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IRC log for #minetest, 2020-03-30

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All times shown according to UTC.

Time Nick Message
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00:27 oil_boi_ How would one go about setting the rotation of an attached object to face towards a player?
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01:15 oil_boi_ Ah man, the set_attach code is very difficult to work with, with variables as there's no way that I can understand to set the pitch and yaw intertwined in a 90* angle :(
01:35 nephele face toward a player, uhm, i guess find a player, make a direction vector towards their face, and convert that to pitch yaw and roll
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01:46 oil_boi_ nephele: the only real problem I'm having is I can't find a way to calculate the roll based on the 2 coordinates. Here is a better video explaining the situation: https://youtu.be/_GxEBYfmKj8
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02:06 nephele_ I actually had the same problem... let me see if i actually solved it back then :g
02:07 nephele_ oil_boi_, this is the code i had back when, https://git.gryphno.de/SyrupThinker/minetest-mod-sparktech/commit/463136bb8983ed95f8a35d0b52fdf750160937cd
02:08 nephele_ I think it wasn't working properly not sure :g, but maybe it is of help
02:10 nephele Your pig looks very nice though :)
02:15 swift110 sup
02:16 swift110 anyone playing on android tablet
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02:20 nephele oil_boi_, the way it rotates though i think roll would be dependant on the pitch in your case
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03:44 nephele Hey, am a bit lost why a model i made in blender has a hole in it in one side in minetest, while it has no holes in blender
03:44 oil_boi_ nephele: You need to invert the faces CTRL N then CTRL SHIFT N
03:44 oil_boi_ while in edit mode
03:45 oil_boi_ also nephele, I will study your code, and thank you very much, I'm thinking of inverting the yaw to create a roll
03:46 nephele ah, I thought a bit more about my code, because i set the player camera i don't know if i ever set the roll actually, since the camera can't tile :)
03:46 nephele tilt*
03:46 nephele as for inverting faces, what do you mean by that? ^N offers to make a new file
03:47 oil_boi_ CTRL N needs to be done with all nodes highlighted in edit mode
03:47 nephele Yes, that just offers to make a new file :/
03:48 nephele i have the version 2.82 i think
03:48 nephele but i will search for inverting faces in that version, thanks
03:50 oil_boi_ nephele: Oops yeah, I'm on 2.70 because that's the only version that exports .x with animation, the b3d exporer is broken
03:50 nephele It looks like it may be alt-n :)
03:50 nephele but i have found the option and that works indeed :D
03:55 nephele Now i can litter rocks in my world, a bit tired of the "make a wood pickaxe" option, it makes so little sense to me
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04:32 oil_boi_ nephele: Here's a problem, the roll is normal when the yaw is at a 0 state, but as it turns the roll turns with it, yet the pitch stays the same direction, disallowing the movement of side up and down
04:32 oil_boi_ I think I'm just gonna have to make the head entity follow the body around
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04:45 nephele I think you could try probing for newer roll values at runtime
04:45 nephele like, set them with a command or so
04:45 nephele so you can figure out which values look correct
04:45 nephele then compare them to your pitch and yaw, to see if you can spot a pattern of relation
04:49 oil_boi_ nephele: Even set_rotation with use directly from vector.direction is completely broken :O :O :O :O
04:50 oil_boi_ GOTTA..USE...BRAME
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04:54 nephele oil_boi_, well, i don't think it operates on the same scale really
04:54 nephele like, i can express any direction i want with only yaw and pitch
04:55 nephele but i need roll if i want to show how rotated you are :D
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05:53 oil_boi_ nephele: I just realized: I could set the pitch animation hardcoded into the model :D
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06:51 oil_boi_ nephele: It worked :D
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07:12 oil_boi_ Can a moderator delete https://forum.minetest.net/viewtopic.php?f=47&t=24478&p=370222
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07:38 ektor hi
07:42 ektor where are the server's logs, to see what's players do ?
07:44 cheapie There, the 4 gas stations I've built in MT now fetch price information from the internet, so I no longer have to run around to all of the stations to update the prices when I decide to change them :P
07:44 cheapie The same Luacontroller that runs the pumps also drives the signage too now, so that gets updated automatically as well.
07:46 ektor I mean I try to find the 'debug' file...
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07:51 oil_boi_ ektor: usually stored in the directory you run the game from
07:52 oil_boi_ You might have to enable it in the minetest.conf file
07:52 ektor oh ok, thanks oil_boi_  :)
07:52 cheapie Now if only these gas pumps could, you know, actually pump gas and such.
07:52 oil_boi_ No problemo
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07:59 oil_boi_ cheapie: Try using pipeworks? I have no idea if that supports gasoline if that's a mod
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08:09 cheapie oil_boi_: Pipeworks does water only, and the server this is on doesn't have any sort of gasoline mod.
08:09 cheapie ...or cars, for that matter.
08:10 oil_boi_ cheapie: is there even a car mod?
08:10 cheapie There are several, yes.
08:11 cheapie That server doesn't have any (for various reasons) so despite having the largest road network of any server I know of, it has no cars on those roads :P
08:12 cheapie Generally it's just kind of assumed that if you're standing/walking in the road then you're a "car", so the roads there are mostly sized for that.
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09:09 oil_boi_ Hey cheapie: Check this out :D https://youtu.be/EzbybW7pPD8
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09:17 oil_boi_ minetest.raycast(pos1, pos2, objects, liquids) This is extremely useful, thanks whoever put that in :D
09:19 oil_boi_ If raycasting can go through nodeboxes then you can have entities look at you through nodes and find you! Is there a function to find sounds in a radius?
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09:23 Elouin is there a way to disable registration on a server? and let something else generate the auth.txt?
09:43 sfan5 there should be several mods that implement a whitelist-like functionality
09:44 sfan5 you can then keep the whitelist empty and manually insert entries into auth.txt
10:00 Elouin okay, thanks. I would like to create something like a web form for registration.
10:00 Elouin thats why i ask. is there something like this?
10:03 sfan5 existing solution? probably not
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11:08 texmex Elouin: I think Minepass still has source code online https://forum.minetest.net/viewtopic.php?f=9&t=15161
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11:34 Fobgum Ho
11:34 Fobgum hi
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12:50 Elouin texmex: thanks for the suggestion. this looks pretty nice. :)
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13:40 appguru How can I instruct MinetestBot to leave Wuzzy a message?
13:43 appguru !tell Wuzzy you might want to consider putting devtest on ContentDB
13:43 MinetestBot appguru: I'll pass that on when Wuzzy is around
13:49 sfan5 exaclty like that
13:56 appguru Yeah, read the sources to find that out :P
13:57 sfan5 !help
13:57 MinetestBot https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md
13:57 sfan5 could've read the page
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14:05 appguru Indeed
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15:39 nephele How can i specify for a biome where it should spawn in regards to hill height, or specify the relative hill height
15:39 nephele e.g to get a mostly flat biome
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16:35 adfeno Hi, is there a command to search for a particular node in the map?
16:35 adfeno Or a command to search for an entity?
16:36 appguru There are mods providing such commands.
16:36 appguru The latter makes me think of sorcerykid's advanced_rangefinder; and for the first one, there is minetest.find_node in the API (which can be used with WE)
16:38 adfeno WE == World Edit?
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16:40 adfeno But how to use minetest.find_node with WE? (I only know how to build stuff with WE.
16:41 adfeno I ask because I'm looking for a specific biome to find an entity
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16:52 adfeno Hm, I just found a short hand answer to save me some work.
16:53 adfeno Thanks for the help :D
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18:22 Elouin the player database backend stores where the players are and whats in their inventories etc , right?
18:29 Krock yes
18:29 Krock !next
18:29 MinetestBot Another satisfied customer. Next!
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19:09 Elouin thx. xD
19:10 Elouin "A fatal error occurred: Database backend postgresql not supported." Why is that? do i need to compile the server myself to get postgres support ?
19:11 sfan5 if the place you installed it from did not include postgres support, yes
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19:12 Elouin why isnt that default?
19:12 sfan5 which features to include is up to the distributions (or wherever you got it)
19:13 sfan5 but where did you actually install MT from?
19:13 Elouin freebsd pkg repository
19:15 Elouin seems like its disabled by default. will built it from ports. :)
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21:07 appguru Wondering; does the API provide a way to access player meta even if the player isn't online.
21:07 appguru * ?
21:08 appguru It doesn't seems so...
21:08 appguru * seem
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22:33 nephele How are inventory icons supposed to look for transparent nodes? I have two rather transparent nodes, but their inventory icons are completely invisible (apart from two pixel on one of em)
22:33 nephele in the 5.2-dev branch
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22:39 escondida Hey, y'all, is $HOME/.minetest/mods still the correct location to install mods? I've attempted to unpack both the dreambuilder modpack and the standalone mod not-so-simple-mobs there e.g., ~/.minetest/mods/dreambuilder/, ~/.minetest/mods/nssm/
22:40 escondida but they don't show up in the minetest interface as options
22:40 escondida I then tried downloading mods directly through the minetest interface, but I'm not sure where the heck it put them!
22:41 escondida (naturally, I'm running it as an unprivileged user, and my user does have full read/write permissions to the minetest dir, the mod dir, and the individual mods' subdirs)
22:41 sfan5 if minetest --version shows RUN_IN_PLACE=1 then yes it definitely is the right place
22:42 sfan5 if you run it from the terminal you might also get a hint where it actually put the stuff
22:42 escondida sfan5: It doesn't show RUN_IN_PLACE=1
22:42 sfan5 sorry meant RUN_IN_PLACE=0
22:42 escondida I've installed a proper package of it, so I'm not running it out of its source directory or anything
22:43 escondida It also doesn't show that (-:
22:43 sfan5 ..then what does it show?
22:44 swift110 hey all
22:45 escondida sfan5: https://paste.xinu.at/mbU3/plain . Also, interestingly, the stderr output of minetest claims that it downloaded the mod to ~/.minetest/mods, but...didn't
22:45 oil_boi_ hi swift110
22:45 sfan5 well RUN_IN_PLACE=0 is there
22:46 sfan5 perhaps ~/.minetest is not writable for some reason
22:46 swift110 how r u oil_boi_
22:47 swift110 I am going to try to get into playing minetest again
22:47 oil_boi_ I am pretty good, look as escondida's issue and trying to figure out which disto he's on and if he compiled the game himself and which flag he used for -DRUN_IN_PLACE
22:48 oil_boi_ Very nice swift110, throw yourself into all the mods
22:48 swift110 oh thats cool
22:48 swift110 I have minetest installed onto an amazon fire tablet hd10
22:48 escondida She, on Arch, the official package from the repos
22:48 escondida sfan5: It definitely is writable
22:48 nephele apart from im
22:49 nephele inventory_image, what methods are there to get my nodes visible? they work perfectly fine placed in world but are inivisble in the inventory and when dropped
22:49 nephele I suppose i could overide the dropped icon too, but that still doesn't give me anything visible in the hand
22:50 sfan5 escondida: if you run "minetest --verbose", what does it show as "Detected user path: "?
22:52 escondida sfan5: Ah. I figured it out.
22:54 escondida sfan5: I wasn't quite straight with you when I said that it was in $HOME/.minetest/mods; I wrapped minetest in a li'l script to make it think $HOME was in $XDG_DATA_HOME/minetest so I wouldn't have to clutter my homedir. Saving and loading worlds works fine, but apparently whatever piece of code actually searches for mods must be getting its value for $HOME from /etc/passwd or something rather than from the environment.
22:54 escondida I guess I'll just rewrite the wrapper to symlink it into my homedir while minetest is running.
22:54 escondida Thanks anyway
22:55 escondida (It's very strange that it would be picking up the value of where to look for things in a different way than the rest of the program, though; you'd think that would be set at the start and either global or passed around as needed)
22:57 sfan5 I can only say that it should work:
22:57 sfan5 https://github.com/minetest/minetest/blob/master/src/porting.cpp#L361
22:57 escondida ...and now they *do* show up in the mods list
22:57 escondida I'm...confused
22:57 escondida (even when I'm trying the same thing as before
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22:57 nephele must be the english :)
22:58 oil_boi_ escondida: what comes up in the terminal when you just type cd
22:58 escondida o,0 also, they deign to use XDG_CACHE_HOME, but won't use XDG_DATA_HOME? WTH?
22:58 oil_boi_ swift110: how did you get that running by the wya
22:58 oil_boi_ way*
22:58 sfan5 ¯\_(ツ)_/¯
22:58 escondida oil_boi_: I haven't permanently changed $HOME. It's a wrapper script around minetest.
22:59 oil_boi_ OH yeah I tried that once, it's easier to just compile the game using the engine github readme on arch, renaming the folder to minetest, putting it onto your desktop, and pinning the key directories to your file manager side panel then you can easily know what's going on where it's going on
23:00 oil_boi_ make sure you use -DRUN_IN_PLACE=1 so the folder "minetest" is the directory the game runs from otherwise your files can be strewn all over the place, which is super annoying
23:01 nephele oil_boi_, your gamemode looks neat by the way, motivates me to do more in mine too :)
23:01 oil_boi_ One time I just compiled it, ran the game, with -DRUN_IN_PLACE=0 and the game was using my desktop, then I installed it and it was duplicating files to my desktop and my ~/.minetest and I was like oh no
23:02 oil_boi_ nephele: thank you! I like physical interactivity because it immerses you in the game, which makes it more fun
23:02 escondida oil_boi_: No, I would prefer to ue normal system directories for things. I made a wrapper script because minetest rudely drops a "hidden" directory into my homedir
23:02 escondida thanks, though.
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23:05 nephele the XDG spec is hard to follow :/
23:05 escondida nephele: Not really
23:05 oil_boi_ Yeah I'm not sure why it does that, I never used the brain power to see if there was a way to change the directory of .minetest to anything else. I just looked through the minetest.conf example and I can't find it
23:06 escondida nephele: Since minetest's configuration is pretty much all intended to be set through the UI (though you can still edit config files), it just belongs in ${XDG_DATA_HOME:-$HOME/.local/share}
23:06 nephele escondida, yes it is, for one parsing sucks, and XDG defines severall vars for the same thing, like XDG_DATA_HOME is still okay, but then there is a second one where you need to parse for precedence through the path, threating all encountered dirs as your data dir
23:06 nephele that just plain sucks honestly
23:07 nephele You are wrong there already, proving my point, local config belongs in default ~/.config/ not ~/.local/share ;)
23:07 nephele and those are just the if no dir is set paths
23:07 escondida nephele: XDG_DATA_DIRS, you mean? That's nothing to do with user data: that's system data.
23:07 oil_boi_ nephele: escondida: YOU'RE BOTH WRONG! They belong on the desktop, all the files on the computer, root should be /Desktop
23:08 nephele some app hardcode .config and .local/share too also
23:08 escondida nephele: *Human-editable* config files belong in $XDG_CONFIG_HOME
23:08 escondida nephele: Yes, they do, which is just bad manners.
23:08 nephele "bad manners", no, it's just a hard to follow API
23:08 nephele Ideally you would simply ask the OS for a file handle or a dir to be your config, and you are done
23:09 nephele having to parse and validate env variables is just plain horrible
23:09 oil_boi_ nephele: Hmm, but that's not what the archwiki says?  https://wiki.archlinux.org/index.php/XDG_Base_Directory
23:09 escondida oil_boi_: I don't even have a Desktop directory.
23:10 oil_boi_ Hahaha, escondida, if you have xorg installed you can run the game from the tty and the frame rate goes through the roof
23:10 nephele oil_boi_, what does it not say?
23:10 oil_boi_ nephele: I dunno, I'm just taking a brain break and messing around
23:11 nephele If my gamemode gets playable you can break that :D
23:11 nephele Still at defining a hatchet and shit though... really wierd to have much of the late game finished but very little of the early game
23:12 oil_boi_ nephele: https://github.com/oilboi/Crafter/blob/master/mods/main/tools.lua Here you can j ust take my strange code to do that linearly instead of defining everything one by one which gets annoying
23:13 nephele I can't take your code, you have gpl :P, what do you mean with linearly?
23:13 nephele I need to model some flachs so i can use that to create a rope, and i need to model a stray stick (or use it from leaves) and then use those + a rock to craft the hatchet
23:14 oil_boi_ when it steps up the level {"wood","stone","iron","gold","diamond"} it decreases the time to mine and increases the durability with a set value
23:14 nephele Who would want tools made from wood, gold, or diamond? :p
23:14 oil_boi_ You want them when it takes 15 seconds to mine by hand instead :D
23:15 nephele Nah, those are just crappy tools ;), And you can't mine trees and stuff by hand for me :D
23:15 escondida nephele: You found a plot hole (-:
23:15 oil_boi_ It's all artificial mining difficulty, even in the default game, so you might as well make it satisfying! Even the worst tool
23:15 nephele Luckily, i don't need to clone mtg :D
23:16 nephele I already have an electrical drill and industrial furnace, but i am missing something to get you up to that point :D
23:16 nephele so that's what i am going to use the hatchet for anyhow
23:17 nephele Well, not really a hatchet but still
23:17 nephele something you can chop at wood and at rocks a bit
23:17 oil_boi_ Why not have stones on the ground you can punch to pickup, then make grass drop rope, and have leaves drop sticks then be able to craft a "primitive hatchet" from there?
23:19 nephele Lol
23:19 nephele I was already doing that
23:19 oil_boi_ Oooooh, oops
23:19 nephele but i don't have grass, I want to use flachs because that makes good rope i think :)
23:19 nephele So i first need to model that
23:19 nephele the stones on the ground are already finished though
23:20 nephele well, barring the texture hehe, but i can always make that later
23:20 escondida Oh, cool, are you doing a bunch of primitive crops, or just flax?
23:20 nephele For now i need a way to get actuall production going, I haven't thought that much about how I am going to go about farming yet
23:21 nephele at the start flax anyhow, might very well add more later
23:22 nephele Maybe i should just use those X crop things for now an only make a flax texture instead of a full model heh
23:25 escondida That does sound like a good way of getting up and running first. Then you can polish later
23:27 nephele For now i think, thought i honestly don't know if flax that i modelled in blender would look any good :D
23:27 nephele escondida, thing is too, i have a lot of the technology stuff for the more late game, because i first had a mod for that stuff, but eventually got tired of supporting mtg
23:28 nephele really hard to make crafting recipes ontop the like uhm 3? ores mtg has
23:28 nephele without going "mese is magicall and can do anything"
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23:29 escondida hehe
23:34 oil_boi_ You know what is REALLY irritating about mtg, 99 stack limit
23:34 nephele That's actually not a mtg thing
23:35 nephele oil_boi_, do you like serverrules btw?
23:35 oil_boi_ https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L6650 I say it is :D
23:35 nephele The 99 default limit is defined in builtin
23:35 oil_boi_ nephele: I have no idea what serverrules is tbh
23:36 oil_boi_ nephele: Is it? Where? :D
23:36 nephele like, servers asking you to agree to rules and shit :D
23:36 nephele oil_boi_, lemme dig up my pr thing
23:37 nephele https://github.com/minetest/minetest/pull/8873
23:37 nephele That shows you where it is defined
23:37 oil_boi_ nephele: That is neither here nor there, I don't go on servers to grief, or mostly at all, but when I do I just click okay. NOW when the rules tell you to search for a specific keyword then I just log into another server, cause that's super annoying
23:38 nephele Haha
23:38 nephele I made a parody addon of server rules
23:38 nephele personally i don't care really, i never needed a justification based on page 12 paragraph 3 section 2 before to kick dicks from a server :D
23:40 oil_boi_ nephele: Ooo I like the idea of that. You should make it like 3 pages long and detect how quickly a player is turning the pages after the first click of "next page" and then set a time minimum before the next page is turned, and if they're clicking the button too fast then don't show the "I agree" button until they've waited hahaha
23:40 nephele Oh, the one i made just picks a ruleset at random and shows you that :D
23:42 nephele if you want to play around with it : https://git.gryphno.de/neplevitan/minetest-mod-rules
23:51 oil_boi_ Nephele: What if mobs had hunger and they needed to eat to keep living? :L
23:52 oil_boi_ Holy moly everyone is wreckin Wuzzy for not supporting the latest git :O
23:52 nephele That could be neat, but it makes sense mostly only if mobs are persistent and reproduce on their own
23:53 oil_boi_ Quick nephele! More ideas :D
23:53 nephele some animals could eat grass blocks or so, deer or other big animals could eat apples
23:53 swift110 oil_boi_, I hope too how long you been playing minetest
23:53 nephele if an animal is healthy it could try to find other animals of the same species to reproduce
23:54 nephele at some point the problem becomes though that chunks need to be loaded for that to be effective, and you would need something to reduce overpopulation, basically a biological cycle :P
23:55 oil_boi_ swift110: Since 2010
23:55 nephele Maybe make a more smaller map that is limited and force that to be simulated on the server
23:56 swift110 I would love a subgame in minetest thats like simant
23:56 swift110 wow oil_boi_ thats cool
23:56 nephele what is simant?
23:57 FennecCode joined #minetest
23:57 swift110 nephele, a really old game for the pc
23:57 nephele oil_boi_, by the way, i am already plotting to have a low chance for existing trees to shoot out new sapplings
23:58 nephele in a somewhat random direction, to make forests grow back slowl
23:58 swift110 nephele, to simulate real life?
23:58 nephele the forests? no more because i am lazy :D
23:59 nephele replanting stuff is so tedious, the forest grew that much without players around, but with a player around they suddenly need help to replant themselves xD
23:59 swift110 oh

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