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IRC log for #minetest, 2019-07-28

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All times shown according to UTC.

Time Nick Message
00:00 Copenhagen_Bram celeron55, may I PM you?
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03:24 atroxi hello. i'm using the another charcoal mod and it appears that using the splitting axe on wood still drop the "split" wood item as well as producing wood splinters. is there anything that i can do to fix this issue?
03:25 atroxi also, sorry for messaging here, the forums doesn't appear to want to me register and have blacklisted my current ip
03:25 atroxi *drop the "supposedly split" wood
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04:35 atroxi is there a way to prevent the item drop though another item? it seems that the "duplication" in the another charcoal mod happens because the mined item is still producing the dropped item as well as giving me the supposed resulting item
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06:14 ANAND No need to apologize for messaging, in a place meant for messaging :)
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06:55 hisforever Hi i'm having trouble with plantlife-Modpack, I get name conflicks?
06:56 Krock delete duplicate mods
06:56 Krock hi
06:57 hisforever thanks Krock
06:57 Krock !next
06:57 MinetestBot Another satisfied customer. Next!
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08:05 MrChiantos test
08:06 ANAND Tests passed!
08:06 MrChiantos ;)
08:13 Krock Segfault
08:20 MrChiantos Fatal error ;)
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12:27 jas_ !mod
12:27 MinetestBot jas_: Prevent new accounts from joining [nonew] by taikedz - https://forum.minetest.net/viewtopic.php?t=19720
12:28 DS-minetest !tell atroxi I've posted a link to your complains about the another charcoal mod on the forums : )
12:28 MinetestBot DS-minetest: yeah, yeah
12:29 jas_ i been thinking about making a charcoal mod.  what is that, just turning wood into coal?
12:30 Krock wikipedia knows
12:30 jas_ but wood is already flammable.  i dunno, i guess it's not important.  not wikipedia important anyway
12:31 jas_ i wondered before whether unifying flammable/fuel groups would make any sense
12:31 jas_ i doubt it, and didn't consider it much further.  until now, but still doubt it.
12:32 jas_ i guess the question is whether there are fuels that are not flammable, or vise versa
12:33 jas_ vice*
12:33 nepugia In generall there are very many types of fuels
12:33 nepugia in mtg? dunno
12:33 jas_ not all fuels are flammable.  that's easy enough
12:34 jas_ perhaps not in a stone furnace anyway, like in mtg
12:34 jas_ i never played technic
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12:39 jas_ !server
12:39 MinetestBot jas_: sub.nasa-g0v.com | sub.nasa-g0v.com:31000 | Clients: 0/30, 0/4 | Version: 0.4.16 / minetest | Ping: 90ms
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12:52 nepugia me neither :p
12:54 Calinou I read "nsa-g0v" instead of "nasa-g0v"
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12:57 BuckarooBanzai !server 2
12:57 MinetestBot BuckarooBanzai: Survival server No. 521 | fivetwoone.ddns.net:52199 | Clients: 3/40, 1/3 | Version: 0.4.17.1 / minetestf | Ping: 35ms
12:57 BuckarooBanzai (sorry)
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14:49 Calinou https://www.youtube.com/watch?v=nI8Q1bqT8QU
14:49 Calinou Minetest is Google-famous now? :P
14:50 rubenwardy yeah!
14:55 rubenwardy !title https://forum.minetest.net/viewtopic.php?f=3&t=22931
14:55 MinetestBot rubenwardy: Minetest is one of the challenges in Google CTF - Minetest Forums
14:55 Calinou please advise the site designer not to use thin fonts though :P https://i.imgur.com/G6pn5mw.png
14:55 Calinou it looks horrible at 100% zoom with hinting disabled (which is my OS setting)
15:05 Krock eeks
15:07 sfan5 Calinou: i dont think google cares about how their website renders on anything that's not "google chrome on windows 10 or mac os"
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15:13 nepugia on chromium OS ;)
15:14 Calinou sfan5: the same thing would likely happen on macOS with a non-Retina display, I guess
15:14 Calinou (since there's no font hinting there, and subpixel optimization was even removed as of macOS 10.14)
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16:33 MinetestBot atroxi: Jul-28 12:28 UTC <DS-minetest> I've posted a link to your complains about the another charcoal mod on the forums : )
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17:14 adfeno Where is m_translations.at defined?
17:16 adfeno I know "src/translation.cpp" and "src/translation.h" mention it, but I don't know where it's defined.
17:16 Krock std::unordered_map
17:16 Krock std library
17:17 Krock it's like .find() on vectors
17:18 Krock I suppose this method was chosen over operator[] to log the missing translations
17:20 adfeno I know that "src/translations.cpp" plays try-and-catch to get what return m_translations.at(key); returns.
17:20 adfeno but I don't know exactly how m_translations.at is composed.
17:21 sfan5 https://en.cppreference.com/w/cpp/container/unordered_map/at
17:21 adfeno (I don't know much about C++, but I know it must be defined somewhere)
17:22 sfan5 once again, it's part of the standard library
17:25 Krock adfeno: m_translations is a variable of the generic class std::unordered_map<,>
17:26 Krock see header file
17:26 adfeno Hm… Oh! I see
17:28 Krock !next
17:28 MinetestBot Another satisfied customer. Next!
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17:33 adfeno Hm… For some reason I'm still experiencing the .[lang].tr string not found bug, even though I think I got all set for it to work.
17:33 Krock what's the language code you'd expect?
17:34 Krock do you use the right textdomain?
17:34 Krock is your minetest version 5.0.0+?
17:34 Krock did you move the stuff into the mod's locale/ directory?
17:35 Krock (^ suggestive question)
17:45 adfeno Minetest is 5.0.1; moved the text file of textdomain "testmod" and English translation to testmod/locale directory ("testmod.en.tr"); the file has "# textdomain:testmod" in the first line; "init.lua" calls `local S = minetest.get_translator("testmod")'; and that same file has original strings passed as S("String") .
17:47 adfeno My last IRC message ended with 'passed as S("String")'. In case that was cut, please tell me.
17:49 Krock not cut. you can confirm yourself by looking at the channel logs
17:49 Krock I'm using the same code here.. no issues
17:50 Krock any chances to translate it to non-english?
17:50 adfeno Hm, like testing another language just to see if the translator is ignoring English?
17:50 Krock yes
17:50 adfeno Hm, will do a test now.
17:51 Krock https://github.com/minetest/minetest/issues/6503
17:53 adfeno Oh....
17:54 adfeno That I just tested, and the issue is still happening.
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17:55 Krock works for me.. weird. https://github.com/SmallJoker/upgrade_packs
17:58 adfeno The test I just mentioned result as follows: setting the translation file language code to pt and setting game language to that (both for testing purpose) made the translated string appear.
18:01 adfeno I don't think Minetest should force default language for modding conventions in the code itself, it would be a group consensus guideline, but I don't think it should be in the code.
18:01 adfeno (Don't worry, I still believe this is a bug, not an imposition to use some specific language by default).
18:02 adfeno (I was only anticipating a reply to comments supporting that language convention hardcoded)
18:04 Calinou that reminds me, I should add client translation support to my mods
18:04 Calinou (press F to pay respects towards intllib)
18:06 adfeno "press F"?
18:06 adfeno Is this a joke that I'm missing? (non-aggressive speech)
18:08 Calinou yeah
18:09 Calinou it's from a Call of Duty game: https://knowyourmeme.com/memes/press-f-to-pay-respects
18:09 Krock not a joke. you pay respects by pressing F
18:09 adfeno Hahahaha
18:10 adfeno :D
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19:43 MinetestBot [git] DS-Minetest -> minetest/minetest: guiScrollBar: move directly to clicked pos if clicked into tray 705630e https://git.io/fjyda (2019-07-28T19:43:07Z)
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