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IRC log for #minetest, 2019-09-20

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All times shown according to UTC.

Time Nick Message
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02:21 kurtzmusch is air called default:air?
02:22 ANAND kurtzmusch: Air is just "air" without any prefix
02:22 kurtzmusch thank
02:23 ANAND Bc air isn't a part of any mod, but is defined by the engine itself
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02:34 galaxie There some sort of unique session id or other for every client connected? Or is it impossible for two connections to be made to one account at the same time?
02:37 ANAND galaxie: The same IP can have multiple sessions simultaneously, but the same username can't
02:39 galaxie ANAND: What error is given when there's another one logged into that account? Does it just refuse with an error or boot the other out?
02:44 ANAND Earlier, it used to just say that another player with the same name is connected, but after a recent commit, the new player can take over the control of the existing connection.
02:46 blaise lol
02:46 blaise that's very, very troublesom
02:47 ANAND That's what I initially thought
02:47 galaxie In single player mode, does register_on_leaveplayer even get called? It appears not..
02:48 ANAND It doesn't, there's an issue for that
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08:18 jas_ it's not just "singleplayer" mode, it happens when hosting a server and closing the server while players are still connected.  i've personally resorted to register_on_shutdown.  i remember, it was supposed to kick players first before shutting down, but maybe it doesn't anymore?
08:19 jas_ i remember because kicking all players when shutting down the server seemed like a big feature addition at the time, lol
08:21 jas_ i just wonder, and since i've resorted to minetest.register_on_shutdown, if just kicking all the players there in that callback is equivilent.  it does feel superfulous to handle the exiting of player(s) in two places.
08:27 jas_ superfluous* i think is how it's spelled
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16:03 codic I need to code
16:03 codic lol
16:03 codic i need to contribute
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16:17 VanessaE I have a few things that need some work, codic  :)
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17:13 DS-minetest how can I find out whether a key is hold down in GUIFormSpecMenu?
17:14 DS-minetest I can't use the key events as they only happen to the focused element
17:20 VanessaE I don't know if you can detect a key held after the formspec opens, but within on_rightclick or anywhere else a player object is passed-into, you could detect a few controls like Sneak or Aux.
17:20 VanessaE but that would only be detecting if a key was held when the callback happens
17:21 VanessaE (good for events where you might use sneak/shift to change the behavior of an action tied to that event)
17:22 DS-minetest (in cpp)
17:36 kurtzmusch is it possible to disable mesh oclusion? with custom terrain generations i get voids on the meshes all the time
17:36 kurtzmusch frustum oclusion is fine
17:41 codic VanessaE: What do you have? I'll be happy to contribute
17:42 codic And can you add the Laptops mod to DreamBuilder?
17:42 codic It adds functional laptops
17:42 VanessaE this is the hard one, https://gitlab.com/VanessaE/minislots/issues/1 ....  here's an easy one, https://gitlab.com/VanessaE/street_signs/issues/1
17:42 VanessaE :)
17:42 nepugia Hi
17:42 codic Oh ok
17:43 VanessaE I could add it, got a link?
17:43 codic ok
17:43 nepugia codic, functional? i would be interested in what way they are functional
17:43 codic You can use email and stuff
17:43 codic its pretty cool
17:43 codic https://www.google.com/search?source=hp&ei=bfGwXITcMYPZ-gS8vIG4Bg&q=minetest+laptops+mod&btnK=Google+Search&oq=python+chrome+web+store&gs_l=psy-ab.3..0.5831.30535..30703...12.0..0.135.2055.26j2......0....1..gws-wiz.....6..35i39j0i67j0i131j0i131i20i263j0i20i263j0i10j0i22i30j0i22i10i30j33i22i29i30j0i13.iCmMapM-HIE&safe=active&ssui=on
17:44 * DS-minetest is scared by that link
17:44 nepugia oh.. i thought something that contained a state machine or something
17:44 codic oh sorry
17:44 VanessaE dat link
17:44 VanessaE https://forum.minetest.net/viewtopic.php?t=17910
17:44 codic https://www.google.com/search?source=hp&ei=bfGwXITcMYPZ-gS8vIG4Bg&q=minetest+laptops+mod&btnK=Google+Search&oq=python+chrome+web+store&gs_l=psy-ab.3..0.5831.30535..30703...12.0..0.135.2055.26j2......0....1..gws-wiz.....6..35i39j0i67j0i131j0i131i20i263j0i20i263j0i10j0i22i30j0i22i10i30j33i22i29i30j0i13.iCmMapM-HIE&safe=active&ssui=on
17:44 DS-minetest !title
17:44 MinetestBot DS-minetest: minetest laptops mod - Google zoeken
17:44 codic sorry again
17:44 codic https://forum.minetest.net/viewtopic.php?t=17910
17:44 DS-minetest !title
17:44 MinetestBot DS-minetest: [Mod] Laptop (WIP) (V. 0.39) - Minetest Forums
17:44 codic https://www.google.com/search?source=hp&ei=bfGwXITcMYPZ-gS8vIG4Bg&q=minetest+laptops+mod&btnK=Google+Search&oq=python+chrome+web+store&gs_l=psy-ab.3..0.5831.30535..30703...12.0..0.135.2055.26j2......0....1..gws-wiz.....6..35i39j0i67j0i131j0i131i20i263j0i20i263j0i10j0i22i30j0i22i10i30j33i22i29i30j0i13.iCmMapM-HIE&safe=active&ssui=on
17:45 codic again?
17:45 DS-minetest !title
17:45 MinetestBot DS-minetest: minetest laptops mod - Google zoeken
17:45 codic and why is it another lanugage
17:45 codic not english lol
17:45 VanessaE I already got the forum lik :)
17:45 VanessaE link*
17:45 codic i know
17:45 DS-minetest !mod laptops
17:45 MinetestBot DS-minetest: computers : Realistics laptops by jimy - https://forum.minetest.net/viewtopic.php?t=9567
17:45 codic anyways this is the pc pack which adds some more
17:45 codic https://forum.minetest.net/viewtopic.php?t=19097
17:45 DS-minetest !mod laptop
17:45 MinetestBot DS-minetest: Laptop (WIP) (V. 0.39) by GamingAssociation39 - https://forum.minetest.net/viewtopic.php?t=17910
17:45 codic i wanna use it in the server
17:45 nepugia codic, oh... i thought like a functional state machine you can programm
17:45 codic Your creative server(s) I mean
17:46 codic You can program it
17:46 codic A little
17:46 codic although for programming i recommend digicompute
17:46 codic !mod digicompute
17:46 MinetestBot codic: Functional Lua Computers [digicompute] by octacian - https://forum.minetest.net/viewtopic.php?t=16538
17:47 codic you can use lua to cod
17:47 codic code
17:47 nepugia probably will just do my own if i want one
17:47 codic ok lol
17:47 nepugia but i really cant in minetest, since there are no dynamic textures in minetest
17:52 codic VanessaE so can you add it?
17:53 VanessaE possibly
17:53 VanessaE I'll need to look into it more fully laterr
17:55 codic alright
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18:12 MinetestBot [git] sfan5 -> minetest/minetest_game: Fix door infotext to correctly describe the type of door 09bed49 https://git.io/Je3Hp (2019-09-20T18:10:58Z)
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18:48 galaxie rubenwardy: I noticed there was a PDF convertor script in your modding book repo. Is there an up-to-date PDF version online so I don't have to try and convert it myself?
18:48 rubenwardy There isn't
18:48 rubenwardy And there shouldn't be such a script
18:49 galaxie Huh. I guess I was using an older version.
18:51 galaxie Is there a mod that demonstrates more complex OOP stuff? It's a little hard for me to wrap my head around Lua sometimes.
18:52 kurtzmusch as i understand lua objects are just tables with fields and funcitons
18:53 rubenwardy The pdf scripts were quite broken
18:54 mmuller yeah, my biggest issue with lua oop was the reversed semantics of "." vs "::" (reversed from C++, for example)
18:55 mmuller I just have to shift my head into opposite-world
18:56 rubenwardy I have a private repo with scripts and styles to make a pdf for the future print edition
18:58 MinetestBot [git] sfan5 -> minetest/minetest_game: Fix trapdoor infotext to correctly describe the type of trapdoor 3f7cd06 https://git.io/Je3QQ (2019-09-20T18:56:20Z)
18:59 galaxie LaTeX!
19:02 galaxie Honestly I never did like that language, except for using it for math.
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19:53 H4mlet SPAM: ##Minetest-Translations - Unofficial channel dedicated to Minetest's games/mods/etc. translations.
20:04 kurtzmusch is it possible to know if a mapblock exists?
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20:09 kurtzmusch when i generate a mapblock i want it to check if there is a mapblock below it an then update its lighting
20:11 galaxie What's an easy way to verify MT is using LuaJIT?
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20:36 Niwla23 Hello
20:37 sfan5 galaxie: //lua print(tostring(jit))) if you have worldedit installed
20:37 sfan5 should output "table: 0x55f3571520f0" on the console
20:37 sfan5 something like *
20:41 galaxie sfan5: OK, cool!
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23:18 if_gaga0 hello guys, i have a question about display modpack https://forum.minetest.net/viewtopic.php?t=19365, i have sucessfully instaled he, and dependencies (dye mod)
23:18 if_gaga0 my question is, i try to create a single node with some sign
23:19 if_gaga0 this is my code: https://hastebin.com/qomecekawa.php
23:19 if_gaga0 when i joining to the game, i see one node, but without my texture, is there any manual and how-to use display module?
23:20 if_gaga0 as i understand, i must saw "my_display_update1" in server log console, but it didn't happens
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