Time |
Nick |
Message |
00:27 |
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02:02 |
galaxie |
Is it worth it using LVMs for when the area is anywhere from 50-100 blocks at a time? |
02:04 |
galaxie |
From a performance standpoint |
02:06 |
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02:43 |
AlexYst |
I think LVM is logical volume management. Do you mean LBMs (loading block modifiers)? |
02:44 |
AlexYst |
I hadn't considered using those on more than the block they were called on. It seems like if you try to operate on multiple blocks though, those blocks will get loaded and call the LBMs again, which might not be what you're after. |
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05:58 |
VanessaE |
AlexYst: LVM = Lua Voxel Manipulator |
05:58 |
VanessaE |
(in the context of Minetest anyway_ |
05:58 |
VanessaE |
) |
05:58 |
AlexYst |
VanessaE: Oh. My bad. |
05:58 |
* AlexYst |
feels a bit sheepish now |
05:59 |
VanessaE |
heh |
06:39 |
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09:17 |
jas_ |
yay i just used voxel manipulator outside of on_generated for the first time |
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12:27 |
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12:37 |
jas_ |
working on a silly base thing https://www.youtube.com/watch?v=TIm_j0K9Z8c |
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14:04 |
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14:08 |
jas_ |
!mod |
14:08 |
MinetestBot |
jas_: More Trees! [moretrees] by VanessaE - https://forum.minetest.net/viewtopic.php?t=4394 |
14:09 |
jas_ |
hi |
14:16 |
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15:35 |
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15:36 |
IhrFussel |
galaxie, LVMs have lots of overhead...IIRC it is faster to use set_node(), remove_node(), swap_node() if it affects less than 100-200 nodes |
15:37 |
IhrFussel |
Oops I meant it affects up to 100-200 nodes* |
15:37 |
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15:40 |
jas_ |
i suspect it depends what you're doing with it |
15:40 |
jas_ |
but yea, it's noted in the docs |
15:40 |
jas_ |
about always measuring! |
15:40 |
jas_ |
(i never have done that before, gotta learn how still) |
15:48 |
kurtzmusch |
anyone know of any mods that adds those colossal trees? |
15:48 |
kurtzmusch |
something like 60-80 nodes high |
15:49 |
calcul0n |
moretrees maybe? but i don't think these go so high |
15:56 |
kurtzmusch |
yeah, im looking for something colossal like in alulujia islands |
15:56 |
kurtzmusch |
!mod alelujia |
15:56 |
MinetestBot |
kurtzmusch: There are no results for this query :( |
15:56 |
kurtzmusch |
!mod alelujiah |
15:56 |
MinetestBot |
kurtzmusch: There are no results for this query :( |
15:56 |
kurtzmusch |
!mod hallelujah |
15:56 |
MinetestBot |
kurtzmusch: Hallelujah Mountains [cloudlands] by DrFrankenstone - https://forum.minetest.net/viewtopic.php?t=20257 |
16:42 |
jas_ |
https://www.youtube.com/watch?v=kJCr3TPtJZw now the bases can be reset by anyone using the levers |
16:44 |
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17:10 |
kurtzmusch |
jas_ dude, enable mipmaping, its free |
17:11 |
kurtzmusch |
that lava is warping |
17:15 |
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17:17 |
jas_ |
i'll try it |
17:17 |
jas_ |
seems ok, thx for the tip |
17:21 |
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18:14 |
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18:17 |
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18:24 |
Wuzzy |
Announcing Repixture 1.0.0! https://forum.minetest.net/viewtopic.php?f=50&t=23235&p=355988 |
18:24 |
Wuzzy |
have fun |
18:26 |
rubenwardy |
absolutely 0 bugs! |
18:29 |
Wuzzy |
haha |
18:29 |
rubenwardy |
you should put that as a splash message |
18:30 |
rubenwardy |
for MCl2 maybe |
18:30 |
rubenwardy |
hhe |
18:30 |
rubenwardy |
heh |
18:31 |
Krock |
for MCL2 beta |
18:31 |
Krock |
gonna take the beta version as a running gag |
18:32 |
Wuzzy |
we dont really support splash message, do we? |
18:32 |
Wuzzy |
except for this footer thingy |
18:33 |
Wuzzy |
definitely dont want to touch the image each time i want to add a splash. ewwww |
18:33 |
Krock |
https://i.imgflip.com/3bndya.jpg |
18:34 |
kurtzmusch |
dafug is that suposed to mean? |
18:37 |
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18:52 |
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18:53 |
Nezrok |
For minetest.delete_particlespawner, how do I get the id for it? |
18:55 |
Wuzzy |
get the return value from inetest.add_particlspawner |
18:56 |
Nezrok |
Yes that's what it says, but how is that done? |
18:56 |
Wuzzy |
local bla = minetest.get_particlespawner(some_args) |
18:56 |
Wuzzy |
the id will be stored in bla |
18:57 |
Wuzzy |
add_particlespawner* |
18:57 |
Nezrok |
Okay, but what if I already added a permnent particle spawner without doing that first? |
18:57 |
Nezrok |
permanent* |
18:59 |
Nezrok |
Like I did it without giving it a name |
19:00 |
sfan5 |
then you can't delete it |
19:01 |
Nezrok |
Oof |
19:01 |
sfan5 |
you can still just restart the server of course |
19:01 |
Nezrok |
Oh that will remove it? |
19:01 |
sfan5 |
yes |
19:01 |
Nezrok |
Excellent thanks |
19:04 |
Nezrok |
That worked, thanks a million |
19:04 |
MinetestBot |
[git] HybridDog -> minetest/minetest: Automatically enable depends of mods when enabling the mods in the wo… 9e95bac https://git.io/JeGQq (2019-09-26T19:03:54Z) |
19:27 |
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20:58 |
MinetestBot |
[git] lhofhansl -> minetest/minetest: Simple shader fixes. (#8991) 5fde697 https://git.io/JeG5I (2019-09-26T20:57:39Z) |
21:36 |
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22:35 |
MinetestBot |
[git] An0n3m0us -> minetest/minetest_game: Fix glass panes sides (#2500) 05375c0 https://git.io/JeGFJ (2019-09-26T22:35:06Z) |
22:59 |
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