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00:31 |
jas_ |
!mod |
00:31 |
MinetestBot |
jas_: Poop mod [caca] by Maour - https://forum.minetest.net/viewtopic.php?t=4783 |
00:31 |
jas_ |
:) |
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ANAND |
hehe |
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11:02 |
fruitsnack |
hey guys, is there some limit for users to send private messages on forum? I received a message, but I can't reply |
11:02 |
fruitsnack |
Maybe it has to do with me having only 4 posts |
11:18 |
fruitsnack |
rubenwardy: sorry for pinging, but is there a way for me to reply to a forum PM without leaving a required amount of messages in various threads? |
11:18 |
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11:18 |
BluedelaOof[m] |
your post quantity might be relevant, idk though |
11:19 |
fruitsnack |
My account was registered in 2017, but I have only 4 messages |
11:19 |
fruitsnack |
Yes, I suppose it's the reason, but I don't want to go spamming on the forum just to get the required amount and reply to my original PM |
11:20 |
fruitsnack |
I also can't reach the person in any other way, can't find email, irc, github page, etc |
11:20 |
sfan5 |
fruitsnack: link to your forum account? I can "upgrade" it so you have the ability to reply |
11:20 |
sfan5 |
or at least should be able to |
11:21 |
fruitsnack |
https://forum.minetest.net/memberlist.php?mode=viewprofile&u=22269 |
11:26 |
sfan5 |
hmm |
11:29 |
sfan5 |
looks like that doesn't work |
11:33 |
fruitsnack |
Why? It seems I can send PMs now |
11:34 |
fruitsnack |
Thanks |
11:34 |
sfan5 |
oh really? because it still says "New member" on your profile |
11:34 |
sfan5 |
well then |
11:38 |
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12:15 |
norkle |
2. |
12:28 |
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13:20 |
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13:20 |
skyfight84 |
hi |
13:20 |
DS-minetest |
hi |
13:20 |
skyfight84 |
can i have ops? |
13:21 |
DS-minetest |
!next |
13:21 |
MinetestBot |
Another satisfied customer. Next! |
13:21 |
skyfight84 |
!next |
13:21 |
MinetestBot |
Another satisfied customer. Next! |
13:23 |
kurtzmusch |
lol |
13:24 |
skyfight84 |
Try /msg ChanServ FLAGS #minetest DS-minetest +OV |
13:24 |
skyfight84 |
!all |
13:24 |
skyfight84 |
!help |
13:24 |
MinetestBot |
https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md |
13:25 |
skyfight84 |
bye |
13:25 |
skyfight84 |
bye |
13:25 |
skyfight84 |
bye |
13:25 |
skyfight84 |
bye |
13:25 |
skyfight84 |
bye |
13:25 |
skyfight84 |
bye |
13:25 |
skyfight84 |
bye |
13:25 |
skyfight84 |
bye |
13:25 |
skyfight84 |
bye |
13:25 |
skyfight84 |
bye |
13:25 |
skyfight84 |
bye |
13:25 |
skyfight84 |
bye |
13:25 |
skyfight84 |
bye |
13:25 |
skyfight84 |
bye |
13:25 |
skyfight84 |
bye |
13:25 |
skyfight84 |
bye |
13:25 |
skyfight84 |
bye |
13:25 |
skyfight84 |
bye |
13:25 |
skyfight84 |
bye |
13:26 |
skyfight84 |
bye |
13:26 |
skyfight84 |
bye |
13:26 |
DS-minetest |
don't spam! |
13:26 |
skyfight84 |
Will i get banned/kicked? |
13:27 |
skyfight84 |
:O ? |
13:27 |
skyfight84 |
bye |
13:27 |
skyfight84 |
! |
13:28 |
H4mlet |
35 years wasted |
13:29 |
DS-minetest |
hm? |
13:30 |
H4mlet |
skyfight84 == 35 years wasted |
13:32 |
DS-minetest |
!mod mesecons |
13:32 |
MinetestBot |
DS-minetest: Mesecons (= redstone) [mesecons] by Jeija - https://forum.minetest.net/viewtopic.php?t=628 |
13:39 |
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15:01 |
blaise |
hey, uhrm.. are there new instructions for getting mods to work with minetest-5.0.1 ? |
15:03 |
sfan5 |
installing mods hasn't changed from the 0.4 series |
15:03 |
blaise |
so, I guess maybe the mods themselves are just broken.... |
15:04 |
nepugia |
if you are asking about fixing them, that depends on the written code, in some cases api calls just have to be changed |
15:07 |
H4mlet |
blaise: https://github.com/minetest/minetest/blob/76325d0ba925cfdd18e387ae96d27921136e98e5/doc/lua_api.txt#L155 |
15:08 |
blaise |
yes, that's very nice... |
15:12 |
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15:18 |
blaise |
has anyone used technic with minetest 5.x? |
15:18 |
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15:19 |
blaise |
and, what about unified inventory? did that project die? |
15:20 |
blaise |
wtf is with needing username and password with github?! |
15:21 |
blaise |
I'm just trying to pull.. I'm not pushing to the repo.... wtf |
15:21 |
H4mlet |
Enjoy MicroSoft. |
15:22 |
H4mlet |
You're lucky that they aren't asking your phone number. |
15:22 |
blaise |
I can always spoof some skype nasties with that.. XD |
15:22 |
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15:23 |
H4mlet |
Basically they are forcing you to register in order to be able to pull. |
15:25 |
* blaise |
digs out his keypassx database |
15:27 |
blaise |
well this is going to be rather inconveinient... |
15:29 |
* H4mlet |
hands blaise a cloak and a dagger: be careful, soon the Shadow will be upon us. ...One Git to rule them all, One Git to find them, / One Git to bring them all, and in the darkness bind them / In the Land of MicroSoft where the Shadows lie. |
15:30 |
rubenwardy |
blaise: you have the URL wrong |
15:30 |
rubenwardy |
or you're trying to clone over SSH |
15:30 |
rubenwardy |
use https://github.com/a/b.git |
15:30 |
rubenwardy |
or git://github.com/a/b |
15:30 |
rubenwardy |
the other one clones over ssh, requiring auth |
15:30 |
blaise |
I'm not using a url.. I'm just issuing a git pull |
15:31 |
blaise |
it's using the same url that I cloned from from the various mod's authors posts in the forums |
15:32 |
rubenwardy |
you will be using a url under the hud |
15:32 |
rubenwardy |
*hood |
15:32 |
rubenwardy |
git remote get-url origin |
15:32 |
blaise |
midsys /var/lib/minetest/.minetest/mods/unified_inventory # git remote get-url origin |
15:32 |
blaise |
https://github.com/minetest-technic/unified_inventory.git |
15:33 |
blaise |
eh, hrmm |
15:34 |
rubenwardy |
oh, that's gone |
15:34 |
rubenwardy |
it's on gitlab now |
15:34 |
rubenwardy |
https://gitlab.com/VanessaE/unified_inventory |
15:34 |
rubenwardy |
oh wiat |
15:35 |
rubenwardy |
well, it's not in minetest-technic |
15:36 |
rubenwardy |
https://github.com/minetest-mods/unified_inventory |
15:42 |
fruitsnack |
hey guys, is it safe to use math.randomseed()? Or I should better use PcgRandom()? |
15:44 |
rubenwardy |
what do you mean by safe? |
15:46 |
kurtzmusch |
does get_mapgen_object("voxelmanip") returns dimensions of mapblocks or mapchunks? |
15:54 |
ANAND |
get_mapgen_object("voxelmanip") returns a voxelmanip object, AFAIK |
15:55 |
kurtzmusch |
well, that i know but how much does it cover? |
15:57 |
ANAND |
Ah, it returns the LVM, and min max positions of the emerged area |
15:57 |
ANAND |
I'm sure these are node coords |
15:57 |
ANAND |
not mapblock coords |
16:00 |
codic |
minetest needs a new better gui |
16:00 |
codic |
when wil we get it |
16:00 |
codic |
will |
16:01 |
codic |
idk |
16:01 |
rubenwardy |
codic: 5.1.0 will have many GUI improvements |
16:01 |
rubenwardy |
including the ability to style GUIs |
16:01 |
rubenwardy |
5.2.0 is likely to have a new main menu |
16:01 |
rubenwardy |
because the new main menu will miss 5.1.0 at this rate |
16:01 |
rubenwardy |
5.1.0 is expected for the 6th of October |
16:01 |
codic |
https://forum.minetest.net/viewtopic.php?f=3&t=12494 |
16:02 |
codic |
ok ok good |
16:02 |
codic |
when will 5.2.0 be reeased? |
16:02 |
rubenwardy |
5.1.0 will have support for 9-slices for backgrounds |
16:02 |
rubenwardy |
but not buttons yet |
16:02 |
codic |
i can try contributing for 5.1.0 |
16:02 |
rubenwardy |
5.2.0 will be in January-March 2020 |
16:02 |
rubenwardy |
we release roughly twice a year |
16:02 |
sfan5 |
fruitsnack: the lua rng is already seeded, you don't need to call math.randomseed |
16:02 |
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16:02 |
codic |
oh ok |
16:02 |
codic |
nice |
16:03 |
codic |
I'll try contributing |
16:03 |
codic |
how would you change the font to a more pixelated one like https://forum.minetest.net/viewtopic.php?f=3&t=12494 |
16:03 |
fruitsnack |
sfan5: no, I need a controlled sequence so I supply my own seed |
16:04 |
sfan5 |
in that case pcgrandom might be better |
16:04 |
sfan5 |
Lua just calls the C library, so the random sequence for a given seed is implementation-defined |
16:04 |
codic |
https://forum.minetest.net/viewtopic.php?f=13&t=7735 |
16:05 |
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16:06 |
codic |
anyone know how to change the font to something more pixelated like Minecraft? |
16:06 |
rubenwardy |
yes, you can provide fonts in a folder somewhere and then use the font setting to change fonts |
16:06 |
codic |
i like the mc menu design better ? |
16:07 |
rubenwardy |
the mc menu is an actual menu |
16:07 |
rubenwardy |
The new mainmenu which will come in 5.2.0 will give each game its own main menu, with the default one looking much more like a game |
16:07 |
tacotexmex |
The font ”Minecraftia” is available on dafont.com |
16:07 |
fruitsnack |
sfan5: ok, thanks. |
16:09 |
codic |
where is the font setting? |
16:10 |
codic |
rubenwardy: thanks |
16:10 |
rubenwardy |
search for it in advanced settings |
16:11 |
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16:11 |
codic |
ok |
16:11 |
codic |
which folder is it? |
16:11 |
rubenwardy |
the main menu |
16:11 |
rubenwardy |
settings -> advanced settings |
16:12 |
codic |
for fonts |
16:12 |
rubenwardy |
any folder |
16:12 |
codic |
not the menu entry |
16:12 |
rubenwardy |
it doesn't matter where you place it, as the setting is an absolute path to the font |
16:12 |
codic |
like where should i put the ttf files |
16:12 |
codic |
or otf files |
16:12 |
rubenwardy |
ie: you could put it in My Documents, and then use /home/username/Documents/fonts/abc.tff |
16:13 |
rubenwardy |
ie: you could put it in My Documents, and then use font_path = /home/username/Documents/fonts/abc.tff |
16:13 |
rubenwardy |
or whatever the setting is |
16:13 |
codic |
oh ok |
16:13 |
codic |
i see |
16:13 |
rubenwardy |
be aware, minetest will just crash if the path is wrong |
16:13 |
rubenwardy |
unless that was fixed |
16:13 |
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16:27 |
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17:06 |
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17:17 |
kurtzmusch |
!fracture |
17:22 |
codic |
any font recommendations |
17:24 |
codic |
and is there any code for the new gui so i acn contriute |
17:24 |
codic |
like a pr or something |
17:24 |
rubenwardy |
I would like textures |
17:24 |
rubenwardy |
ie: for buttons and such |
17:25 |
rubenwardy |
here's the PR for the new main menu: https://github.com/minetest/minetest/pull/8758 |
17:25 |
rubenwardy |
most of the new GUI code is already merged https://github.com/minetest/minetest |
17:25 |
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17:25 |
rubenwardy |
there's a few PRs too |
17:26 |
rubenwardy |
a good way to help would be to make mods which theme the GUI, actually |
17:26 |
MinetestBot |
[git] Calinou -> minetest/minetest: Improve undersampling settings 05a7da6 https://git.io/JeOPU (2019-09-17T17:06:51Z) |
17:26 |
MinetestBot |
[git] SmallJoker -> minetest/minetest: Inventory: Undo prediction on drop e0a85fa https://git.io/JeOPT (2019-09-17T17:02:01Z) |
17:26 |
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17:31 |
kurtzmusch |
i wonder what undersampling = 8 is gonna look like |
17:32 |
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17:45 |
Krock |
very pixelated |
17:49 |
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17:53 |
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17:53 |
kurtzmusch |
im modifying a mapgen and it seems the logic for ocluding chunks is broken when using lua... even though the map has generated around me there are still many invisible chunks that only render if i zoom on them or walk close to them |
17:57 |
Andrey01 |
hello, how is current player list of the default inv set? I can not find out the relevant lines in inventory.lua that does it. |
17:59 |
Andrey01 |
it should have something like 'list[current_player;main;<pos>;<size>]' as an argument of sfinv.make_formspec(), but it sets only 'listring' |
17:59 |
Andrey01 |
*listring |
18:01 |
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19:04 |
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19:06 |
BluedelaOof[m] |
by default, the main player inventory is `main`, with a size of 32 |
19:09 |
BluedelaOof[m] |
Andrey01: I probably should've mentioned you in the initial response, but my answer is above |
19:22 |
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19:22 |
Krock |
kurtzmusch: check generating and send distance |
19:22 |
Krock |
and ensure you don't generate ignore nodes |
19:25 |
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19:30 |
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19:38 |
kurtzmusch |
Krock: i remember that i changed those to be farther then the fog, and for normal mapgne this thing doesnt, happen... i changed my mapgen a little bit and now it seems to be bether, but i dont know why, it seesm to happen when a face should be rendered on a maphunk edge, but im not sure |
19:38 |
kurtzmusch |
better * |
19:39 |
kurtzmusch |
ill retype this thing was just awfull |
19:39 |
kurtzmusch |
v7 engine mapge: dont have any issues, chinks render beyond the fog |
19:40 |
kurtzmusch |
my custom mapgen: chucks dont render even they should be rendering beyond the fog |
19:40 |
kurtzmusch |
my custom mapgen after i changed something: seems better now, but im not sure why: it seems to be related to faces on mapchunk edges |
19:43 |
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20:35 |
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20:55 |
kurtzmusch |
is it possible to query for used memory in lua? trying to prevent the 1gb crash |
21:06 |
calcul0n |
kurtzmusch, collectgarbage("count") i think |
21:07 |
calcul0n |
returns the total memory in use by Lua (in Kbytes). |
21:07 |
DS-minetest |
do texture modifiers not work for particles? |
21:14 |
DS-minetest |
>_> pixels are rendered after semitransparent faces |
21:14 |
DS-minetest |
*particles |
21:15 |
DS-minetest |
not pixels |
21:21 |
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21:25 |
hisforever |
Hi I'm puzzled anout Blacksails mod here is a past bin https://pastebin.com/ |
21:28 |
hisforever |
https://pastebin.com/2zTX8ZPq |
21:28 |
hisforever |
thats the right pastbin |
21:29 |
kurtzmusch |
nice, thanks |
21:35 |
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21:38 |
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21:47 |
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21:48 |
hisforever |
thanks room I have to go |
21:59 |
kurtzmusch |
!book |
21:59 |
MinetestBot |
kurtzmusch: Minetest Modding Book - https://rubenwardy.com/minetest_modding_book/ |
22:00 |
H4mlet |
kurtzmusch: https://forum.minetest.net/viewtopic.php?uid=19412&f=9&t=15214&start=0 |
22:02 |
DS-minetest |
!title |
22:02 |
MinetestBot |
DS-minetest: [Mod] Placeable Books [books] - Minetest Forums |
22:02 |
DS-minetest |
!mod book |
22:02 |
MinetestBot |
DS-minetest: travelnet teleporters/bookmarks [travelnet] by Sokomine - https://forum.minetest.net/viewtopic.php?t=4877 |
22:02 |
DS-minetest |
!mod books |
22:02 |
DS-minetest |
!mod books |
22:02 |
MinetestBot |
DS-minetest: Books plus [books_plus] by red - https://forum.minetest.net/viewtopic.php?t=12140 |
22:15 |
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22:41 |
jas_ |
!mod |
22:41 |
MinetestBot |
jas_: Diamonds and steel edited [diamonds] by Hybrid Dog - https://forum.minetest.net/viewtopic.php?t=7146 |
22:43 |
jas_ |
"is it compatible with the old diamonds mod?" -addi, september sixth, 2013 |
22:43 |
DS-minetest |
jas_: you do that !mod thing quite often, like in a routine |
22:43 |
jas_ |
i am rather excitable |
22:44 |
DS-minetest |
aww that ppl removing links, here's the repo: https://github.com/HybridDog/diamonds |
22:44 |
jas_ |
but you're right, it's like a routine :) |
22:45 |
jas_ |
it was funny when it always said the same mod, but now that it gives a random one, for me it's like "mod of the day" |
22:45 |
DS-minetest |
wanna confuse log reader, eh? |
22:46 |
DS-minetest |
there are indeed quite often some nice results |
22:55 |
kurtzmusch |
i actually wanted the modding book |
22:55 |
kurtzmusch |
not the book mod |
22:56 |
DS-minetest |
damn you are writing slow |
22:57 |
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22:57 |
kurtzmusch |
anyone knows what is the range that the perlin noise returns? |
22:57 |
kurtzmusch |
-1 to 1? |
23:00 |
kurtzmusch |
its seems so |
23:19 |
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23:32 |
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23:42 |
kurtzmusch |
!mod alelujia |
23:42 |
MinetestBot |
kurtzmusch: There are no results for this query :( |
23:42 |
kurtzmusch |
!mod halelujia |
23:42 |
MinetestBot |
kurtzmusch: There are no results for this query :( |
23:43 |
kurtzmusch |
!mod Hallelujah |
23:43 |
MinetestBot |
kurtzmusch: Hallelujah Mountains [cloudlands] by DrFrankenstone - https://forum.minetest.net/viewtopic.php?t=20257 |
23:45 |
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23:49 |
codic |
rubenwardy how would i implement your skin |
23:50 |
rubenwardy |
huh? |
23:50 |
rubenwardy |
oh, for GUI |
23:50 |
rubenwardy |
get a 5.1.0-dev copy of Minetest |
23:51 |
rubenwardy |
look at the documentation for styling formspecs and formspec prepends |
23:51 |
rubenwardy |
then make backgrounds and stuff |
23:51 |
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23:51 |
rubenwardy |
although, note that it's very limited |
23:51 |
rubenwardy |
but having skin mods to test it is very useful when extending |