Time |
Nick |
Message |
00:02 |
Sketch2 |
fyi: had an unruly spammy <Trolololololololol> on VE's servers the other day. same IP as cautiouspotato (~cautiousp115.99.16.93) |
00:11 |
codic |
no i already have git master |
00:11 |
codic |
I'm asking how would i apply one of the new "layouts" you have posted screenshots of |
00:13 |
codic |
uh oh |
00:13 |
codic |
i tried to change the config |
00:14 |
codic |
BUT now i dont have text |
00:14 |
codic |
and i cant change it back |
00:14 |
codic |
rubenwardy? |
00:16 |
codic |
celeron55 is here! |
00:20 |
codic |
ok i changed it back |
00:24 |
codic |
and i got the mc like font |
00:24 |
codic |
rubenwardy how would you aplpy one of your layouts? |
00:24 |
rubenwardy |
I'm going to sleep now |
00:25 |
rubenwardy |
it's a pr, you need to pull in the changes using git |
00:25 |
codic |
oh ok |
00:25 |
codic |
I'm not experienced with git, would anyone mind telling me how? |
00:26 |
codic |
:( oh well... |
00:29 |
codic |
figured it out |
00:29 |
codic |
downloading the pr |
00:30 |
codic |
but how do you apply or? |
00:30 |
codic |
fatal: refusing to merge unrelated histories |
00:30 |
codic |
i suck at vcs sorry |
00:37 |
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aldenp joined #minetest |
00:38 |
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aldenp joined #minetest |
00:40 |
codic |
aldenp joined and left and joined |
00:41 |
aldenp |
haha |
00:42 |
codic |
lol thats what it says |
00:43 |
kurtzmusch |
he forgot the cloack = ) |
00:43 |
aldenp |
oh interesting, your client must combine join/leave messages |
00:43 |
codic |
XD |
00:43 |
aldenp |
what client do you use? |
00:43 |
codic |
its matrix |
00:43 |
codic |
riot actually |
00:43 |
aldenp |
oh I see |
00:43 |
codic |
riot.im |
00:44 |
codic |
but you can press expand lol |
00:44 |
kurtzmusch |
did you rejoin for ip masking? |
00:44 |
aldenp |
no I was just switching to my VPN, since I needed it to log into my server |
00:45 |
codic |
lol |
00:45 |
kurtzmusch |
so no, but yes |
00:45 |
aldenp |
exactly :P |
00:50 |
BluedelaOof[m] |
~~matrix ftw~~ |
00:51 |
BluedelaOof[m] |
it won't do strikethrough, oof |
00:51 |
codic |
~~what is ftw~~ |
00:51 |
ShadowBot |
codic: Error: You must be registered to use this command. If you are already registered, you must either identify (using the identify command) or add a hostmask matching your current hostmask (using the "hostmask add" command). |
00:51 |
BluedelaOof[m] |
for the win |
00:51 |
codic |
oh ok |
00:51 |
codic |
are you using matrix now? |
00:52 |
aldenp |
meh, I like the idea of matrix but I feel like the federation architecture will gradually become more centralized as the userbase increases, not to mention clients like riot that completely defeat the point right off the bat |
00:52 |
BluedelaOof[m] |
ye |
00:52 |
codic |
# Markdown |
00:52 |
codic |
did you see the header? |
00:52 |
codic |
~s~ |
00:52 |
codic |
~~sa~~ |
00:52 |
aldenp |
then again I'm using a centralized IRC server so I shouldn't complain |
00:52 |
codic |
lol |
00:52 |
BluedelaOof[m] |
lol |
00:52 |
codic |
its actually pretty nice |
00:52 |
aldenp |
markdown isn't formally a part of the matrix spec I think? pretty sure it's up to client implementation |
00:52 |
codic |
true |
00:52 |
codic |
but most clients have it |
00:53 |
kurtzmusch |
my client doesnt do anything with ~~this~~ = ( |
00:53 |
codic |
:( lol |
00:53 |
BluedelaOof[m] |
minetest matrix client when |
00:53 |
kurtzmusch |
what does it do ? |
00:53 |
BluedelaOof[m] |
strikethrough |
00:54 |
codic |
https://github.com/diggers-mt/matrix_chat |
00:55 |
aldenp |
I like the idea of federation but federated protocols have been tried before and what seems to end up happening most of the time is people just use whatever provider is easiest and as a result the platform becomes more or less centralized (eg 44% of email users use gmail, with another 26% using yahoo, so although email is a federated protocol it's ruined by the simple fact that people are lazy) |
00:58 |
codic |
which is why there are so many homeservers |
00:58 |
aldenp |
true, but I think that's primarily because most matrix users are this point are the nerdy type :P |
00:59 |
aldenp |
the average person is likely just going to default to matrix.org because they can't be bothered to look up an alternative (which is why imo matrix.org shouldn't be running a homeserver, to force people to use others, but whatever) |
01:01 |
aldenp |
that said, matrix is certainly promising, or at the very least better than IRC; the main reason I haven't switched yet is because I haven't found any good clients, I've tried 3 or 4 and all of them either wouldn't run or had serious issues (like one client that duplicated every message for some reason) |
01:01 |
aldenp |
clients are obviously something that can be easily fixed, though |
01:02 |
codic |
what have you tried? |
01:02 |
codic |
officcial riot is nice |
01:02 |
aldenp |
I forget which ones, actually |
01:02 |
codic |
or spectral |
01:02 |
codic |
what os? |
01:02 |
aldenp |
I tried pretty much everything listed on matrix.org |
01:02 |
aldenp |
linux |
01:03 |
aldenp |
riot kinda defeats the entire point imo; you're connecting to a decentralized chat through a centralized client, what's even the point |
01:03 |
codic |
oh ok |
01:03 |
codic |
try spectral or fractal |
01:03 |
codic |
btw which desktop do you use? |
01:03 |
codic |
im using kde |
01:03 |
aldenp |
fractal I tried |
01:03 |
aldenp |
I'm using i3 |
01:03 |
codic |
fractal is ok |
01:03 |
codic |
i3 is nice |
01:03 |
codic |
spectral is best tho |
01:04 |
aldenp |
pretty sure I tried that as well, it's been almost a year though |
01:04 |
aldenp |
I did hear there's a matrix plugin for weechat which I might try |
01:07 |
nepugia |
riot is not a centralized client though |
01:07 |
aldenp |
it runs on a single centralized webserver, riot.im |
01:07 |
aldenp |
it's technically open source but I don't see anyone running their own instances |
01:07 |
nepugia |
riot is just a bunch of js that runs clientside |
01:08 |
nepugia |
you can just download it and run it locally if you want, additionally some homeservers run their own associated instances |
01:08 |
aldenp |
iirc it also has serverside code noncompliant with the matrix spec |
01:08 |
nepugia |
and i do agree that matrix.org shouldnt run a matrix server :) (which is why i banned the hs from my room) |
01:08 |
aldenp |
correct me if I'm wrong but you still have to sign into a riot account on the desktop app, right? |
01:08 |
nepugia |
there is no "riot account" |
01:09 |
aldenp |
there was last I used it |
01:09 |
nepugia |
there wasn't riot.im is not a homeserver |
01:09 |
aldenp |
I know it's not a homeserver |
01:09 |
nepugia |
and the desktop app is just a fancy electron wrapper around the aforementioned js |
01:10 |
aldenp |
this was why I was so confused when I first tried it; there's a riot account which gives you access to their centralized web services, and additionally you have to register on a homeserver like normal |
01:10 |
aldenp |
maybe I'm just very wrong but that's what their website seems to imply as well |
01:10 |
aldenp |
https://riot.im/app/#/welcome |
01:10 |
nepugia |
I think you are confusing something, there still is no riot account and there never was |
01:11 |
aldenp |
fairly certain I'm not |
01:11 |
aldenp |
maybe it's only on the web and not the "desktop" version |
01:11 |
nepugia |
they are literally the same piece of software |
01:12 |
aldenp |
I mean then why does that link I gave prompt to register an account |
01:12 |
nepugia |
but the android and ios clients are each different products |
01:12 |
aldenp |
wait ok I'm wrong |
01:12 |
aldenp |
:P |
01:12 |
nepugia |
aldenp: uhm, why wouldn't it? you need a hs account on some homeserver to use the client |
01:12 |
aldenp |
yeah I didn't realize it was just a shortcut for registering on a homeserver |
01:13 |
aldenp |
I swore there was some other mechanism going on before though... meh |
01:13 |
aldenp |
I'm just dumb :P |
01:13 |
nepugia |
anyway, for clients i personally like (use and test) quaternion |
01:13 |
aldenp |
that said I also dislike electron (cough cough uses half my cpu for no reason), so I'd rather stick with a proper desktop client :P |
01:14 |
aldenp |
I think I might've tried quaternion before, can't remember whether it worked for me or not |
01:14 |
nepugia |
well, it is chromium, dunno what you expect from it |
01:14 |
aldenp |
yeah lol |
01:14 |
nepugia |
well, if it doesn't work (as in broken stuff) you can always complain about it |
01:15 |
aldenp |
I'd love to see a more academic investigation on the tradeoffs betweeen federation and p2p |
01:15 |
nepugia |
one works when your phone is off the other doesn't |
01:15 |
aldenp |
p2p can have chat syncing as well |
01:16 |
aldenp |
the downside with p2p is that it requires much more complex mechanisms for preventing spam and ensuring messages are delivered, although federated protocols share many of the same issues |
01:17 |
aldenp |
actually, I wonder how matrix deals with spam anyways... |
01:17 |
nepugia |
It all depends, but in the core core defirence it is really just the difference between my phone talking to yours, or my phone talking to my bouncer talking to your bouncer talking to your phone |
01:17 |
nepugia |
both can work |
01:17 |
aldenp |
yea |
01:17 |
nepugia |
eh, kinda... you can redact messages in matrix, but there is no immunity against spam there either |
01:18 |
aldenp |
my concern is with someone spamming new accounts and sending messages en masse into a channel as a sort of denial of service attack |
01:18 |
nepugia |
anyway.. before i drag of this channel into more offtopic, feel free to pm me on @nep:pink.packageloss.eu |
01:19 |
aldenp |
haha |
01:19 |
nepugia |
matrix has had other attacks already that werent nice, but automated ddos spam i havent seen yet, although the api does rate limit some stuff |
01:20 |
aldenp |
yeah the matrix.org hack was pretty insane, although that had nothing to do with matrix itself |
01:21 |
nepugia |
yeah, it didnt have anything to do with the protocol itself, mean more like state resets and such bs (reset the state of who is admin and whatnot to a previous point in time) |
01:21 |
aldenp |
huh, didn't know that was a thing |
01:21 |
nepugia |
gonna go to sleep now... late for me, do feel free to pm me if you would like to talk more about this |
01:21 |
aldenp |
ok cya |
02:01 |
blaise |
hey, so.. what do we do if we install a texture pack from the online content browser, and the texture pack tab never show sup in the main menu? |
02:02 |
codic |
which texture pack? |
02:02 |
blaise |
HDX-128 by VanessaE |
02:04 |
codic |
hmm.. works for me |
02:04 |
codic |
try restarting minetest |
02:05 |
blaise |
ahh, it's not a tab, but a button on the bottom right that says enable texture pack |
02:05 |
blaise |
lmao |
02:05 |
blaise |
was totally hiding from me |
02:05 |
codic |
lol |
02:05 |
codic |
XD |
02:05 |
codic |
thats a nice joke :) |
02:06 |
codic |
i thought it was soome glitch |
02:06 |
codic |
what os are you on? |
02:06 |
blaise |
GNU/Linux |
02:06 |
codic |
yay |
02:06 |
codic |
which distro and desktop? |
02:06 |
codic |
and its Linux not GNU/Linux imho |
02:07 |
blaise |
i toss back and forth between gentoo and funtoo... and I use fluxbox for gaming and plasma for normal ery day driver |
02:07 |
codic |
oh ok |
02:07 |
codic |
plasma is the bes |
02:07 |
codic |
but i use xfce for gaming |
02:07 |
codic |
really try manjaro |
02:08 |
blaise |
I can't.. |
02:09 |
blaise |
there's a long standing fraternal fewd between people I hang with and live around, and the guys behind redhat... |
02:09 |
blaise |
feud.. |
02:09 |
codic |
what? |
02:09 |
blaise |
that, and I have a loathsome passionate hate for RPM |
02:10 |
blaise |
I'll go back to slackware first.. XD |
02:10 |
codic |
manjaro dosent use rpm lol |
02:10 |
blaise |
o.O |
02:10 |
codic |
but what feud? |
02:10 |
blaise |
honestly, I don't even remember how it started.. |
02:11 |
blaise |
it was at some party.... |
02:11 |
blaise |
almost 30 years ago |
02:11 |
blaise |
fsck I'm old.. =[ |
02:11 |
codic |
XD |
02:11 |
codic |
what is it about? |
02:12 |
blaise |
I believe it may have had something to do with package management and archive types.. |
02:12 |
blaise |
something about how tarballs already had all the stuff implemented that RPM was supposed to accomplish |
02:14 |
blaise |
never the less.. it successfully ended the party.. |
02:14 |
blaise |
so no redhat, manjaro, or any of those rh based distro's |
02:15 |
blaise |
or, wait.. manjaro is based on arch? |
02:15 |
blaise |
well, I guess that can't be too bad then... XD |
02:16 |
codic |
XD |
02:16 |
blaise |
codic: does it support ABS ? |
02:16 |
blaise |
I think I was thinking of mandrake linux or something |
02:16 |
blaise |
no.... |
02:17 |
blaise |
gah, what was I thinking |
02:17 |
codic |
idk what that is lol |
02:18 |
blaise |
https://upload.wikimedia.org/wikipedia/commons/a/a3/Redhat_family_tree_11-06.png |
02:19 |
blaise |
it is mandrake |
02:19 |
blaise |
evil nastyness |
02:19 |
codic |
oh ok |
02:19 |
blaise |
buyer beware |
02:28 |
blaise |
awe man |
02:29 |
blaise |
itemdrop mod doesn't work with minetest-5.0.1 |
02:29 |
* blaise |
produces sad face |
02:30 |
codic |
then 5.1.0? |
02:30 |
BluedelaOof[m] |
Lol my phone did parkour |
02:30 |
BluedelaOof[m] |
I'm back |
02:30 |
codic |
blaise: ya know how to merge git prs with local repo? |
02:32 |
blaise |
I haven't tried 5.1.0 |
02:32 |
blaise |
what is a prs? |
02:33 |
BluedelaOof[m] |
> https://github.com/diggers-mt/matrix_chat |
02:33 |
BluedelaOof[m] |
I think that's more of a bridge |
02:34 |
BluedelaOof[m] |
> what is a prs? |
02:34 |
BluedelaOof[m] |
Pull Requests I think |
02:35 |
codic |
i meant pr as in git pr sry |
02:35 |
codic |
pull request |
02:35 |
codic |
it is a bridge |
02:36 |
* codic |
uploaded an image: image.png (573KB) < https://matrix.org/_matrix/media/v1/download/matrix.org/rxDJHNVgxdrhpTXqeoPQEMZh > |
02:36 |
BluedelaOof[m] |
*I have it installed, actually, just haven't used it successfully* |
02:36 |
codic |
can irc users see that image? |
02:37 |
codic |
https://i.imgur.com/dBlF14H.png |
02:37 |
codic |
ok now you should be able ot |
02:37 |
codic |
like it? |
02:37 |
codic |
*to |
02:38 |
BluedelaOof[m] |
ye, though it seems a bit crowded |
02:38 |
BluedelaOof[m] |
I feel like a vertical splitscreen might be better |
02:39 |
codic |
oh no i just did that for the screenshot lol |
02:39 |
codic |
i meant the font |
02:39 |
BluedelaOof[m] |
oh lol |
02:39 |
codic |
its a minecraft font |
02:39 |
codic |
works pretty good |
02:39 |
codic |
wanna know how? |
02:39 |
BluedelaOof[m] |
Nice |
02:40 |
BluedelaOof[m] |
settings I think |
02:40 |
BluedelaOof[m] |
you provide a path to a font file |
02:41 |
codic |
yup |
02:41 |
codic |
http://dl1.fontspace.com/download.ashx?guid=a146cdd53e6b4cb7b05e7cf0c2c89afc&name=jdgraphics_minecraft.zip |
02:41 |
codic |
thats the font |
02:45 |
BluedelaOof[m] |
~~I see discord on your taskbar~~ |
02:45 |
codic |
dock |
02:45 |
codic |
so, |
02:45 |
blaise |
lol |
02:45 |
codic |
why cant i use discord? |
02:46 |
BluedelaOof[m] |
I'm not saying you can't, I use it too |
02:46 |
codic |
you have been typing for so long |
02:46 |
codic |
oh ok lol |
02:46 |
codic |
whats your username? |
02:46 |
BluedelaOof[m] |
Lol |
02:46 |
codic |
ok |
02:46 |
codic |
i sent a friend request to lol lol |
02:46 |
BluedelaOof[m] |
lol |
02:47 |
codic |
what is it? lol |
03:11 |
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06:19 |
BuckarooBanzai5 |
!tell GreenDimond Recommended specs page: https://github.com/minetest-tools/mapserver/blob/master/doc/recommended_specs.md |
06:19 |
MinetestBot |
BuckarooBanzai5: yeah, yeah |
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08:20 |
jas_ |
!title https://www.youtube.com/watch?v=0mEujyNWc9Q |
08:20 |
MinetestBot |
jas_: 4u [df.] - YouTube |
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10:01 |
jas_ |
https://www.youtube.com/watch?v=OY1PO2l7xFc <-- 30 minute lavaland longplay lol |
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13:43 |
Andrey01 |
BluedelaOof, I know name of the inv, but I can not find lines in inventory.lua where that inventory list is defined (formspec string) |
13:44 |
Andrey01 |
Can you please say a line number? |
13:45 |
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13:47 |
Andrey01 |
It's not in third argument of sfinv.make_formspec() that is on 111 line |
13:47 |
Andrey01 |
https://github.com/minetest/minetest_game/blob/master/mods/creative/inventory.lua#L111 |
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15:15 |
nvz |
Wuzzy: 5.0.1+repack-2 is in testing and unstable idk why buster just released with such an old version :P |
15:16 |
Wuzzy |
thats debian for you. i hate debian with a passion |
15:16 |
Wuzzy |
because of their outdated package policy |
15:16 |
nvz |
the same version is in buster-backports |
15:16 |
nvz |
the latest |
15:16 |
Wuzzy |
but thats the thing. why make users jump through hoops? just remove the hoops |
15:16 |
nvz |
those issues have improved a lot over the years.. we now actually change versions of things like browsers and such |
15:17 |
nvz |
its about the priorities.. which is stability and freedom foremost.. |
15:17 |
Wuzzy |
anyway i think minetest has huuuuuuge potential, much of which is still untapped. Inside The Box gives already a glimpe of what things you can do with it |
15:18 |
Wuzzy |
but minetest still has sooo many issues. mostly the main menu, controls are a little bit insane (but just a little bit), entities are a complete clusterfuck, and as a result, all mobs suck |
15:19 |
Wuzzy |
I think UI is currently Minetest's biggest problem. not just the main menu actually |
15:19 |
Wuzzy |
its also such basic things like the font |
15:19 |
Wuzzy |
there's one font for the entire game, and its tiny, and you cant change it as a game. |
15:20 |
Wuzzy |
you can change it as an user, but chances are high you probably screw up a lot of game/mod UIs |
15:20 |
Wuzzy |
I'm sure all of the issues will be fixed eventually. its just a matter of time. |
15:20 |
Calinou |
I also find the default font to be too small |
15:22 |
Wuzzy |
oh that reminds me |
15:23 |
Wuzzy |
the main menu redesign totally must take a new font into account. even if its not actually used immediately |
15:24 |
Wuzzy |
otherwise the design will assume the tiny font, and probably use tiny widgets everywhere … and this will just bite us in the ass later |
15:24 |
sfan5 |
is there an issue open that proposes bigger fonts? |
15:25 |
Wuzzy |
i want to bet there is |
15:25 |
kurtzmusch |
"entities are a complete clusterfuck" im really hoping CSM will remedy this |
15:26 |
Wuzzy |
https://github.com/minetest/minetest/issues/4898 |
15:26 |
Wuzzy |
ohh noooo! not csms again! |
15:26 |
Wuzzy |
csms cant fix a rotten core |
15:26 |
Wuzzy |
its not just efficiency. its the entity API as well |
15:26 |
kurtzmusch |
= ( |
15:27 |
Wuzzy |
entities are not well designed imo |
15:27 |
kurtzmusch |
it seems to me that even on singleplayer entities lag half a second or more, maybe the protocol for internet isnt good either.. ? |
15:27 |
Wuzzy |
it seems entities and players are very similar but they're not |
15:28 |
Wuzzy |
i mean, a lot of player functionality is not present for entities (like falling to the ground). so basic features must be 100% replicated in lua. really ugly |
15:29 |
Wuzzy |
theres also no entity aliases, or entity groups (except damage groups, but they're different) |
15:29 |
Wuzzy |
lack of aliases makes "renaming an entity" especially annoying |
15:30 |
Wuzzy |
and the whole function set is just weird. the whole player <-> entity relationship is a little crazy |
15:30 |
nepugia |
kurtzmusch: i dont think that csm will do anything for entities :) |
15:30 |
Wuzzy |
you can set velocity for entites. you cant for players |
15:30 |
nepugia |
and minetest doesnt even have csm mods in the sense that gmod has them, only the equivalent of user scripts |
15:30 |
Wuzzy |
players have gravity. for entities you must code it by hand |
15:31 |
Wuzzy |
sfan5: https://github.com/minetest/minetest/issues/4898 https://github.com/minetest/minetest/issues/5105 |
15:31 |
sfan5 |
well that's not about the default font size |
15:32 |
Wuzzy |
wow |
15:32 |
Wuzzy |
lol apparently theres indeed no issue about default font size |
15:33 |
Wuzzy |
i thought this is such an obvious missing feature that someone MUST have posted it before. haha |
15:33 |
kurtzmusch |
will csm allow to control position/rotation animation of entities: if yes then we might have decent mobs |
15:33 |
Wuzzy |
btw a much overlooked recent feature addition for entities was rotation in all 3 axes |
15:34 |
Wuzzy |
that was one major lacking feature. glad its available now. i already used it in MCL2 for flying arrows :) |
15:35 |
Wuzzy |
previously, only rotation around 1 axis (yaw) was possible |
15:35 |
kurtzmusch |
nice |
15:35 |
nepugia |
Wuzzy: huh, the default font size has always been adequate for me :) |
15:35 |
nepugia |
i guess that heavily depends on the device you play on though |
15:35 |
Wuzzy |
another issue about font is that its not monospace |
15:36 |
Wuzzy |
i believe this has been brought up 1 million times before |
15:36 |
nepugia |
kurtzmusch: no, because servers cant provide clientside mods with the current architecture |
15:37 |
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15:37 |
kurtzmusch |
i thought that server provided csm was the current focus for development... |
15:37 |
nepugia |
well, the current csm that is there isnt that at all |
15:37 |
kurtzmusch |
iirc 5.0 had breaking changis to allow for this |
15:38 |
nepugia |
the current clientside mods don't even have set camer angle calls, (but the serverside variant does) which is kinda stupid |
15:41 |
kurtzmusch |
Wuzzy: you mentioned ITB... the reason its a good game its because its gameplay doesnt rely on any entity = ) |
15:42 |
Wuzzy |
hehehe |
15:42 |
Wuzzy |
well not 100% true. |
15:42 |
kurtzmusch |
games that rely on entitys are bound to look/feel bad/unpolished imo |
15:42 |
Wuzzy |
you forgot falling nodes |
15:43 |
kurtzmusch |
huum, true |
15:43 |
Wuzzy |
kurtzmusch: yeah i have that impression too |
15:43 |
Wuzzy |
falling nodes are pretty much a solved problem thankfully |
15:43 |
Wuzzy |
I think entities also have a lot of problems with collision |
15:44 |
Wuzzy |
there's so many issues in MCL2 that surround mobs ... |
15:45 |
nepugia |
Wuzzy: that you can't dig falling nodes seams like a problem to me though, i don't think they are solved as such really |
15:45 |
nepugia |
(also lighting) |
15:55 |
codic |
rubenwardy; how would i pull in your pr? |
15:56 |
codic |
for the new layouts |
15:56 |
codic |
and the how would i change the layout? |
15:56 |
codic |
to the vertical one where all menu items are on the left |
15:56 |
codic |
* and how would i change the layout? |
15:58 |
Wuzzy |
dig falling nodes? it never bothered me |
15:58 |
Wuzzy |
they fall so fast its been never a problem for me |
15:59 |
Wuzzy |
sfan5: here you go: https://github.com/minetest/minetest/issues/8948 |
15:59 |
codic |
why would you dig falling nodes? |
15:59 |
codic |
they fall way too fast |
16:00 |
codic |
a good font is: https://www.urbanfonts.com/fonts/Minecraft.font |
16:00 |
codic |
i use it |
16:00 |
codic |
pretty good |
16:00 |
codic |
works on linux |
16:01 |
Wuzzy |
but it surely breaks many game uis, doesnt it? |
16:01 |
Wuzzy |
or do you only use the smallest font size? |
16:02 |
codic |
no it dosent |
16:02 |
codic |
i use the standard font size |
16:02 |
codic |
and mineclone 2 and minetest game w/ dreabuilder |
16:02 |
codic |
work |
16:02 |
codic |
post screenshots work |
16:02 |
codic |
i will post screenshots later i mean |
16:02 |
codic |
Sorry I was typing WAY too fast lol |
16:04 |
Wuzzy |
hmmm not too bad actually |
16:04 |
Wuzzy |
i'm trying it |
16:04 |
codic |
ok |
16:04 |
Wuzzy |
sadly, its missing umlauts |
16:04 |
codic |
pretty cool |
16:04 |
nepugia |
Wuzzy: acumalitive it is annoying me, for example when a lot of sand is falling down |
16:04 |
codic |
umlauts? |
16:05 |
codic |
oh ok |
16:05 |
Wuzzy |
äöüÄÖÜ |
16:05 |
codic |
but minetest dosent need them |
16:05 |
codic |
unless we type in another lang |
16:05 |
nepugia |
although it also annoys me that dig progress doesnt stay on a block for some time, though that is especially annoying with faster tools |
16:05 |
nepugia |
codic: why /wouldnt/ you dig them? |
16:06 |
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16:06 |
Wuzzy |
hmmm speaking of fonts |
16:06 |
Wuzzy |
i should probably start using larger fonts regularily |
16:06 |
Wuzzy |
so i immediately see where my UI breaks :) |
16:06 |
nepugia |
I mean, if you want a lot of sand digging in a straight line makes sense, but each time the falling sand entity falls into your view your dig progress just gets reset, and you have to wait for it to settle to continue making dig progrees |
16:11 |
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16:14 |
Wuzzy |
codic: i like Minecraftia better: https://www.urbanfonts.com/fonts/Minecraftia_2_0.font |
16:14 |
Wuzzy |
its even under libre license CC BY-SA 3.0 (yay!) |
16:20 |
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16:47 |
MinetestBot |
[git] SmallJoker -> minetest/minetest: Inventory: Properly revert client predictions (#8945) 94a5df7 https://git.io/Je3vx (2019-09-18T16:47:09Z) |
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MinetestBot |
[git] SmallJoker -> minetest/minetest: Settings: Prevent mutex deadlock in remove() (#7803) 4271889 https://git.io/Je3fQ (2019-09-18T16:48:41Z) |
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17:38 |
BuckarooBanzai |
Spammer in the forum: https://forum.minetest.net/search.php?author_id=25417&sr=posts |
17:48 |
clavi |
there should be a report function in the forum |
17:49 |
clavi |
I mean directly on someone's profile |
17:49 |
BuckarooBanzai |
clavi: or more moderators.... |
17:51 |
DS-minetest |
just reporting one post should be enough, the moderators can then look at the users posts |
18:02 |
clavi |
okay |
18:07 |
clavi |
why does minetest.net not redirect to www.minetest.net but instead serve an invalid TLS cert? |
18:14 |
Astrobe |
Technically you need a valid cert to have a brwoser accept anything including a redirection, but I guess this does not really answers the question. |
18:15 |
nepugia |
maybe it is the same cert for both but only www. is in the cert? |
18:15 |
nepugia |
my browser doesnt let me inspect it, gonna look up the openssl syntax... |
18:17 |
Astrobe |
Is it not the site managed by someone a bit hostile to the MT community? Or was it minetest.com? |
18:22 |
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18:32 |
Astrobe |
nope, it seems to be minetest.org. I have no cert issue with minetest.net, with or without www btw. |
18:35 |
nepugia |
minetest.net:443 -> Verify return code: 18 (self signed certificate) |
18:35 |
nepugia |
maybe your cert store has more stuff than mine ;) |
18:37 |
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18:39 |
MinetestBot |
[git] sfan5 -> minetest/minetest_game: Fix more translation strings (#2487) b4c7522 https://git.io/Je3UG (2019-09-18T18:38:27Z) |
18:43 |
Astrobe |
Might be the case. I have two suspicious certificates; also one for dev.minetest.net for some reason. |
18:44 |
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18:44 |
Krock |
Both Let's Encrypt. Safe to me |
18:46 |
nepugia |
Krock: issuer=/C=FI/CN=everything.8dromeda.net |
18:46 |
nepugia |
openssl s_client -showcerts -connect minetest.net:443 |
18:49 |
Krock |
nepugia: it's about dev.minetest.net. there are different certs |
18:50 |
nepugia |
Krock: eh, minetest.net:443 sais self signed for me regardless |
18:51 |
Astrobe |
But I thought dev.minetest.net was evil? ;-) |
18:51 |
* DS-minetest |
tries to make it a bit less evil |
18:53 |
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19:58 |
Wuzzy |
how can move threads to Mod Releases? https://forum.minetest.net/viewtopic.php?f=11&t=10418 |
19:58 |
Wuzzy |
who* |
19:59 |
DS-minetest |
a person that is too lazy to do so |
19:59 |
DS-minetest |
multiple persons* |
20:15 |
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20:23 |
kurtzmusch |
can i name variables starting with _ in lua ? |
20:24 |
DS-minetest |
sure |
20:24 |
kurtzmusch |
ok thangs |
20:24 |
DS-minetest |
you can also name your variable __ or _ |
20:24 |
DS-minetest |
afaik |
20:25 |
kurtzmusch |
so mods dont acces my globals |
20:25 |
kurtzmusch |
like modname={} is for public acces and _modname={} for mod access only |
20:26 |
sfan5 |
you can also just use a file-scoped local |
20:26 |
kurtzmusch |
but i like to have many files |
20:27 |
kurtzmusch |
and variables accessible between them |
20:27 |
kurtzmusch |
but no truly global, like mod-scoped |
20:28 |
kurtzmusch |
i think its a C thing to put an _ in front of vars that are internal for libraries... |
20:28 |
sfan5 |
not impossible https://github.com/minetest/minetest/blob/master/builtin/game/init.lua#L8 |
20:28 |
sfan5 |
see also line 31 and the referenced file |
20:29 |
calcul0n |
i'd rather use modname = { global_var=..., _private_var=... } but that's a matter of style |
20:31 |
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20:39 |
codic |
Wuzzy: i never knew, thx! |
20:41 |
codic |
but i found a better one unifont |
20:41 |
codic |
gnu unifont |
20:42 |
Astrobe |
In C, _ prefix is reserved by convention; there's no compiler protection behind it. |
20:43 |
kurtzmusch |
yeah, i know but i figured, since theres already a pattern for this, id use the same well estabilished pattern |
20:44 |
Astrobe |
At some point, what you like to do is less important that what is idiomatic to the language; those who try to force rather than adapt often only obtain a Pyrrhic victory. |
20:46 |
Astrobe |
The fact that you have this problem is a bit suspicious per se; it seems that some module spreads in multiple files, which is bad practice. |
20:47 |
kurtzmusch |
https://pastebin.com/yc2WC8Px why am i getting nil from get_perlin_map? |
20:47 |
sfan5 |
the "modules" of your mod may want to share state but not expose it, it's not bad practice per se |
20:48 |
kurtzmusch |
Astrobe: i usually end up overthinking these kind of things |
20:49 |
kurtzmusch |
sfan5: yeah, thats what i will want to do in the future |
20:51 |
Astrobe |
OOP say you should send messages in this case, not share state directly. Golang says something like that too: "Do not comminicate by sharing memory; instead, share memory by communicating" |
20:52 |
sfan5 |
lua has no proper OOP so make of that what you want |
20:52 |
Astrobe |
kurtzmusch: maybe you call it before MT init is finished? I think there's a restriction like that. |
20:53 |
kurtzmusch |
huuuum, interesting is there a func to see if said init has finished? |
20:57 |
kurtzmusch |
ok so i did get return by moving the call inside another function... |
20:57 |
sfan5 |
init has finished as soon as your mod code has run once |
20:57 |
Astrobe |
In this case, use after(). |
21:00 |
Astrobe |
Lua is actually prototype-based OOP. |
21:02 |
Astrobe |
gn |
21:02 |
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21:16 |
codic |
this font is also nice: https://www.fontspace.com/carl-osterwald/profontwindows |
21:17 |
codic |
or https://www.fontspace.com/jdgraphics/minecraft |
21:27 |
codic |
Wuzzy: is MC2 compatible with 5.1.0? |
21:27 |
codic |
im restricted to a certain amount of terrain |
21:27 |
Wuzzy |
what is 5.1.0? |
21:28 |
codic |
the beta |
21:28 |
codic |
git version |
21:29 |
Wuzzy |
5.1.0 does not exist. |
21:29 |
sfan5 |
if it is compatible with 5.0 it will be compatible with any other version in the 5.x series |
21:29 |
sfan5 |
(exceptions are possible but very unlikely) |
21:29 |
Wuzzy |
even -dev? ? |
21:29 |
codic |
it does |
21:29 |
codic |
5.10-dev |
21:29 |
codic |
anyways survival works but not creative |
21:29 |
Wuzzy |
no, MCL2 is not compatible with 5.1.0-dev |
21:30 |
Wuzzy |
i never aim compat with -dev |
21:30 |
Wuzzy |
i only look at latest stable |
21:30 |
codic |
:( |
21:30 |
Wuzzy |
its to keep my sanity |
21:30 |
codic |
can you try to make it compatible? |
21:30 |
codic |
lol |
21:30 |
codic |
it seems the same wait |
21:30 |
Wuzzy |
no |
21:30 |
Wuzzy |
i would get insane |
21:30 |
Wuzzy |
running after a daily changing codebase is not good for my mental health |
21:30 |
codic |
ok my old worlds didnt work |
21:30 |
codic |
but a new world did |
21:30 |
codic |
lol |
21:30 |
codic |
thats good |
21:30 |
codic |
you dont need to |
21:31 |
Wuzzy |
the meshhand seems broken |
21:31 |
sfan5 |
if you're reasonably sure that changes will stay, being compatible with -dev just means you do changes once at a time instead of all at once when 5.1 comes out |
21:31 |
codic |
whats the meshand |
21:31 |
Wuzzy |
sfan5: did you know? meshhand mods are currently borked in -dev |
21:31 |
codic |
wht is it |
21:32 |
sfan5 |
I did not know since I probably don't use this feature myself |
21:32 |
Wuzzy |
meshhand is the hand based on a mesh |
21:32 |
Wuzzy |
its pretty hacky, admittedly |
21:32 |
codic |
i dont use it lol |
21:32 |
codic |
how would you change fly from k to space space |
21:33 |
codic |
wait it dosent work wuzzy |
21:33 |
codic |
https://i.imgur.com/XUIq3Hk.png |
21:33 |
Wuzzy |
go into all settings and search for "jump" |
21:34 |
codic |
for? |
21:34 |
Wuzzy |
... |
21:34 |
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21:34 |
codic |
for what |
21:37 |
codic |
Wuzzy for what? |
21:37 |
Wuzzy |
... |
21:37 |
Risk64 |
I have the 'craftguide' mod installed and can invoke it with '/craft' in the console. That's somewhat uncomfortable. How is it supposed to be used? Can i bind it to a key or something? |
21:37 |
Wuzzy |
? |
21:37 |
Wuzzy |
Risk64: you must craft a craft sign or a craft book |
21:38 |
Wuzzy |
sign → craft sign. or book → craft book |
21:38 |
Risk64 |
ok, thx. I'm still at the very beginning. So i guess it comes later.. |
21:39 |
codic |
what is ...? |
21:39 |
codic |
and mt eeds menu music |
21:39 |
sfan5 |
codic: you will find a setting that changes the keybind exactly the way you want |
21:39 |
codic |
ok i see what you mean |
21:40 |
codic |
anyone know why mcl2 dosent work with 5.1.0 in creative? |
21:40 |
codic |
anyone mind testing it? |
21:40 |
codic |
i found it |
21:40 |
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21:40 |
BluedelaOof[m] |
Let me see if I have MCL2 installed |
21:42 |
codic |
ok |
21:42 |
DS-minetest |
!wiki Main_menu_music |
21:42 |
MinetestBot |
"Minetest currently (as of 5.0.1) does not play any music in the main menu by default." - http://wiki.minetest.net/Main_menu_music |
21:42 |
Wuzzy |
sfan5: the meshhand also fails in The End, a game for -dev |
21:42 |
DS-minetest |
codic: ^ |
21:43 |
sfan5 |
good to know but reporting a bug is going to be more effective than telling me |
21:43 |
Wuzzy |
no idea if its a bug in The End or not |
21:44 |
BluedelaOof[m] |
I don't have mcl2 installed oof |
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21:51 |
codic |
:( |
21:51 |
codic |
get it from the content store |
21:52 |
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22:37 |
MinetestBot |
[git] pangeneral -> minetest/minetest: Fix misuse of AsyncTask (#8799) 6a7f5c0 https://git.io/Je3Lz (2019-09-18T22:37:06Z) |
22:37 |
MinetestBot |
[git] An0n3m0us -> minetest/minetest_game: Set fuel percentage to decrease (#2481) cbb0529 https://git.io/Je3Lg (2019-09-18T22:36:50Z) |
22:39 |
MinetestBot |
[git] TranslucentSabre -> minetest/minetest: Also print help commands to chat for server terminal (#8869) c413eeb https://git.io/Je3LK (2019-09-18T22:37:56Z) |
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