Time Nick Message 00:56 minetesting Hello. I'm trying to run minetest-server on a Raspberry Pi. I built the source and installed it. The server is running but I can't connect to it. The address says 0.0.0.0:30000 when reading the logs. Is this normal? 01:02 NathanS21 That is normal, because it's the internal listening address. 01:02 NathanS21 Can you ping the raspberry pi? 01:04 minetesting yes I'm connected to it over ssh 01:04 NathanS21 I assume you are trying to connect to it locally? 01:04 minetesting when I installed the minetest-server from the Raspbian repository I could connect to it but it was out of date so I got a serialization error on the client side 01:05 minetesting with this built one it's running according to systemctl and the log, but not connecting and when I check port 30000 isn't being used run netstat port 30000 isn't 01:05 erlehmann minetesting, 0.0.0.0 is „listening on all interfaces“ 01:06 minetesting Server for gameid="minetest" listening on 0.0.0.0:30000. 01:06 NathanS21 If you've ssh'ed onto the PI, I assume you launched the server that way. 01:06 erlehmann minetesting, please pastebin the COMPLETE commands and output that you used to debug the situation 01:06 erlehmann i am willing to look into it for around 5 minutes, but only if i get usable logs first 01:06 erlehmann (people often don't pastebin the commands or pastebin only the last few lines from the logs) 01:07 minetesting There's nothing to paste. really. It's installed and running. This is the log https://pastebin.com/si3xppin 01:08 NathanS21 That log shows the server being killed 01:08 minetesting that was from a reboot 01:08 NathanS21 I assume you were trying to connect before that. 01:08 minetesting yes 01:09 minetesting I ran sudo systemctl restart minetest-server once as well 01:09 NathanS21 Is there a selected world? 01:09 NathanS21 wait, yes there is. 01:09 minetesting It's all default settings after sudo make install 01:10 minetesting I git cloned the default game git as well into the games folder before building. That was suggested before building. 01:10 NathanS21 Does the client give any error, or just times out? 01:11 minetesting It sits on connecting to server then times out. 01:11 minetesting when I run sudo netstat -tulpn there's nothing listening on port 30000 01:14 erlehmann tulpen 01:14 erlehmann :D 01:14 NathanS21 Double check that the world exists maybe? 01:14 erlehmann minetesting, do a wireshark log on the pi 01:14 erlehmann i mean tcpdump 01:15 minetesting did that. It's in a hidden folder in /var/games/minetest-server by default it seems 01:16 minetesting yours says "on all interfaces". Did you change a setting /etc/minetest/minetest.conf to get that? 01:23 minetesting it seems to be ignoring settings in /etc/minetest/minetest.conf. Hmmm 01:27 NathanS21 Look in the home dir, it may have created a .minetest directory there. 01:27 NathanS21 I built in place, so I'm not sure how it would work in your case. 01:29 minetesting the /home dir just has the pi folder 01:32 minetesting yeah I think this doesn't work. 01:33 minetesting The Raspbian repository release should be updated to match the latest working client 01:33 NathanS21 Can you try building in place? 01:33 NathanS21 Rasbian is responsible for updating Minetest, I don't think there is anything we can do about that. 01:33 NathanS21 annnd he's gone. 01:36 erlehmann in before problem solved but we will never notice how 07:04 jay_ what is the IRC Ip for Inside the box? 07:28 ANAND #insidethebox 16:54 a1fa hello.. i have an issue with minetest 5.0 clients connecting to minetest-0.4.16 server 16:54 a1fa minetest 5.0 android client running on chromeboook 16:55 a1fa can that work? 16:55 sfan5 no, 5.0 can't connect to 0.4 servers 16:56 a1fa can an 0.4 client connect to 0.5 server? 16:56 sfan5 also no 16:56 a1fa bummer ;( 16:58 a1fa whats the easiest way to get 5.0 server for ubuntu? ppa? 16:59 sfan5 the ppa only has the client, though you can launch a server using minetest --server 17:00 sfan5 you can also compile from source easily https://forum.minetest.net/viewtopic.php?p=311160#p311160 17:01 a1fa is 5.0 compatible with 5.1? 17:01 sfan5 yes 17:04 a1fa do you know if keyboard works in Chromebook/Android client? we seemt to cant get the WASD keys to work 17:06 Krock try the US keyboard layout 17:06 Krock that might fix it 17:06 a1fa in chromebook? or the game 17:06 Krock chromebook so that the game uses the US layout 17:07 Krock there are numerous issues regarding keyboard layouts 17:08 a1fa i think its already set to US 17:10 rubenwardy Krock: chromebook uses android apps 17:10 rubenwardy I believe there's an issue about the control redesign causing keyboard input to no longer work 17:10 Krock oh well, then it needs touch input 17:11 rubenwardy https://github.com/minetest/minetest/issues/8879 17:15 a1fa dang ;( 17:59 MinetestBot 02[git] 04DS-Minetest -> 03minetest/minetest: Formspec: make bgcolor element less confusing and allow setting fulls… 138f73ec6 https://git.io/JeSsN (152019-12-08T17:59:30Z) 18:34 BuckarooBanzai Krock: need some feedback on https://github.com/minetest-mods/prefab/pull/13 18:34 BuckarooBanzai !title 18:34 MinetestBot BuckarooBanzai: add moreblocks optional depend and backwards compatibility by thomasrudin · Pull Request #13 · minetest-mods/prefab · GitHub 18:35 Krock BuckarooBanzai: please use tabs to indent 18:35 BuckarooBanzai hmm, i though i did... :/ 18:36 Krock how about using the stairs API? 18:37 BuckarooBanzai the "plain" stairs? meh, stairsplus has more shapes :) 18:45 Krock I mean, as a fallback if stairsplus isn't active 19:51 H4mlet Quick question about a license: as per paragraph #3, this license (https://github.com/minetest-mods/mob-engine/blob/develop/LICENSE) can not be changed to any other license, is it right? 19:51 ShadowBot https://github.com/minetest/minetest/issues/3 -- Furnace segfault 19:52 Krock "this notice" seems to refer to the LICENSE file itself 19:53 Krock According to https://github.com/BlockMen/cme/commit/b3d5b5c it sohuld be zlib 19:56 H4mlet I am reading here: https://en.m.wikipedia.org/wiki/Zlib_License 19:57 H4mlet it seems to be compatible with the GPL 19:57 BrunoMine Then LGPLv3 can support to zLib? 19:57 Krock - product, an acknowledgment in the product documentation is required. 19:57 Krock + product, an acknowledgment in the product documentation would be 19:57 Krock + appreciated but is not required. 19:57 sfan5 it just means that you may not remove the notice from a copy of the mod 19:58 Krock H4mlet: that's the difference to the original zlib license 19:58 sfan5 releasing a future version under a different license if possible, if the author & contributors agree 19:58 Krock s/if possible/is possible/ 19:58 sfan5 yes 19:59 H4mlet if the author agree 19:59 BrunoMine But original author is not interested in continuing with this. 20:00 H4mlet Well, as Krock has highlighted, we can not remove the notice, but the GPL il compatible, so it could be possible to relicense it under the GPL while keeping the notice- 20:01 H4mlet *is 20:01 BrunoMine yep 20:06 BrunoMine I believe I should completely abandon the old project, because all the old contributors have completely abandoned it. They don't even want to revise the modifications. 20:07 BrunoMine The bureaucracy with minetest-mods team is also daunting 20:07 ronsor bureaucracy? 20:08 BuckarooBanzai BrunoMine: "bureaucracy" == late/no responses? 20:09 H4mlet re 20:10 BrunoMine sorry, in my language (portuguese), bureaucracy mean this 20:12 BuckarooBanzai BrunoMine: i do think they are understaffed... :/ 20:12 BrunoMine yes 20:14 BrunoMine It is very different from 5 years ago when everyone was very involved with minetest. 20:15 BrunoMine good times... 20:15 BuckarooBanzai there are still a lot of people interested in minetest... gatekeeping maybe? :P 20:40 H4mlet About entities definition, I've read this about the current method being deprecated: https://github.com/minetest/minetest/blob/45bbe39d1f7958a38cb0a10357fe0baf1d725c52/doc/lua_api.txt#L6074 does this mean that in the future mobs using the old definition will not work anymore, or there will be backward compatibility? 21:18 rubenwardy H4mlet: deprecated means that mods should move away from using it, and that it may be removed in the future 21:20 H4mlet Therefore, no backward compatibility. 21:21 rubenwardy it is currently backwards compatible, but as it is deprecated mods should stop using it 21:21 rubenwardy deprecated things are only removed in major releases like 5.0.0 or 6.0.0# 21:23 H4mlet Ok, I was thinking so. Thanks.