Time |
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00:05 |
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00:36 |
MaybeItsMia |
Just realized the creative mod has a dependency, that's most likely important |
00:38 |
MaybeItsMia |
Though now i'm getting an error, where does minetest keep logs? |
00:39 |
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00:53 |
MaybeItsMia |
Okay found it, I got this error: |
00:53 |
MaybeItsMia |
Runtime error from mod 'sfinv' in callback on_joinplayer(): ...est/bin/../games/MiasMod/mods/creative/inventory.lua:129: attempt to call field 'get_hotbar_bg' (a nil value) |
01:08 |
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01:08 |
tiwake |
VanessaE: poke |
01:15 |
VanessaE |
ow. |
01:15 |
tiwake |
VanessaE: oi! I recall playing on your server quite a while ago, but don't remember which |
01:16 |
tiwake |
heh |
01:16 |
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01:16 |
tiwake |
its been equally as long since I played minetest too I guess |
01:16 |
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01:17 |
MaybeItsMia |
Nevermind about everything, I was running a very old version of minetest which was causing me problems I think |
01:17 |
VanessaE |
hard to say which server it was, tiwake |
01:18 |
tiwake |
hmm |
01:18 |
Corey[m] |
MaybeItsMia: the creative mod requires the default mod as well, unless you have a copy of the latest one from minetest_game (check github), I just skimmed the code and didn't see any references to get_hotbar_bg in it |
01:19 |
Corey[m] |
drat, seems I was slow to the punch |
01:19 |
MaybeItsMia |
Yeah I got a version of minetest from lutris, which was version 4.something. I instead installed the version from the ubuntu repo and it's 5.1 |
01:20 |
MaybeItsMia |
Thanks though! |
01:23 |
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01:29 |
tiwake |
VanessaE: which server should I jump on? |
01:30 |
VanessaE |
try creative on 30000 |
01:30 |
VanessaE |
that's the original one |
01:30 |
VanessaE |
(daconcepts.com) |
01:31 |
tiwake |
huh, apparently I have daconcepts.com in my password list |
01:32 |
tiwake |
VanessaE: for some reason its asking me to register as a new user |
01:33 |
VanessaE |
huh, probably just been too long since you'd been there, if ever :) |
01:33 |
tiwake |
neh, I've def. logged in before |
01:33 |
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01:33 |
tiwake |
...a long time ago |
01:49 |
swift110 |
oh |
02:04 |
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02:33 |
MaybeItsMia |
Wow, unlimited build heights are crazy |
02:38 |
brendantcc |
Meanwhile I have a janky as hell setup rn just so I can just play it lmao |
02:43 |
MaybeItsMia |
Minetest runs like butter on my rig, which isn't really that new |
02:44 |
MaybeItsMia |
What are you running? |
02:46 |
brendantcc |
2008 HP EliteBook 2560p, Core i5 2540m @ 2.6GHz, w/ 4gb DDR3 RAM |
02:47 |
brendantcc |
Somehow running win 10 v1903 |
02:47 |
MaybeItsMia |
impressive, lol |
02:47 |
brendantcc |
Yus |
02:48 |
MaybeItsMia |
How did you find out about minetest? |
02:48 |
brendantcc |
Janky cause I'm sitting in a seat with an armrest on charge plugged into a powerpoint that's about 1.5m above the ground and using my iPad case as a mousepad |
02:48 |
brendantcc |
I found out thru the tildeverse (tildeverse.org) actually |
02:49 |
brendantcc |
They used to run a server and then it got closed |
02:50 |
MaybeItsMia |
Interesting, is the elitebook your main computer or just what you are using right now? |
02:51 |
brendantcc |
I'm out rn so its just my portable setup lol |
02:51 |
brendantcc |
I use it for school too hehe |
02:51 |
MaybeItsMia |
gotcha, ha ha |
02:52 |
brendantcc |
I swear if they made us register our copies of minetest and found out that I play it in class id likely get my copy deregistered as a result |
02:53 |
MaybeItsMia |
Well tis the benefit of open source software |
02:54 |
brendantcc |
Heheheheheheh |
02:59 |
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03:05 |
MaybeItsMia |
So I want to make a mod that introduces more stone types, ala dwarf fortress. Is their a way to make it so stone types are different on the biome level? without making multiple stone variations of each biome preferably. |
03:06 |
MaybeItsMia |
Also would it be possible to change the stone type at different elevations? Such as to make different stone layers. |
03:12 |
* brendantcc |
gets ready to scream out "IS ANYONE ELSE IN HEEERE?" |
03:12 |
brendantcc |
!help |
03:12 |
MinetestBot |
https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md |
03:56 |
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04:11 |
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04:57 |
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04:57 |
Ruslan1 |
!listignore |
06:00 |
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06:01 |
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06:05 |
jas_ |
504 gateway timeout on minetest.net? |
06:50 |
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07:34 |
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08:16 |
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08:21 |
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08:30 |
jas_ |
realz: there's irc and forum.minetest.net and minetest.reddit.com and maybe discord? i dunno... |
08:30 |
jas_ |
you're welcome |
08:30 |
realz |
(Hey guys, is there something like planetminecraft for minetest community?) |
08:30 |
jas_ |
what is planetminecraft? |
08:31 |
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08:31 |
realz |
it is basically an archive/community for uploading minecraft worlds |
08:31 |
realz |
often they are large group efforts, and really large |
08:31 |
jas_ |
oh worlds, wow... not a huge emphasis on worlds in MT, mostly mods |
08:31 |
jas_ |
check the maps section in the forum, i guess... otherwise idk |
08:32 |
jas_ |
now if mt games or modpacks, etc, could ship _worlds_, now, that'd be nice |
08:32 |
jas_ |
.mtz, minetest archive heh |
08:33 |
jas_ |
!server |
08:33 |
MinetestBot |
jas_: Damocles | damocles.minetest.land:30002 | Clients: 0/50, 0/1 | Version: 5.2.0-docker / minetest | Ping: 31ms |
08:33 |
jas_ |
!mod |
08:33 |
jas_ |
the !mod command searches games too i believe |
08:33 |
jas_ |
dunno why it didnt work without argument |
08:34 |
jas_ |
the worst part is, i guess, some maps are huge and forum filesize limit is 1mb |
08:34 |
jas_ |
so, it's no archive of maps |
08:35 |
realz |
I am writing a voxel renderer, and I am looking for amazing looking large maps to renderd |
08:35 |
jas_ |
i made a sneakjump mod again |
08:35 |
realz |
planetminecraft has a lot of impressive maps |
08:35 |
jas_ |
oic |
08:35 |
realz |
but minecraft also has a height limit |
08:35 |
jas_ |
minecraft has poor physics |
08:35 |
realz |
I was hoping to find another archive from another engine that does not have a height limit |
08:36 |
jas_ |
well minetest i think is the top floss alternate, not a huge bar i think |
08:36 |
jas_ |
best mods, but you are forced to mod. i tried minecraft once and to install a mod i found it hard, sorry for the anecdote. anyway, modding is still limited to the engine |
08:37 |
jas_ |
lottttsss of limitations there, you can't even bind mouse buttons by default, but that's an aside |
08:37 |
jas_ |
try that pandorabox server tho, i hear it moves large chunks of maps, dunno why i bring it up |
08:37 |
jas_ |
but i thought that was a big limitation, can't really move large groups of nodes easily i dunno what i'm even talking about |
08:37 |
jas_ |
and i hear there's a lot of problems with entities |
08:38 |
jas_ |
minetest doesn't specialize in them i hear, and another example is you cannot have animated meshnodes, or nodes in-game made of models that animate? i dunno, the entity physics, and most physics are in the server. most everything is in the server, so there's a lot of lag |
08:38 |
jas_ |
especially when you multiply it by a number of players |
08:39 |
jas_ |
there's CSM, and that helps i guess, but it's awkward at best considering you have to set a bunch of settings to enable it in the first place |
08:39 |
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08:39 |
jas_ |
a lot of stuff happens on the client-side tho too, i guess that's where you can easily mody it to suit your needs though i never did. but i'm rambling |
08:40 |
jas_ |
minetest can have a height limit anything below i think 31290? did i get that right? |
08:40 |
jas_ |
i doubt it |
08:40 |
jas_ |
you can set it |
08:41 |
realz |
anything above 256 is good for me hehe |
08:44 |
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08:47 |
jas_ |
oh maybe the default - and limit - is 31000 now: https://github.com/minetest/minetest/blob/master/minetest.conf.example#L1678 ... maybe it always was... |
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10:02 |
AlexYst |
I was taking a look at the changes in Minetest Game as of 5.1.0, and it seems that dirt can no longer be turned into dirt with dry grass, as it's no longer a spreading dirt type and dirt no longer reacts to dry grass on top of it. Or is there another way I missed? The same behaviour seems to apply to dry dirt with dry grass; it can't be added to the world by players either. Or did I miss something there as |
10:02 |
AlexYst |
well? |
10:02 |
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10:06 |
AlexYst |
Actually, it looks like dirt with dry grass is no longer generated. Like dirt with grass footsteps, it seems to be a legacy node now. That's probably why it doesn't spread, but it seems odd it's not aliased to dry dirt with dry grass if that's the case. |
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10:39 |
VanessaE |
footsteps has been a legacy thing since early in the 0.4.x line. |
10:39 |
VanessaE |
but there are probably mods that use it |
10:40 |
VanessaE |
and it should be trivial to correct the grass spread issue |
10:40 |
VanessaE |
(in a mod) |
10:47 |
MinetestBot |
[git] SmallJoker -> minetest/minetest: Clean up font caching, fix bitmap fonts 388ea73 https://git.io/JegFN (2019-11-03T10:45:33Z) |
10:47 |
MinetestBot |
[git] pyrollo -> minetest/minetest: Formspec: add hypertext element 72416a6 https://git.io/JegFA (2019-11-03T10:45:33Z) |
10:57 |
AlexYst |
VanessaE: I'm not really looking to "correct" anything, just make sure I've correctly interpreted the code so the behaviour can be accounted for in some mods of mine. |
11:00 |
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11:02 |
AlexYst |
Also, other things mods might use have been aliased in the past. |
11:04 |
AlexYst |
Some of the mods I use, for example, depend on the presence of fertile mushrooms and mushroom spores, so another mod has to add them back to the game, as those are aliased to infertile mushrooms. It seems odd that legacy dirt types aren't given the same treatment and aliased. |
11:04 |
AlexYst |
Also, the cloud node. |
11:04 |
AlexYst |
Not that I mind or anything, it's just peculiar. |
11:11 |
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12:12 |
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12:16 |
MinetestBot |
[git] SmallJoker -> minetest/minetest: Android: Fix broken double-tap after 49 days uptime 2907c0f https://git.io/JegN4 (2019-11-03T11:59:12Z) |
12:36 |
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12:41 |
moonrelay |
I can't think of many reasons why you'd have Minetest running on an Android device for 49 days :P |
12:49 |
Krock |
moonrelay: either the app was in standby, or the time getter functions return the system's uptime |
12:49 |
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15:12 |
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15:17 |
Krock |
celeron55_: Bug in phpBB (probably): If the "[url]" BB code is not specified around addresses, they're still marked as links but are trimmed upon editing the post. Short: Links break. |
15:17 |
Krock |
not sure for how long this already persists |
16:14 |
celeron55_ |
Krock: well, i edited some phpbb code relating to that a few days ago and couldn't get anything to show up |
16:14 |
celeron55_ |
so, now it's showing up then |
16:14 |
celeron55_ |
the changes that is |
16:14 |
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16:17 |
celeron55_ |
Krock: umm... it works for me |
16:17 |
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16:19 |
celeron55_ |
there's a weird erroneus onfollow tag though, i'll be doing some fixing on that |
16:19 |
celeron55_ |
nofollow* |
16:19 |
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16:20 |
Krock |
well, it happens with forum URLs and long URLs |
16:20 |
celeron55_ |
give an example |
16:20 |
Krock |
https://krock-works.uk.to/minetest/modSearch.php?st=0&at=0&q=protect |
16:21 |
Krock |
https://forum.minetest.net/viewtopic.php?f=3&p=360819#p360819 |
16:23 |
celeron55_ |
well, if it didn't work before, it does work now |
16:24 |
celeron55_ |
the post html is cached and you have to edit a post to refresh it |
16:24 |
Krock |
happened upon editing, yes. |
16:24 |
Krock |
so something's changed now, or is it that you couldn't reproduce it? |
16:24 |
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16:26 |
celeron55_ |
does it work now for you? |
16:28 |
celeron55_ |
it was broken for some time a few days ago, did you post it back then? |
16:28 |
celeron55_ |
and now i think it's not broken anymore |
16:33 |
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16:38 |
Krock |
posted 90 minutes ago |
16:38 |
Krock |
issue still persists. edited a post, no [url] tags, and the forums link shrinks to "viewtopic.php?t=???" upon editing again |
16:41 |
Krock |
upon save, the link text is "viewtopic.php?t=???" (URL correct), but editing only shows up the link text rather than the URL |
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