Time |
Nick |
Message |
00:05 |
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00:17 |
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00:21 |
DoyleChris |
hello |
00:23 |
DoyleChris |
any android users |
00:29 |
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00:29 |
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00:34 |
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01:00 |
ronkat |
.ping |
01:02 |
DoyleChris |
pong |
01:02 |
ronkat |
huh... |
01:03 |
DoyleChris |
you wouldnt have any idea of compiling android minetest |
01:05 |
ronkat |
i cant compile... |
01:05 |
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01:05 |
ronkat |
im not a coder just gamer |
01:08 |
ronkat |
does the android port of minetest are based of the windows version? |
01:12 |
DoyleChris |
no linux you compile them in linux |
01:13 |
DoyleChris |
and only 2 people have made them Wayward_one and Stu5 |
01:13 |
DoyleChris |
i keep getting a SDK license error on the make |
01:13 |
ronkat |
huh... |
01:14 |
ronkat |
im not good at coding and computer-programming oriented things |
01:15 |
DoyleChris |
nobody is posting to help |
01:15 |
DoyleChris |
I posted in the forum also |
01:56 |
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02:27 |
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02:37 |
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02:44 |
Nezrok |
Assuming I am willing to make the textures on my own, can anyone link me a good tutorial for creating my own object files for mobs? I cannot for the life of me wrap my brain around it :c Tried with like 5 different programs |
02:53 |
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02:54 |
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02:56 |
NathanS21 |
Nezrok this might be what you're looking for. |
02:56 |
NathanS21 |
http://nathansalapat.com/minetest/creating-mobs-blender |
02:56 |
NathanS21 |
!title |
02:56 |
MinetestBot |
NathanS21: Creating Mobs with Blender | Nathan's Website |
02:56 |
NathanS21 |
http://nathansalapat.com/minetest/texturing-mobs-gimp |
02:57 |
NathanS21 |
and |
02:57 |
NathanS21 |
http://nathansalapat.com/minetest/creating-mobs-lua |
02:57 |
NathanS21 |
I have a handful more of videos on the process all listed on my site and on my youtube channel as well. |
03:22 |
Nezrok |
Aha |
03:22 |
Nezrok |
If those thumbnails are any indication, it's exactly what I need |
03:22 |
Nezrok |
Thank you <3 |
03:22 |
Nezrok |
I will watch them all tomorrow |
03:22 |
Nezrok |
And learn |
03:23 |
Nezrok |
Since I have no other plans for my boring-ass life :D |
03:23 |
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04:24 |
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04:36 |
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06:00 |
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06:08 |
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06:23 |
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06:25 |
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06:30 |
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06:46 |
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08:13 |
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10:56 |
fling |
Hello. |
10:57 |
fling |
What are the best competitive servers? |
10:57 |
nepugia |
I don't think minetest has much of a market value |
11:07 |
fling |
What mod is for rain? |
11:17 |
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fruitsnack joined #minetest |
11:18 |
VanessaE |
probably paramat's snowdrift, but I don't use that on my servers |
11:21 |
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11:28 |
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11:30 |
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11:53 |
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12:10 |
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12:15 |
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12:23 |
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12:24 |
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12:39 |
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12:42 |
MinetestBot |
[git] pauloue -> minetest/minetest: Prefix RecipePriority elements with PRIORITY_ fe6c666 https://git.io/fjygs (2019-07-27T12:42:41Z) |
12:42 |
MinetestBot |
[git] pauloue -> minetest/minetest: Initialize priority in CraftDefinition constructors 395b1b3 https://git.io/fjygG (2019-07-27T12:42:41Z) |
12:42 |
MinetestBot |
[git] pauloue -> minetest/minetest: minimal: Move get_craft_result tests to test mod b994a35 https://git.io/fjygZ (2019-07-27T12:42:41Z) |
12:42 |
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13:04 |
BuckarooBanzai |
For anyone interested: a graphical overview over the players and servers on the serverlist: https://monitoring.minetest.land/d/kr34eBHWz/serverlist?orgId=1&refresh=30s&from=now-2d&to=now |
13:05 |
BuckarooBanzai |
I like how you see the "drops" when the multicraft servers go down :/ |
13:06 |
Krock |
nice stats |
13:07 |
BuckarooBanzai |
scraping script is here: https://git.rudin.io/infra/monitoring.minetest.land/src/master/scripts/get_server_stats.sh (should be public) |
13:07 |
Krock |
(is public) |
13:08 |
* BuckarooBanzai |
checks quickly if he put passwords in that repo... |
13:17 |
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13:22 |
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13:25 |
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13:35 |
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est31 joined #minetest |
13:35 |
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13:42 |
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14:18 |
Copenhagen_Bram |
hello |
14:19 |
Copenhagen_Bram |
i heard there was at least 1 fork of minetest with a p2p server list, why hasn't something like been added? |
14:20 |
sfan5 |
what exactly is a "p2p server list" and what would its advantages be? |
14:24 |
ANAND |
Probably referring to OC's Final Minetest, which uses a P2P serverlist, IIRC |
14:25 |
ANAND |
Basically, each server broadcasts to all other servers |
14:25 |
ANAND |
Dunno how that works, exactly |
14:25 |
sfan5 |
i'll tell you: it doesn't |
14:25 |
sfan5 |
it's just an empty claim |
14:25 |
ANAND |
heh |
14:26 |
Copenhagen_Bram |
that's the minetest fork i'm referencing, don't ban me and feel free to PM me if you'd like to keep discussion about OC out of this main chat |
14:26 |
Copenhagen_Bram |
an empty claim, eh? |
14:27 |
ANAND |
None of us have any idea how stuff works in "Final Minetest", AFAIK. So you'd probably find no help here anyway. |
14:27 |
sfan5 |
you're welcome not to believe me |
14:27 |
sfan5 |
thought I'm still wondering what you think the advantage of a p2p server list would be |
14:28 |
Copenhagen_Bram |
not arguing, tbh it sounds as if it just uses servers.minetest.org as the server list |
14:28 |
Copenhagen_Bram |
which isn't p2p |
14:28 |
ANAND |
The original objective was to prevent the commercialization of the serverlist server, IIRC :P |
14:29 |
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atroxi joined #minetest |
14:30 |
Copenhagen_Bram |
And i was considering the claimed disadvantage that minetest server lists could control which servers it lists. |
14:30 |
sfan5 |
well that's true |
14:30 |
Copenhagen_Bram |
and now i'm wondering, are there any rules for which servers are shown by minetest's server list? |
14:31 |
Copenhagen_Bram |
and how many other server lists are there, since i think minetest allows you to choose which server you download the list from? |
14:31 |
sfan5 |
no formal rules, though we do try to keep the list family-friendly |
14:32 |
Copenhagen_Bram |
hmm |
14:33 |
Copenhagen_Bram |
it's hard to imagine a non family friendly minetest server |
14:35 |
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14:36 |
sfan5 |
a very obvious example would be advertising pornographic content in the description or URL |
14:38 |
Copenhagen_Bram |
ah |
14:40 |
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14:52 |
DoyleChris17 |
can i get logs from the other day from here |
14:54 |
sfan5 |
read the topic |
15:20 |
DoyleChris |
any ideas about this ERROR[Main]: Invalid background element(5): '5,5;1,1;gui_formbg.png;true;10' |
15:21 |
DoyleChris |
it happened on my laptop fixed by updating to the latest build |
15:21 |
Krock |
use a recent build then |
15:22 |
DoyleChris |
THATS MY PROBLEM i cant compile a new android version |
15:22 |
DoyleChris |
the last 3 days |
15:24 |
DoyleChris |
i have posted in the forum and on here and in the dev room |
15:31 |
pauloue |
removing the ;10 will fix the error. you could also downgrade your server version |
15:31 |
DoyleChris |
i did |
15:31 |
DoyleChris |
downgrade |
15:32 |
sfan5 |
you also need to downgrade minetest_game |
15:33 |
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15:34 |
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15:39 |
DoyleChris |
use git clone -b stable-5 with minetest_game.git |
15:43 |
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15:54 |
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15:56 |
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16:17 |
Copenhagen_Bram |
What happened to Menche? |
16:18 |
Krock |
!seen Menche |
16:18 |
MinetestBot |
Krock: menche was last seen at 2019-07-02 11:53:49 UTC on #minetest |
16:19 |
Copenhagen_Bram |
huh |
16:21 |
|
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16:21 |
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Andrey01 joined #minetest |
16:23 |
Andrey01 |
hello, could anybody help me to fix a bug in my adv_vehicles mod? |
16:24 |
Andrey01 |
if a car is going forward it will get stopped immediately |
16:24 |
Copenhagen_Bram |
can I take a whack at it? I don't really know lua but maybe trying to fix your bug will help me learn |
16:25 |
Andrey01 |
but backward it doesn`t happen |
16:25 |
Andrey01 |
my code is very complex and messy |
16:25 |
Copenhagen_Bram |
hmm |
16:25 |
Andrey01 |
because it contains many other methods |
16:26 |
Andrey01 |
post to pastebin? |
16:26 |
Copenhagen_Bram |
how about a git repo? |
16:27 |
Andrey01 |
here: https://github.com/Andrey2470T/adv_vehicles |
16:28 |
Copenhagen_Bram |
alright i'll test it out as soon as i'm done fixing breakfast |
16:28 |
Andrey01 |
see api.txt |
16:28 |
Andrey01 |
an error happens in adv_vehicles.vehicle_stop() |
16:29 |
Andrey01 |
*vehicle_braking |
16:29 |
Krock |
FYI: local function round_num(num) return math.floor(num * 10 + 0.5) / 10 end <-- this is shorter |
16:29 |
Andrey01 |
starting since 195 line |
16:30 |
Krock |
> (math.abs(new_vel.x) and math.abs(new_vel.z)) |
16:30 |
Krock |
replace "and" with "+" |
16:31 |
Krock |
or vector.length(new_vel) < 0.03 |
16:31 |
Krock |
a little bit shorter and takes the Y axis into account as well |
16:32 |
Andrey01 |
let me to post to pastebin a content of that file, it`s a bit old already in the git repo |
16:32 |
Krock |
just update the repo? |
16:32 |
Andrey01 |
https://pastebin.com/saSqe7FE -- newest one |
16:35 |
Andrey01 |
I`m not going to update the git repo because the changes that I plan to make are not ready yet |
16:36 |
ANAND |
Then push to a different branch? |
16:36 |
Andrey01 |
ok now |
16:42 |
Andrey01 |
will push later, not now |
16:42 |
Andrey01 |
afk |
16:50 |
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17:00 |
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cg72 joined #minetest |
17:01 |
cg72 |
VanessaE oi hey you get here buzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz |
17:01 |
VanessaE |
hey |
17:01 |
VanessaE |
ltns |
17:02 |
cg72 |
ltns? |
17:02 |
VanessaE |
long time no see :P |
17:02 |
VanessaE |
where the heck have you been? |
17:02 |
cg72 |
bloody hell did you wipe the building server again lol |
17:02 |
VanessaE |
nah, the spawn moved a while back |
17:02 |
cg72 |
work, work, more work, crippling depression, work |
17:03 |
cg72 |
lol well it said it was my first time logging in on all my old names lol so im a n00b ahhhh |
17:03 |
VanessaE |
oh thast |
17:03 |
VanessaE |
oh that* |
17:03 |
VanessaE |
that was just a player files clean-up I did a while back |
17:04 |
cg72 |
also im friggin lost af here |
17:04 |
VanessaE |
one-time thing prior to migrating the player accounts to sqlite3. that's when Bananaland went back online also. |
17:04 |
cg72 |
wtf is bananaland? |
17:04 |
VanessaE |
easy: get on bulldog highway and fly west about 4 or 5km. :) |
17:04 |
VanessaE |
Bananaland is another server I run. used to belong to CWz, before that I don't rememeber |
17:05 |
VanessaE |
it's one of the formerly very popular ones on the master list |
17:05 |
cg72 |
id pm you but i cant without services?!?! and i forgot most of irc crap |
17:05 |
Copenhagen_Bram |
oh hi VanessaE |
17:05 |
VanessaE |
hi |
17:06 |
VanessaE |
cg72: it's a defense against certain...undesirable people |
17:06 |
cg72 |
me? XDDDDD |
17:06 |
VanessaE |
nah :P |
17:06 |
VanessaE |
there, that should allow it. |
17:06 |
VanessaE |
I think. |
17:09 |
Krock |
bananaland is where bananas come from |
17:10 |
VanessaE |
yep |
17:10 |
Krock |
exported to the rest of the world using the Great Canal (some also call it Channel) of UDP |
17:10 |
VanessaE |
haha |
17:11 |
Krock |
TCP (Transport Control Police) is sometimes involved too for dealing with big media deliveries |
17:11 |
cg72 |
dude krock is still here?!?!?!?! |
17:11 |
VanessaE |
yep. |
17:11 |
Krock |
but you need a CURL (Calibrated User Request License) in order to receive TCP media |
17:12 |
Krock |
apparently, cg72. apparently. |
17:12 |
cg72 |
apparently???? |
17:12 |
Krock |
it was shittalk time again. UNLESS someone jumps on the wagon to carry on this topic |
17:12 |
VanessaE |
yeah, he may be a figment of your imagination ;) |
17:13 |
cg72 |
don't make me start a server to bad you for no reason :P |
17:13 |
Krock |
cg72: is it real or just fantasy? |
17:13 |
cg72 |
fantasy is when i get...... nvm |
17:14 |
cg72 |
ok, how to get on ve mt shat? how to remember the services and nickserv bs i forgot.... |
17:14 |
VanessaE |
/ns help register |
17:14 |
VanessaE |
/ns help identify |
17:14 |
VanessaE |
that'll get you going |
17:14 |
VanessaE |
then join #ve-minetest-servers and I can auto-voice you. |
17:15 |
VanessaE |
you just have to configure hexchat to auto-login to nickserv on connect. |
17:15 |
Krock |
no SASL? |
17:15 |
VanessaE |
hexchat does SASL, too. |
17:15 |
BuckarooBanzai |
o/ |
17:16 |
Krock |
o/ BuckarooBanzai |
17:17 |
cg72 |
jfc its already registered......... |
17:17 |
sodastab |
? |
17:17 |
cg72 |
new name again |
17:18 |
* sodastab |
is Menche's alt |
17:18 |
sodastab |
saw your MemoServ things Copenhagen_Bram |
17:18 |
VanessaE |
cg72: you know, there IS such a thing as an account/password manager program :) |
17:18 |
Copenhagen_Bram |
oh cool |
17:18 |
VanessaE |
you used to sign on as lezzy |
17:18 |
cg72 |
you know idfc XDDDDDDD |
17:19 |
cg72 |
lol its been so long tbh i thought mt would have been dead |
17:19 |
VanessaE |
heh |
17:20 |
BuckarooBanzai |
mt never dies ;) |
17:20 |
VanessaE |
MT is like old war generals. it won't die, it'll just fade away :P |
17:21 |
BuckarooBanzai |
:( |
17:21 |
cg72 |
nickserv hates me or something F&#K irc XD |
17:21 |
VanessaE |
heh |
17:22 |
VanessaE |
keep trying |
17:23 |
cg72 |
its reg'd and ident'd but cant send to channel ffs grr |
17:24 |
VanessaE |
to what channel? |
17:24 |
VanessaE |
you're not in my channel yet.. |
17:25 |
VanessaE |
ah, found you. |
17:25 |
VanessaE |
try now. |
17:26 |
cg72 |
hooray |
17:27 |
VanessaE |
now pick a nick I can fucking remem....... |
17:27 |
VanessaE |
....ber |
17:41 |
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17:42 |
Preuk |
-_-' |
18:33 |
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18:33 |
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18:38 |
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18:49 |
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19:08 |
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19:15 |
MinetestBot |
[git] SmallJoker -> minetest/minetest: Check for 'action' field in ABMs & LBMs 8efa1de https://git.io/fjyw3 (2019-07-27T19:13:47Z) |
19:19 |
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19:39 |
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19:43 |
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19:46 |
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19:47 |
adfeno |
Hi there, how to run Minetest through gdb? |
19:47 |
Krock |
gdb minetest |
19:47 |
Krock |
r |
19:47 |
Krock |
bt (on segfault) |
19:48 |
adfeno |
But what if gdb complains about "(No debugging symbols found in minetest)"? |
19:49 |
adfeno |
The release type I have is RelWithDebInfo |
19:49 |
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19:53 |
Krock |
what's the file size of your minetest binary? |
19:54 |
Krock |
full debug is around 90 MiB, release without symbols is roughly 9.2 MiB (x64 system, dynamic linking) |
19:55 |
Krock |
asking because it might have built the wrong target anyway |
19:56 |
adfeno |
6,9 MB |
19:57 |
Krock |
that's very slim for debug symbols. if it's not in a separate file, you need to check your build setup again (i.e. re-run cmake generate) |
19:58 |
Krock |
also check the output of ./minetest --version |
19:58 |
Krock |
BUILD_TYPE should be RelWithDebInfo, but is probably Release |
19:59 |
adfeno |
Krock: It's RelWithDebInfo here. |
19:59 |
adfeno |
I think I might have found a bug in the package recipe made by the distribution then. |
19:59 |
adfeno |
Sorry, not the distribution, but the package manager I'm using. |
20:00 |
Krock |
that or Minetest doesn't handle that target correctly to pass CXX, C the right compiler flags |
20:01 |
Krock |
SemiDebug is also an option |
20:10 |
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21:02 |
Out`Of`Control |
hi |
21:02 |
Out`Of`Control |
did minetest move away from github? |
21:03 |
VanessaE |
no |
21:04 |
Out`Of`Control |
ok |
21:04 |
VanessaE |
https://github.com/minetest/minetest |
21:04 |
VanessaE |
(and /minetest_game ) |
21:08 |
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21:21 |
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21:32 |
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22:09 |
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22:10 |
TheInformer |
where does Minetest go after installing it via brew on MacOs? |
22:11 |
Calinou |
TheInformer: /usr/local/bin/minetest, I think ? |
22:12 |
Calinou |
and data in /usr/local/share/minetest or /usr/local/share/games/minetest (not sure which) |
22:12 |
nepugia |
macos has /usr? |
22:12 |
Calinou |
of course :) |
22:12 |
nepugia |
eh |
22:14 |
TheInformer |
there is no minetest in /usr/local/bin or /usr/local/share |
22:16 |
TheInformer |
I think it didn't install right |
22:16 |
Calinou |
could do a `find / -name "minetest"` maybe :P |
22:18 |
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22:18 |
TheInformer |
I have another hard drive with minetest already on it for windows so that wouldn't work, I found it though |
22:19 |
TheInformer |
its in /usr/local/Cellar/minetest |
22:19 |
TheInformer |
thanks though |
22:19 |
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vanta |
hello, is there a way to get nodes in radius, something like get_objects_in_radius()? |
23:07 |
vanta |
I found a few functions like find_nodes_near() and find_nodes_in_area() |
23:08 |
vanta |
however, they all need a nodelist |
23:08 |
vanta |
but I need to get any node (except for ignore or air) |
23:09 |
rogueC |
you have to do a for loop or nested for loop to check all the pos you want to see |
23:10 |
vanta |
ok thanks |
23:11 |
rogueC |
if you need an example i can get you one |
23:11 |
vanta |
no, I was just hoping there might be an easy way in lua api |
23:11 |
rogueC |
as far as i know there isnt, but im a little befind on the newest version |
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