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IRC log for #minetest, 2019-08-19

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All times shown according to UTC.

Time Nick Message
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09:08 tacotexmex !tell NathanS21 to look into reviewing QiskitBlocks
09:08 MinetestBot tacotexmex: I'll pass that on when NathanS21 is around
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11:31 NathanS21 I'll take a look at that tacotexmex
11:31 MinetestBot NathanS21: Aug-19 09:08 UTC <tacotexmex> to look into reviewing QiskitBlocks
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15:42 fluxflux question: How do I get the ID of an entity through the Lua API? Is it even possible?
15:43 sfan5 it's not
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15:45 fluxflux hm. so is the minetest.luaentities table useful for anything?
15:45 fluxflux I mean, i can iterate through it and compare my entity to the entities in there, and get the ID that way, but that doesn't seem scalable...
15:48 sfan5 ¯\_(ツ)_/¯
15:53 fluxflux I suppose I can explain a little about what I'm trying to do - to store some sort of reference to a few entities associated w/ a node, so I can remove those entities on some condition
15:54 fluxflux I suppose I could store a my own table mapping positions to lists of entities. that'd work.
15:54 fluxflux Alright, I think I'm good.
15:55 sfan5 worldedit just stored the entity handle itself
15:55 sfan5 but it also attempts to keep the area those entities exist in loaded
15:56 sfan5 that approach hasn't causes any problems so far
16:01 fluxflux worldedit affects entities? I didn't realize. I'll take a look at that.
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16:03 sfan5 no it has its own entities to show you which area you have marked
16:07 fluxflux yup, I'm saw that's what you meant. That's basically the approach I'd decided to take, indexing by position instead of player namej
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16:14 fluxflux What happens if remove() is called on the same entity more than once?
16:17 rubenwardy either nothing or a crash
16:22 fluxflux ... is that an "i don't know" or "it depends on whether the data was actually GC'ed"?
16:23 sfan5 a bit of both, probably
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16:23 fluxflux well, i suppose i'll find out...
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16:49 scr267 Anyone know if it's possible to write a lua script which could temporarily suspend all technic machines on the server, or at least prevent their abms from being called?
16:49 scr267 Ideally, its to build a master 'off' switch for technic machines, and etc...
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16:52 pauloue you could probably remove all technic abms from minetest.registered_abms, then restore them later
16:53 scr267 pauloue, that sounds conceivable... would it mean that I would have to track what was removed and what needs to be re-added?
16:53 Krock ANAND: so you sent the memo to me or pauloue? both?
16:53 ANAND pauloue wanted to say that to you
16:54 Krock oh. log forward
16:54 Krock *reads log instead*
16:55 pauloue scr267: you could save the removed abms in a local table
16:58 scr267 pauloue, ok - thanks for the info :)
16:59 Krock pauloue: oh, I thought the replacement would replace the input, and the input would be moved to the "failed" output i.e. output.replacements
17:02 Krock that stuff is more complicated to me than it ought to be
17:05 pauloue it seems reasonable to me. If extra input items were moved, you wouldn't be able to craft multiple things with replacements at the same time
17:06 Krock I see
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17:20 MinetestBot [git] theviper121 -> minetest/minetest: Restore intended functionality to minimap markers (#8819) ded5da7 https://git.io/fjFD1 (2019-08-19T17:18:11Z)
17:26 MinetestBot [git] coil0 -> minetest/minetest_game: Verify object is player before checking privs (#2448) 3a3f71a https://git.io/fjFDH (2019-08-19T17:24:19Z)
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18:54 MinetestBot DS-minetest: Aug-19 16:52 UTC <Krock> (a || b) is always a boolean value FYI
18:55 DS-minetest thanks, MinetestBot
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20:33 puzzlecube Has anyone compiled Minetest before and ran into a segfault which gdb blames on _XSend? Been trying to figure this nonsense out for a week now and I still only had one random build that worked only under gdb. Specifically I am trying to compile for NetBSD and surely there is a way to get it to work or it wouldn't have a version (that won't build) in its package manager. Any ideas?
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21:02 sfan5 backtrace?
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21:39 puzzlecube Not much to look at but here: https://pastebin.com/WZnxH953
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22:09 sfan5 oh an x11 crash
22:10 sfan5 try commenting out RenderingEngine::setupTopLevelWindow(), it's non-essential to the functionality of the game
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23:16 DarylSun What are the Creative servers that allow mobile clients? I want to play Minetest with a friend, but all we have are our phones.
23:18 Ingar Interesting
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