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IRC log for #minetest, 2019-11-04

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All times shown according to UTC.

Time Nick Message
00:17 MaybeItsMia Is it Kosher to modify the default mod? or is there some way to modify blocks in default?
00:19 NathanS21 Depending on what you are doing you can override the nodes
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04:08 MaybeItsMia I just want to add more types of stone, and alter stone to give stone chunks instead of cobblestone
04:09 VanessaE that's easy to do, and you don't have to alter "default" to do it.
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11:56 gomer hello all. I am trying to run Minetest on FreeBSD 11.3, but I am getting core dumps whenever I click on certain menu items (such as "Browse Online Content", "New Game")
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11:57 sfan5 backtrace?
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20:55 hisforever Hi I would like to know why I'm getting an error with the farming Mod?
20:56 hisforever https://pastebin.com/yf4SqmPN
20:57 nepugia You have mods installed twice
20:57 nepugia once in the dreambuilder modpack and once in your normal mods
20:57 nepugia I guess disable them either in the modpack or in your normal mods instance
21:01 Krock not disable. remove.
21:01 Krock Minetest cannot differentiate where the mod came from
21:02 Krock to trigger VE, remove dreambuilder_modpack
21:02 VanessaE *growl*
21:05 * nepugia downloads the dreambuilder_modpack to delete it
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21:27 Dignode Are here any core dev guru ? Do MT use multicasting ?
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21:29 sfan5 "multicast" the network concept?
21:29 Dignode yes
21:29 sfan5 it doesn't use that
21:30 Dignode so all connection server-client is only unicast ?
21:30 sfan5 correct
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21:34 Dignode if it possible. may do you explain me in short. why MT don't use multicast ?
21:38 sfan5 multicast only really works in local networks, not over the internet
21:39 sfan5 also: even if it did, there are few parts where multicast would really be useful in MT
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