Time Nick Message 01:03 Elon_Sat0shi my internet is fine and in fact should be fast right now cuz i have data but mineclone 2 has repeatedly failed to download in the contentdb browser 01:03 Elon_Sat0shi it even fails with a response code of 200 lmao 01:03 Elon_Sat0shi like wat 01:08 erlehmann Elon_Sat0shi, use ltrace on it 01:08 erlehmann i could get it to work by slowing down the binary with ltrace 01:09 erlehmann Elon_Sat0shi, ltrace, tracing all libcurl calls 01:09 erlehmann if it still fails, you get useful debug information 01:09 Elon_Sat0shi that's what ltrace does? 01:09 Elon_Sat0shi I've been looking for a way to monitor packets from a specific process 01:27 scr267 So I have the same error with tag 5.0.1 01:28 scr267 I'm going to try to do some surgery by moving stuff between dev and prod... with backups first. :) 03:29 swift110 sup folks 07:56 mittak what do i do when a new game puts me somewhere without trees? i'm walking, and walking, and walking... no trees. 08:29 erlehmann mittak, what map generator and mods do you use? 08:46 mittak erlehmann: the default minetest game, v7... but i kept walking and walking and walking and i found trees! so i guess this was just a bit of map variety. 08:47 erlehmann mittak, which map seed? you can see it using f5 08:49 mittak 17815605268935158660 08:50 mittak the direct path to the trees was not unreasonably long. i just went into unfortunate directions first. 13:05 fruitsnack hello, can somebody help me with compiling minetest for android? I'm trying to update it for fdroid, however it fails when compiling libminetest, with undefineds. I'm mainly looking at which commits of minetest and minetest_game repos and what NDK version were used to compile it (I'm using 5.1.0 tag for both repos and NDK16 and NDK17) 13:06 fruitsnack Since some version was already compiled using a commit that wasn't actually a release tag before 17:33 Hyolobrika I installed Minetest via pacman (Manjaro) and I can't find the game data, Lua scripts and documentation. 17:34 Hyolobrika `pacman -Fl minetest` doesn't list it, and it's not in `~/.minetest` 17:34 rubenwardy try /usr/share/Minetest 17:34 rubenwardy probably in lowercase 17:35 Hyolobrika If it's there, surely it would show up in `pacman -Fl` 17:35 Hyolobrika (list files installed by package) 17:36 rubenwardy according to the source PKGBUILD, it'll be in /usr/local/minetest 17:36 Hyolobrika wierd, it's there 17:36 rubenwardy https://git.archlinux.org/svntogit/community.git/tree/trunk/PKGBUILD?h=packages/minetest 17:39 Hyolobrika I found it in package minetest-common, thanks 17:43 fruitsnack Hello, I just updated minetest to 5.1.0 17:44 fruitsnack Were there planned changes to the audio system? All my sounds are out of place stereowise now 17:45 fruitsnack Some are very silent, others are too loud 17:45 fruitsnack and now most of sounds are occuring on eother of stereo channels 17:45 fruitsnack My minetest is from official arch linux repos 17:46 swift110 sup folks 17:47 rubenwardy huh 17:49 swift110 sup rubenwardy 17:49 rubenwardy hey 17:49 swift110 have you written any more books? 17:49 swift110 hey Krock long time no see 17:49 Krock greetings 17:50 rubenwardy can't find an issue for that fruitsnack, so I suggest opening one 17:50 rubenwardy fruitsnack: although, please be aware: if you're doing modding yourself, then sounds must be mono in order to be played at a position 17:51 fruitsnack yes, I know, all my sounds are mono 17:52 fruitsnack However now their gain is completely different 17:52 fruitsnack some sounds can't be heard at all, others are extremely loud (and occuring on just one of channels) 17:55 fruitsnack All of my sounds are normalized, and most of them are being played attached to the player 17:55 fruitsnack {object=playerref, gain=1, max_hear_distance=xx} 17:56 fruitsnack however even if standing still it's still being played on just one channel 17:57 sfan5 fruitsnack: did you update from 5.0? 17:57 fruitsnack hm, actually it seems to be played on player's previous coordinate 17:57 fruitsnack yes, I just updated to 5.1.0 18:00 fruitsnack hm, the sounds attached to an objectref (particularly player in my case) are always being played to the first coordinate where it spawned 18:00 fruitsnack so I joined the server, tried to play a sound and now it always plays in the same location 18:03 fruitsnack ... Or not, I can't really determine it, the position of the sound changes 18:04 fruitsnack That also includes the new boom sound, I can either hear sound from tnt:boom() at full volume or not hear it at all 18:05 rubenwardy sounds (ha) like #9048 18:05 ShadowBot https://github.com/minetest/minetest/issues/9048 -- minetest.sound_play() broken if 'object' is used 18:06 fruitsnack yes, right after the 5.1.0 release 18:06 fruitsnack The description also matches 18:10 swift110 I wish there was a mod in minetest that was like sim ant 18:10 swift110 that would be awesome 18:12 sfan5 fruitsnack: if you want that issue fixed really fast, please bisect the issue 18:13 fruitsnack Only if I knew how 18:13 fruitsnack I haven't touched the engine 18:14 sfan5 write a small mod to reproduce the issue, download the engine source code & compile, read a tutorial on how to do bisection in git 18:14 swift110 Maybe I will learn lua and do it myself 18:14 sfan5 just the first step would also be very helpful 18:26 Krock fruitsnack: do you have a testing mod? 18:26 ANAND I notice this issue with the guns from the `shooter` mod 18:27 ANAND Don't know the exact commit that caused the regression, but it roughly matches with 5.1.0 18:27 ANAND i.e. between 5.0.0 (5.0.1?) and 5.1.0 18:34 fruitsnack Krock: I'll be using my own mod, I'm already doing it 18:34 fruitsnack I mean the one I originally noticed the bug in 18:36 Krock clientpackethandler.cpp L814. Outputting the value of "cao" and "pos" there would be interesting 18:37 Krock if there is some output, there's an issue with the position getter or positional sound 18:37 Krock if there's no output it means the sound type is invalid or the packet was ignored 18:50 swift110 goodness 19:05 fruitsnack Ok, I bisected it, the bug was introduced in this commit https://github.com/minetest/minetest/commit/81c2370c8b1a66a279a5ff450c78caf5dfef77bf 19:07 Krock are you sure? 19:07 fruitsnack yes, I just `git bisect`ed to this exact commit 19:07 fruitsnack tested every time 19:07 Krock also: does #9150 fix it? 19:07 ShadowBot https://github.com/minetest/minetest/issues/9150 -- Attachments: Fix interpolation from (0,0,0) after detach by SmallJoker 19:10 Krock actually this is weird. it means that it's only broken when there are attachments 19:10 Krock the PR does not change anything else 19:11 swift110 oh 19:12 fruitsnack No, 9150 doesn't fix it 19:15 fruitsnack the log (with verbose level) doesn't contain anything unusual either 19:15 fruitsnack no errors, OpenALSoundManager creates and deletes positional sounds 19:16 Krock question is rather - where's it played? 19:17 Krock It's created in clientpackethandler.cpp and can be debugged there 19:17 fruitsnack It seems to play at the player's original location after joining the server 19:18 fruitsnack even after the player moves 19:18 Krock std::cout << "play sound cao=" << (u64)cao << ", pos=" << PP(pos) << std::endl; 19:18 Krock oh. you're playing it back on your own player rather than on another object? 19:19 fruitsnack yes, it's attached to the player 19:19 Krock > it means that it's only broken when there are attachments 19:19 Krock well thanks for replying on that one /s 19:19 fruitsnack do you still need a build with this debug line 19:20 Krock do you mean object attachments or the sound which is "attached"? 19:20 Krock sorry, this confuses me 19:20 Krock either that or your testing mod :3 19:21 Krock tbh I'm just too lazy to write one 19:21 fruitsnack Well, I'm just using the one in my repo https://github.com/ClockGen/bweapons_modpack 19:21 fruitsnack the line is: minetest.sound_play(def.reload_sound, {object=user, gain=reload_sound_gain, max_hear_distance=2*64}) 19:21 fruitsnack so it's attached to the user 19:21 fruitsnack aka player 19:22 Krock oh 19:23 fruitsnack However doesn't seem to move together with the player after the spawn 19:25 fruitsnack The position is still the spawn position of the player, even if the sound played at another position for the first time (I'm joining the server, going somewhere, and then trying to play it) 19:26 Krock yeah.. there's some value that doesn't update properly 19:29 Krock uuh 19:31 Krock fruitsnack: workaround: press F7 to get correct positions 19:32 fruitsnack hahah 19:32 fruitsnack It works indeed 19:32 Krock :P 19:32 Krock will push a fix soon 19:32 Krock I have a suspection of what caused it 19:32 fruitsnack Is it also possible to tag a new version? 19:33 fruitsnack Or it'll be done once enough of bugs are fixed 19:33 Krock https://github.com/minetest/minetest/commit/81c2370c8b#diff-ad60d65b34e16a3319296bb5d683acd6R714-R715 19:33 Krock the player really relied on server-sent positions there 19:33 Krock like wtf. there's LocalPlayer that ought to update the positions 19:54 MinetestBot 02[git] 04SmallJoker -> 03minetest/minetest: Fix LocalPlayer-bound sound playback broken by 81c2370 13f6de86c https://git.io/JeyvO (152019-12-05T19:52:30Z) 19:54 sfan5 oh nice 20:04 Krock til the server now sends less redundant player movement packets 20:05 Krock unintentional win-win situation with broken sounds being a side-effect 20:58 ronsor wondering how hard it would be to build Minetest for jailbroken iOS 22:55 AlexYst For a project I'm working on, I compiled and booted up a copy of Minetest 0.4.0. 22:56 AlexYst Wow. That version is barren. 22:56 AlexYst According to what I'm seeing from minetestmapper, the world I'm using is upwards of 80% bare desert stone. 22:57 AlexYst I tried other seeds. I didn't map them, but from what I see on the ground, the results are similar. 22:57 ronsor wow 22:57 ronsor also hi Yst 22:58 AlexYst There are sparsely-placed apple groves and patches of desert sand, sometimes complete wit cacti and dry shrubs. There is no ocean. 22:58 AlexYst Hey ronsor! 22:58 ronsor haven't seen you in ellenorland recently 22:58 AlexYst After hours of exploring, I managed to find only two small oases. One had a single papyrus stalk. 22:59 AlexYst ronsor: Yeah, I got fed up with Ellenor ragging on me, so I left. 22:59 ronsor that's not a surprise 23:00 AlexYst Like, I get that this game is old, but the 0.3.1 game was mostly green. I wasn't expecting 0.4.0 to be so empty. 23:00 AlexYst ronsor: Yeah. I didn't exactly feel wanted there.