Time Nick Message 02:21 kurtzmusch is air called default:air? 02:22 ANAND kurtzmusch: Air is just "air" without any prefix 02:22 kurtzmusch thank 02:23 ANAND Bc air isn't a part of any mod, but is defined by the engine itself 02:34 galaxie There some sort of unique session id or other for every client connected? Or is it impossible for two connections to be made to one account at the same time? 02:37 ANAND galaxie: The same IP can have multiple sessions simultaneously, but the same username can't 02:39 galaxie ANAND: What error is given when there's another one logged into that account? Does it just refuse with an error or boot the other out? 02:44 ANAND Earlier, it used to just say that another player with the same name is connected, but after a recent commit, the new player can take over the control of the existing connection. 02:46 blaise lol 02:46 blaise that's very, very troublesom 02:47 ANAND That's what I initially thought 02:47 galaxie In single player mode, does register_on_leaveplayer even get called? It appears not.. 02:48 ANAND It doesn't, there's an issue for that 08:18 jas_ it's not just "singleplayer" mode, it happens when hosting a server and closing the server while players are still connected. i've personally resorted to register_on_shutdown. i remember, it was supposed to kick players first before shutting down, but maybe it doesn't anymore? 08:19 jas_ i remember because kicking all players when shutting down the server seemed like a big feature addition at the time, lol 08:21 jas_ i just wonder, and since i've resorted to minetest.register_on_shutdown, if just kicking all the players there in that callback is equivilent. it does feel superfulous to handle the exiting of player(s) in two places. 08:27 jas_ superfluous* i think is how it's spelled 16:03 codic I need to code 16:03 codic lol 16:03 codic i need to contribute 16:17 VanessaE I have a few things that need some work, codic :) 17:13 DS-minetest how can I find out whether a key is hold down in GUIFormSpecMenu? 17:14 DS-minetest I can't use the key events as they only happen to the focused element 17:20 VanessaE I don't know if you can detect a key held after the formspec opens, but within on_rightclick or anywhere else a player object is passed-into, you could detect a few controls like Sneak or Aux. 17:20 VanessaE but that would only be detecting if a key was held when the callback happens 17:21 VanessaE (good for events where you might use sneak/shift to change the behavior of an action tied to that event) 17:22 DS-minetest (in cpp) 17:36 kurtzmusch is it possible to disable mesh oclusion? with custom terrain generations i get voids on the meshes all the time 17:36 kurtzmusch frustum oclusion is fine 17:41 codic VanessaE: What do you have? I'll be happy to contribute 17:42 codic And can you add the Laptops mod to DreamBuilder? 17:42 codic It adds functional laptops 17:42 VanessaE this is the hard one, https://gitlab.com/VanessaE/minislots/issues/1 .... here's an easy one, https://gitlab.com/VanessaE/street_signs/issues/1 17:42 VanessaE :) 17:42 nepugia Hi 17:42 codic Oh ok 17:43 VanessaE I could add it, got a link? 17:43 codic ok 17:43 nepugia codic, functional? i would be interested in what way they are functional 17:43 codic You can use email and stuff 17:43 codic its pretty cool 17:43 codic https://www.google.com/search?source=hp&ei=bfGwXITcMYPZ-gS8vIG4Bg&q=minetest+laptops+mod&btnK=Google+Search&oq=python+chrome+web+store&gs_l=psy-ab.3..0.5831.30535..30703...12.0..0.135.2055.26j2......0....1..gws-wiz.....6..35i39j0i67j0i131j0i131i20i263j0i20i263j0i10j0i22i30j0i22i10i30j33i22i29i30j0i13.iCmMapM-HIE&safe=active&ssui=on 17:44 * DS-minetest is scared by that link 17:44 nepugia oh.. i thought something that contained a state machine or something 17:44 codic oh sorry 17:44 VanessaE dat link 17:44 VanessaE https://forum.minetest.net/viewtopic.php?t=17910 17:44 codic https://www.google.com/search?source=hp&ei=bfGwXITcMYPZ-gS8vIG4Bg&q=minetest+laptops+mod&btnK=Google+Search&oq=python+chrome+web+store&gs_l=psy-ab.3..0.5831.30535..30703...12.0..0.135.2055.26j2......0....1..gws-wiz.....6..35i39j0i67j0i131j0i131i20i263j0i20i263j0i10j0i22i30j0i22i10i30j33i22i29i30j0i13.iCmMapM-HIE&safe=active&ssui=on 17:44 DS-minetest !title 17:44 MinetestBot DS-minetest: minetest laptops mod - Google zoeken 17:44 codic sorry again 17:44 codic https://forum.minetest.net/viewtopic.php?t=17910 17:44 DS-minetest !title 17:44 MinetestBot DS-minetest: [Mod] Laptop (WIP) (V. 0.39) - Minetest Forums 17:44 codic https://www.google.com/search?source=hp&ei=bfGwXITcMYPZ-gS8vIG4Bg&q=minetest+laptops+mod&btnK=Google+Search&oq=python+chrome+web+store&gs_l=psy-ab.3..0.5831.30535..30703...12.0..0.135.2055.26j2......0....1..gws-wiz.....6..35i39j0i67j0i131j0i131i20i263j0i20i263j0i10j0i22i30j0i22i10i30j33i22i29i30j0i13.iCmMapM-HIE&safe=active&ssui=on 17:45 codic again? 17:45 DS-minetest !title 17:45 MinetestBot DS-minetest: minetest laptops mod - Google zoeken 17:45 codic and why is it another lanugage 17:45 codic not english lol 17:45 VanessaE I already got the forum lik :) 17:45 VanessaE link* 17:45 codic i know 17:45 DS-minetest !mod laptops 17:45 MinetestBot DS-minetest: computers : Realistics laptops by jimy - https://forum.minetest.net/viewtopic.php?t=9567 17:45 codic anyways this is the pc pack which adds some more 17:45 codic https://forum.minetest.net/viewtopic.php?t=19097 17:45 DS-minetest !mod laptop 17:45 MinetestBot DS-minetest: Laptop (WIP) (V. 0.39) by GamingAssociation39 - https://forum.minetest.net/viewtopic.php?t=17910 17:45 codic i wanna use it in the server 17:45 nepugia codic, oh... i thought like a functional state machine you can programm 17:45 codic Your creative server(s) I mean 17:46 codic You can program it 17:46 codic A little 17:46 codic although for programming i recommend digicompute 17:46 codic !mod digicompute 17:46 MinetestBot codic: Functional Lua Computers [digicompute] by octacian - https://forum.minetest.net/viewtopic.php?t=16538 17:47 codic you can use lua to cod 17:47 codic code 17:47 nepugia probably will just do my own if i want one 17:47 codic ok lol 17:47 nepugia but i really cant in minetest, since there are no dynamic textures in minetest 17:52 codic VanessaE so can you add it? 17:53 VanessaE possibly 17:53 VanessaE I'll need to look into it more fully laterr 17:55 codic alright 18:12 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest_game: Fix door infotext to correctly describe the type of door 1309bed49 https://git.io/Je3Hp (152019-09-20T18:10:58Z) 18:48 galaxie rubenwardy: I noticed there was a PDF convertor script in your modding book repo. Is there an up-to-date PDF version online so I don't have to try and convert it myself? 18:48 rubenwardy There isn't 18:48 rubenwardy And there shouldn't be such a script 18:49 galaxie Huh. I guess I was using an older version. 18:51 galaxie Is there a mod that demonstrates more complex OOP stuff? It's a little hard for me to wrap my head around Lua sometimes. 18:52 kurtzmusch as i understand lua objects are just tables with fields and funcitons 18:53 rubenwardy The pdf scripts were quite broken 18:54 mmuller yeah, my biggest issue with lua oop was the reversed semantics of "." vs "::" (reversed from C++, for example) 18:55 mmuller I just have to shift my head into opposite-world 18:56 rubenwardy I have a private repo with scripts and styles to make a pdf for the future print edition 18:58 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest_game: Fix trapdoor infotext to correctly describe the type of trapdoor 133f7cd06 https://git.io/Je3QQ (152019-09-20T18:56:20Z) 18:59 galaxie LaTeX! 19:02 galaxie Honestly I never did like that language, except for using it for math. 19:53 H4mlet SPAM: ##Minetest-Translations - Unofficial channel dedicated to Minetest's games/mods/etc. translations. 20:04 kurtzmusch is it possible to know if a mapblock exists? 20:09 kurtzmusch when i generate a mapblock i want it to check if there is a mapblock below it an then update its lighting 20:11 galaxie What's an easy way to verify MT is using LuaJIT? 20:36 Niwla23 Hello 20:37 sfan5 galaxie: //lua print(tostring(jit))) if you have worldedit installed 20:37 sfan5 should output "table: 0x55f3571520f0" on the console 20:37 sfan5 something like * 20:41 galaxie sfan5: OK, cool! 23:18 if_gaga0 hello guys, i have a question about display modpack https://forum.minetest.net/viewtopic.php?t=19365, i have sucessfully instaled he, and dependencies (dye mod) 23:18 if_gaga0 my question is, i try to create a single node with some sign 23:19 if_gaga0 this is my code: https://hastebin.com/qomecekawa.php 23:19 if_gaga0 when i joining to the game, i see one node, but without my texture, is there any manual and how-to use display module? 23:20 if_gaga0 as i understand, i must saw "my_display_update1" in server log console, but it didn't happens