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01:30 |
botch |
Hello |
01:31 |
swift110 |
hey botch |
01:31 |
botch |
I was referred here from Discord from a question I have...can a multiplayer Minetest server be set up from the game GUI itself or do I have to poke around minetest.conf and/or other things? |
01:36 |
NathanS21 |
It can be |
01:37 |
NathanS21 |
set up from the GUI that is |
01:37 |
botch |
I can't make router/modem changes so I never did, and now I don't have access at all to do that...but I was told it's possible now through GUI |
01:38 |
NathanS21 |
you can create it with the GUI and then just run the world from the command line. |
01:38 |
NathanS21 |
You'd set up the world like a normal single player world, selecting mapgen, mods, etc |
01:38 |
NathanS21 |
then use run minetestserver with the --world flag to run that specific world. |
01:39 |
NathanS21 |
You do still need to poke around with minetest.conf a little bit to set the initial privs, enable TNT, if you want, PVP, Creative, Etc. |
01:50 |
botch |
I think the ISP we're using now blocks incoming connections (just looked into it)...meaning I can't port forward. |
01:50 |
botch |
Mid December should bring some good changes and opportunities but we'll see :) |
01:54 |
botch |
I'm off for now, see you guys later :) |
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10:23 |
fruitsnack |
Hello, how's the situation with b3d exporter plugin for blender 2.8? |
10:23 |
fruitsnack |
Last time I checked (1.5-2 months ago) there were none |
10:23 |
fruitsnack |
Or, maybe there's some other way to import models with animation to minetest? |
10:24 |
fruitsnack |
(there is a beta b3d exporter plugin for blender 2.8, however it doesn't export animation) |
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17:33 |
MinetestBot |
hisforever: Nov-01 12:07 UTC <NathanS21> You need basic_materials, and tubelib2 to run techpack. The techpack modpack also provides the gravelsieve mod, so if you have that as a separate mod you'll need to delete it or it won't load. |
17:33 |
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17:36 |
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17:36 |
Corey[m] |
Anyone with free time and would like to try my mod out? https://github.com/IceDragon200/mt-yatm, it's incomplete so, expect things not to work |
17:37 |
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17:38 |
hisforever |
Thanks Now I have another Quandary; I have a white spinning block that I can't even use set nodes and then air to remove it. how can I get this removed? |
17:39 |
hisforever |
the block is white |
17:41 |
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17:51 |
kurtzmusch |
Corey[m] you can post WIP mods on the forums |
17:52 |
Corey[m] |
I don't have an account atm, but I'll make one later |
17:53 |
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17:55 |
Corey[m] |
Well that sucks, my ip was blacklisted |
17:55 |
Corey[m] |
Who do I contact in this situation? |
17:57 |
Krock |
-> c55 |
17:59 |
Corey[m] |
@Krock do I send a PM to him? |
18:00 |
hisforever |
I fixed my problem thanks |
18:03 |
Krock |
yes |
18:05 |
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18:30 |
MinetestBot |
[git] DS-Minetest -> minetest/minetest: Add debug.txt.1 to .gitignore (#9081) 8697090 https://git.io/Jeg60 (2019-11-02T18:29:14Z) |
18:30 |
MinetestBot |
[git] psypherium -> minetest/minetest: Builtin: Improve /clearobjects message (#9084) 5f835a7 https://git.io/Jeg6E (2019-11-02T18:28:55Z) |
19:10 |
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19:16 |
tophsic |
Hi, I am a newbie on minetest and try to understand how mapgen works. I like the flat map generator. I would like to gen a smaller map (500 mapgen_limit for example) as default (31000) all biom present. Is it possible? I think mgflat_np_* are for that but don't understand how noise params works. |
19:24 |
Krock |
mapgen_limit = 500 map_meta.txt |
19:24 |
Krock |
limiting the map using the mapgen is not possible. you'd simply generate solid or empty nodes |
19:25 |
Krock |
*solid or airlike |
19:25 |
Krock |
to make smaller biomes, you can adjust the "spread" params of the relevant noises in map_meta |
19:42 |
tophsic |
I changed the mapgen_limit in configuration before generating a new world. I was focused on mgflat np * noises but did not see mg_biome_* noises params! Thx |
19:44 |
Krock |
!next |
19:44 |
MinetestBot |
Another satisfied customer. Next! |
19:49 |
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23:25 |
MaybeItsMia |
Hello! |
23:33 |
MaybeItsMia |
I'm playing around with modding, so I made a copy of the minimal game. I then wanted to have creative mode for testing/messing around with. I tried to do this by copying the creative mod over from the minetest game, but it doesn't seem to be working? |
23:37 |
MaybeItsMia |
Also apologies if this is not the place for modding questions |
23:45 |
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23:50 |
Corey[m] |
So I've finally finished writing up my mod post and submitted it, I hope I did it right |