Time |
Nick |
Message |
00:51 |
Extex |
sfan5 how would I make my motorbike able to make jumps off of ramps? Like detect the incline and apply y velocity to preform the jump when the ramp ends |
01:07 |
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01:15 |
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01:50 |
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02:52 |
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02:53 |
Extex |
Does get_entity_name still work? |
03:21 |
swift110 |
hmm |
04:02 |
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04:24 |
Quiark |
Extex: the motorbike should have current velocity vector which only decreases a little with air friction. And a lot with crashing into ground |
04:24 |
Quiark |
but I guess it depends how collision detection works |
04:25 |
Extex |
I'm using entity stepheight |
04:52 |
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09:46 |
shangul |
Hello. Any way to install dedicated server on FreeBSD ARM? |
10:21 |
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10:22 |
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17:56 |
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17:57 |
yrungr |
hi. i just build the dev version of minetest from the git repo. apparently the stable version in on branch stable-5 (https://github.com/minetest/minetest/tree/stable-5), but git branch is only showing me master. |
18:00 |
rubenwardy |
`git remote update origin` |
18:01 |
yrungr |
i did that, but git branch is still only showing master. |
18:02 |
DS-minetest |
did you clone (or pull?, I'm not good in git) that branch? |
18:03 |
yrungr |
clone. |
18:03 |
DusXMT |
git branch --list --remote |
18:03 |
DusXMT |
By default, it only shows local branches |
18:03 |
DS-minetest |
yeah, but did you clone the correct branch? |
18:03 |
yrungr |
https://www.minetest.net/downloads/ < that page has links to stable and dev, but they are both the same repo. |
18:03 |
DusXMT |
then you can 'git checkout -b stable-5 origin/stable-5' |
18:04 |
DusXMT |
This will create a local branch stable-5 from the remote branch origin/stable-5 |
18:04 |
BurningPrinces1 |
Is minetest written in lua? |
18:04 |
yrungr |
DusXMT: git checkout -b stable-5 origin/stable-5 |
18:04 |
yrungr |
fatal: 'origin/stable-5' is not a commit and a branch 'stable-5' cannot be created from it |
18:05 |
DS-minetest |
BurningPrinces1: only parts of minetest |
18:05 |
DusXMT |
yrungr: What does 'git branch --list --remote' say? (I don't have a copy of the minetest repository here, being a player) |
18:05 |
BurningPrinces1 |
Oh, so it still has to be compiled? |
18:05 |
DusXMT |
BurningPrinces1: It would be one heck of a slow game if it was all in lua |
18:05 |
BurningPrinces1 |
Oh, I never knew Lua was slow |
18:06 |
yrungr |
DusXMT: git branch --list --remote origin/HEAD -> origin/master origin/master |
18:06 |
yrungr |
fatal: 'origin/stable-5' is not a commit and a branch 'stable-5' cannot be created from itorigin/HEAD -> origin/master origin/master |
18:06 |
yrungr |
bother. |
18:07 |
yrungr |
DusXMT: https://pastebin.com/HaTybkYK |
18:07 |
BurningPrincess1 |
DusXMT: part written in C++? |
18:08 |
DusXMT |
yrungr: That's weird, it showed up for me, https://dpaste.org/jt8D |
18:08 |
yrungr |
DusXMT: that is weird. |
18:08 |
yrungr |
DusXMT: ok. i'll delete and redo. |
18:09 |
DusXMT |
$ git clone --branch stable-5 https://github.com/minetest/minetest/ |
18:10 |
DusXMT |
This will download the git repo, and switch it to the stable-5 branch right away :) |
18:10 |
DS-minetest |
FYI you can also limit the depth with --depth (to make the cloning faster) |
18:10 |
yrungr |
DusXMT: i recloned the git repo and now i can see the branches. o_O |
18:11 |
DusXMT |
BurningPrincess1: https://github.com/minetest/minetest - if you click at the colorful bar on this website, you'll see the languages used :) |
18:12 |
yrungr |
DusXMT: ok. i used your branch git clone command, really helpful. they should have that on the website. |
18:13 |
BurningPrincess1 |
DusXMT: thank you |
18:13 |
DusXMT |
yrungr: If you want to learn how to use git in a more productive fashion, this book is really neat: https://git-scm.com/book/en/v2 |
18:15 |
BurningPrincess1 |
Hm, mostly C++ with 8.8 % C and 8.2% lua that is intersing, thought it would have more Lua in it |
18:16 |
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18:16 |
DusXMT |
BurningPrincess1: Well, a lot of the game content is written in Lua, the minetest repo just contains the game (engine), and the bare "minimal" game |
18:17 |
DS-minetest |
and builtin is written in lua |
18:17 |
DusXMT |
https://github.com/minetest/minetest_game |
18:17 |
BurningPrincess1 |
DusXMT: thank you, this is rather intesaing |
18:18 |
BurningPrincess1 |
One thing I do l;ike about Minetest is that it is easyt to mod |
18:18 |
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18:19 |
yrungr |
i like the way minetest keeps it's core game very basic and lets mods do everything else. makes a lot of sense for the developers. |
18:19 |
DS-minetest |
that's because minetest calls lua script code from c, the mods don't have to be linked to the executable |
18:19 |
yrungr |
otherwise they'd get dragged into all the gameplay discussions. |
18:20 |
DS-minetest |
modding is too limited without sscsm :( |
18:20 |
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18:20 |
yrungr |
sscsm? |
18:20 |
DS-minetest |
server-sent client side modding |
18:23 |
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18:29 |
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18:33 |
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18:36 |
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18:41 |
yrungr |
ok. i have the stable server and stable client built, but when i join the server it's pure black. and the server doesn't seem to be creating a new ~/.minetest folder |
18:42 |
DS-minetest |
black? |
18:43 |
yrungr |
yep. |
18:43 |
DS-minetest |
try pressing buttons like I or esc |
18:43 |
yrungr |
they work, but there is no content. |
18:43 |
DS-minetest |
and do '/grantme all' |
18:43 |
DS-minetest |
and activate noclip |
18:43 |
yrungr |
178.62.65.106:30000 |
18:49 |
yrungr |
ok. server is working, but it's not generating ~/.minetest. isn't it supposed to do that? |
18:50 |
sfan5 |
probably |
18:50 |
DS-minetest |
depends on how you built it |
18:50 |
sfan5 |
and how you run it |
18:51 |
yrungr |
cmake . -DRUN_IN_PLACE=TRUE -DBUILD_SERVER=TRUE |
18:51 |
DS-minetest |
then the world is in the worlds folder of your cloned repo |
18:51 |
yrungr |
oh. |
18:52 |
yrungr |
is that the run in place thing does? |
18:52 |
DS-minetest |
yep |
18:52 |
yrungr |
ahhh. |
18:52 |
yrungr |
thanks. |
18:52 |
DS-minetest |
!next |
18:52 |
MinetestBot |
Another satisfied customer. Next! |
18:52 |
yrungr |
:) |
18:55 |
yrungr |
ok. rebuilt it with cmake . -DBUILD_SERVER=TRUE, but it's still not making .minetest. |
18:55 |
yrungr |
anything else i need to do? |
18:56 |
Krock |
you need to run make to make minetest |
18:56 |
Krock |
cmake only generates the Makefile |
18:57 |
yrungr |
make -j$(nproc) |
18:57 |
yrungr |
done |
18:57 |
yrungr |
still not making ~/.minetest |
18:57 |
Krock |
good :) |
18:57 |
Krock |
not so good |
18:57 |
DS-minetest |
the binary in /bin/ is then the old one, right? |
18:57 |
Krock |
how about make install? |
18:58 |
yrungr |
ok. i deleted bin/minetestserver |
18:58 |
yrungr |
cmake . -DBUILD_SERVER=TRUE |
18:59 |
yrungr |
make -j$(nproc) |
18:59 |
yrungr |
there is a new minetestserver binary |
18:59 |
yrungr |
ran that. doesn't make ~/.minetest |
18:59 |
yrungr |
any idea? |
19:00 |
sfan5 |
delete CMakeCache.txt before you try to change the options |
19:03 |
yrungr |
sfan5: ah nice. a lot more compiling is happening now. |
19:03 |
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19:03 |
yrungr |
before it seemed to not change anything. |
19:04 |
yrungr |
thanks everyone. this is an amazingly helpful channel. :) |
19:06 |
Krock |
!next |
19:06 |
MinetestBot |
Another satisfied customer. Next! |
19:07 |
DS-minetest |
I've got a question: why do we store an inv_width to player inventories? |
19:08 |
DS-minetest |
(in the player database) |
19:09 |
DS-minetest |
and why are players and mapblocks stored separated? |
19:09 |
Krock |
I'd assume that's legacy code |
19:09 |
DS-minetest |
is that only because of historic reasons? |
19:09 |
Krock |
because you might want different backends for these |
19:09 |
yrungr |
https://github.com/minetest/minetest/issues/9082 < this bug is annoying. |
19:10 |
sfan5 |
!title |
19:10 |
MinetestBot |
sfan5: Unable to Register and Join a server · Issue #9082 · minetest/minetest · GitHub |
19:10 |
yrungr |
the "register and join" thing freezes up unless you entered a password on the previous page. |
19:11 |
Krock |
please retry with a recent 5.2.0-dev build |
19:11 |
Krock |
cannot reproduce |
19:11 |
yrungr |
i'm getting this on the stable build. |
19:12 |
Krock |
¯\_(ツ)_/¯ |
19:13 |
Krock |
to track this issue down, it would be helpful to know whether it's still present in 5.2.0-dev, and whether it's limited to a graphics card or OSA |
19:13 |
Krock |
*OS |
19:13 |
yrungr |
i'll try. |
19:14 |
Krock |
or SSD, as a recent race condition case demonstrated |
19:16 |
yrungr |
building dev. |
19:19 |
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19:20 |
yrungr |
woo. i have a .minetest folder now. :) |
19:20 |
yrungr |
thanks everyone. |
19:23 |
yrungr |
Krock: i just build the dev version. if you don't enter password on the server browser page and then add it in the "register and join" sections it gives you a "passwords do not match" error, intstead of just glitching like it does on stable, so it looks like they fixed the bug in dev. |
19:24 |
Krock |
good |
19:25 |
yrungr |
the "register and join" screen seems a bit unecessary though. |
19:26 |
DS-minetest |
imo that second promt is great |
19:26 |
Krock |
reduces accidental typos |
19:26 |
Krock |
or intended typos |
19:27 |
DS-minetest |
and you only have to do it once |
19:28 |
yrungr |
i guess, it just wasn't clear on the stable version. |
19:29 |
yrungr |
dev gives you a "passwords don't match", which makes it a lot clear. |
19:29 |
yrungr |
clearer. |
19:35 |
Krock |
IIRC, that message also existed in stable but wasn't set to visible |
19:36 |
BurningPrincess1 |
What diffaces does -dev have? |
19:36 |
Krock |
https://dev.minetest.net/Changelog |
19:36 |
BurningPrincess1 |
Thanks |
19:38 |
BurningPrincess1 |
Why !"Rename "private messages" to "direct messages" (Calinou) "? |
19:38 |
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19:38 |
DS-minetest |
IIRC because they are not private |
19:38 |
BurningPrincess1 |
Oh |
19:38 |
DS-minetest |
server owners can read them |
19:38 |
yrungr |
Krock: how usable is dev? |
19:39 |
BurningPrincess1 |
DS-minetest: I think I heard of DMs being read bfore |
19:39 |
Krock |
yrungr: currently Minetest is in feature freeze. This means you can rely on this page to find out the remaining important bugs: https://github.com/minetest/minetest/labels/Blocker |
19:40 |
yrungr |
cool. thanks Krock |
19:40 |
yrungr |
Krock: when those are fixed will current dev become the new stable? |
19:41 |
Krock |
yes |
19:41 |
yrungr |
sweet. |
19:41 |
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19:45 |
scr267 |
Silly idea but: Would it be possible for a mapgen to do a smooth transition from a former mapgen? |
19:45 |
scr267 |
I feel like pointy haired boss for even thinking stuff like this |
19:46 |
Krock |
scr267: code exists: https://github.com/SmallJoker/peoplecantlua/tree/master/peoplecantblur |
19:46 |
Krock |
problem is detecting such transitions |
19:46 |
scr267 |
!?!??!! seriously!? |
19:46 |
scr267 |
holy cripes! |
19:46 |
Krock |
well, it requires manual interaction |
19:46 |
scr267 |
I'll check that out |
19:46 |
scr267 |
ok |
19:47 |
Krock |
it's only adjusting the terrain height (walls) but does the job quite well |
19:47 |
scr267 |
so it creates a mapgen 'blur'? |
19:47 |
scr267 |
hehehe interesting |
19:47 |
Krock |
no, it's just a regular mod |
19:47 |
Krock |
well, biome blending would be possible too |
19:47 |
Krock |
didn't consider that yet |
19:47 |
DS-minetest |
the demo video can't be found |
19:48 |
yrungr |
now that i have a stable build server, will i have a lot more luck running mods? |
19:48 |
Krock |
yrungr: compared to? |
19:48 |
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19:48 |
yrungr |
Krock: 0.4.16 |
19:48 |
Krock |
of |
19:48 |
Krock |
course |
19:48 |
yrungr |
cool. |
19:48 |
yrungr |
looking forward to playing with more mods. |
19:49 |
scr267 |
Krock, Thanks for that mate! Don't forget to hit the !next button :) |
19:49 |
Krock |
!mod rickroll |
19:49 |
MinetestBot |
Krock: Rick Roller [rickroll] by taikedz - https://forum.minetest.net/viewtopic.php?t=15649 |
19:49 |
Krock |
!next |
19:49 |
MinetestBot |
Another satisfied customer. Next! |
19:50 |
DS-minetest |
hm, that rickroll mod should rather generate a new ore that looks like mese, but when you punch it, it rickrolls and becomes stone |
19:53 |
Krock |
as soon there's FFmpeg support |
19:54 |
DS-minetest |
ah, that's the usecases |
20:26 |
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21:04 |
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21:05 |
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21:10 |
yrungr |
oh wow. just discovered the pitch move in the stable build. love it. :) |
21:33 |
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21:34 |
GreenDimond |
Why in the world was CSM minetest.register_on_connect() removed? |
21:35 |
GreenDimond |
It's kind of an important feature |
21:36 |
sfan5 |
https://github.com/minetest/minetest/issues/6939 it was broken |
21:36 |
DS-minetest |
maybe you dont need it |
21:36 |
DS-minetest |
minetest.after could be usef |
21:37 |
DS-minetest |
d* |
21:37 |
GreenDimond |
Ah, right. |
21:37 |
DS-minetest |
maybe |
21:37 |
GreenDimond |
it can be, yeah. If I cant use it on its own, Ill use it as a recursive check until a constraint is satisfied. |
21:38 |
DS-minetest |
+ |
21:44 |
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23:12 |
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23:12 |
Wuzzy |
what is the difference between style[] and style_type[]? |
23:16 |
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23:17 |
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23:23 |
rubenwardy |
Wuzzy: style is for an element, style type is for an element type |
23:23 |
rubenwardy |
style takes an element name, style_type takes a type name (button, item_image_button, image, ...) |
23:24 |
rubenwardy |
see "Styling Formspecs" in lua_api.txt |
23:24 |
Wuzzy |
so style applies to *one* element only? |
23:24 |
rubenwardy |
yes |
23:24 |
Wuzzy |
ok |
23:24 |
Wuzzy |
well lua_api.txt confused me a bit ... |
23:24 |
rubenwardy |
styles also only apply to elements registered after |
23:24 |
rubenwardy |
so you can call style_type multiple times to change the styling |
23:25 |
Wuzzy |
oh i found the correct section now |
23:26 |
Wuzzy |
rubenwardy: what if both style_type and style are set and they match the same eleemnt? |
23:26 |
Wuzzy |
which takes precedence? |
23:27 |
rubenwardy |
style takes precedence, because it's less generic |
23:27 |
Wuzzy |
good |
23:27 |
Wuzzy |
correct answer |
23:27 |
Wuzzy |
? |
23:27 |
rubenwardy |
lol |
23:27 |
Wuzzy |
anything else would have been silly |
23:27 |
rubenwardy |
it is Minetest |
23:39 |
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