Time |
Nick |
Message |
00:39 |
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00:47 |
Wuzzy |
hey I am adding a node that is a wallmounted nodebox.. |
00:48 |
Wuzzy |
however, it seems the textures are always rotated when i place the node at the wall... how do i disable this behaviour? |
00:48 |
Wuzzy |
can I force to disable texture rotation for wallmounted nodes? |
00:49 |
Wuzzy |
what i mean with "rotated textures" ... |
00:49 |
Wuzzy |
the top texture will be on the left side if node is placed at a wall instead of the floor |
00:51 |
Wuzzy |
align_style doesnt seem to work as well |
01:02 |
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12:47 |
MinetestBot |
[git] DS-Minetest -> minetest/minetest: Document world format version 28 (private nodemeta) (#8857) 0492565 https://git.io/fjpJw (2019-08-31T12:47:12Z) |
13:03 |
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13:11 |
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13:15 |
aldum |
is there a way I can make the collisionboxes show up for debug purposes? |
13:16 |
nepugia |
Of nodes? i think one of the f keys did that, the one that also has the debug info overla |
13:17 |
aldum |
that shows wireframes, but that seems to be the nodebox |
13:21 |
Krock |
write a mod that overrides the nodeboxes with collision boxes |
13:21 |
aldum |
interesting |
13:21 |
Krock |
the wireframe only shows the vertices borders |
13:31 |
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16:47 |
Soni |
I'm making a DAW. how do I do mixing on the client? how do I do streaming sounds? how do I export the audio? |
16:50 |
Krock |
do you want streams in Minetest? |
16:51 |
Krock |
yes? requires C++ code changes to implement that |
16:51 |
Krock |
why? because all media is sent from the server to the client on join |
16:51 |
Krock |
and mixing must be done by piping the stream through some audio processor |
16:52 |
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16:52 |
Niwla |
https://forum.minetest.net/viewtopic.php?f=47&t=23190&p=355811#p355811 |
16:52 |
Niwla |
anyone is interested in this cool mod? |
16:53 |
Krock |
use simple_protection (shameless self-advertising) |
16:53 |
Soni |
why can't we just have client mods |
16:53 |
Soni |
literally everyone else has them |
16:54 |
Krock |
there are client mods |
16:54 |
Soni |
some even push the whole mod to the client |
16:54 |
Soni |
(similar to browsers, but with only a fraction of the sandboxing) |
16:54 |
Krock |
but the client mods have such a poor API right now that it hardly will be possible to use it for anything else than chatting or utils |
16:55 |
Krock |
FYI: there's yet no audio stuff exposed to the Lua API. |
16:56 |
Soni |
do we have files? |
16:56 |
Soni |
or DLLs? |
16:56 |
Soni |
yes I think native modules would be easier than doing it with a filesystem |
16:57 |
Krock |
OpenAL, libogg and libvorbis are dynamically linked to Minetest, if they're enabled in the build options |
16:59 |
Soni |
well, it's a DAW, I don't need OpenAL |
17:00 |
Soni |
I just need an audio output, raw ALSA will do |
17:00 |
Krock |
good luck with ALSA on Windows and MacOS |
17:02 |
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17:07 |
MinetestBot |
[git] ClobberXD -> minetest/minetest: particles.cpp: Fix code-style 095f26a https://git.io/fjpIq (2019-08-31T17:05:53Z) |
17:07 |
MinetestBot |
[git] ClobberXD -> minetest/minetest: clientobject.h: Fix code-style 96762af https://git.io/fjpIm (2019-08-31T17:05:53Z) |
17:07 |
MinetestBot |
[git] pgimenousers.noreply.notabug.org -> minetest/minetest: Fix rotation of attached particlespawner 9543b84 https://git.io/fjpIY (2019-08-31T17:05:53Z) |
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17:42 |
Soni |
Windows and MacOS, meet garbage can |
17:43 |
Soni |
as long as it works on FreeBSD I don't care |
18:04 |
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18:46 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Creative: Override the hand instead of re-registering e8097c9 https://git.io/fjpLw (2019-08-31T18:44:17Z) |
18:51 |
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21:05 |
fruitsnack |
hello, is there more documentation (apart from the engine code, haha) on how does minetest.emerge_area() works? |
21:06 |
fruitsnack |
Does the area stay loaded, should I unload it like with forceload? |
21:07 |
sfan5 |
no that only applies if you use minetest.forceload_block() |
21:07 |
sfan5 |
the area will stay loaded as long as the engine deems it useful |
21:08 |
fruitsnack |
so, if there are no players it'll be unloaded? |
21:08 |
fruitsnack |
Or other factors (like forceloaded block, etc) |
21:10 |
sfan5 |
yeah |
21:10 |
fruitsnack |
I suppose I should use minetest.emerge_area callback input to actually do some operations (I need to check mapblocks for some nodes) |
21:22 |
Krock |
you can also use vmanip to forceload the block for a short time |
21:49 |
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