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09:00 |
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09:08 |
tacotexmex |
!tell NathanS21 to look into reviewing QiskitBlocks |
09:08 |
MinetestBot |
tacotexmex: I'll pass that on when NathanS21 is around |
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11:31 |
NathanS21 |
I'll take a look at that tacotexmex |
11:31 |
MinetestBot |
NathanS21: Aug-19 09:08 UTC <tacotexmex> to look into reviewing QiskitBlocks |
11:33 |
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15:42 |
fluxflux |
question: How do I get the ID of an entity through the Lua API? Is it even possible? |
15:43 |
sfan5 |
it's not |
15:44 |
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15:45 |
fluxflux |
hm. so is the minetest.luaentities table useful for anything? |
15:45 |
fluxflux |
I mean, i can iterate through it and compare my entity to the entities in there, and get the ID that way, but that doesn't seem scalable... |
15:48 |
sfan5 |
¯\_(ツ)_/¯ |
15:53 |
fluxflux |
I suppose I can explain a little about what I'm trying to do - to store some sort of reference to a few entities associated w/ a node, so I can remove those entities on some condition |
15:54 |
fluxflux |
I suppose I could store a my own table mapping positions to lists of entities. that'd work. |
15:54 |
fluxflux |
Alright, I think I'm good. |
15:55 |
sfan5 |
worldedit just stored the entity handle itself |
15:55 |
sfan5 |
but it also attempts to keep the area those entities exist in loaded |
15:56 |
sfan5 |
that approach hasn't causes any problems so far |
16:01 |
fluxflux |
worldedit affects entities? I didn't realize. I'll take a look at that. |
16:01 |
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16:03 |
sfan5 |
no it has its own entities to show you which area you have marked |
16:07 |
fluxflux |
yup, I'm saw that's what you meant. That's basically the approach I'd decided to take, indexing by position instead of player namej |
16:09 |
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16:14 |
fluxflux |
What happens if remove() is called on the same entity more than once? |
16:17 |
rubenwardy |
either nothing or a crash |
16:22 |
fluxflux |
... is that an "i don't know" or "it depends on whether the data was actually GC'ed"? |
16:23 |
sfan5 |
a bit of both, probably |
16:23 |
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16:23 |
fluxflux |
well, i suppose i'll find out... |
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16:49 |
scr267 |
Anyone know if it's possible to write a lua script which could temporarily suspend all technic machines on the server, or at least prevent their abms from being called? |
16:49 |
scr267 |
Ideally, its to build a master 'off' switch for technic machines, and etc... |
16:51 |
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16:52 |
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16:52 |
pauloue |
you could probably remove all technic abms from minetest.registered_abms, then restore them later |
16:53 |
scr267 |
pauloue, that sounds conceivable... would it mean that I would have to track what was removed and what needs to be re-added? |
16:53 |
Krock |
ANAND: so you sent the memo to me or pauloue? both? |
16:53 |
ANAND |
pauloue wanted to say that to you |
16:54 |
Krock |
oh. log forward |
16:54 |
Krock |
*reads log instead* |
16:55 |
pauloue |
scr267: you could save the removed abms in a local table |
16:58 |
scr267 |
pauloue, ok - thanks for the info :) |
16:59 |
Krock |
pauloue: oh, I thought the replacement would replace the input, and the input would be moved to the "failed" output i.e. output.replacements |
17:02 |
Krock |
that stuff is more complicated to me than it ought to be |
17:05 |
pauloue |
it seems reasonable to me. If extra input items were moved, you wouldn't be able to craft multiple things with replacements at the same time |
17:06 |
Krock |
I see |
17:14 |
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17:20 |
MinetestBot |
[git] theviper121 -> minetest/minetest: Restore intended functionality to minimap markers (#8819) ded5da7 https://git.io/fjFD1 (2019-08-19T17:18:11Z) |
17:26 |
MinetestBot |
[git] coil0 -> minetest/minetest_game: Verify object is player before checking privs (#2448) 3a3f71a https://git.io/fjFDH (2019-08-19T17:24:19Z) |
17:26 |
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18:54 |
MinetestBot |
DS-minetest: Aug-19 16:52 UTC <Krock> (a || b) is always a boolean value FYI |
18:55 |
DS-minetest |
thanks, MinetestBot |
19:21 |
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20:33 |
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20:33 |
puzzlecube |
Has anyone compiled Minetest before and ran into a segfault which gdb blames on _XSend? Been trying to figure this nonsense out for a week now and I still only had one random build that worked only under gdb. Specifically I am trying to compile for NetBSD and surely there is a way to get it to work or it wouldn't have a version (that won't build) in its package manager. Any ideas? |
20:35 |
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20:37 |
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21:02 |
sfan5 |
backtrace? |
21:03 |
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21:39 |
puzzlecube |
Not much to look at but here: https://pastebin.com/WZnxH953 |
21:41 |
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22:09 |
sfan5 |
oh an x11 crash |
22:10 |
sfan5 |
try commenting out RenderingEngine::setupTopLevelWindow(), it's non-essential to the functionality of the game |
22:25 |
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23:16 |
DarylSun |
What are the Creative servers that allow mobile clients? I want to play Minetest with a friend, but all we have are our phones. |
23:18 |
Ingar |
Interesting |
23:31 |
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