Time Nick Message 00:21 DoyleChris hello 00:23 DoyleChris any android users 01:00 ronkat .ping 01:02 DoyleChris pong 01:02 ronkat huh... 01:03 DoyleChris you wouldnt have any idea of compiling android minetest 01:05 ronkat i cant compile... 01:05 ronkat im not a coder just gamer 01:08 ronkat does the android port of minetest are based of the windows version? 01:12 DoyleChris no linux you compile them in linux 01:13 DoyleChris and only 2 people have made them Wayward_one and Stu5 01:13 DoyleChris i keep getting a SDK license error on the make 01:13 ronkat huh... 01:14 ronkat im not good at coding and computer-programming oriented things 01:15 DoyleChris nobody is posting to help 01:15 DoyleChris I posted in the forum also 02:44 Nezrok Assuming I am willing to make the textures on my own, can anyone link me a good tutorial for creating my own object files for mobs? I cannot for the life of me wrap my brain around it :c Tried with like 5 different programs 02:56 NathanS21 Nezrok this might be what you're looking for. 02:56 NathanS21 http://nathansalapat.com/minetest/creating-mobs-blender 02:56 NathanS21 !title 02:56 MinetestBot NathanS21: Creating Mobs with Blender | Nathan's Website 02:56 NathanS21 http://nathansalapat.com/minetest/texturing-mobs-gimp 02:57 NathanS21 and 02:57 NathanS21 http://nathansalapat.com/minetest/creating-mobs-lua 02:57 NathanS21 I have a handful more of videos on the process all listed on my site and on my youtube channel as well. 03:22 Nezrok Aha 03:22 Nezrok If those thumbnails are any indication, it's exactly what I need 03:22 Nezrok Thank you <3 03:22 Nezrok I will watch them all tomorrow 03:22 Nezrok And learn 03:23 Nezrok Since I have no other plans for my boring-ass life :D 10:56 fling Hello. 10:57 fling What are the best competitive servers? 10:57 nepugia I don't think minetest has much of a market value 11:07 fling What mod is for rain? 11:18 VanessaE probably paramat's snowdrift, but I don't use that on my servers 12:42 MinetestBot 02[git] 04pauloue -> 03minetest/minetest: Prefix RecipePriority elements with PRIORITY_ 13fe6c666 https://git.io/fjygs (152019-07-27T12:42:41Z) 12:42 MinetestBot 02[git] 04pauloue -> 03minetest/minetest: Initialize priority in CraftDefinition constructors 13395b1b3 https://git.io/fjygG (152019-07-27T12:42:41Z) 12:42 MinetestBot 02[git] 04pauloue -> 03minetest/minetest: minimal: Move get_craft_result tests to test mod 13b994a35 https://git.io/fjygZ (152019-07-27T12:42:41Z) 13:04 BuckarooBanzai For anyone interested: a graphical overview over the players and servers on the serverlist: https://monitoring.minetest.land/d/kr34eBHWz/serverlist?orgId=1&refresh=30s&from=now-2d&to=now 13:05 BuckarooBanzai I like how you see the "drops" when the multicraft servers go down :/ 13:06 Krock nice stats 13:07 BuckarooBanzai scraping script is here: https://git.rudin.io/infra/monitoring.minetest.land/src/master/scripts/get_server_stats.sh (should be public) 13:07 Krock (is public) 13:08 * BuckarooBanzai checks quickly if he put passwords in that repo... 14:18 Copenhagen_Bram hello 14:19 Copenhagen_Bram i heard there was at least 1 fork of minetest with a p2p server list, why hasn't something like been added? 14:20 sfan5 what exactly is a "p2p server list" and what would its advantages be? 14:24 ANAND Probably referring to OC's Final Minetest, which uses a P2P serverlist, IIRC 14:25 ANAND Basically, each server broadcasts to all other servers 14:25 ANAND Dunno how that works, exactly 14:25 sfan5 i'll tell you: it doesn't 14:25 sfan5 it's just an empty claim 14:25 ANAND heh 14:26 Copenhagen_Bram that's the minetest fork i'm referencing, don't ban me and feel free to PM me if you'd like to keep discussion about OC out of this main chat 14:26 Copenhagen_Bram an empty claim, eh? 14:27 ANAND None of us have any idea how stuff works in "Final Minetest", AFAIK. So you'd probably find no help here anyway. 14:27 sfan5 you're welcome not to believe me 14:27 sfan5 thought I'm still wondering what you think the advantage of a p2p server list would be 14:28 Copenhagen_Bram not arguing, tbh it sounds as if it just uses servers.minetest.org as the server list 14:28 Copenhagen_Bram which isn't p2p 14:28 ANAND The original objective was to prevent the commercialization of the serverlist server, IIRC :P 14:30 Copenhagen_Bram And i was considering the claimed disadvantage that minetest server lists could control which servers it lists. 14:30 sfan5 well that's true 14:30 Copenhagen_Bram and now i'm wondering, are there any rules for which servers are shown by minetest's server list? 14:31 Copenhagen_Bram and how many other server lists are there, since i think minetest allows you to choose which server you download the list from? 14:31 sfan5 no formal rules, though we do try to keep the list family-friendly 14:32 Copenhagen_Bram hmm 14:33 Copenhagen_Bram it's hard to imagine a non family friendly minetest server 14:36 sfan5 a very obvious example would be advertising pornographic content in the description or URL 14:38 Copenhagen_Bram ah 14:52 DoyleChris17 can i get logs from the other day from here 14:54 sfan5 read the topic 15:20 DoyleChris any ideas about this ERROR[Main]: Invalid background element(5): '5,5;1,1;gui_formbg.png;true;10' 15:21 DoyleChris it happened on my laptop fixed by updating to the latest build 15:21 Krock use a recent build then 15:22 DoyleChris THATS MY PROBLEM i cant compile a new android version 15:22 DoyleChris the last 3 days 15:24 DoyleChris i have posted in the forum and on here and in the dev room 15:31 pauloue removing the ;10 will fix the error. you could also downgrade your server version 15:31 DoyleChris i did 15:31 DoyleChris downgrade 15:32 sfan5 you also need to downgrade minetest_game 15:39 DoyleChris use git clone -b stable-5 with minetest_game.git 16:17 Copenhagen_Bram What happened to Menche? 16:18 Krock !seen Menche 16:18 MinetestBot Krock: menche was last seen at 2019-07-02 11:53:49 UTC on #minetest 16:19 Copenhagen_Bram huh 16:23 Andrey01 hello, could anybody help me to fix a bug in my adv_vehicles mod? 16:24 Andrey01 if a car is going forward it will get stopped immediately 16:24 Copenhagen_Bram can I take a whack at it? I don't really know lua but maybe trying to fix your bug will help me learn 16:25 Andrey01 but backward it doesn`t happen 16:25 Andrey01 my code is very complex and messy 16:25 Copenhagen_Bram hmm 16:25 Andrey01 because it contains many other methods 16:26 Andrey01 post to pastebin? 16:26 Copenhagen_Bram how about a git repo? 16:27 Andrey01 here: https://github.com/Andrey2470T/adv_vehicles 16:28 Copenhagen_Bram alright i'll test it out as soon as i'm done fixing breakfast 16:28 Andrey01 see api.txt 16:28 Andrey01 an error happens in adv_vehicles.vehicle_stop() 16:29 Andrey01 *vehicle_braking 16:29 Krock FYI: local function round_num(num) return math.floor(num * 10 + 0.5) / 10 end <-- this is shorter 16:29 Andrey01 starting since 195 line 16:30 Krock > (math.abs(new_vel.x) and math.abs(new_vel.z)) 16:30 Krock replace "and" with "+" 16:31 Krock or vector.length(new_vel) < 0.03 16:31 Krock a little bit shorter and takes the Y axis into account as well 16:32 Andrey01 let me to post to pastebin a content of that file, it`s a bit old already in the git repo 16:32 Krock just update the repo? 16:32 Andrey01 https://pastebin.com/saSqe7FE -- newest one 16:35 Andrey01 I`m not going to update the git repo because the changes that I plan to make are not ready yet 16:36 ANAND Then push to a different branch? 16:36 Andrey01 ok now 16:42 Andrey01 will push later, not now 16:42 Andrey01 afk 17:01 cg72 VanessaE oi hey you get here buzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz 17:01 VanessaE hey 17:01 VanessaE ltns 17:02 cg72 ltns? 17:02 VanessaE long time no see :P 17:02 VanessaE where the heck have you been? 17:02 cg72 bloody hell did you wipe the building server again lol 17:02 VanessaE nah, the spawn moved a while back 17:02 cg72 work, work, more work, crippling depression, work 17:03 cg72 lol well it said it was my first time logging in on all my old names lol so im a n00b ahhhh 17:03 VanessaE oh thast 17:03 VanessaE oh that* 17:03 VanessaE that was just a player files clean-up I did a while back 17:04 cg72 also im friggin lost af here 17:04 VanessaE one-time thing prior to migrating the player accounts to sqlite3. that's when Bananaland went back online also. 17:04 cg72 wtf is bananaland? 17:04 VanessaE easy: get on bulldog highway and fly west about 4 or 5km. :) 17:04 VanessaE Bananaland is another server I run. used to belong to CWz, before that I don't rememeber 17:05 VanessaE it's one of the formerly very popular ones on the master list 17:05 cg72 id pm you but i cant without services?!?! and i forgot most of irc crap 17:05 Copenhagen_Bram oh hi VanessaE 17:05 VanessaE hi 17:06 VanessaE cg72: it's a defense against certain...undesirable people 17:06 cg72 me? XDDDDD 17:06 VanessaE nah :P 17:06 VanessaE there, that should allow it. 17:06 VanessaE I think. 17:09 Krock bananaland is where bananas come from 17:10 VanessaE yep 17:10 Krock exported to the rest of the world using the Great Canal (some also call it Channel) of UDP 17:10 VanessaE haha 17:11 Krock TCP (Transport Control Police) is sometimes involved too for dealing with big media deliveries 17:11 cg72 dude krock is still here?!?!?!?! 17:11 VanessaE yep. 17:11 Krock but you need a CURL (Calibrated User Request License) in order to receive TCP media 17:12 Krock apparently, cg72. apparently. 17:12 cg72 apparently???? 17:12 Krock it was shittalk time again. UNLESS someone jumps on the wagon to carry on this topic 17:12 VanessaE yeah, he may be a figment of your imagination ;) 17:13 cg72 don't make me start a server to bad you for no reason :P 17:13 Krock cg72: is it real or just fantasy? 17:13 cg72 fantasy is when i get...... nvm 17:14 cg72 ok, how to get on ve mt shat? how to remember the services and nickserv bs i forgot.... 17:14 VanessaE /ns help register 17:14 VanessaE /ns help identify 17:14 VanessaE that'll get you going 17:14 VanessaE then join #ve-minetest-servers and I can auto-voice you. 17:15 VanessaE you just have to configure hexchat to auto-login to nickserv on connect. 17:15 Krock no SASL? 17:15 VanessaE hexchat does SASL, too. 17:15 BuckarooBanzai o/ 17:16 Krock o/ BuckarooBanzai 17:17 cg72 jfc its already registered......... 17:17 sodastab ? 17:17 cg72 new name again 17:18 * sodastab is Menche's alt 17:18 sodastab saw your MemoServ things Copenhagen_Bram 17:18 VanessaE cg72: you know, there IS such a thing as an account/password manager program :) 17:18 Copenhagen_Bram oh cool 17:18 VanessaE you used to sign on as lezzy 17:18 cg72 you know idfc XDDDDDDD 17:19 cg72 lol its been so long tbh i thought mt would have been dead 17:19 VanessaE heh 17:20 BuckarooBanzai mt never dies ;) 17:20 VanessaE MT is like old war generals. it won't die, it'll just fade away :P 17:21 BuckarooBanzai :( 17:21 cg72 nickserv hates me or something F&#K irc XD 17:21 VanessaE heh 17:22 VanessaE keep trying 17:23 cg72 its reg'd and ident'd but cant send to channel ffs grr 17:24 VanessaE to what channel? 17:24 VanessaE you're not in my channel yet.. 17:25 VanessaE ah, found you. 17:25 VanessaE try now. 17:26 cg72 hooray 17:27 VanessaE now pick a nick I can fucking remem....... 17:27 VanessaE ....ber 17:42 Preuk -_-' 19:15 MinetestBot 02[git] 04SmallJoker -> 03minetest/minetest: Check for 'action' field in ABMs & LBMs 138efa1de https://git.io/fjyw3 (152019-07-27T19:13:47Z) 19:47 adfeno Hi there, how to run Minetest through gdb? 19:47 Krock gdb minetest 19:47 Krock r 19:47 Krock bt (on segfault) 19:48 adfeno But what if gdb complains about "(No debugging symbols found in minetest)"? 19:49 adfeno The release type I have is RelWithDebInfo 19:53 Krock what's the file size of your minetest binary? 19:54 Krock full debug is around 90 MiB, release without symbols is roughly 9.2 MiB (x64 system, dynamic linking) 19:55 Krock asking because it might have built the wrong target anyway 19:56 adfeno 6,9 MB 19:57 Krock that's very slim for debug symbols. if it's not in a separate file, you need to check your build setup again (i.e. re-run cmake generate) 19:58 Krock also check the output of ./minetest --version 19:58 Krock BUILD_TYPE should be RelWithDebInfo, but is probably Release 19:59 adfeno Krock: It's RelWithDebInfo here. 19:59 adfeno I think I might have found a bug in the package recipe made by the distribution then. 19:59 adfeno Sorry, not the distribution, but the package manager I'm using. 20:00 Krock that or Minetest doesn't handle that target correctly to pass CXX, C the right compiler flags 20:01 Krock SemiDebug is also an option 21:02 Out`Of`Control hi 21:02 Out`Of`Control did minetest move away from github? 21:03 VanessaE no 21:04 Out`Of`Control ok 21:04 VanessaE https://github.com/minetest/minetest 21:04 VanessaE (and /minetest_game ) 22:10 TheInformer where does Minetest go after installing it via brew on MacOs? 22:11 Calinou TheInformer: /usr/local/bin/minetest, I think ? 22:12 Calinou and data in /usr/local/share/minetest or /usr/local/share/games/minetest (not sure which) 22:12 nepugia macos has /usr? 22:12 Calinou of course :) 22:12 nepugia eh 22:14 TheInformer there is no minetest in /usr/local/bin or /usr/local/share 22:16 TheInformer I think it didn't install right 22:16 Calinou could do a `find / -name "minetest"` maybe :P 22:18 TheInformer I have another hard drive with minetest already on it for windows so that wouldn't work, I found it though 22:19 TheInformer its in /usr/local/Cellar/minetest 22:19 TheInformer thanks though 23:07 vanta hello, is there a way to get nodes in radius, something like get_objects_in_radius()? 23:07 vanta I found a few functions like find_nodes_near() and find_nodes_in_area() 23:08 vanta however, they all need a nodelist 23:08 vanta but I need to get any node (except for ignore or air) 23:09 rogueC you have to do a for loop or nested for loop to check all the pos you want to see 23:10 vanta ok thanks 23:11 rogueC if you need an example i can get you one 23:11 vanta no, I was just hoping there might be an easy way in lua api 23:11 rogueC as far as i know there isnt, but im a little befind on the newest version