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IRC log for #minetest, 2019-10-10

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All times shown according to UTC.

Time Nick Message
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08:26 Nigel /msg NickServ identify un8alanc3d
08:28 Nigel well that didnt work. ;-)
08:29 Nigel anyone know how to recover the password for a nick on freenode?
08:32 Ingar /msg nickserv help sendpass
08:32 Nigel thanks..
08:32 Ingar only works if you registered an email though
08:32 Nigel I'm pretty sure I did, lets see ;-)
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10:50 Topic for #minetest is now The official Minetest channel | Latest version: 5.0.1 (2019-03-31) | General, player and modder discussion is on-topic. If in doubt, post here | Responses may take a while, be patient | Rules: https://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: https://minetest.net/servers | IRC logs: http://irc.minetest.net/minetest
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11:27 Topic for #minetest is now The official Minetest channel | Latest version: 5.0.1 (2019-03-31) | General, player and modder discussion is on-topic. If in doubt, post here | Responses may take a while, be patient | Rules: https://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: https://minetest.net/servers | IRC logs: http://irc.minetest.net/minetest
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15:52 codic We're past MT 5.1.0
16:01 codic 's release date
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17:31 codic Any devs know the release date?
17:33 sfan5 whenever it's ready (soon)
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17:39 codic Oh great
17:39 codic I use Git master rn
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18:06 nepugia Is there a way to use the L-tree system for spawning trees in the map generation=
18:06 nepugia ?*
18:06 sfan5 call spawn_tree inside on_generated?
18:08 Krock register a node as decoration which is then replaced by spawn_tree in the LBM callback
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18:48 Wuzzy nepugia: yes
18:49 Wuzzy i would suggest the decoration
18:49 Wuzzy I would use a dummy decoration with a schematic that changes nothing
18:49 Wuzzy Krock: good suggestion, but i wouldnt even register a node for that ?
18:50 Krock why not?
18:50 Wuzzy because its not needed
18:50 Wuzzy i just use an empty shchematic
18:50 Wuzzy pseudo-empty, really
18:50 Krock where do you spawn L-trees then?
18:50 Wuzzy 1×1×1 schematic, 1 node, but its air and placed with probability 0 ?
18:50 Wuzzy its a bit weird but it works
18:51 Wuzzy well the ltrees spawn wherever the decoration would be
18:51 Wuzzy Kray: gennotify is the magic word ?
18:51 Wuzzy Krock: ↑
18:51 Wuzzy sorry Kray, didnt mean u
18:51 Wuzzy Krock: i actually use this in Repixture to spawn villages
18:52 Krock after all you need two registrations anyway
18:52 Wuzzy yes, but no *node* registration
18:52 Krock nodes are cheap. a few bytes to be sent only
18:53 Wuzzy thats not the point
18:53 Krock but gennotify is indeed a nice use of this
18:53 Wuzzy i dont like to litter my codee with fake nodes
18:53 Krock how dare you calling serious registered nodes fake? :P
18:53 Wuzzy sometimes, fake nodes are neccessary but i try to keep htem at absolute minimum
18:54 Krock would be funny to /give them, to spawn trees manually
18:54 Wuzzy but then the nodes would no longer be fake ?
18:55 Wuzzy empty decoration + gennotify is extremely powerful
18:55 Wuzzy but i havent really explored that tbh
18:55 Wuzzy but i believe this is the way to go for a nice l-tree generator
18:56 Wuzzy hmm it would be nice if decorations support a native "empty" decoration. for convenience purposes
18:56 nepugia Wuzzy: I will probably tell the worldgen to spawn saplings, and then use on_generated to spawn trees for some of them
18:56 Wuzzy adding the empty schematic feels hacky
18:56 nepugia I mean, sapplings are excelent to place where trees would be ;)
18:57 Wuzzy just make sure they are not buggy, like, staying saplings forever w/o ever growing
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19:05 nepugia Well, in some cases they wouldn't grow i guess, like if they dont have enough room :)
19:06 nepugia Although if the abms work they should be able to grow :P, i kind of want to achieve forests that slowly grow
19:06 nepugia or atleast are able to replenish themselves if you chop down trees
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