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minetesting |
Hello. I'm trying to run minetest-server on a Raspberry Pi. I built the source and installed it. The server is running but I can't connect to it. The address says 0.0.0.0:30000 when reading the logs. Is this normal? |
01:02 |
NathanS21 |
That is normal, because it's the internal listening address. |
01:02 |
NathanS21 |
Can you ping the raspberry pi? |
01:04 |
minetesting |
yes I'm connected to it over ssh |
01:04 |
NathanS21 |
I assume you are trying to connect to it locally? |
01:04 |
minetesting |
when I installed the minetest-server from the Raspbian repository I could connect to it but it was out of date so I got a serialization error on the client side |
01:05 |
minetesting |
with this built one it's running according to systemctl and the log, but not connecting and when I check port 30000 isn't being used run netstat port 30000 isn't |
01:05 |
erlehmann |
minetesting, 0.0.0.0 is „listening on all interfaces“ |
01:06 |
minetesting |
Server for gameid="minetest" listening on 0.0.0.0:30000. |
01:06 |
NathanS21 |
If you've ssh'ed onto the PI, I assume you launched the server that way. |
01:06 |
erlehmann |
minetesting, please pastebin the COMPLETE commands and output that you used to debug the situation |
01:06 |
erlehmann |
i am willing to look into it for around 5 minutes, but only if i get usable logs first |
01:06 |
erlehmann |
(people often don't pastebin the commands or pastebin only the last few lines from the logs) |
01:07 |
minetesting |
There's nothing to paste. really. It's installed and running. This is the log https://pastebin.com/si3xppin |
01:08 |
NathanS21 |
That log shows the server being killed |
01:08 |
minetesting |
that was from a reboot |
01:08 |
NathanS21 |
I assume you were trying to connect before that. |
01:08 |
minetesting |
yes |
01:09 |
minetesting |
I ran sudo systemctl restart minetest-server once as well |
01:09 |
NathanS21 |
Is there a selected world? |
01:09 |
NathanS21 |
wait, yes there is. |
01:09 |
minetesting |
It's all default settings after sudo make install |
01:09 |
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01:10 |
minetesting |
I git cloned the default game git as well into the games folder before building. That was suggested before building. |
01:10 |
NathanS21 |
Does the client give any error, or just times out? |
01:11 |
minetesting |
It sits on connecting to server then times out. |
01:11 |
minetesting |
when I run sudo netstat -tulpn there's nothing listening on port 30000 |
01:14 |
erlehmann |
tulpen |
01:14 |
erlehmann |
:D |
01:14 |
NathanS21 |
Double check that the world exists maybe? |
01:14 |
erlehmann |
minetesting, do a wireshark log on the pi |
01:14 |
erlehmann |
i mean tcpdump |
01:15 |
minetesting |
did that. It's in a hidden folder in /var/games/minetest-server by default it seems |
01:16 |
minetesting |
yours says "on all interfaces". Did you change a setting /etc/minetest/minetest.conf to get that? |
01:17 |
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minetesting |
it seems to be ignoring settings in /etc/minetest/minetest.conf. Hmmm |
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01:27 |
NathanS21 |
Look in the home dir, it may have created a .minetest directory there. |
01:27 |
NathanS21 |
I built in place, so I'm not sure how it would work in your case. |
01:29 |
minetesting |
the /home dir just has the pi folder |
01:32 |
minetesting |
yeah I think this doesn't work. |
01:33 |
minetesting |
The Raspbian repository release should be updated to match the latest working client |
01:33 |
NathanS21 |
Can you try building in place? |
01:33 |
NathanS21 |
Rasbian is responsible for updating Minetest, I don't think there is anything we can do about that. |
01:33 |
NathanS21 |
annnd he's gone. |
01:36 |
erlehmann |
in before problem solved but we will never notice how |
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jay_ |
what is the IRC Ip for Inside the box? |
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#insidethebox |
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16:54 |
a1fa |
hello.. i have an issue with minetest 5.0 clients connecting to minetest-0.4.16 server |
16:54 |
a1fa |
minetest 5.0 android client running on chromeboook |
16:55 |
a1fa |
can that work? |
16:55 |
sfan5 |
no, 5.0 can't connect to 0.4 servers |
16:56 |
a1fa |
can an 0.4 client connect to 0.5 server? |
16:56 |
sfan5 |
also no |
16:56 |
a1fa |
bummer ;( |
16:58 |
a1fa |
whats the easiest way to get 5.0 server for ubuntu? ppa? |
16:59 |
sfan5 |
the ppa only has the client, though you can launch a server using minetest --server |
17:00 |
sfan5 |
you can also compile from source easily https://forum.minetest.net/viewtopic.php?p=311160#p311160 |
17:01 |
a1fa |
is 5.0 compatible with 5.1? |
17:01 |
sfan5 |
yes |
17:04 |
a1fa |
do you know if keyboard works in Chromebook/Android client? we seemt to cant get the WASD keys to work |
17:06 |
Krock |
try the US keyboard layout |
17:06 |
Krock |
that might fix it |
17:06 |
a1fa |
in chromebook? or the game |
17:06 |
Krock |
chromebook so that the game uses the US layout |
17:07 |
Krock |
there are numerous issues regarding keyboard layouts |
17:08 |
a1fa |
i think its already set to US |
17:10 |
rubenwardy |
Krock: chromebook uses android apps |
17:10 |
rubenwardy |
I believe there's an issue about the control redesign causing keyboard input to no longer work |
17:10 |
Krock |
oh well, then it needs touch input |
17:11 |
rubenwardy |
https://github.com/minetest/minetest/issues/8879 |
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a1fa |
dang ;( |
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17:59 |
MinetestBot |
[git] DS-Minetest -> minetest/minetest: Formspec: make bgcolor element less confusing and allow setting fulls… 8f73ec6 https://git.io/JeSsN (2019-12-08T17:59:30Z) |
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18:34 |
BuckarooBanzai |
Krock: need some feedback on https://github.com/minetest-mods/prefab/pull/13 |
18:34 |
BuckarooBanzai |
!title |
18:34 |
MinetestBot |
BuckarooBanzai: add moreblocks optional depend and backwards compatibility by thomasrudin · Pull Request #13 · minetest-mods/prefab · GitHub |
18:35 |
Krock |
BuckarooBanzai: please use tabs to indent |
18:35 |
BuckarooBanzai |
hmm, i though i did... :/ |
18:36 |
Krock |
how about using the stairs API? |
18:37 |
BuckarooBanzai |
the "plain" stairs? meh, stairsplus has more shapes :) |
18:45 |
Krock |
I mean, as a fallback if stairsplus isn't active |
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19:51 |
H4mlet |
Quick question about a license: as per paragraph #3, this license (https://github.com/minetest-mods/mob-engine/blob/develop/LICENSE) can not be changed to any other license, is it right? |
19:51 |
ShadowBot |
https://github.com/minetest/minetest/issues/3 -- Furnace segfault |
19:52 |
Krock |
"this notice" seems to refer to the LICENSE file itself |
19:53 |
Krock |
According to https://github.com/BlockMen/cme/commit/b3d5b5c it sohuld be zlib |
19:56 |
H4mlet |
I am reading here: https://en.m.wikipedia.org/wiki/Zlib_License |
19:57 |
H4mlet |
it seems to be compatible with the GPL |
19:57 |
BrunoMine |
Then LGPLv3 can support to zLib? |
19:57 |
Krock |
- product, an acknowledgment in the product documentation is required. |
19:57 |
Krock |
+ product, an acknowledgment in the product documentation would be |
19:57 |
Krock |
+ appreciated but is not required. |
19:57 |
sfan5 |
it just means that you may not remove the notice from a copy of the mod |
19:58 |
Krock |
H4mlet: that's the difference to the original zlib license |
19:58 |
sfan5 |
releasing a future version under a different license if possible, if the author & contributors agree |
19:58 |
Krock |
s/if possible/is possible/ |
19:58 |
sfan5 |
yes |
19:59 |
H4mlet |
if the author agree |
19:59 |
BrunoMine |
But original author is not interested in continuing with this. |
20:00 |
H4mlet |
Well, as Krock has highlighted, we can not remove the notice, but the GPL il compatible, so it could be possible to relicense it under the GPL while keeping the notice- |
20:01 |
H4mlet |
*is |
20:01 |
BrunoMine |
yep |
20:06 |
BrunoMine |
I believe I should completely abandon the old project, because all the old contributors have completely abandoned it. They don't even want to revise the modifications. |
20:07 |
BrunoMine |
The bureaucracy with minetest-mods team is also daunting |
20:07 |
ronsor |
bureaucracy? |
20:08 |
BuckarooBanzai |
BrunoMine: "bureaucracy" == late/no responses? |
20:09 |
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20:09 |
H4mlet |
re |
20:10 |
BrunoMine |
sorry, in my language (portuguese), bureaucracy mean this |
20:12 |
BuckarooBanzai |
BrunoMine: i do think they are understaffed... :/ |
20:12 |
BrunoMine |
yes |
20:14 |
BrunoMine |
It is very different from 5 years ago when everyone was very involved with minetest. |
20:15 |
BrunoMine |
good times... |
20:15 |
BuckarooBanzai |
there are still a lot of people interested in minetest... gatekeeping maybe? :P |
20:40 |
H4mlet |
About entities definition, I've read this about the current method being deprecated: https://github.com/minetest/minetest/blob/45bbe39d1f7958a38cb0a10357fe0baf1d725c52/doc/lua_api.txt#L6074 does this mean that in the future mobs using the old definition will not work anymore, or there will be backward compatibility? |
20:44 |
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21:18 |
rubenwardy |
H4mlet: deprecated means that mods should move away from using it, and that it may be removed in the future |
21:20 |
H4mlet |
Therefore, no backward compatibility. |
21:21 |
rubenwardy |
it is currently backwards compatible, but as it is deprecated mods should stop using it |
21:21 |
rubenwardy |
deprecated things are only removed in major releases like 5.0.0 or 6.0.0# |
21:23 |
H4mlet |
Ok, I was thinking so. Thanks. |
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