in the config |
17:42 |
juangh |
yes yes, that is the idea...i want to "fix" or adjust that maps to the server... |
17:43 |
juangh |
sfan5 that could be an excelent solution, yeah! |
17:43 |
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17:44 |
juangh |
I found a "problem" with the map, it is really big, i will try to "see things" and then i will configure the spawnpoint... |
17:47 |
juangh |
Beatiful! [ :o ] |
17:47 |
juangh |
I made it!! |
17:48 |
juangh |
I am really excited...i am making a huge discovering.... |
17:49 |
Extex |
What? |
17:51 |
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17:52 |
juangh |
i "made" it work: https://static.planetminecraft.com/files/resource_media/screenshot/1350/image_5882540.jpg |
17:52 |
juangh |
it is amazing! |
17:58 |
juangh |
I must to say that i was wrong, the maps are not "break", it work perfect, I just need to make me with fly privileges to keep alive... |
17:58 |
juangh |
I implement now the "Imperial City". It is a wonderful job...really amazing! |
18:01 |
juangh |
my mind has been blown just thinking that someone made that map, node by node, or cube by cube. It is a wonderful gift... |
18:06 |
Extex |
Probably an architect |
18:06 |
Extex |
XD |
18:12 |
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18:23 |
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18:23 |
Talkless |
Hi |
18:23 |
Talkless |
I'm on Debian Sid |
18:23 |
Talkless |
I have this file: |
18:23 |
Talkless |
$ cat /etc/systemd/system/minetest-server.service.d/override.service |
18:23 |
Talkless |
[Service] |
18:23 |
Talkless |
Environment=MINETEST_SUBGAME_PATH=/opt/minetest |
18:23 |
Talkless |
but |
18:23 |
Talkless |
sudo systemctl show minetest-serverminetest.service | fgrep Env |
18:23 |
Talkless |
shows nothibg :/ |
18:24 |
Talkless |
after systemctl daemon-reload |
18:24 |
Talkless |
what I'm doing wrong..? |
18:24 |
sfan5 |
that override is for minetest-server.service not minetest-serverminetest.service |
18:24 |
Talkless |
oh, let me try... |
18:25 |
sfan5 |
"systemctl edit" supposedly makes this easy and does the right thing |
18:26 |
Talkless |
/etc/systemd/system/minetest-serverminetest.service.d/override.service does not help :/ |
18:26 |
Talkless |
ok I'll try edit... |
18:27 |
Talkless |
OK it works now, I don't see the difference but.. thanks sfan5! :) |
18:28 |
sfan5 |
you can check where systemd edit saved the file, that'll be the correct path |
18:30 |
Talkless |
Yeah seems the same.. well whatever :) |
18:31 |
Talkless |
Now about these "games", like Lord of the Test for exampe, could it be that it's limted for single player for whatever reason? |
18:31 |
Talkless |
should it "work" with friends in multiplayer server ? |
18:31 |
Krock |
yes |
18:31 |
Krock |
games are just a bunch of server-run mods |
18:32 |
Krock |
hence if the developer was skilled enough, it'll be multiplayer-capable |
18:32 |
Talkless |
and static_spawnpoint = (0, 0, 0) will make as all spawn in the same spot? |
18:32 |
Krock |
yes, if you use the builtin spawn functionality |
18:33 |
Krock |
it also enables "/spawn" defined in minetest_game/mods/spawn |
18:33 |
Talkless |
it's not minetest_game, I just though where we all be spawned when we connect to the same server. |
18:34 |
Krock |
just saying. there might be mods that handle spawning separate to the Minetest builtin code |
18:34 |
Talkless |
Oh I see.. |
18:34 |
Krock |
well, not precisely "when you connect", but when you connect the first time, or you die |
18:34 |
Talkless |
I guess just gonna try. It would be nice to start at the same position for all three of us. |
18:34 |
Talkless |
yes, I'm about first time |
18:34 |
Krock |
there's also /teleport if you're worried |
18:35 |
Krock |
/grantme all |
18:35 |
Krock |
/teleport dude myself |
18:35 |
Talkless |
cool, thanks for the tip Krock |
18:35 |
Krock |
!next |
18:35 |
MinetestBot |
Another satisfied customer. Next! |
18:35 |
Talkless |
It's limited to go outside only for two, so I though we could fool around in minetest together? :)) |
18:36 |
Talkless |
Yep, pretty satisfied. |
18:36 |
Krock |
talk less, play more. |
18:38 |
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20:19 |
adfeno |
Hi all, how do I test player privileges locally? |
20:19 |
adfeno |
I am joining using localhost:3000 but want to be normal player but server still finds me as admin and I cannot revoke my own privileges |
20:20 |
adfeno |
I'm testing with minimal subgame |
20:31 |
sfan5 |
change your name |
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