Time |
Nick |
Message |
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10:47 |
Daisae |
How can I determine whether an ore exists in a world I made? |
10:48 |
Daisae |
Running and flying around much, it is not visible. |
10:50 |
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10:52 |
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11:11 |
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11:13 |
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12:14 |
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12:14 |
Sketch2 |
Daisae, https://dev.minetest.net/minetest.register_lbm |
12:14 |
Sketch2 |
minetest.register_lbm({nodenames={'modname:nodename'}, action=function(pos,node) print('found one') end}) |
12:21 |
Daisae |
Thanks. I guess I will want run_at_every_load=true, in that list. |
12:26 |
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12:48 |
Daisae |
Moving around, it reports nothing. Not stone or sand or gravel . |
13:16 |
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13:21 |
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14:00 |
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14:12 |
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14:31 |
kurtzmusch |
register_on_mapgen_init is missing in lua_api.txt |
14:34 |
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14:38 |
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14:40 |
Wuzzy |
kurtzmusch: i believe it has been deprecated |
14:40 |
Wuzzy |
right? |
14:48 |
kurtzmusch |
the log says a functions im not even using is deprecated |
14:52 |
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14:59 |
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15:03 |
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15:18 |
Daisae |
Where is ore detect when you need it? |
15:46 |
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15:50 |
kurtzmusch |
!mod oredetect |
15:50 |
MinetestBot |
kurtzmusch: Oredetection [oredetect] by DS-minetest - https://forum.minetest.net/viewtopic.php?t=17046 |
15:51 |
kurtzmusch |
Daisae^ |
16:05 |
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16:37 |
Wuzzy |
wtf? |
16:37 |
Wuzzy |
what is this strange "release" number in game.conf? |
16:37 |
Wuzzy |
i am suuuure i didnt add it in MCL2... |
16:37 |
Wuzzy |
rubenwardy: does ContentDB manipulate my game after uploading? |
16:47 |
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17:58 |
Sketch2 |
Daisae, did'ja figure it out? |
17:59 |
Sketch2 |
that prints to the console. I'm on Linux, so console is already always open. Didn't think about it, but you might be on Windows, or not looking there. |
17:59 |
Sketch2 |
If you are, set a configuration flag to open a console in your minetest.conf |
17:59 |
Sketch2 |
or use chat send instead: minetest.chat_send_all( minetest.pos_to_string(pos, 2) ) |
18:15 |
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18:32 |
Daisae |
kurtzmusch: I am not authorized to read that forum. |
18:33 |
Daisae |
Sketch2: I looked on the console which launched minetest. There is a log with many notifications, but not the print mesages. Maybe there is some log level affecting it? --but I expect I would not get such profuse information about other things if so. |
18:33 |
kurtzmusch |
weird, me neither |
18:34 |
Daisae |
Have you tried using chat_send_all() yet? |
18:35 |
Daisae |
I misunderstood the response. Got the 2 things mixed up. I will try chat_send_all(). |
18:55 |
Daisae |
chat_send_all(). shows no output that way. |
18:56 |
Daisae |
If I use only chat_send_all('Test') then it should show output? it does not. |
18:56 |
Daisae |
If I use only minetest.chat_send_all('Test') then it should show output? it does not. |
18:56 |
Daisae |
I suspect my mistake. |
18:58 |
Daisae |
Nope. That is not it. I see nothing wrong. |
19:09 |
Sketch2 |
ok, try it with one you know you'll encounter, such as iron |
19:10 |
Sketch2 |
minetest.register_lbm({nodenames={'default:stone_with_iron'}, action=function(pos,node) minetest.chat_send_all( minetest.pos_to_string(pos, 2) ) end}) |
19:19 |
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19:59 |
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20:05 |
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20:11 |
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20:11 |
Andrey01_ |
hello |
20:12 |
Andrey01_ |
should 'on_enter' be called when a player opens his inventory? |
20:12 |
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20:12 |
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20:12 |
MinetestBot |
AlexYst: Sep-12 21:47 UTC <DS-minetest> you can use two different textures at once for a mesh by setting materials. for example mesecons insulated crossover does this. note that you then have to export as b3d, obj won't work anymore. for this use minetest's b3d exporter (https://github.com/minetest/B3DExport) |
20:12 |
Andrey01_ |
like what it is not |
20:13 |
Andrey01_ |
I just need a callback that will be called when a player opens the inv |
20:14 |
AlexYst |
!tell I finally got the mesh working, but it's using multiple textures in OBJ format. Multi-texture OBJs still work. |
20:14 |
MinetestBot |
AlexYst: I'll pass that on when I is around |
20:14 |
AlexYst |
Oops. |
20:14 |
AlexYst |
!tell DS-minetest I finally got the mesh working, but it's using multiple textures in OBJ format. Multi-texture OBJs still work. |
20:14 |
MinetestBot |
AlexYst: I'll pass that on when DS-minetest is around |
20:17 |
AlexYst |
Anyway, on an old world, I had pine needles keep disappearing on me. I was placing them as markers, and they'd just sort of vanish when I turned my back. On this world, I'm having a similar problem. I stack up 99 pine needles in a tower, then dig them back up to grind them into saplings. However, I sometimes end up with 98 saplings instead of 99. Any idea what's going on? |
20:17 |
AlexYst |
I'm not sure if it happens with other nodes, but I keep noticing it with my pine needles. |
20:21 |
calcul0n |
and did you get a sapling? i think you don't get the leaves/needles when it drops a sapling |
20:24 |
AlexYst |
In the old world, they disappeared without leaving a sapling behind, but being player-placed needled, they should have had param2 set to "1" which should in turn disable leaf decay. In the new world with the grinding, I got 98 saplings from 99 needles, so one needle/sapling just went missing. |
20:26 |
AlexYst |
It's happened multiple times, too. They just go missing on me. |
20:52 |
calcul0n |
ok, i didn't read it well |
20:59 |
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21:02 |
AlexYst |
Yeah, no worries. |
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23:33 |
AlexYst |
Hmm. I wonder if there's a race condition, and blocks (or maybe individual nodes) aren't getting saved aft being placed. |
23:49 |
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