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IRC log for #minetest, 2020-03-31

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All times shown according to UTC.

Time Nick Message
00:01 nephele I will also make automatic planting with machines and so, but a bit of organic growth would be a nice touch i think
00:01 nephele you know, that the world feels a bit alive, changes a bit even without interaction
00:05 oil_boi_ Grass growing, plants spawning, mobs that grow and interact, trees spreading, water eroding, etc etc etc
00:05 oil_boi_ There are so many ways to make the world come alive it's not even funny
00:05 nephele water eroding could be a bit expensive, but possible
00:06 nephele I suppose simply having a bit of a dmg variable that gradually messes with surounding blocks would be fine too
00:06 nephele stone -> gravel -> sand -> nothing then gradually
00:06 nephele oil_boi_, well, i will do atleast some of that
00:06 nephele i think trees growing would be simple in that i do, an abm for leaves, then find a trunk, aim away from it and up a bit, shoot a sappling, and where it lands plant a sappling node
00:07 nephele and have that grow assuming the conditions are nice
00:07 oil_boi_ Simple, flowing water, on_create, start timer, on timer, check for dirt below, erode, repeats, use math.random(20,50) to make less expensive,
00:07 oil_boi_ That way spawned flowing water has no cost
00:08 nephele yes but then rivers don't erode anything :)
00:08 nephele i thought more like a low chance abm could work too
00:08 nephele can always make those optional anyway
00:09 nephele I think i may work on erosion :3, but i don't even have water yet :D
00:10 nephele I think plants spreading instead of only going "im ripe please harvest me" would be nice too
00:10 swift110 cool
00:15 nephele flowers spread in mtg too
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00:16 nephele Now i have some flax :3
00:37 nephele How do i overide the capabilities of the bare hand?
00:43 nephele found it
01:11 nephele Ah, yes, have my hatchet :3
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01:47 search_social hello, is there a way to /dump my current coordinates and a name to a text file? possibly with a client-side mod?
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03:26 oil_boi_ Oh crap, I just found a bug: Updating the nametag attributes resets their animation, breaking it :O :O :O
03:27 oil_boi_ Err an entities animation
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05:30 oil_boi_ I wonder if anyone realized that raycasting can be used to create hitscan guns yet :L
05:33 oil_boi_ WHAT? theres an intersection normal :O :O You can create bullet holes!
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09:53 rubenwardy <f44336oil_boi_> I wonder if anyone realized that raycasting can be used to create hitscan guns yet :L
09:53 rubenwardy This is already done by shooter, and probably other mods
09:54 oil_boi_ It's so weird you said that because I literally just finished prototyping one
09:56 oil_boi_ The bullet holes make it super fun
09:58 texmex Do you mean something like this? https://forum.minetest.net/viewtopic.php?t=23365
09:58 oil_boi_ texmex: https://youtu.be/K2_jL_EZ5Sg
10:00 oil_boi_ I have no idea why the gun sounds like that in the video :(
10:02 texmex Oh nice
10:03 texmex Only odd thing is particle coming from the camera centerpoint while gun is down left.
10:04 oil_boi_ I'll be fixing that tomorrow, was a super basic test to see if I can do ricochets and bullet holes only when the "bullet" hits something
10:04 oil_boi_ The smoke was kind of "I wonder if this is even possible" and it was
10:06 oil_boi_ I really want to put in bows and arrows, but I guess I ran before I walked
10:09 texmex In this case, gun is walking :)
10:10 texmex When doing arrows I think a higher velocity than MC would be nice. MC arrows are cartoonishly slow, no?
10:11 oil_boi_ texmex: that's a good idea, let me start the prototype for it and get your thoughts on it
10:11 texmex Sure
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11:33 oil_boi_ texmex: can't find a way to stop the switching items hand animation from happening :L
11:34 oil_boi_ I wonder if there is a way to change the inventory image while the game is running!
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11:54 oil_boi_ texmex: the prototype version 1 is done, feel free to give it a try, you're gonna have to do /giveme bow:bow_empty
11:55 oil_boi_ I don't have string in the game yet, spiders and hemp will be used for that
12:17 texmex Currently you can't stop the switch animation from happening. Check out any compass mod for a method of switching inventory image: https://forum.minetest.net/viewtopic.php?f=11&amp;t=17881&amp;p=366660
12:21 texmex oil_boi_: love it!
12:23 oil_boi_ :D
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12:46 oil_boi_ Holy crap I found the creeper sound https://freesound.org/people/Ned%20Bouhalassa/sounds/8320/
12:48 oil_boi_ Also texmex, is this death animation too brutal? https://youtu.be/mgAkty4EQKM
12:49 texmex oil_boi_: No, it's excellent
12:50 texmex Fighting will be nicer when we have #9523
12:50 ShadowBot https://github.com/minetest/minetest/issues/9523 -- Add a pointing-at-entity indicator to the HUD and disable entity selectionboxes by default by LoneWolfHT
12:51 oil_boi_ That has to be one of the best changes I've ever seen in this engine next to voxelmanip and raycasting
12:53 oil_boi_ I was literally going to make the mobs  not pointable to and then use a raycast when you punch towards them to get around the collisionbox visual
12:53 texmex Agreed!
12:53 texmex Did you look at w_api by any chance?
12:55 texmex I think the fighting can become more interesting this way. One should not be able to select a specific pig when swinging a sword at a packed herd of them. Rather, every pig within swing range would get some, or the first pig in within the swing motion.
12:56 texmex Because swords≠tweezers!
12:57 texmex And with raycast-based fighting/etc, one can imagine a wider set of movements such as spin attacks, spells etc.
13:02 oil_boi_ texmex: I am now, I had no idea we had math.deg :O from what I am seeing you're checking the whole hotbar
13:06 oil_boi_ And yes you're right, that's a very good idea to be able to hit more mobs based on their distance and if they're within sight of you
13:06 oil_boi_ Gotta be an easy way to calculate a 70 degree angle based on the yaw of your camera then use vector.distance to create a pie shaped slice of mobs to hit
13:12 oil_boi_ I'm also tempted to make the mob sleep in a bed too, that'd be hilarios
13:12 oil_boi_ hilarious*
13:12 oil_boi_ I'll do that in a few hours though
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13:50 nephele_ Personally i am a bit annoyed that if you do that fancy stuff you can't animate your weapon properly, and it will never look the same as in third person
13:51 nephele_ tf2 had a nice mode to make your third person player model the first person one, that was fun to play with
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14:12 Elouin someone here experienced with compiling on freebsd? i get error wich seem to have smth to do with jsoncpp
14:14 nephele_ Well, i did compile it on FreeBSD, so i guess i have some? should atleast post a log contining the error (and maybe what CMAKE options you used, i.e ccmake can display that nicely)
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14:16 Elouin nephele_: https://bin.disroot.org/?85018bc33248e581#2nwHyaVFYtDiw3xYM9Mf7ybwc5FAuDSDL7VWC9gTbEXY
14:17 nephele_ oof, i wonder what happened to the days of plaintext pastes... let me boot up firefox
14:19 Elouin for cmake ijust turned off  gettext and "-DBUILD_CLIENT=0"
14:19 sfan5 are you using -DENABLE_SYSTEM_JSONCPP=1? if not, try that
14:19 sfan5 and if yes, try disabling that
14:20 nephele_ (why i had asked for cmake options^)
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14:21 Elouin added -DENABLE_SYSTEM_JSONCPP=1 its running
14:23 nephele_ :)
14:24 Elouin takes some time till it gets to the critical point, lets see...
14:24 Elouin thanks for the suggestion  so far
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14:38 Elouin nephele, sfan5: worked, thx. :)
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14:49 adfeno Hi all, is there a mod that allows to manage areas in which any entity cannot spawn?
14:50 adfeno I help a server which has hostile mobs which keep trying to pass through the walls of buildings.
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14:53 sfan5 ideally the mob mod should provide such functionality
14:55 nephele I don't think there is anything that prevents /all/ entities from spawning, and realistically you don't want that either
14:55 nephele it would prevent item drops from working for instance, or text on signs
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14:57 adfeno Hm, good points.
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15:53 texmex oil_boi_: Yeah, and maybe the weapon swing visualized as a quick animation like in MC to really show the reach and angle of the weapon
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17:13 juangh Hello there guys. I need your help.
17:14 juangh Greetings from Spain.
17:15 juangh I'm installing a new minetest server in my own VPS and i has it working but, i want to use old maps since 2014 that are avaible in the minetest forum in this link:
17:15 juangh https://forum.minetest.net/viewtopic.php?f=12&amp;t=9440
17:15 juangh This maps are really amazing...I'm using the 5.1.0 server version...
17:16 juangh I was looking for a solution in the forum and still now I don't fund nothing...
17:16 juangh Can any one help me? I just need a url or a path where i could read and study the solution...
17:17 rubenwardy it should just work?
17:17 rubenwardy what error do you get?
17:18 juangh When I "installed" it and i get access, I fall down and die, every time...
17:18 rubenwardy ok, so do    /grantme fly,fast
17:18 rubenwardy then press K
17:18 rubenwardy to fly
17:18 rubenwardy then land on the ground
17:19 rubenwardy and optionally revoke fly:    /revoke singleplayer fly,fast
17:19 juangh yes yes, i already know that, but, i mean: Is it normal? that old maps do that? I will try to get fly privileges...
17:20 rubenwardy it's not related to it being an old map
17:20 rubenwardy but due to the spawn position being wrong
17:20 rubenwardy because it won't be set in the map
17:20 Krock and because the fall protection after respawn was removed
17:20 Krock that happened somewhen in 0.4.16 or so
17:21 Krock there were up to three seconds of damage immunity
17:22 juangh mmmmmm, excelent, that make sense...
17:22 juangh i will test the fly option now
17:24 juangh I can't get the privileges to fly...but now, i don't die!
17:24 juangh But...
17:24 juangh I just see a big, really big wall, and just the grass
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17:25 Krock it's out of control
17:25 juangh I use the Erberor maps
17:26 juangh if you can/wish test it, that will be really helpful for me...can I share one ip here?
17:26 juangh I will read the rules of the channel...
17:27 rubenwardy sure
17:27 rubenwardy although, I won't be
17:28 juangh Already readed...Excelent...
17:29 juangh Thanks rubenwardy, just in case that someone could access...and see what happen there...
17:30 juangh 81.169.162.102 and 30000 port  [ ;-) ]
17:33 Ingar time out
17:33 juangh try it again, i made me with the full privileges...i'm sorry...try it again
17:34 Ingar I   spawn in void or something
17:34 juangh I will give you full privileges
17:35 juangh Ingar try it now
17:35 MinetestBot [git] Desour -> minetest/minetest: Fix GUI element click-through by changing visibility (#9534) d7825bc https://git.io/Jv5M8 (2020-03-31T17:34:42Z)
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17:41 juangh Thanks Ingar ;)
17:41 Ingar np
17:41 Ingar at the very least the connection works
17:41 Ingar you'll probably have to move spawn in those worlds, not sure if that is possible
17:42 sfan5 you can set a static spawnpoint in the config
17:42 juangh yes yes, that is the idea...i want to "fix" or adjust that maps to the server...
17:43 juangh sfan5 that could be an excelent solution, yeah!
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17:44 juangh I found a "problem" with the map, it is really big, i will try to "see things" and then i will configure the spawnpoint...
17:47 juangh Beatiful!  [ :o ]
17:47 juangh I made it!!
17:48 juangh I am really excited...i am making a huge discovering....
17:49 Extex What?
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17:52 juangh i "made" it work: https://static.planetminecraft.com/files/resource_media/screenshot/1350/image_5882540.jpg
17:52 juangh it is amazing!
17:58 juangh I must to say that i was wrong, the maps are not "break", it work perfect, I just need to make me with fly privileges to keep alive...
17:58 juangh I implement now the "Imperial City". It is a wonderful job...really amazing!
18:01 juangh my mind has been blown just thinking that someone made that map, node by node, or cube by cube. It is a wonderful gift...
18:06 Extex Probably an architect
18:06 Extex XD
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18:23 Talkless Hi
18:23 Talkless I'm on Debian Sid
18:23 Talkless I have this file:
18:23 Talkless $ cat /etc/systemd/system/minetest-server.service.d/override.service
18:23 Talkless [Service]
18:23 Talkless Environment=MINETEST_SUBGAME_PATH=/opt/minetest
18:23 Talkless but
18:23 Talkless sudo systemctl show minetest-server@minetest.service  | fgrep Env
18:23 Talkless shows nothibg :/
18:24 Talkless after systemctl daemon-reload
18:24 Talkless what I'm doing wrong..?
18:24 sfan5 that override is for minetest-server.service not minetest-server@minetest.service
18:24 Talkless oh, let me try...
18:25 sfan5 "systemctl edit" supposedly makes this easy and does the right thing
18:26 Talkless /etc/systemd/system/minetest-server@minetest.service.d/override.service does not help :/
18:26 Talkless ok I'll try edit...
18:27 Talkless OK it works now, I don't see the difference but.. thanks sfan5! :)
18:28 sfan5 you can check where systemd edit saved the file, that'll be the correct path
18:30 Talkless Yeah seems the same.. well whatever :)
18:31 Talkless Now about these "games", like Lord of the Test for exampe, could it be that it's limted for single player for whatever reason?
18:31 Talkless should it "work" with friends in multiplayer server ?
18:31 Krock yes
18:31 Krock games are just a bunch of server-run mods
18:32 Krock hence if the developer was skilled enough, it'll be multiplayer-capable
18:32 Talkless and static_spawnpoint = (0, 0, 0) will make as all spawn in the same spot?
18:32 Krock yes, if you use the builtin spawn functionality
18:33 Krock it also enables "/spawn" defined in minetest_game/mods/spawn
18:33 Talkless it's not minetest_game, I just though where we all be spawned when we connect to the same server.
18:34 Krock just saying. there might be mods that handle spawning separate to the Minetest builtin code
18:34 Talkless Oh I see..
18:34 Krock well, not precisely "when you connect", but when you connect the first time, or you die
18:34 Talkless I guess just gonna try. It would be nice to start at the same position for all three of us.
18:34 Talkless yes, I'm about first time
18:34 Krock there's also /teleport if you're worried
18:35 Krock /grantme all
18:35 Krock /teleport dude myself
18:35 Talkless cool, thanks for the tip Krock
18:35 Krock !next
18:35 MinetestBot Another satisfied customer. Next!
18:35 Talkless It's limited to go outside only for two, so I though we could fool around in minetest together? :))
18:36 Talkless Yep, pretty satisfied.
18:36 Krock talk less, play more.
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20:19 adfeno Hi all, how do I test player privileges locally?
20:19 adfeno I am joining using localhost:3000 but want to be normal player but server still finds me as admin and I cannot revoke my own privileges
20:20 adfeno I'm testing with minimal subgame
20:31 sfan5 change your name
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