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Nick |
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14:33 |
TomTom |
whats the "best" mapgen vor mineclone2 or voxelgarden? the last one i used (can't remember if v6/7) produced very strange mountains which were geologically nearly impossible and ridiculous high. similar to these islands in thailand/bali but scaled up |
14:40 |
TomTom |
and not to mention floating islands... |
14:47 |
TomTom |
mineclone2 produces also an incredible amount of animals |
14:50 |
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14:50 |
kurtzmusch |
>geologically impossible |
14:50 |
kurtzmusch |
>similar to those in real life |
14:51 |
kurtzmusch |
you can tweak the mapgen parameters, sometimes the mod will overwrite it so you have to tweak it in the mod |
14:51 |
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14:52 |
kurtzmusch |
im not familiar with mineclone or vexelgarden though |
15:21 |
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15:52 |
codic |
Is there instalable mapgens in MT? |
16:01 |
kurtzmusch |
lua mapgens yes |
16:01 |
kurtzmusch |
c++ mapgens i think needs recompiling of the engine |
16:01 |
kurtzmusch |
not sure though |
16:05 |
kurtzmusch |
!mod mapgen |
16:14 |
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18:47 |
kurtzmusch |
is it possible to ask the engine to recalculate lighting without using a vmanip? |
18:48 |
kurtzmusch |
fix_lighting seems to do something diferent than vm:calc_lighting |
18:49 |
BuckarooBanzai |
kurtzmusch: why would you need that? |
18:51 |
kurtzmusch |
to fix lighting/shadorws |
18:52 |
BuckarooBanzai |
yeah, i know :) i'm curious why the vmanip-way is not working for you... |
18:52 |
Krock |
Delete the mapblock |
18:53 |
Krock |
else I don't know of any option |
18:53 |
BuckarooBanzai |
o/ Krock |
18:53 |
Krock |
unless you want to mass-replace air with mese glow nodes stuff and back |
18:53 |
Krock |
hi BuckarooBanzai |
18:54 |
BuckarooBanzai |
Krock: thx for https://github.com/minetest-mods/lightning/pull/14 that was quick.. :) |
18:54 |
Krock |
well yes |
18:54 |
Krock |
trivial changes |
18:54 |
kurtzmusch |
vmanip will work, but its slow |
18:54 |
kurtzmusch |
just querying the vmanip takes 100ms |
18:55 |
kurtzmusch |
then calc light another 50 or 100 |
18:55 |
kurtzmusch |
i thought i could do a call so the engine would do it internally |
18:55 |
Krock |
vmanip calls to the engine manually |
18:55 |
Krock |
*internally |
18:56 |
Krock |
light calculations just happen to be expensive - either bad implementation or just complex overall |
18:57 |
kurtzmusch |
huum, guess ill have to do more testing then |
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