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IRC log for #minetest, 2019-11-02

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All times shown according to UTC.

Time Nick Message
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01:30 botch Hello
01:31 swift110 hey botch
01:31 botch I was referred here from Discord from a question I have...can a multiplayer Minetest server be set up from the game GUI itself or do I have to poke around minetest.conf and/or other things?
01:36 NathanS21 It can be
01:37 NathanS21 set up from the GUI that is
01:37 botch I can't make router/modem changes so I never did, and now I don't have access at all to do that...but I was told it's possible now through GUI
01:38 NathanS21 you can create it with the GUI and then just run the world from the command line.
01:38 NathanS21 You'd set up the world like a normal single player world, selecting mapgen, mods, etc
01:38 NathanS21 then use run minetestserver with the --world flag to run that specific world.
01:39 NathanS21 You do still need to poke around with minetest.conf a little bit to set the initial privs, enable TNT, if you want, PVP, Creative, Etc.
01:50 botch I think the ISP we're using now blocks incoming connections (just looked into it)...meaning I can't port forward.
01:50 botch Mid December should bring some good changes and opportunities but we'll see :)
01:54 botch I'm off for now, see you guys later :)
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10:23 fruitsnack Hello, how's the situation with b3d exporter plugin for blender 2.8?
10:23 fruitsnack Last time I checked (1.5-2 months ago) there were none
10:23 fruitsnack Or, maybe there's some other way to import models with animation to minetest?
10:24 fruitsnack (there is a beta b3d exporter plugin for blender 2.8, however it doesn't export animation)
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17:33 MinetestBot hisforever: Nov-01 12:07 UTC <NathanS21> You need basic_materials, and tubelib2 to run techpack. The techpack modpack also provides the gravelsieve mod, so if you have that as a separate mod you'll need to delete it or it won't load.
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17:36 Corey[m] Anyone with free time and would like to try my mod out? https://github.com/IceDragon200/mt-yatm, it's incomplete so, expect things not to work
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17:38 hisforever Thanks Now I have another Quandary; I have a white spinning block that I can't even use set nodes and then air to remove it. how can I get this removed?
17:39 hisforever the block is white
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17:51 kurtzmusch Corey[m] you can post WIP mods on the forums
17:52 Corey[m] I don't have an account atm, but I'll make one later
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17:55 Corey[m] Well that sucks, my ip was blacklisted
17:55 Corey[m] Who do I contact in this situation?
17:57 Krock -> c55
17:59 Corey[m] @Krock do I send a PM to him?
18:00 hisforever I fixed my problem thanks
18:03 Krock yes
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18:30 MinetestBot [git] DS-Minetest -> minetest/minetest: Add debug.txt.1 to .gitignore (#9081) 8697090 https://git.io/Jeg60 (2019-11-02T18:29:14Z)
18:30 MinetestBot [git] psypherium -> minetest/minetest: Builtin: Improve /clearobjects message (#9084) 5f835a7 https://git.io/Jeg6E (2019-11-02T18:28:55Z)
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19:16 tophsic Hi, I am a newbie on minetest and try to understand how mapgen works. I like the flat map generator. I would like to gen a smaller map (500 mapgen_limit for example) as default (31000) all biom present. Is it possible? I think mgflat_np_* are for that but don't understand how noise params works.
19:24 Krock mapgen_limit = 500  map_meta.txt
19:24 Krock limiting the map using the mapgen is not possible. you'd simply generate solid or empty nodes
19:25 Krock *solid or airlike
19:25 Krock to make smaller biomes, you can adjust the "spread" params of the relevant noises in map_meta
19:42 tophsic I changed the mapgen_limit in configuration before generating a new world. I was focused on mgflat np * noises but did not see mg_biome_* noises params! Thx
19:44 Krock !next
19:44 MinetestBot Another satisfied customer. Next!
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23:25 MaybeItsMia Hello!
23:33 MaybeItsMia I'm playing around with modding, so I made a copy of the minimal game. I then wanted to have creative mode for testing/messing around with. I tried to do this by copying the creative mod over from the minetest game, but it doesn't seem to be working?
23:37 MaybeItsMia Also apologies if this is not the place for modding questions
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23:50 Corey[m] So I've finally finished writing up my mod post and submitted it, I hope I did it right

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