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IRC log for #minetest, 2019-09-17

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All times shown according to UTC.

Time Nick Message
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00:31 jas_ !mod
00:31 MinetestBot jas_: Poop mod [caca] by Maour - https://forum.minetest.net/viewtopic.php?t=4783
00:31 jas_ :)
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00:46 ANAND hehe
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11:02 fruitsnack hey guys, is there some limit for users to send private messages on forum? I received a message, but I can't reply
11:02 fruitsnack Maybe it has to do with me having only 4 posts
11:18 fruitsnack rubenwardy: sorry for pinging, but is there a way for me to reply to a forum PM without leaving a required amount of messages in various threads?
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11:18 BluedelaOof[m] your post quantity might be relevant, idk though
11:19 fruitsnack My account was registered in 2017, but I have only 4 messages
11:19 fruitsnack Yes, I suppose it's the reason, but I don't want to go spamming on the forum just to get the required amount and reply to my original PM
11:20 fruitsnack I also can't reach the person in any other way, can't find email, irc, github page, etc
11:20 sfan5 fruitsnack: link to your forum account? I can "upgrade" it so you have the ability to reply
11:20 sfan5 or at least should be able to
11:21 fruitsnack https://forum.minetest.net/memberlist.php?mode=viewprofile&u=22269
11:26 sfan5 hmm
11:29 sfan5 looks like that doesn't work
11:33 fruitsnack Why? It seems I can send PMs now
11:34 fruitsnack Thanks
11:34 sfan5 oh really? because it still says "New member" on your profile
11:34 sfan5 well then
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12:15 norkle 2.
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13:20 skyfight84 hi
13:20 DS-minetest hi
13:20 skyfight84 can i have ops?
13:21 DS-minetest !next
13:21 MinetestBot Another satisfied customer. Next!
13:21 skyfight84 !next
13:21 MinetestBot Another satisfied customer. Next!
13:23 kurtzmusch lol
13:24 skyfight84 Try /msg ChanServ FLAGS #minetest DS-minetest +OV
13:24 skyfight84 !all
13:24 skyfight84 !help
13:24 MinetestBot https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md
13:25 skyfight84 bye
13:25 skyfight84 bye
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13:26 skyfight84 bye
13:26 skyfight84 bye
13:26 DS-minetest don't spam!
13:26 skyfight84 Will i get banned/kicked?
13:27 skyfight84 :O ?
13:27 skyfight84 bye
13:27 skyfight84 !
13:28 H4mlet 35 years wasted
13:29 DS-minetest hm?
13:30 H4mlet skyfight84 == 35 years wasted
13:32 DS-minetest !mod mesecons
13:32 MinetestBot DS-minetest: Mesecons (= redstone) [mesecons] by Jeija - https://forum.minetest.net/viewtopic.php?t=628
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15:01 blaise hey, uhrm.. are there new instructions for getting mods to work with minetest-5.0.1 ?
15:03 sfan5 installing mods hasn't changed from the 0.4 series
15:03 blaise so, I guess maybe the mods themselves are just broken....
15:04 nepugia if you are asking about fixing them, that depends on the written code, in some cases api calls just have to be changed
15:07 H4mlet blaise: https://github.com/minetest/minetest/blob/76325d0ba925cfdd18e387ae96d27921136e98e5/doc/lua_api.txt#L155
15:08 blaise yes, that's very nice...
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15:18 blaise has anyone used technic with minetest 5.x?
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15:19 blaise and, what about unified inventory? did that project die?
15:20 blaise wtf is with needing username and password with github?!
15:21 blaise I'm just trying to pull.. I'm not pushing to the repo.... wtf
15:21 H4mlet Enjoy MicroSoft.
15:22 H4mlet You're lucky that they aren't asking your phone number.
15:22 blaise I can always spoof some skype nasties with that.. XD
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15:23 H4mlet Basically they are forcing you to register in order to be able to pull.
15:25 * blaise digs out his keypassx database
15:27 blaise well this is going to be rather inconveinient...
15:29 * H4mlet hands blaise a cloak and a dagger: be careful, soon the Shadow will be upon us. ...One Git to rule them all, One Git to find them, / One Git to bring them all, and in the darkness bind them / In the Land of MicroSoft where the Shadows lie.
15:30 rubenwardy blaise: you have the URL wrong
15:30 rubenwardy or you're trying to clone over SSH
15:30 rubenwardy use  https://github.com/a/b.git
15:30 rubenwardy or git://github.com/a/b
15:30 rubenwardy the other one clones over ssh, requiring auth
15:30 blaise I'm not using a url.. I'm just issuing a git pull
15:31 blaise it's using the same url that I cloned from from the various mod's authors posts in the forums
15:32 rubenwardy you will be using a url under the hud
15:32 rubenwardy *hood
15:32 rubenwardy git remote get-url origin
15:32 blaise midsys /var/lib/minetest/.minetest/mods/unified_inventory # git remote get-url origin
15:32 blaise https://github.com/minetest-technic/unified_inventory.git
15:33 blaise eh, hrmm
15:34 rubenwardy oh, that's gone
15:34 rubenwardy it's on gitlab now
15:34 rubenwardy https://gitlab.com/VanessaE/unified_inventory
15:34 rubenwardy oh wiat
15:35 rubenwardy well, it's not in minetest-technic
15:36 rubenwardy https://github.com/minetest-mods/unified_inventory
15:42 fruitsnack hey guys, is it safe to use math.randomseed()? Or I should better use PcgRandom()?
15:44 rubenwardy what do you mean by safe?
15:46 kurtzmusch does get_mapgen_object("voxelmanip") returns dimensions of mapblocks or mapchunks?
15:54 ANAND get_mapgen_object("voxelmanip") returns a voxelmanip object, AFAIK
15:55 kurtzmusch well, that i know but how much does it cover?
15:57 ANAND Ah, it returns the LVM, and min max positions of the emerged area
15:57 ANAND I'm sure these are node coords
15:57 ANAND not mapblock coords
16:00 codic minetest needs a new better gui
16:00 codic when wil we get it
16:00 codic will
16:01 codic idk
16:01 rubenwardy codic: 5.1.0 will have many GUI improvements
16:01 rubenwardy including the ability to style GUIs
16:01 rubenwardy 5.2.0 is likely to have a new main menu
16:01 rubenwardy because the new main menu will miss 5.1.0 at this rate
16:01 rubenwardy 5.1.0 is expected for the 6th of October
16:01 codic https://forum.minetest.net/viewtopic.php?f=3&t=12494
16:02 codic ok ok good
16:02 codic when will 5.2.0 be reeased?
16:02 rubenwardy 5.1.0 will have support for 9-slices for backgrounds
16:02 rubenwardy but not buttons yet
16:02 codic i can try contributing for 5.1.0
16:02 rubenwardy 5.2.0 will be in January-March 2020
16:02 rubenwardy we release roughly twice a year
16:02 sfan5 fruitsnack: the lua rng is already seeded, you don't need to call math.randomseed
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16:02 codic oh ok
16:02 codic nice
16:03 codic I'll try contributing
16:03 codic how would you change the font to a more pixelated one like https://forum.minetest.net/viewtopic.php?f=3&t=12494
16:03 fruitsnack sfan5: no, I need a controlled sequence so I supply my own seed
16:04 sfan5 in that case pcgrandom might be better
16:04 sfan5 Lua just calls the C library, so the random sequence for a given seed is implementation-defined
16:04 codic https://forum.minetest.net/viewtopic.php?f=13&t=7735
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16:06 codic anyone know how to change the font to something more pixelated like Minecraft?
16:06 rubenwardy yes, you can provide fonts in a folder somewhere and then use the font setting to change fonts
16:06 codic i like the mc menu design better ?
16:07 rubenwardy the mc menu is an actual menu
16:07 rubenwardy The new mainmenu which will come in 5.2.0 will give each game its own main menu, with the default one looking much more like a game
16:07 tacotexmex The font ”Minecraftia” is available on dafont.com
16:07 fruitsnack sfan5: ok, thanks.
16:09 codic where is the font setting?
16:10 codic rubenwardy: thanks
16:10 rubenwardy search for it in advanced settings
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16:11 codic ok
16:11 codic which folder is it?
16:11 rubenwardy the main menu
16:11 rubenwardy settings -> advanced settings
16:12 codic for fonts
16:12 rubenwardy any folder
16:12 codic not the menu entry
16:12 rubenwardy it doesn't matter where you place it, as the setting is an absolute path to the font
16:12 codic like where should i put the ttf files
16:12 codic or otf files
16:12 rubenwardy ie: you could put it in My Documents, and then use    /home/username/Documents/fonts/abc.tff
16:13 rubenwardy ie: you could put it in My Documents, and then use    font_path = /home/username/Documents/fonts/abc.tff
16:13 rubenwardy or whatever the setting is
16:13 codic oh ok
16:13 codic i see
16:13 rubenwardy be aware, minetest will just crash if the path is wrong
16:13 rubenwardy unless that was fixed
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17:17 kurtzmusch !fracture
17:22 codic any font recommendations
17:24 codic and is there any code for the new gui so i acn contriute
17:24 codic like a pr or something
17:24 rubenwardy I would like textures
17:24 rubenwardy ie: for buttons and such
17:25 rubenwardy here's the PR for the new main menu: https://github.com/minetest/minetest/pull/8758
17:25 rubenwardy most of the new GUI code is already merged https://github.com/minetest/minetest
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17:25 rubenwardy there's a few PRs too
17:26 rubenwardy a good way to help would be to make mods which theme the GUI, actually
17:26 MinetestBot [git] Calinou -> minetest/minetest: Improve undersampling settings 05a7da6 https://git.io/JeOPU (2019-09-17T17:06:51Z)
17:26 MinetestBot [git] SmallJoker -> minetest/minetest: Inventory: Undo prediction on drop e0a85fa https://git.io/JeOPT (2019-09-17T17:02:01Z)
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17:31 kurtzmusch i wonder what undersampling = 8 is gonna look like
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17:45 Krock very pixelated
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17:53 kurtzmusch im modifying a mapgen and it seems the logic for ocluding chunks is broken when using lua... even though the map has generated around me there are still many invisible chunks that only render if i zoom on them or walk close to them
17:57 Andrey01 hello, how is current player list  of the default inv set? I can not find out the relevant lines in inventory.lua that does it.
17:59 Andrey01 it should have something like 'list[current_player;main;<pos>;<size>]' as an argument of sfinv.make_formspec(), but it sets only 'listring'
17:59 Andrey01 *listring
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19:06 BluedelaOof[m] by default, the main player inventory is `main`, with a size of 32
19:09 BluedelaOof[m] Andrey01: I probably should've mentioned you in the initial response, but my answer is above
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19:22 Krock kurtzmusch: check generating and send distance
19:22 Krock and ensure you don't generate ignore nodes
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19:38 kurtzmusch Krock: i remember that i changed those to be farther then the fog, and for normal mapgne this thing doesnt, happen... i changed my mapgen a little bit and now it seems to be bether, but i dont know why, it seesm to happen when a face should be rendered on a maphunk edge, but im not sure
19:38 kurtzmusch better *
19:39 kurtzmusch ill retype this thing was just awfull
19:39 kurtzmusch v7 engine mapge: dont have any issues, chinks render beyond the fog
19:40 kurtzmusch my custom mapgen: chucks dont render even they should be rendering beyond the fog
19:40 kurtzmusch my custom mapgen after i changed something: seems better now, but im not sure why: it seems to be related to faces on mapchunk edges
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20:55 kurtzmusch is it possible to query for used memory in lua? trying to prevent the 1gb crash
21:06 calcul0n kurtzmusch, collectgarbage("count") i think
21:07 calcul0n returns the total memory in use by Lua (in Kbytes).
21:07 DS-minetest do texture modifiers not work for particles?
21:14 DS-minetest >_> pixels are rendered after semitransparent faces
21:14 DS-minetest *particles
21:15 DS-minetest not pixels
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21:25 hisforever Hi I'm puzzled anout Blacksails mod here is a past bin https://pastebin.com/
21:28 hisforever https://pastebin.com/2zTX8ZPq
21:28 hisforever thats the right pastbin
21:29 kurtzmusch nice, thanks
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21:48 hisforever thanks room I have to go
21:59 kurtzmusch !book
21:59 MinetestBot kurtzmusch: Minetest Modding Book - https://rubenwardy.com/minetest_modding_book/
22:00 H4mlet kurtzmusch: https://forum.minetest.net/viewtopic.php?uid=19412&amp;f=9&amp;t=15214&amp;start=0
22:02 DS-minetest !title
22:02 MinetestBot DS-minetest: [Mod] Placeable Books [books] - Minetest Forums
22:02 DS-minetest !mod book
22:02 MinetestBot DS-minetest: travelnet teleporters/bookmarks [travelnet] by Sokomine - https://forum.minetest.net/viewtopic.php?t=4877
22:02 DS-minetest !mod books
22:02 DS-minetest !mod books
22:02 MinetestBot DS-minetest: Books plus [books_plus] by red - https://forum.minetest.net/viewtopic.php?t=12140
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22:41 jas_ !mod
22:41 MinetestBot jas_: Diamonds and steel edited [diamonds] by Hybrid Dog - https://forum.minetest.net/viewtopic.php?t=7146
22:43 jas_ "is it compatible with the old diamonds mod?" -addi, september sixth, 2013
22:43 DS-minetest jas_: you do that !mod thing quite often, like in a routine
22:43 jas_ i am rather excitable
22:44 DS-minetest aww that ppl removing links, here's the repo: https://github.com/HybridDog/diamonds
22:44 jas_ but you're right, it's like a routine :)
22:45 jas_ it was funny when it always said the same mod, but now that it gives a random one, for me it's like "mod of the day"
22:45 DS-minetest wanna confuse log reader, eh?
22:46 DS-minetest there are indeed quite often some nice results
22:55 kurtzmusch i actually wanted the modding book
22:55 kurtzmusch not the book mod
22:56 DS-minetest damn you are writing slow
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22:57 kurtzmusch anyone knows what is the range that the perlin noise returns?
22:57 kurtzmusch -1 to 1?
23:00 kurtzmusch its seems so
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23:42 kurtzmusch !mod alelujia
23:42 MinetestBot kurtzmusch: There are no results for this query :(
23:42 kurtzmusch !mod halelujia
23:42 MinetestBot kurtzmusch: There are no results for this query :(
23:43 kurtzmusch !mod Hallelujah
23:43 MinetestBot kurtzmusch: Hallelujah Mountains [cloudlands] by DrFrankenstone - https://forum.minetest.net/viewtopic.php?t=20257
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23:49 codic rubenwardy how would i implement your skin
23:50 rubenwardy huh?
23:50 rubenwardy oh, for GUI
23:50 rubenwardy get a 5.1.0-dev copy of Minetest
23:51 rubenwardy look at the documentation for styling formspecs and formspec prepends
23:51 rubenwardy then make backgrounds and stuff
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23:51 rubenwardy although, note that it's very limited
23:51 rubenwardy but having skin mods to test it is very useful when extending

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