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17:00 |
Lone_Wolf |
Hah, so this is why they weren't finding papyrus https://github.com/minetest/minetest_game/pull/2578 |
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20:43 |
tbrowder |
hi, i'm new here, and interested in providing a minetest server for my grandchildren and their friends |
20:46 |
tbrowder |
i have remote debian servers running buster, postgres 12, and multiple virtual host webservers on apache 2.4+ |
20:46 |
Krock |
okay, the level of complexity to answer the coming question increased drastically with this sentence |
20:47 |
tbrowder |
Krock: hi |
20:47 |
Krock |
well so, set up a server on your PC to copy the configuration and mods over to the server (file transfer or git clone scripts) |
20:47 |
Krock |
hello :) |
20:48 |
Krock |
configuring servers from CLI takes way more time than setting it up locally |
20:48 |
Krock |
this still seems up to date: https://wiki.minetest.net/Setting_up_a_server |
20:49 |
sfan5 |
depending on which version your grandchildren will be using, you might want to enable buster-backports and grab minetest-server 5.1.0 |
20:49 |
tbrowder |
i think i can set up the server ok, but what about the clients of that linux server? what do my target users need to be using? |
20:50 |
Krock |
a client that's network compatible. nothing more |
20:50 |
Krock |
if they want fancy textures, then install a texture pack to ~/.minetest/textures/ |
20:50 |
Krock |
^ speaking of the client, not server! |
20:51 |
Krock |
if the server should provide a custom texture pack, you'd be best off using a so called "remote media server" (basically HTTP plus hash database) |
20:52 |
sfan5 |
what network compatible means in practice: if you have 0.4.17 clients, install 0.4.17 on the server ; if you have 5.x clients, install 5.1 on the server |
20:52 |
tbrowder |
ok, so how would an ipad work as a client? |
20:52 |
Krock |
unlikely to find a 5.x client for that |
20:52 |
Krock |
or a minetest client in general |
20:53 |
tbrowder |
so a windows pc? or chromebook? |
20:53 |
Krock |
assuming you have compatible app: you'd go to the "Servers"/"Online" tab and connect using the server's IP and port |
20:54 |
sfan5 |
windows pc works, on a chromebook you might have luck with the android app |
20:55 |
Krock |
the chromebook would probably need touch, unless mouse input is also somehow handled |
20:55 |
tbrowder |
do i have to advertise the ip:port publicly? |
20:56 |
sfan5 |
no |
20:57 |
tbrowder |
are there any plans for a browser client? |
20:58 |
sfan5 |
due to certain implementation details, porting Minetest to a browser is pretty much impossible |
20:59 |
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20:59 |
Krock |
I mean.. you can play Minetest on an Oscilloscope https://i.imgur.com/Fj8gIXT.png |
21:00 |
tbrowder |
ok, thanks Krock and sfan5, very helpful! |
21:00 |
Krock |
!next |
21:00 |
MinetestBot |
Another satisfied customer. Next! |
21:01 |
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21:01 |
Krock |
PS: smooth 60 FPS, no stutters |
21:04 |
tbrowder |
i'm going to give it a shot and will probably be back for help later. bye |
21:04 |
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21:06 |
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21:13 |
whtemple1959 |
hello room back for some more guidance on the basic robot mod. I have 3 spawners each with only one bot. I will start bot #1 and it will get to work but, as soon as I start bot #2 bot #1 disappears. if I go back and start bot #1 again then bot #2 disappears. Can some one explain what I have done wrong? |
21:13 |
ShadowBot |
https://github.com/minetest/minetest/issues/1 -- GlowStone code by anonymousAwesome |
21:13 |
ShadowBot |
https://github.com/minetest/minetest/issues/2 -- Burned wood |
21:13 |
ShadowBot |
https://github.com/minetest/minetest/issues/1 -- GlowStone code by anonymousAwesome |
21:13 |
ShadowBot |
https://github.com/minetest/minetest/issues/1 -- GlowStone code by anonymousAwesome |
21:13 |
ShadowBot |
https://github.com/minetest/minetest/issues/2 -- Burned wood |
21:19 |
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21:41 |
calcul0n |
whtemple1959, you must give a different id to each of them |
21:41 |
calcul0n |
set id fields to 1/2/3... and click save (just pressing enter won't work iirc) |
22:01 |
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22:18 |
whtemple1959 |
calol0n: I thought the id was the problem and every time I hit enter nothing happened. can I put you in my shirt pocket? ;) |
22:20 |
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22:20 |
l41f3n |
Hello, is it possible to generate a png map for viewing my progression in the game ? |
22:20 |
whtemple1959 |
calul0n: is there a hidden website with basic coding instruction/operating instructions for basic robots or does this information just come from trial and error and having a proper understanding of Lua? |
22:25 |
calcul0n |
whtemple1959, not that i know, i just got all this from bot help and by reading the code |
22:26 |
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22:26 |
calcul0n |
another way to find helpful people is to play on VanessaE's skyblock :) |
22:33 |
whtemple1959 |
calul0n: on VanessaE's server do they let you watch the bots and then study the script for which ever bot you are watching? I get lost trying to understand code but if I see it working and then look at it it may make more sense. but then I tend to be linear in my thinking and code is not always linear. |
22:40 |
calcul0n |
well you can see and copy/paste other's code but only the owner can start a bot |
22:42 |
calcul0n |
if someone's online they will be glad to show what they can do |
22:47 |
whtemple1959 |
well I will need to visit. the only tutorials I have found are done by Hanno Behrens and unfortunately they are in German. He has been kind enough to message with me but the time difference is troublesome. for example in his farmbot video the robot ends by sitting on a chest. now I assume it is transferring the harvested crops but on my test field it does not transfer any crops. so even looking at the code I am at a |
22:47 |
whtemple1959 |
loss to understand what is going on. hopefully by being on the server I can ask questions in real time and begin to understand Lua better. thanks for your advice. |
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