Time |
Nick |
Message |
01:00 |
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02:21 |
kurtzmusch |
is air called default:air? |
02:22 |
ANAND |
kurtzmusch: Air is just "air" without any prefix |
02:22 |
kurtzmusch |
thank |
02:23 |
ANAND |
Bc air isn't a part of any mod, but is defined by the engine itself |
02:29 |
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02:34 |
galaxie |
There some sort of unique session id or other for every client connected? Or is it impossible for two connections to be made to one account at the same time? |
02:37 |
ANAND |
galaxie: The same IP can have multiple sessions simultaneously, but the same username can't |
02:39 |
galaxie |
ANAND: What error is given when there's another one logged into that account? Does it just refuse with an error or boot the other out? |
02:44 |
ANAND |
Earlier, it used to just say that another player with the same name is connected, but after a recent commit, the new player can take over the control of the existing connection. |
02:46 |
blaise |
lol |
02:46 |
blaise |
that's very, very troublesom |
02:47 |
ANAND |
That's what I initially thought |
02:47 |
galaxie |
In single player mode, does register_on_leaveplayer even get called? It appears not.. |
02:48 |
ANAND |
It doesn't, there's an issue for that |
03:04 |
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08:11 |
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08:18 |
jas_ |
it's not just "singleplayer" mode, it happens when hosting a server and closing the server while players are still connected. i've personally resorted to register_on_shutdown. i remember, it was supposed to kick players first before shutting down, but maybe it doesn't anymore? |
08:19 |
jas_ |
i remember because kicking all players when shutting down the server seemed like a big feature addition at the time, lol |
08:21 |
jas_ |
i just wonder, and since i've resorted to minetest.register_on_shutdown, if just kicking all the players there in that callback is equivilent. it does feel superfulous to handle the exiting of player(s) in two places. |
08:27 |
jas_ |
superfluous* i think is how it's spelled |
08:37 |
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15:12 |
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16:01 |
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16:03 |
codic |
I need to code |
16:03 |
codic |
lol |
16:03 |
codic |
i need to contribute |
16:06 |
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16:11 |
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16:17 |
VanessaE |
I have a few things that need some work, codic :) |
16:25 |
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17:11 |
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17:13 |
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17:13 |
DS-minetest |
how can I find out whether a key is hold down in GUIFormSpecMenu? |
17:14 |
DS-minetest |
I can't use the key events as they only happen to the focused element |
17:20 |
VanessaE |
I don't know if you can detect a key held after the formspec opens, but within on_rightclick or anywhere else a player object is passed-into, you could detect a few controls like Sneak or Aux. |
17:20 |
VanessaE |
but that would only be detecting if a key was held when the callback happens |
17:21 |
VanessaE |
(good for events where you might use sneak/shift to change the behavior of an action tied to that event) |
17:22 |
DS-minetest |
(in cpp) |
17:36 |
kurtzmusch |
is it possible to disable mesh oclusion? with custom terrain generations i get voids on the meshes all the time |
17:36 |
kurtzmusch |
frustum oclusion is fine |
17:41 |
codic |
VanessaE: What do you have? I'll be happy to contribute |
17:42 |
codic |
And can you add the Laptops mod to DreamBuilder? |
17:42 |
codic |
It adds functional laptops |
17:42 |
VanessaE |
this is the hard one, https://gitlab.com/VanessaE/minislots/issues/1 .... here's an easy one, https://gitlab.com/VanessaE/street_signs/issues/1 |
17:42 |
VanessaE |
:) |
17:42 |
nepugia |
Hi |
17:42 |
codic |
Oh ok |
17:43 |
VanessaE |
I could add it, got a link? |
17:43 |
codic |
ok |
17:43 |
nepugia |
codic, functional? i would be interested in what way they are functional |
17:43 |
codic |
You can use email and stuff |
17:43 |
codic |
its pretty cool |
17:43 |
codic |
https://www.google.com/search?source=hp&ei=bfGwXITcMYPZ-gS8vIG4Bg&q=minetest+laptops+mod&btnK=Google+Search&oq=python+chrome+web+store&gs_l=psy-ab.3..0.5831.30535..30703...12.0..0.135.2055.26j2......0....1..gws-wiz.....6..35i39j0i67j0i131j0i131i20i263j0i20i263j0i10j0i22i30j0i22i10i30j33i22i29i30j0i13.iCmMapM-HIE&safe=active&ssui=on |
17:44 |
* DS-minetest |
is scared by that link |
17:44 |
nepugia |
oh.. i thought something that contained a state machine or something |
17:44 |
codic |
oh sorry |
17:44 |
VanessaE |
dat link |
17:44 |
VanessaE |
https://forum.minetest.net/viewtopic.php?t=17910 |
17:44 |
codic |
https://www.google.com/search?source=hp&ei=bfGwXITcMYPZ-gS8vIG4Bg&q=minetest+laptops+mod&btnK=Google+Search&oq=python+chrome+web+store&gs_l=psy-ab.3..0.5831.30535..30703...12.0..0.135.2055.26j2......0....1..gws-wiz.....6..35i39j0i67j0i131j0i131i20i263j0i20i263j0i10j0i22i30j0i22i10i30j33i22i29i30j0i13.iCmMapM-HIE&safe=active&ssui=on |
17:44 |
DS-minetest |
!title |
17:44 |
MinetestBot |
DS-minetest: minetest laptops mod - Google zoeken |
17:44 |
codic |
sorry again |
17:44 |
codic |
https://forum.minetest.net/viewtopic.php?t=17910 |
17:44 |
DS-minetest |
!title |
17:44 |
MinetestBot |
DS-minetest: [Mod] Laptop (WIP) (V. 0.39) - Minetest Forums |
17:44 |
codic |
https://www.google.com/search?source=hp&ei=bfGwXITcMYPZ-gS8vIG4Bg&q=minetest+laptops+mod&btnK=Google+Search&oq=python+chrome+web+store&gs_l=psy-ab.3..0.5831.30535..30703...12.0..0.135.2055.26j2......0....1..gws-wiz.....6..35i39j0i67j0i131j0i131i20i263j0i20i263j0i10j0i22i30j0i22i10i30j33i22i29i30j0i13.iCmMapM-HIE&safe=active&ssui=on |
17:45 |
codic |
again? |
17:45 |
DS-minetest |
!title |
17:45 |
MinetestBot |
DS-minetest: minetest laptops mod - Google zoeken |
17:45 |
codic |
and why is it another lanugage |
17:45 |
codic |
not english lol |
17:45 |
VanessaE |
I already got the forum lik :) |
17:45 |
VanessaE |
link* |
17:45 |
codic |
i know |
17:45 |
DS-minetest |
!mod laptops |
17:45 |
MinetestBot |
DS-minetest: computers : Realistics laptops by jimy - https://forum.minetest.net/viewtopic.php?t=9567 |
17:45 |
codic |
anyways this is the pc pack which adds some more |
17:45 |
codic |
https://forum.minetest.net/viewtopic.php?t=19097 |
17:45 |
DS-minetest |
!mod laptop |
17:45 |
MinetestBot |
DS-minetest: Laptop (WIP) (V. 0.39) by GamingAssociation39 - https://forum.minetest.net/viewtopic.php?t=17910 |
17:45 |
codic |
i wanna use it in the server |
17:45 |
nepugia |
codic, oh... i thought like a functional state machine you can programm |
17:45 |
codic |
Your creative server(s) I mean |
17:46 |
codic |
You can program it |
17:46 |
codic |
A little |
17:46 |
codic |
although for programming i recommend digicompute |
17:46 |
codic |
!mod digicompute |
17:46 |
MinetestBot |
codic: Functional Lua Computers [digicompute] by octacian - https://forum.minetest.net/viewtopic.php?t=16538 |
17:47 |
codic |
you can use lua to cod |
17:47 |
codic |
code |
17:47 |
nepugia |
probably will just do my own if i want one |
17:47 |
codic |
ok lol |
17:47 |
nepugia |
but i really cant in minetest, since there are no dynamic textures in minetest |
17:52 |
codic |
VanessaE so can you add it? |
17:53 |
VanessaE |
possibly |
17:53 |
VanessaE |
I'll need to look into it more fully laterr |
17:55 |
codic |
alright |
18:03 |
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18:12 |
MinetestBot |
[git] sfan5 -> minetest/minetest_game: Fix door infotext to correctly describe the type of door 09bed49 https://git.io/Je3Hp (2019-09-20T18:10:58Z) |
18:28 |
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18:30 |
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18:30 |
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18:30 |
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18:36 |
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18:39 |
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18:48 |
galaxie |
rubenwardy: I noticed there was a PDF convertor script in your modding book repo. Is there an up-to-date PDF version online so I don't have to try and convert it myself? |
18:48 |
rubenwardy |
There isn't |
18:48 |
rubenwardy |
And there shouldn't be such a script |
18:49 |
galaxie |
Huh. I guess I was using an older version. |
18:51 |
galaxie |
Is there a mod that demonstrates more complex OOP stuff? It's a little hard for me to wrap my head around Lua sometimes. |
18:52 |
kurtzmusch |
as i understand lua objects are just tables with fields and funcitons |
18:53 |
rubenwardy |
The pdf scripts were quite broken |
18:54 |
mmuller |
yeah, my biggest issue with lua oop was the reversed semantics of "." vs "::" (reversed from C++, for example) |
18:55 |
mmuller |
I just have to shift my head into opposite-world |
18:56 |
rubenwardy |
I have a private repo with scripts and styles to make a pdf for the future print edition |
18:58 |
MinetestBot |
[git] sfan5 -> minetest/minetest_game: Fix trapdoor infotext to correctly describe the type of trapdoor 3f7cd06 https://git.io/Je3QQ (2019-09-20T18:56:20Z) |
18:59 |
galaxie |
LaTeX! |
19:02 |
galaxie |
Honestly I never did like that language, except for using it for math. |
19:03 |
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19:05 |
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19:53 |
H4mlet |
SPAM: ##Minetest-Translations - Unofficial channel dedicated to Minetest's games/mods/etc. translations. |
20:04 |
kurtzmusch |
is it possible to know if a mapblock exists? |
20:04 |
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20:09 |
kurtzmusch |
when i generate a mapblock i want it to check if there is a mapblock below it an then update its lighting |
20:11 |
galaxie |
What's an easy way to verify MT is using LuaJIT? |
20:13 |
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20:36 |
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20:36 |
Niwla23 |
Hello |
20:37 |
sfan5 |
galaxie: //lua print(tostring(jit))) if you have worldedit installed |
20:37 |
sfan5 |
should output "table: 0x55f3571520f0" on the console |
20:37 |
sfan5 |
something like * |
20:41 |
galaxie |
sfan5: OK, cool! |
21:02 |
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23:13 |
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23:18 |
if_gaga0 |
hello guys, i have a question about display modpack https://forum.minetest.net/viewtopic.php?t=19365, i have sucessfully instaled he, and dependencies (dye mod) |
23:18 |
if_gaga0 |
my question is, i try to create a single node with some sign |
23:19 |
if_gaga0 |
this is my code: https://hastebin.com/qomecekawa.php |
23:19 |
if_gaga0 |
when i joining to the game, i see one node, but without my texture, is there any manual and how-to use display module? |
23:20 |
if_gaga0 |
as i understand, i must saw "my_display_update1" in server log console, but it didn't happens |
23:26 |
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