Time |
Nick |
Message |
00:27 |
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00:57 |
erlehmann |
AlexYst, use minetest 0.5.1 |
00:57 |
erlehmann |
AlexYst, i meant: use minetest 5.1.0 |
00:57 |
rubenwardy |
he's intentionally trying out an old version |
00:57 |
ronsor |
^ |
00:58 |
ronsor |
3>intentionally try out old version |
00:58 |
ronsor |
3>get told to use latest |
01:03 |
AlexYst |
erlehmann: 5.1.0 is awesome. I was having a lot of fun with that one before I went back to 0.4.0. I'm working on a mod though (or maybe a modpack if it gets too large) that celebrates Minetest Game versions past and present. I want to get a feel for some of the old game/engine versions to get the art style and play style correct. |
01:04 |
AlexYst |
I might include Minimal 0.4.0 too, though not later versions of Minimal, as Minimal by nature doesn't change much. |
01:05 |
AlexYst |
Build and Survival 0.4.6 might inspire some things too, but likewise, they're so similar to Minetest Game 0.4.6 that they might not. |
01:07 |
AlexYst |
rubenwardy: By the way, I'm nonbinary; an Alexandra as much as an Alexander. I'm a singular "they", not a "he". |
01:07 |
rubenwardy |
Oh sorry |
01:08 |
AlexYst |
Yeah, no worries. It's easy to assume. |
01:14 |
AlexYst |
Hmm. I'm using the modern minetestmapper instead of the old one, due to the old one not being able to specify a map boundary. I just realised I should use the old colors.txt file though, and when I switched to it, I found sandstone is set to be a bright red. Seeing as it's much more white in-game, even in that game version, that seems like quite a bizarre design decision. |
01:16 |
erlehmann |
AlexYst, i understand! :) |
01:16 |
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01:17 |
AlexYst |
I remember back when you could look in other people's locked chests, you just couldn't take from them. |
01:18 |
swift110 |
hey all |
01:18 |
AlexYst |
Hey swift110! |
01:19 |
AlexYst |
And when the feature that kept people from snooping in your chest was added, a bug got triggered that made you sometimes place nodes that replaced your full chests, destroying them and their contents. |
01:19 |
AlexYst |
Minetest sure has come a long way since then. |
01:45 |
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02:00 |
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02:02 |
swift110 |
ohwow |
02:02 |
swift110 |
how long you been using minetest aldum |
02:11 |
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09:20 |
ambagamba |
awesome |
09:20 |
ambagamba |
Hey guys |
09:21 |
ambagamba |
everytime I load up my world I fly around for about 5-15 minutes and load everythin into view so I can have the scenery. any tips for automating this? |
09:22 |
Miniontoby |
You dont have to do that |
09:22 |
ambagamba |
How do you do it? |
09:23 |
Miniontoby |
But you could use Travelnet |
09:23 |
Miniontoby |
And teleport to every place |
09:23 |
ambagamba |
https://forum.minetest.net/viewtopic.php?t=4877 |
09:23 |
ambagamba |
found this. Thanks a bunch! |
09:24 |
Miniontoby |
NP |
09:24 |
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09:31 |
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09:33 |
Miniontoby |
I have a problem with minetest: "2019-11-30 13:52:09: ACTION[Main]: Server: Shutting down |
09:33 |
Miniontoby |
LBMManager" |
09:36 |
ambagamba |
is it a fresh install? windows or linux? |
09:36 |
ambagamba |
I found this |
09:36 |
ambagamba |
https://forum.minetest.net/viewtopic.php?f=6&t=22947 |
09:36 |
Miniontoby |
Windows10 |
09:36 |
ambagamba |
ah |
09:36 |
ambagamba |
I am linux so I might not be the best help |
09:37 |
ambagamba |
but the answer to that thread was "Remove the file "env_meta.txt" in your crashing world's directory." |
09:37 |
Miniontoby |
It is at all worlds and not that error that I sometimes also get |
09:38 |
ambagamba |
hmmm |
09:39 |
Miniontoby |
I could try it |
09:40 |
Miniontoby |
thanks |
09:42 |
ambagamba |
np |
09:52 |
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11:24 |
nephele |
ambagamba: there was a setting for how much to load around you |
11:25 |
nephele |
pressing plus or control plus or something increases it during gameplay |
11:30 |
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18:38 |
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18:47 |
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18:47 |
hecks |
I'm trying to prevent a form from being closed |
18:47 |
hecks |
by reopening the form immediately, sometimes it works, sometimes it doesn't |
18:53 |
hecks |
oh whatever I'll just... boot the player |
19:10 |
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19:17 |
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19:40 |
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19:41 |
gpcf |
I got a question regarding client development |
19:41 |
gpcf |
I want to add doppler effect to sounds bound to objects |
19:41 |
gpcf |
and there seem to be two kinds of active objects for the client, there is the CAO and the GenericCAO |
19:42 |
gpcf |
what is the difference? |
19:42 |
gpcf |
and why does the CAO not come with velocity, while the GenericCAO does? |
20:04 |
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20:36 |
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20:49 |
MinetestBot |
[git] pyrollo -> minetest/minetest: Add z-index management to HUD cf7fda0 https://git.io/Jey2d (2019-12-06T20:31:26Z) |
20:51 |
MinetestBot |
[git] v-rob -> minetest/minetest: Add scrollbaroptions FormSpec element (#8530) 4f45bfd https://git.io/Jey2F (2019-12-06T20:51:10Z) |
20:51 |
MinetestBot |
[git] zaoqi -> minetest/minetest: Fix android build due to omitted file in src files 9a5d43a https://git.io/Jey2b (2019-12-06T20:50:45Z) |
21:05 |
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21:44 |
gpcf |
hmm |
21:44 |
gpcf |
https://dev.minetest.net/ActiveObject |
21:44 |
gpcf |
I just read this |
21:44 |
gpcf |
so, entities are GenericCAOs, right? |
22:07 |
gpcf |
is there any reason why m_velocity in the GenericCAO class is private? |
22:34 |
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23:01 |
MinetestBot |
[git] rubenwardy -> minetest/minetest: Fix failing build due to code style error 51f2308 https://git.io/JeywC (2019-12-06T23:00:54Z) |
23:01 |
rubenwardy |
gpcf: you should probably be using accessors |
23:01 |
rubenwardy |
if that's a standard thing in that class |
23:01 |
rubenwardy |
I think it is |
23:11 |
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23:44 |
gpcf |
well, I just submitted a PR up for criticism |
23:46 |
rubenwardy |
nice |
23:50 |
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