Time Nick Message 08:26 Nigel /msg NickServ identify un8alanc3d 08:28 Nigel well that didnt work. ;-) 08:29 Nigel anyone know how to recover the password for a nick on freenode? 08:32 Ingar /msg nickserv help sendpass 08:32 Nigel thanks.. 08:32 Ingar only works if you registered an email though 08:32 Nigel I'm pretty sure I did, lets see ;-) 15:52 codic We're past MT 5.1.0 16:01 codic 's release date 17:31 codic Any devs know the release date? 17:33 sfan5 whenever it's ready (soon) 17:39 codic Oh great 17:39 codic I use Git master rn 18:06 nepugia Is there a way to use the L-tree system for spawning trees in the map generation= 18:06 nepugia ?* 18:06 sfan5 call spawn_tree inside on_generated? 18:08 Krock register a node as decoration which is then replaced by spawn_tree in the LBM callback 18:48 Wuzzy nepugia: yes 18:49 Wuzzy i would suggest the decoration 18:49 Wuzzy I would use a dummy decoration with a schematic that changes nothing 18:49 Wuzzy Krock: good suggestion, but i wouldnt even register a node for that ? 18:50 Krock why not? 18:50 Wuzzy because its not needed 18:50 Wuzzy i just use an empty shchematic 18:50 Wuzzy pseudo-empty, really 18:50 Krock where do you spawn L-trees then? 18:50 Wuzzy 1×1×1 schematic, 1 node, but its air and placed with probability 0 ? 18:50 Wuzzy its a bit weird but it works 18:51 Wuzzy well the ltrees spawn wherever the decoration would be 18:51 Wuzzy Kray: gennotify is the magic word ? 18:51 Wuzzy Krock: ↑ 18:51 Wuzzy sorry Kray, didnt mean u 18:51 Wuzzy Krock: i actually use this in Repixture to spawn villages 18:52 Krock after all you need two registrations anyway 18:52 Wuzzy yes, but no *node* registration 18:52 Krock nodes are cheap. a few bytes to be sent only 18:53 Wuzzy thats not the point 18:53 Krock but gennotify is indeed a nice use of this 18:53 Wuzzy i dont like to litter my codee with fake nodes 18:53 Krock how dare you calling serious registered nodes fake? :P 18:53 Wuzzy sometimes, fake nodes are neccessary but i try to keep htem at absolute minimum 18:54 Krock would be funny to /give them, to spawn trees manually 18:54 Wuzzy but then the nodes would no longer be fake ? 18:55 Wuzzy empty decoration + gennotify is extremely powerful 18:55 Wuzzy but i havent really explored that tbh 18:55 Wuzzy but i believe this is the way to go for a nice l-tree generator 18:56 Wuzzy hmm it would be nice if decorations support a native "empty" decoration. for convenience purposes 18:56 nepugia Wuzzy: I will probably tell the worldgen to spawn saplings, and then use on_generated to spawn trees for some of them 18:56 Wuzzy adding the empty schematic feels hacky 18:56 nepugia I mean, sapplings are excelent to place where trees would be ;) 18:57 Wuzzy just make sure they are not buggy, like, staying saplings forever w/o ever growing 19:05 nepugia Well, in some cases they wouldn't grow i guess, like if they dont have enough room :) 19:06 nepugia Although if the abms work they should be able to grow :P, i kind of want to achieve forests that slowly grow 19:06 nepugia or atleast are able to replenish themselves if you chop down trees