Time Nick Message 00:00 Copenhagen_Bram celeron55, may I PM you? 03:24 atroxi hello. i'm using the another charcoal mod and it appears that using the splitting axe on wood still drop the "split" wood item as well as producing wood splinters. is there anything that i can do to fix this issue? 03:25 atroxi also, sorry for messaging here, the forums doesn't appear to want to me register and have blacklisted my current ip 03:25 atroxi *drop the "supposedly split" wood 04:35 atroxi is there a way to prevent the item drop though another item? it seems that the "duplication" in the another charcoal mod happens because the mined item is still producing the dropped item as well as giving me the supposed resulting item 06:14 ANAND No need to apologize for messaging, in a place meant for messaging :) 06:55 hisforever Hi i'm having trouble with plantlife-Modpack, I get name conflicks? 06:56 Krock delete duplicate mods 06:56 Krock hi 06:57 hisforever thanks Krock 06:57 Krock !next 06:57 MinetestBot Another satisfied customer. Next! 08:05 MrChiantos test 08:06 ANAND Tests passed! 08:06 MrChiantos ;) 08:13 Krock Segfault 08:20 MrChiantos Fatal error ;) 12:27 jas_ !mod 12:27 MinetestBot jas_: Prevent new accounts from joining [nonew] by taikedz - https://forum.minetest.net/viewtopic.php?t=19720 12:28 DS-minetest !tell atroxi I've posted a link to your complains about the another charcoal mod on the forums : ) 12:28 MinetestBot DS-minetest: yeah, yeah 12:29 jas_ i been thinking about making a charcoal mod. what is that, just turning wood into coal? 12:30 Krock wikipedia knows 12:30 jas_ but wood is already flammable. i dunno, i guess it's not important. not wikipedia important anyway 12:31 jas_ i wondered before whether unifying flammable/fuel groups would make any sense 12:31 jas_ i doubt it, and didn't consider it much further. until now, but still doubt it. 12:32 jas_ i guess the question is whether there are fuels that are not flammable, or vise versa 12:33 jas_ vice* 12:33 nepugia In generall there are very many types of fuels 12:33 nepugia in mtg? dunno 12:33 jas_ not all fuels are flammable. that's easy enough 12:34 jas_ perhaps not in a stone furnace anyway, like in mtg 12:34 jas_ i never played technic 12:39 jas_ !server 12:39 MinetestBot jas_: sub.nasa-g0v.com | sub.nasa-g0v.com:31000 | Clients: 0/30, 0/4 | Version: 0.4.16 / minetest | Ping: 90ms 12:52 nepugia me neither :p 12:54 Calinou I read "nsa-g0v" instead of "nasa-g0v" 12:57 BuckarooBanzai !server 2 12:57 MinetestBot BuckarooBanzai: Survival server No. 521 | fivetwoone.ddns.net:52199 | Clients: 3/40, 1/3 | Version: 0.4.17.1 / minetestf | Ping: 35ms 12:57 BuckarooBanzai (sorry) 14:49 Calinou https://www.youtube.com/watch?v=nI8Q1bqT8QU 14:49 Calinou Minetest is Google-famous now? :P 14:50 rubenwardy yeah! 14:55 rubenwardy !title https://forum.minetest.net/viewtopic.php?f=3&t=22931 14:55 MinetestBot rubenwardy: Minetest is one of the challenges in Google CTF - Minetest Forums 14:55 Calinou please advise the site designer not to use thin fonts though :P https://i.imgur.com/G6pn5mw.png 14:55 Calinou it looks horrible at 100% zoom with hinting disabled (which is my OS setting) 15:05 Krock eeks 15:07 sfan5 Calinou: i dont think google cares about how their website renders on anything that's not "google chrome on windows 10 or mac os" 15:13 nepugia on chromium OS ;) 15:14 Calinou sfan5: the same thing would likely happen on macOS with a non-Retina display, I guess 15:14 Calinou (since there's no font hinting there, and subpixel optimization was even removed as of macOS 10.14) 16:33 MinetestBot atroxi: Jul-28 12:28 UTC I've posted a link to your complains about the another charcoal mod on the forums : ) 17:14 adfeno Where is m_translations.at defined? 17:16 adfeno I know "src/translation.cpp" and "src/translation.h" mention it, but I don't know where it's defined. 17:16 Krock std::unordered_map 17:16 Krock std library 17:17 Krock it's like .find() on vectors 17:18 Krock I suppose this method was chosen over operator[] to log the missing translations 17:20 adfeno I know that "src/translations.cpp" plays try-and-catch to get what return m_translations.at(key); returns. 17:20 adfeno but I don't know exactly how m_translations.at is composed. 17:21 sfan5 https://en.cppreference.com/w/cpp/container/unordered_map/at 17:21 adfeno (I don't know much about C++, but I know it must be defined somewhere) 17:22 sfan5 once again, it's part of the standard library 17:25 Krock adfeno: m_translations is a variable of the generic class std::unordered_map<,> 17:26 Krock see header file 17:26 adfeno Hm… Oh! I see 17:28 Krock !next 17:28 MinetestBot Another satisfied customer. Next! 17:33 adfeno Hm… For some reason I'm still experiencing the .[lang].tr string not found bug, even though I think I got all set for it to work. 17:33 Krock what's the language code you'd expect? 17:34 Krock do you use the right textdomain? 17:34 Krock is your minetest version 5.0.0+? 17:34 Krock did you move the stuff into the mod's locale/ directory? 17:35 Krock (^ suggestive question) 17:45 adfeno Minetest is 5.0.1; moved the text file of textdomain "testmod" and English translation to testmod/locale directory ("testmod.en.tr"); the file has "# textdomain:testmod" in the first line; "init.lua" calls `local S = minetest.get_translator("testmod")'; and that same file has original strings passed as S("String") . 17:47 adfeno My last IRC message ended with 'passed as S("String")'. In case that was cut, please tell me. 17:49 Krock not cut. you can confirm yourself by looking at the channel logs 17:49 Krock I'm using the same code here.. no issues 17:50 Krock any chances to translate it to non-english? 17:50 adfeno Hm, like testing another language just to see if the translator is ignoring English? 17:50 Krock yes 17:50 adfeno Hm, will do a test now. 17:51 Krock https://github.com/minetest/minetest/issues/6503 17:53 adfeno Oh.... 17:54 adfeno That I just tested, and the issue is still happening. 17:55 Krock works for me.. weird. https://github.com/SmallJoker/upgrade_packs 17:58 adfeno The test I just mentioned result as follows: setting the translation file language code to pt and setting game language to that (both for testing purpose) made the translated string appear. 18:01 adfeno I don't think Minetest should force default language for modding conventions in the code itself, it would be a group consensus guideline, but I don't think it should be in the code. 18:01 adfeno (Don't worry, I still believe this is a bug, not an imposition to use some specific language by default). 18:02 adfeno (I was only anticipating a reply to comments supporting that language convention hardcoded) 18:04 Calinou that reminds me, I should add client translation support to my mods 18:04 Calinou (press F to pay respects towards intllib) 18:06 adfeno "press F"? 18:06 adfeno Is this a joke that I'm missing? (non-aggressive speech) 18:08 Calinou yeah 18:09 Calinou it's from a Call of Duty game: https://knowyourmeme.com/memes/press-f-to-pay-respects 18:09 Krock not a joke. you pay respects by pressing F 18:09 adfeno Hahahaha 18:10 adfeno :D 19:43 MinetestBot 02[git] 04DS-Minetest -> 03minetest/minetest: guiScrollBar: move directly to clicked pos if clicked into tray 13705630e https://git.io/fjyda (152019-07-28T19:43:07Z)