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MinetestBot |
[git] paramat -> minetest/minetest: Warn of biome ID re-allocation when unregistering or clearing biomes … b14aa1c https://git.io/Jvswu (2020-02-03T00:31:00Z) |
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perrier |
quit |
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Dr_Frankenstone |
repo.or.cz is down, anybody know anything about it? |
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rubenwardy |
Dr_Frankenstone: it's dead. Wuzzy has moved to other git hosts |
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12:18 |
l41f3n |
Hello, i'm testing minetestmapper but when I generate my map, my map is empty. I use minetest with mineclone2 game. minetestmapper and mineclone2 are compatible ? |
12:18 |
l41f3n |
thank you for your help |
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12:33 |
sfan5 |
mientestmapper is not compatible with mineclone2 the way it ships by default |
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12:34 |
sfan5 |
you will need a colors.txt file compatible with mcl2 |
12:34 |
l41f3n |
ah ok, thank you :) |
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13:07 |
ntat |
Hi. I have little problem, how to idę/fire TNT stick? |
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13:09 |
ntat |
*how to use/fire |
13:11 |
ntat |
TNT package I must stop and fire with torach. But I do not knows how to fire stick |
13:11 |
ntat |
*drop and fire |
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calcul0n |
ntat, not sure but there's nothing in the code to fire sticks |
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calcul0n |
looks like there only use is to craft tnt blocks |
13:24 |
ntat |
calcul0n, OK, thank you for your reply |
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16:59 |
scr267 |
I've got some mods that are loading in an incorrect order because they don't have a mod.conf file and instead their dependencies are listed in depends.txt |
16:59 |
scr267 |
Is there a way to ensure minetest uses either file if the mod isn't up to date? |
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rubenwardy |
scr267: minetest will check both depends.txt and mod.conf |
17:36 |
scr267 |
hum odd thanks rubenwardy |
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17:36 |
scr267 |
building_blocks has a depends.txt file which shows that homedecor_il8n is a hard dependency |
17:36 |
scr267 |
but I've added log lines in those two mods and homedecor_il8n always loads after building_blocks |
17:37 |
scr267 |
so building_blocks fails to load |
17:37 |
Krock |
* i18n |
17:38 |
scr267 |
? |
17:38 |
scr267 |
Sorry Krock, I'm not sure I understand you. |
17:39 |
scr267 |
I did try adding a mod.conf file to building_blocks and listing homdecor_i8ln as a dependency that way, and it worked.... |
17:39 |
rubenwardy |
Worth sharing a link |
17:39 |
scr267 |
But now I have similar issues with a bunch of dependencies |
17:39 |
rubenwardy |
To building blocks |
17:39 |
rubenwardy |
Also, Mt version? |
17:40 |
scr267 |
just a sec |
17:40 |
Krock |
scr267: not much. just that it's i-one-eight-n |
17:41 |
scr267 |
Minetest 5.1.1 |
17:41 |
scr267 |
Krock, ok I'll double check the names |
17:41 |
scr267 |
The building blocks mod I use is one that I 'copied' from my prod server: https://gitlab.com/aurelium/aurelium-mods/building_blocks.git |
17:42 |
scr267 |
I've created a repo for it temporarily until I can link to the real one. |
17:42 |
scr267 |
Oh yeah its because the original source was hosted on gitorious which seems to have gone under |
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scr267 |
Krock, thanks! I think thats the issue with the mod not loading |
17:48 |
scr267 |
rubenwardy, Thanks a lot as well... sorry for bugging |
17:48 |
scr267 |
I screwed up the name of the module when I created a clone of the repo |
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jonadab |
Lone_Wolf: Oh, thank you for posting that. I was beginning to feel like I was looking for the Seven Cities of Gold. |
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19:13 |
scr267 |
!mods chains |
19:14 |
scr267 |
!mod chains |
19:14 |
MinetestBot |
scr267: Chains Mod [chains] by Doc - https://forum.minetest.net/viewtopic.php?t=3741 |
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19:37 |
scr267 |
Does anyone know if this function was removed from streetsmod ? ' description = streets.S("Marking Overlay: "..friendlyname),' |
19:37 |
scr267 |
streets.S |
19:37 |
scr267 |
I have a few mods which depend on streetsmod and they crash trying to access this. |
19:37 |
rubenwardy |
probably |
19:37 |
rubenwardy |
also, that's a very bad translation |
19:37 |
rubenwardy |
never use `..` in translations |
19:38 |
scr267 |
hum, er... well its' the labels' mod that I'm quoting here |
19:38 |
scr267 |
but ok |
19:38 |
rubenwardy |
<rubenwardy> probably |
19:38 |
rubenwardy |
they probably use MT5 client-side translation now |
19:38 |
rubenwardy |
tbh, they should have never exposed that in their API |
19:39 |
scr267 |
Ok... |
19:39 |
scr267 |
Thanks |
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19:43 |
scr267 |
Hum, it's weird, maybe I'm looking in the wrong spot but I can't find a function named 'S' in streets... might it be inherited from something? |
19:43 |
Krock |
intllib |
19:43 |
rubenwardy |
it will have been deleted and replaced by minetest.get_translator |
19:51 |
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19:53 |
scr267 |
!mod emergencyphone |
19:53 |
MinetestBot |
scr267: There are no results for this query :( |
19:57 |
scr267 |
Well looks like at least some of those 'old' mods have been replaced... I think emergency phone has been included as part of infrastructure |
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20:52 |
scr267 |
Anyone seen this before? |
20:52 |
scr267 |
2020-02-03 15:51:10: ERROR[Server]: /builds/aurelium/aurelium-project/build/minetest/src/script/cpp_api/s_base.cpp:89: static int ScriptApiBase::luaPanic(lua_State*): A fatal error occurred: LUA PANIC: unprotected error in call to Lua API |
20:53 |
scr267 |
That's a bit scary :( |
20:56 |
ntat |
Hi. Is it possibile to connect two Android devices via direct WiFi without router to play Minetest (multiplayer)? |
20:57 |
mmuller |
ntat: I don't think so. You need ad-hoc networking for that and AFAIK Android doesn't support that. |
20:58 |
mmuller |
apparently you can do it if you root your phone |
21:01 |
mmuller |
actually, you might be able to do that if you can tether. |
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21:04 |
deltasquared |
how expensive actually is it disk wise to store an int per node of metadata for a given block type? I'm considering writing wire networks where the blocks remember their "network ID" so not everything has to remain loaded at once, but I'm curious as to whether that'd start adding up. |
21:05 |
deltasquared |
e.g. as a drop-in replacement for a power network on a server where there's a "public grid" in the tens of thousands of nodes. |
21:07 |
deltasquared |
I could alternatively store this data separately (e.g. say a lua table of positions -> net ID), though metadata would be preferable because it's easier to keep in sync with the rest of the saved world state. |
21:07 |
ntat |
mmuller: thanks, I check the tethering method |
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