Time Nick Message 00:01 nephele I will also make automatic planting with machines and so, but a bit of organic growth would be a nice touch i think 00:01 nephele you know, that the world feels a bit alive, changes a bit even without interaction 00:05 oil_boi_ Grass growing, plants spawning, mobs that grow and interact, trees spreading, water eroding, etc etc etc 00:05 oil_boi_ There are so many ways to make the world come alive it's not even funny 00:05 nephele water eroding could be a bit expensive, but possible 00:06 nephele I suppose simply having a bit of a dmg variable that gradually messes with surounding blocks would be fine too 00:06 nephele stone -> gravel -> sand -> nothing then gradually 00:06 nephele oil_boi_, well, i will do atleast some of that 00:06 nephele i think trees growing would be simple in that i do, an abm for leaves, then find a trunk, aim away from it and up a bit, shoot a sappling, and where it lands plant a sappling node 00:07 nephele and have that grow assuming the conditions are nice 00:07 oil_boi_ Simple, flowing water, on_create, start timer, on timer, check for dirt below, erode, repeats, use math.random(20,50) to make less expensive, 00:07 oil_boi_ That way spawned flowing water has no cost 00:08 nephele yes but then rivers don't erode anything :) 00:08 nephele i thought more like a low chance abm could work too 00:08 nephele can always make those optional anyway 00:09 nephele I think i may work on erosion :3, but i don't even have water yet :D 00:10 nephele I think plants spreading instead of only going "im ripe please harvest me" would be nice too 00:10 swift110 cool 00:15 nephele flowers spread in mtg too 00:16 nephele Now i have some flax :3 00:37 nephele How do i overide the capabilities of the bare hand? 00:43 nephele found it 01:11 nephele Ah, yes, have my hatchet :3 01:47 search_social hello, is there a way to /dump my current coordinates and a name to a text file? possibly with a client-side mod? 03:26 oil_boi_ Oh crap, I just found a bug: Updating the nametag attributes resets their animation, breaking it :O :O :O 03:27 oil_boi_ Err an entities animation 05:30 oil_boi_ I wonder if anyone realized that raycasting can be used to create hitscan guns yet :L 05:33 oil_boi_ WHAT? theres an intersection normal :O :O You can create bullet holes! 09:53 rubenwardy <f44336oil_boi_> I wonder if anyone realized that raycasting can be used to create hitscan guns yet :L 09:53 rubenwardy This is already done by shooter, and probably other mods 09:54 oil_boi_ It's so weird you said that because I literally just finished prototyping one 09:56 oil_boi_ The bullet holes make it super fun 09:58 texmex Do you mean something like this? https://forum.minetest.net/viewtopic.php?t=23365 09:58 oil_boi_ texmex: https://youtu.be/K2_jL_EZ5Sg 10:00 oil_boi_ I have no idea why the gun sounds like that in the video :( 10:02 texmex Oh nice 10:03 texmex Only odd thing is particle coming from the camera centerpoint while gun is down left. 10:04 oil_boi_ I'll be fixing that tomorrow, was a super basic test to see if I can do ricochets and bullet holes only when the "bullet" hits something 10:04 oil_boi_ The smoke was kind of "I wonder if this is even possible" and it was 10:06 oil_boi_ I really want to put in bows and arrows, but I guess I ran before I walked 10:09 texmex In this case, gun is walking :) 10:10 texmex When doing arrows I think a higher velocity than MC would be nice. MC arrows are cartoonishly slow, no? 10:11 oil_boi_ texmex: that's a good idea, let me start the prototype for it and get your thoughts on it 10:11 texmex Sure 11:33 oil_boi_ texmex: can't find a way to stop the switching items hand animation from happening :L 11:34 oil_boi_ I wonder if there is a way to change the inventory image while the game is running! 11:54 oil_boi_ texmex: the prototype version 1 is done, feel free to give it a try, you're gonna have to do /giveme bow:bow_empty 11:55 oil_boi_ I don't have string in the game yet, spiders and hemp will be used for that 12:17 texmex Currently you can't stop the switch animation from happening. Check out any compass mod for a method of switching inventory image: https://forum.minetest.net/viewtopic.php?f=11&t=17881&p=366660 12:21 texmex oil_boi_: love it! 12:23 oil_boi_ :D 12:46 oil_boi_ Holy crap I found the creeper sound https://freesound.org/people/Ned%20Bouhalassa/sounds/8320/ 12:48 oil_boi_ Also texmex, is this death animation too brutal? https://youtu.be/mgAkty4EQKM 12:49 texmex oil_boi_: No, it's excellent 12:50 texmex Fighting will be nicer when we have #9523 12:50 ShadowBot https://github.com/minetest/minetest/issues/9523 -- Add a pointing-at-entity indicator to the HUD and disable entity selectionboxes by default by LoneWolfHT 12:51 oil_boi_ That has to be one of the best changes I've ever seen in this engine next to voxelmanip and raycasting 12:53 oil_boi_ I was literally going to make the mobs not pointable to and then use a raycast when you punch towards them to get around the collisionbox visual 12:53 texmex Agreed! 12:53 texmex Did you look at w_api by any chance? 12:55 texmex I think the fighting can become more interesting this way. One should not be able to select a specific pig when swinging a sword at a packed herd of them. Rather, every pig within swing range would get some, or the first pig in within the swing motion. 12:56 texmex Because swords≠tweezers! 12:57 texmex And with raycast-based fighting/etc, one can imagine a wider set of movements such as spin attacks, spells etc. 13:02 oil_boi_ texmex: I am now, I had no idea we had math.deg :O from what I am seeing you're checking the whole hotbar 13:06 oil_boi_ And yes you're right, that's a very good idea to be able to hit more mobs based on their distance and if they're within sight of you 13:06 oil_boi_ Gotta be an easy way to calculate a 70 degree angle based on the yaw of your camera then use vector.distance to create a pie shaped slice of mobs to hit 13:12 oil_boi_ I'm also tempted to make the mob sleep in a bed too, that'd be hilarios 13:12 oil_boi_ hilarious* 13:12 oil_boi_ I'll do that in a few hours though 13:50 nephele_ Personally i am a bit annoyed that if you do that fancy stuff you can't animate your weapon properly, and it will never look the same as in third person 13:51 nephele_ tf2 had a nice mode to make your third person player model the first person one, that was fun to play with 14:12 Elouin someone here experienced with compiling on freebsd? i get error wich seem to have smth to do with jsoncpp 14:14 nephele_ Well, i did compile it on FreeBSD, so i guess i have some? should atleast post a log contining the error (and maybe what CMAKE options you used, i.e ccmake can display that nicely) 14:16 Elouin nephele_: https://bin.disroot.org/?85018bc33248e581#2nwHyaVFYtDiw3xYM9Mf7ybwc5FAuDSDL7VWC9gTbEXY 14:17 nephele_ oof, i wonder what happened to the days of plaintext pastes... let me boot up firefox 14:19 Elouin for cmake ijust turned off gettext and "-DBUILD_CLIENT=0" 14:19 sfan5 are you using -DENABLE_SYSTEM_JSONCPP=1? if not, try that 14:19 sfan5 and if yes, try disabling that 14:20 nephele_ (why i had asked for cmake options^) 14:21 Elouin added -DENABLE_SYSTEM_JSONCPP=1 its running 14:23 nephele_ :) 14:24 Elouin takes some time till it gets to the critical point, lets see... 14:24 Elouin thanks for the suggestion so far 14:38 Elouin nephele, sfan5: worked, thx. :) 14:49 adfeno Hi all, is there a mod that allows to manage areas in which any entity cannot spawn? 14:50 adfeno I help a server which has hostile mobs which keep trying to pass through the walls of buildings. 14:53 sfan5 ideally the mob mod should provide such functionality 14:55 nephele I don't think there is anything that prevents /all/ entities from spawning, and realistically you don't want that either 14:55 nephele it would prevent item drops from working for instance, or text on signs 14:57 adfeno Hm, good points. 15:53 texmex oil_boi_: Yeah, and maybe the weapon swing visualized as a quick animation like in MC to really show the reach and angle of the weapon 17:13 juangh Hello there guys. I need your help. 17:14 juangh Greetings from Spain. 17:15 juangh I'm installing a new minetest server in my own VPS and i has it working but, i want to use old maps since 2014 that are avaible in the minetest forum in this link: 17:15 juangh https://forum.minetest.net/viewtopic.php?f=12&t=9440 17:15 juangh This maps are really amazing...I'm using the 5.1.0 server version... 17:16 juangh I was looking for a solution in the forum and still now I don't fund nothing... 17:16 juangh Can any one help me? I just need a url or a path where i could read and study the solution... 17:17 rubenwardy it should just work? 17:17 rubenwardy what error do you get? 17:18 juangh When I "installed" it and i get access, I fall down and die, every time... 17:18 rubenwardy ok, so do /grantme fly,fast 17:18 rubenwardy then press K 17:18 rubenwardy to fly 17:18 rubenwardy then land on the ground 17:19 rubenwardy and optionally revoke fly: /revoke singleplayer fly,fast 17:19 juangh yes yes, i already know that, but, i mean: Is it normal? that old maps do that? I will try to get fly privileges... 17:20 rubenwardy it's not related to it being an old map 17:20 rubenwardy but due to the spawn position being wrong 17:20 rubenwardy because it won't be set in the map 17:20 Krock and because the fall protection after respawn was removed 17:20 Krock that happened somewhen in 0.4.16 or so 17:21 Krock there were up to three seconds of damage immunity 17:22 juangh mmmmmm, excelent, that make sense... 17:22 juangh i will test the fly option now 17:24 juangh I can't get the privileges to fly...but now, i don't die! 17:24 juangh But... 17:24 juangh I just see a big, really big wall, and just the grass 17:25 Krock it's out of control 17:25 juangh I use the Erberor maps 17:26 juangh if you can/wish test it, that will be really helpful for me...can I share one ip here? 17:26 juangh I will read the rules of the channel... 17:27 rubenwardy sure 17:27 rubenwardy although, I won't be 17:28 juangh Already readed...Excelent... 17:29 juangh Thanks rubenwardy, just in case that someone could access...and see what happen there... 17:30 juangh 81.169.162.102 and 30000 port [ ;-) ] 17:33 Ingar time out 17:33 juangh try it again, i made me with the full privileges...i'm sorry...try it again 17:34 Ingar I spawn in void or something 17:34 juangh I will give you full privileges 17:35 juangh Ingar try it now 17:35 MinetestBot 02[git] 04Desour -> 03minetest/minetest: Fix GUI element click-through by changing visibility (#9534) 13d7825bc https://git.io/Jv5M8 (152020-03-31T17:34:42Z) 17:41 juangh Thanks Ingar ;) 17:41 Ingar np 17:41 Ingar at the very least the connection works 17:41 Ingar you'll probably have to move spawn in those worlds, not sure if that is possible 17:42 sfan5 you can set a static spawnpoint in the config 17:42 juangh yes yes, that is the idea...i want to "fix" or adjust that maps to the server... 17:43 juangh sfan5 that could be an excelent solution, yeah! 17:44 juangh I found a "problem" with the map, it is really big, i will try to "see things" and then i will configure the spawnpoint... 17:47 juangh Beatiful! [ :o ] 17:47 juangh I made it!! 17:48 juangh I am really excited...i am making a huge discovering.... 17:49 Extex What? 17:52 juangh i "made" it work: https://static.planetminecraft.com/files/resource_media/screenshot/1350/image_5882540.jpg 17:52 juangh it is amazing! 17:58 juangh I must to say that i was wrong, the maps are not "break", it work perfect, I just need to make me with fly privileges to keep alive... 17:58 juangh I implement now the "Imperial City". It is a wonderful job...really amazing! 18:01 juangh my mind has been blown just thinking that someone made that map, node by node, or cube by cube. It is a wonderful gift... 18:06 Extex Probably an architect 18:06 Extex XD 18:23 Talkless Hi 18:23 Talkless I'm on Debian Sid 18:23 Talkless I have this file: 18:23 Talkless $ cat /etc/systemd/system/minetest-server.service.d/override.service 18:23 Talkless [Service] 18:23 Talkless Environment=MINETEST_SUBGAME_PATH=/opt/minetest 18:23 Talkless but 18:23 Talkless sudo systemctl show minetest-server@minetest.service | fgrep Env 18:23 Talkless shows nothibg :/ 18:24 Talkless after systemctl daemon-reload 18:24 Talkless what I'm doing wrong..? 18:24 sfan5 that override is for minetest-server.service not minetest-server@minetest.service 18:24 Talkless oh, let me try... 18:25 sfan5 "systemctl edit" supposedly makes this easy and does the right thing 18:26 Talkless /etc/systemd/system/minetest-server@minetest.service.d/override.service does not help :/ 18:26 Talkless ok I'll try edit... 18:27 Talkless OK it works now, I don't see the difference but.. thanks sfan5! :) 18:28 sfan5 you can check where systemd edit saved the file, that'll be the correct path 18:30 Talkless Yeah seems the same.. well whatever :) 18:31 Talkless Now about these "games", like Lord of the Test for exampe, could it be that it's limted for single player for whatever reason? 18:31 Talkless should it "work" with friends in multiplayer server ? 18:31 Krock yes 18:31 Krock games are just a bunch of server-run mods 18:32 Krock hence if the developer was skilled enough, it'll be multiplayer-capable 18:32 Talkless and static_spawnpoint = (0, 0, 0) will make as all spawn in the same spot? 18:32 Krock yes, if you use the builtin spawn functionality 18:33 Krock it also enables "/spawn" defined in minetest_game/mods/spawn 18:33 Talkless it's not minetest_game, I just though where we all be spawned when we connect to the same server. 18:34 Krock just saying. there might be mods that handle spawning separate to the Minetest builtin code 18:34 Talkless Oh I see.. 18:34 Krock well, not precisely "when you connect", but when you connect the first time, or you die 18:34 Talkless I guess just gonna try. It would be nice to start at the same position for all three of us. 18:34 Talkless yes, I'm about first time 18:34 Krock there's also /teleport if you're worried 18:35 Krock /grantme all 18:35 Krock /teleport dude myself 18:35 Talkless cool, thanks for the tip Krock 18:35 Krock !next 18:35 MinetestBot Another satisfied customer. Next! 18:35 Talkless It's limited to go outside only for two, so I though we could fool around in minetest together? :)) 18:36 Talkless Yep, pretty satisfied. 18:36 Krock talk less, play more. 20:19 adfeno Hi all, how do I test player privileges locally? 20:19 adfeno I am joining using localhost:3000 but want to be normal player but server still finds me as admin and I cannot revoke my own privileges 20:20 adfeno I'm testing with minimal subgame 20:31 sfan5 change your name