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01:03 |
Elon_Sat0shi |
my internet is fine and in fact should be fast right now cuz i have data but mineclone 2 has repeatedly failed to download in the contentdb browser |
01:03 |
Elon_Sat0shi |
it even fails with a response code of 200 lmao |
01:03 |
Elon_Sat0shi |
like wat |
01:04 |
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01:08 |
erlehmann |
Elon_Sat0shi, use ltrace on it |
01:08 |
erlehmann |
i could get it to work by slowing down the binary with ltrace |
01:09 |
erlehmann |
Elon_Sat0shi, ltrace, tracing all libcurl calls |
01:09 |
erlehmann |
if it still fails, you get useful debug information |
01:09 |
Elon_Sat0shi |
that's what ltrace does? |
01:09 |
Elon_Sat0shi |
I've been looking for a way to monitor packets from a specific process |
01:27 |
scr267 |
So I have the same error with tag 5.0.1 |
01:28 |
scr267 |
I'm going to try to do some surgery by moving stuff between dev and prod... with backups first. :) |
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swift110 |
sup folks |
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07:56 |
mittak |
what do i do when a new game puts me somewhere without trees? i'm walking, and walking, and walking... no trees. |
08:29 |
erlehmann |
mittak, what map generator and mods do you use? |
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08:46 |
mittak |
erlehmann: the default minetest game, v7... but i kept walking and walking and walking and i found trees! so i guess this was just a bit of map variety. |
08:47 |
erlehmann |
mittak, which map seed? you can see it using f5 |
08:49 |
mittak |
17815605268935158660 |
08:50 |
mittak |
the direct path to the trees was not unreasonably long. i just went into unfortunate directions first. |
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13:05 |
fruitsnack |
hello, can somebody help me with compiling minetest for android? I'm trying to update it for fdroid, however it fails when compiling libminetest, with undefineds. I'm mainly looking at which commits of minetest and minetest_game repos and what NDK version were used to compile it (I'm using 5.1.0 tag for both repos and NDK16 and NDK17) |
13:06 |
fruitsnack |
Since some version was already compiled using a commit that wasn't actually a release tag before |
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17:33 |
Hyolobrika |
I installed Minetest via pacman (Manjaro) and I can't find the game data, Lua scripts and documentation. |
17:34 |
Hyolobrika |
`pacman -Fl minetest` doesn't list it, and it's not in `~/.minetest` |
17:34 |
rubenwardy |
try /usr/share/Minetest |
17:34 |
rubenwardy |
probably in lowercase |
17:35 |
Hyolobrika |
If it's there, surely it would show up in `pacman -Fl` |
17:35 |
Hyolobrika |
(list files installed by package) |
17:36 |
rubenwardy |
according to the source PKGBUILD, it'll be in /usr/local/minetest |
17:36 |
Hyolobrika |
wierd, it's there |
17:36 |
rubenwardy |
https://git.archlinux.org/svntogit/community.git/tree/trunk/PKGBUILD?h=packages/minetest |
17:39 |
Hyolobrika |
I found it in package minetest-common, thanks |
17:41 |
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17:43 |
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17:43 |
fruitsnack |
Hello, I just updated minetest to 5.1.0 |
17:44 |
fruitsnack |
Were there planned changes to the audio system? All my sounds are out of place stereowise now |
17:45 |
fruitsnack |
Some are very silent, others are too loud |
17:45 |
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17:45 |
fruitsnack |
and now most of sounds are occuring on eother of stereo channels |
17:45 |
fruitsnack |
My minetest is from official arch linux repos |
17:46 |
swift110 |
sup folks |
17:47 |
rubenwardy |
huh |
17:49 |
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17:49 |
swift110 |
sup rubenwardy |
17:49 |
rubenwardy |
hey |
17:49 |
swift110 |
have you written any more books? |
17:49 |
swift110 |
hey Krock long time no see |
17:49 |
Krock |
greetings |
17:50 |
rubenwardy |
can't find an issue for that fruitsnack, so I suggest opening one |
17:50 |
rubenwardy |
fruitsnack: although, please be aware: if you're doing modding yourself, then sounds must be mono in order to be played at a position |
17:51 |
fruitsnack |
yes, I know, all my sounds are mono |
17:52 |
fruitsnack |
However now their gain is completely different |
17:52 |
fruitsnack |
some sounds can't be heard at all, others are extremely loud (and occuring on just one of channels) |
17:55 |
fruitsnack |
All of my sounds are normalized, and most of them are being played attached to the player |
17:55 |
fruitsnack |
{object=playerref, gain=1, max_hear_distance=xx} |
17:56 |
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17:56 |
fruitsnack |
however even if standing still it's still being played on just one channel |
17:57 |
sfan5 |
fruitsnack: did you update from 5.0? |
17:57 |
fruitsnack |
hm, actually it seems to be played on player's previous coordinate |
17:57 |
fruitsnack |
yes, I just updated to 5.1.0 |
18:00 |
fruitsnack |
hm, the sounds attached to an objectref (particularly player in my case) are always being played to the first coordinate where it spawned |
18:00 |
fruitsnack |
so I joined the server, tried to play a sound and now it always plays in the same location |
18:02 |
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18:03 |
fruitsnack |
... Or not, I can't really determine it, the position of the sound changes |
18:04 |
fruitsnack |
That also includes the new boom sound, I can either hear sound from tnt:boom() at full volume or not hear it at all |
18:05 |
rubenwardy |
sounds (ha) like #9048 |
18:05 |
ShadowBot |
https://github.com/minetest/minetest/issues/9048 -- minetest.sound_play() broken if 'object' is used |
18:06 |
fruitsnack |
yes, right after the 5.1.0 release |
18:06 |
fruitsnack |
The description also matches |
18:09 |
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18:10 |
swift110 |
I wish there was a mod in minetest that was like sim ant |
18:10 |
swift110 |
that would be awesome |
18:12 |
sfan5 |
fruitsnack: if you want that issue fixed really fast, please bisect the issue |
18:13 |
fruitsnack |
Only if I knew how |
18:13 |
fruitsnack |
I haven't touched the engine |
18:14 |
sfan5 |
write a small mod to reproduce the issue, download the engine source code & compile, read a tutorial on how to do bisection in git |
18:14 |
swift110 |
Maybe I will learn lua and do it myself |
18:14 |
sfan5 |
just the first step would also be very helpful |
18:26 |
Krock |
fruitsnack: do you have a testing mod? |
18:26 |
ANAND |
I notice this issue with the guns from the `shooter` mod |
18:27 |
ANAND |
Don't know the exact commit that caused the regression, but it roughly matches with 5.1.0 |
18:27 |
ANAND |
i.e. between 5.0.0 (5.0.1?) and 5.1.0 |
18:34 |
fruitsnack |
Krock: I'll be using my own mod, I'm already doing it |
18:34 |
fruitsnack |
I mean the one I originally noticed the bug in |
18:35 |
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18:36 |
Krock |
clientpackethandler.cpp L814. Outputting the value of "cao" and "pos" there would be interesting |
18:37 |
Krock |
if there is some output, there's an issue with the position getter or positional sound |
18:37 |
Krock |
if there's no output it means the sound type is invalid or the packet was ignored |
18:50 |
swift110 |
goodness |
18:51 |
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19:05 |
fruitsnack |
Ok, I bisected it, the bug was introduced in this commit https://github.com/minetest/minetest/commit/81c2370c8b1a66a279a5ff450c78caf5dfef77bf |
19:07 |
Krock |
are you sure? |
19:07 |
fruitsnack |
yes, I just `git bisect`ed to this exact commit |
19:07 |
fruitsnack |
tested every time |
19:07 |
Krock |
also: does #9150 fix it? |
19:07 |
ShadowBot |
https://github.com/minetest/minetest/issues/9150 -- Attachments: Fix interpolation from (0,0,0) after detach by SmallJoker |
19:10 |
Krock |
actually this is weird. it means that it's only broken when there are attachments |
19:10 |
Krock |
the PR does not change anything else |
19:11 |
swift110 |
oh |
19:12 |
fruitsnack |
No, 9150 doesn't fix it |
19:15 |
fruitsnack |
the log (with verbose level) doesn't contain anything unusual either |
19:15 |
fruitsnack |
no errors, OpenALSoundManager creates and deletes positional sounds |
19:16 |
Krock |
question is rather - where's it played? |
19:17 |
Krock |
It's created in clientpackethandler.cpp and can be debugged there |
19:17 |
fruitsnack |
It seems to play at the player's original location after joining the server |
19:18 |
fruitsnack |
even after the player moves |
19:18 |
Krock |
std::cout << "play sound cao=" << (u64)cao << ", pos=" << PP(pos) << std::endl; |
19:18 |
Krock |
oh. you're playing it back on your own player rather than on another object? |
19:19 |
fruitsnack |
yes, it's attached to the player |
19:19 |
Krock |
> it means that it's only broken when there are attachments |
19:19 |
Krock |
well thanks for replying on that one /s |
19:19 |
fruitsnack |
do you still need a build with this debug line |
19:20 |
Krock |
do you mean object attachments or the sound which is "attached"? |
19:20 |
Krock |
sorry, this confuses me |
19:20 |
Krock |
either that or your testing mod :3 |
19:21 |
Krock |
tbh I'm just too lazy to write one |
19:21 |
fruitsnack |
Well, I'm just using the one in my repo https://github.com/ClockGen/bweapons_modpack |
19:21 |
fruitsnack |
the line is: minetest.sound_play(def.reload_sound, {object=user, gain=reload_sound_gain, max_hear_distance=2*64}) |
19:21 |
fruitsnack |
so it's attached to the user |
19:21 |
fruitsnack |
aka player |
19:22 |
Krock |
oh |
19:23 |
fruitsnack |
However doesn't seem to move together with the player after the spawn |
19:25 |
fruitsnack |
The position is still the spawn position of the player, even if the sound played at another position for the first time (I'm joining the server, going somewhere, and then trying to play it) |
19:26 |
Krock |
yeah.. there's some value that doesn't update properly |
19:29 |
Krock |
uuh |
19:31 |
Krock |
fruitsnack: workaround: press F7 to get correct positions |
19:32 |
fruitsnack |
hahah |
19:32 |
fruitsnack |
It works indeed |
19:32 |
Krock |
:P |
19:32 |
Krock |
will push a fix soon |
19:32 |
Krock |
I have a suspection of what caused it |
19:32 |
fruitsnack |
Is it also possible to tag a new version? |
19:33 |
fruitsnack |
Or it'll be done once enough of bugs are fixed |
19:33 |
Krock |
https://github.com/minetest/minetest/commit/81c2370c8b#diff-ad60d65b34e16a3319296bb5d683acd6R714-R715 |
19:33 |
Krock |
the player really relied on server-sent positions there |
19:33 |
Krock |
like wtf. there's LocalPlayer that ought to update the positions |
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19:54 |
MinetestBot |
[git] SmallJoker -> minetest/minetest: Fix LocalPlayer-bound sound playback broken by 81c2370 f6de86c https://git.io/JeyvO (2019-12-05T19:52:30Z) |
19:54 |
sfan5 |
oh nice |
20:04 |
Krock |
til the server now sends less redundant player movement packets |
20:05 |
Krock |
unintentional win-win situation with broken sounds being a side-effect |
20:07 |
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20:58 |
ronsor |
wondering how hard it would be to build Minetest for jailbroken iOS |
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22:55 |
AlexYst |
For a project I'm working on, I compiled and booted up a copy of Minetest 0.4.0. |
22:56 |
AlexYst |
Wow. That version is barren. |
22:56 |
AlexYst |
According to what I'm seeing from minetestmapper, the world I'm using is upwards of 80% bare desert stone. |
22:57 |
AlexYst |
I tried other seeds. I didn't map them, but from what I see on the ground, the results are similar. |
22:57 |
ronsor |
wow |
22:57 |
ronsor |
also hi Yst |
22:58 |
AlexYst |
There are sparsely-placed apple groves and patches of desert sand, sometimes complete wit cacti and dry shrubs. There is no ocean. |
22:58 |
AlexYst |
Hey ronsor! |
22:58 |
ronsor |
haven't seen you in ellenorland recently |
22:58 |
AlexYst |
After hours of exploring, I managed to find only two small oases. One had a single papyrus stalk. |
22:59 |
AlexYst |
ronsor: Yeah, I got fed up with Ellenor ragging on me, so I left. |
22:59 |
ronsor |
that's not a surprise |
23:00 |
AlexYst |
Like, I get that this game is old, but the 0.3.1 game was mostly green. I wasn't expecting 0.4.0 to be so empty. |
23:00 |
AlexYst |
ronsor: Yeah. I didn't exactly feel wanted there. |
23:07 |
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