Time |
Nick |
Message |
00:02 |
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ROUNDERHOUSE joined #minetest |
00:02 |
ROUNDERHOUSE |
howdy |
00:03 |
adfeno |
Hi there |
00:03 |
ROUNDERHOUSE |
whats poppin |
00:09 |
adfeno |
I'm trying to solve some internationalization/localization/translation issue |
00:10 |
adfeno |
Even though I have all set as far as I know, Minetest doesn't get the translated strings for my mod in Minetest 5.0.1 |
00:11 |
adfeno |
Minetest menu is translated just fine. |
00:18 |
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00:37 |
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00:38 |
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00:38 |
DoyleChris |
is there a way to put the linux install of minetest in a none sudo directory |
00:40 |
DoyleChris |
also where is the install directory for linux minetest |
00:44 |
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00:45 |
Nezrok |
Probably /usr/bin/minetest |
00:46 |
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00:46 |
Nezrok |
If you want to change the files without changing the install directory you could use chown |
00:46 |
Nezrok |
That\s what I'd do cause I'm lazy |
00:52 |
DoyleChris |
so right now i have the Server files in /.minetest/* and the main game in /usr/bin/minetest |
00:52 |
DoyleChris |
so server use minetest_game files from /usr/bin/minetest and the world and mods is /.minetest/* |
00:53 |
Nezrok |
I think the mods folder wold be .minetest/mods wouldn't it? |
00:54 |
DoyleChris |
Yes it is but the default game items are /usr/bin/minetest |
00:54 |
Nezrok |
And you wish to move them to your private folder? |
00:55 |
DoyleChris |
well folder i can access easily without su and from a mapped drive in windows |
00:55 |
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00:56 |
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00:56 |
Nezrok |
Oh I'm not sure you'll be able to see anything on your linux install from Windows |
00:57 |
DoyleChris |
well i can right now but i can change anything i haft to log in to linux through remote and change it. |
00:58 |
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00:58 |
Nezrok |
You could make a new partition formatted as ntfs, and install a run-in-place build there |
00:58 |
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00:59 |
Nezrok |
That way Windows should be able to change stuff in it |
01:01 |
DoyleChris |
yeah i am trying to figure that out but havent found any up to date build instructions |
01:03 |
Nezrok |
https://github.com/minetest/minetest#compiling Should be up to date |
01:05 |
DoyleChris |
cmake is so confusing |
01:06 |
DoyleChris |
-DRUN_IN_PLACE=TRUE |
01:06 |
DoyleChris |
but a little below that it says "If you want to install it system-wide (or are making a distribution package), you will want to use -DRUN_IN_PLACE=FALSE" |
01:06 |
Nezrok |
Well you don't want to install it system-wide, right? |
01:07 |
DoyleChris |
system wide is that just my system or to spread it to others |
01:07 |
DoyleChris |
? |
01:07 |
Nezrok |
It would be whatever device and OS it's running on, I imagine :p |
01:08 |
DoyleChris |
i dont know how because windows uses a exe to run but linux dosent |
01:09 |
DoyleChris |
that what make linux version so hard to figure out |
01:09 |
Nezrok |
You can run the windows version on Linux, far as that goes |
01:09 |
Nezrok |
Just use wine or proton or whatever |
01:09 |
Nezrok |
Same difference |
01:10 |
DoyleChris |
so its different |
01:10 |
DoyleChris |
so what is the difference between run-in-place = true or false |
01:10 |
Nezrok |
run-in-place would install everything to one folder |
01:10 |
Nezrok |
If it were true |
01:11 |
DoyleChris |
so all the folders. bin,mods,game,worlds all in the same directory of /minetest |
01:11 |
Nezrok |
If false, then it would be like your system is with the user stuff saved in their home directory, and the stuff they aren't supposed to change in /bin/ |
01:11 |
Nezrok |
Yes |
01:12 |
DoyleChris |
can i run the compile with the game already installed |
01:12 |
Nezrok |
Should be able to |
01:13 |
Nezrok |
But if you want one folder to use on both disks you could just download the windows version and just use it on both |
01:13 |
Nezrok |
If you were lazy, like me :p |
01:14 |
Nezrok |
wine has gotten really, really good the past few years |
01:14 |
DoyleChris |
so cmake would have cmake . -DRUN_IN_PLACE=TRUE -DBUILD_SERVER=TRUE -DBUILD_CLIENT=FALSE -DCMAKE_BUILD_TYPE=Release |
01:14 |
Nezrok |
Oh you're wanting just the server I see |
01:14 |
DoyleChris |
yeah |
01:15 |
DoyleChris |
i play from my laptop and my son from a tablet |
01:15 |
DoyleChris |
but to modify files and worlds i need access through samba |
01:15 |
DoyleChris |
i had it running on raspberry pi just fine |
01:16 |
DoyleChris |
I got a new machine that is faster to run the server and i threw linux on it |
01:16 |
Nezrok |
That looks right to me |
01:16 |
DoyleChris |
i am running mint linux |
01:17 |
DoyleChris |
i have the drives running but having problems with su access |
01:19 |
Nezrok |
Wait why? |
01:19 |
Nezrok |
Well don't wait |
01:19 |
Nezrok |
Just wondering |
01:21 |
DoyleChris |
question on this line make -j <number of processors> |
01:21 |
DoyleChris |
number of processors, is that main or cores |
01:22 |
Nezrok |
I'd assume it's cores, but that is a good question for someone else :p |
01:22 |
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01:22 |
DoyleChris |
and do i put that right after the cmake command or run it seperet |
01:22 |
Nezrok |
Most home servers don't have two processors |
01:22 |
Nezrok |
That would be a seperate command |
01:23 |
Nezrok |
So right after |
01:23 |
DoyleChris |
running |
01:24 |
DoyleChris |
now where does it put the final /minetest |
01:24 |
Nezrok |
It will be in the same directly as the source |
01:24 |
Nezrok |
Eww |
01:24 |
Nezrok |
Directory* |
01:24 |
Nezrok |
I must be falling asleep :p |
01:25 |
DoyleChris |
i know i have had a whisky and coke |
01:25 |
Nezrok |
Got any to share? |
01:25 |
DoyleChris |
sure im in michigan |
01:25 |
Nezrok |
I'm right next door in PA :p I'll walk over |
01:25 |
DoyleChris |
sure |
01:26 |
DoyleChris |
65% |
01:26 |
Nezrok |
Hopefully it won't mess up :p |
01:26 |
DoyleChris |
76 |
01:28 |
DoyleChris |
96 |
01:28 |
Nezrok |
The anticipation is killing me |
01:28 |
DoyleChris |
done |
01:28 |
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01:28 |
DoyleChris |
[100%] Building CXX object src/CMakeFiles/minetestserver.dir/voxelalgorithms.cpp.o |
01:29 |
DoyleChris |
so it should be in /bin |
01:29 |
DoyleChris |
well all in /minetest |
01:30 |
Nezrok |
Should be wherever the source files were |
01:30 |
DoyleChris |
now im copying it over to another linux drive |
01:31 |
Nezrok |
One without permission issues? :p |
01:32 |
DoyleChris |
yep |
01:34 |
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01:35 |
Nezrok |
lmk if it works out, afk for now |
01:36 |
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01:46 |
DoyleChris |
now i have a error i have never seen |
01:49 |
DoyleChris |
ERROR[Main]: Invalid background element(5): '5,5;1,1;gui_formbg.png;true;10' |
01:50 |
Cornelia |
That looks like a formspec error. |
01:50 |
Cornelia |
Seems it doesn't like "gui_formbg.png" |
01:51 |
DoyleChris |
it comes up with unified inventory never say it till now |
01:52 |
Cornelia |
The only thing I can think of is maybe it can't find the asset? |
01:53 |
Cornelia |
Or you're using a version of UI that doesn't work with your version of Minetest |
01:54 |
pauloue |
It's using the new 9-slice background element |
02:00 |
DoyleChris |
might be |
02:00 |
DoyleChris |
i havent updated the client in a few months |
02:00 |
DoyleChris |
ill try a new build tommorow |
03:25 |
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05:35 |
Elon_Nakamoto |
hello |
05:35 |
Elon_Nakamoto |
oh dear my nick lol |
05:53 |
Copenhagen_Bram |
i wish voxelgarden had mesecons |
06:03 |
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09:57 |
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10:00 |
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10:03 |
Azlux |
Hi, I'm installing minetest from package manager (apt on debian 9), I see minetest-server, but also a lot of mod. are they working ? I don't see them on "official" mods list |
10:03 |
Azlux |
https://azlux.fr/bin/?703b8b91138154fd#hEghZAmHP1h6vLzgY2Pr3VTb34ZyNBSDdNzzPWouGoM |
10:04 |
nepugia |
those are debian packages, they might work, installing them probably puts them somewhere where minetest can see them |
10:06 |
ANAND |
They're probably very outdated though. |
10:06 |
nepugia |
It's debian :) |
10:06 |
nepugia |
Minetest there is probably equally outdated |
10:07 |
ANAND |
Yea, true |
10:08 |
Azlux |
Minetest 0.4.15 (Linux), indeed |
10:10 |
ANAND |
Ouch |
10:10 |
Azlux |
let's update |
10:11 |
ANAND |
Get 5.0.1 :D |
10:12 |
nepugia |
You can clone and compile it on debian though, the deps shoudl be kinda recent enough |
10:13 |
Azlux |
i'm trying testing dep before |
10:14 |
Azlux |
should be updated here |
10:14 |
Azlux |
minetest-server/testing,now 5.0.1+repack-2 amd64 |
10:15 |
nepugia |
mixing releases on debian always ends in fireworks :) |
10:15 |
nepugia |
if anything try the backports repo |
10:15 |
Azlux |
It's a CT, don't care if it's work |
10:16 |
Azlux |
https://azlux.fr/bin/?d1a8e0b3303c62f8#4tVSriHCVhStywzL3XXBidtrcGkHc1LfDTLWcq76AMcq Humm, bad dpkg command... so sad |
10:16 |
nepugia |
Indeed |
10:16 |
nepugia |
>JavaScript is required for Azbin to work. |
10:17 |
nepugia |
A site to copy text, that doesn't work without javascript is a sad site indeed |
10:17 |
nepugia |
especially since http servers are free to serve text/plain |
10:19 |
sfan5 |
html doesn't get you encryption though |
10:19 |
nepugia |
html is a text format? |
10:20 |
Azlux |
nepugia: not sad, this one is encrypted, and use JS to decrypt the data. this way, the server never have the plein text |
10:20 |
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10:21 |
nepugia |
Azlux: I refuse to use such stuff, it only gives the server admin a little more security but leaves my computer open to exploits via js |
10:21 |
nepugia |
not a good tradeoff if you ask me |
10:21 |
nepugia |
(now, if you had an application where the code is known beforehand, that is a different matter entirely) |
10:22 |
Azlux |
nepugia: source here : https://github.com/PrivateBin/PrivateBin |
10:22 |
nepugia |
And what gurantees does one have that that is also the js that is delivered? |
10:22 |
nepugia |
none, imo |
10:23 |
nepugia |
opensource doesn't help as much if the content might change on each single transmission, especially if it isn't verified for authenticity (except for the it came from the correct server part) |
10:29 |
Azlux |
nepugian, https://pastebin.com/iLA1DUhc , better ? |
10:30 |
nepugia |
Azlux: it relies on features not present in your debian version, for rc apparently |
10:31 |
nepugia |
why the hell debian hasen't cleaned up every last remnant of sysvinit i do not know :) |
10:31 |
Azlux |
It's the version 0.4.17.1+repack-1+b1 on Buster |
10:32 |
nepugia |
either check backports or compile it yourself |
10:32 |
nepugia |
don't have many other options on debian |
10:32 |
nepugia |
except for maybe appimages |
10:32 |
sfan5 |
compilation script >> https://forum.minetest.net/viewtopic.php?p=311160#p311160 |
10:33 |
sfan5 |
I've tested it on ubuntu, will probably work on debian too |
10:33 |
nepugia |
Ubuntu and debian sometimes have different package names |
10:34 |
Azlux |
5.0.1+repack-2 on Sid |
10:35 |
Azlux |
I'm a lasz sysadmin, if there are pakages, I'm not compile. to long when you have update to do, harder to autoupdate by script |
10:35 |
nepugia |
Don't use debian if you want up to date packages |
10:40 |
Azlux |
maybe I need to use another system for my games servers |
10:44 |
nepugia |
or compile it yourself :) |
10:44 |
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10:44 |
nepugia |
seeing as updating is already non-trivial (unless you run no mods at all) that is probably the better option |
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18:59 |
MinetestBot |
[git] paramat -> minetest/minetest: Mgfractal: Make non-fractal terrain optional (#8702) 245a31d https://git.io/fjyvy (2019-07-25T18:58:35Z) |
19:00 |
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19:17 |
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19:18 |
IhrFussel |
I will never understand why people always disable JS in their browsers, but this is a good explanation for it |
19:18 |
IhrFussel |
'Mainly because of an incorrect but obnoxiously persistent myth that it’s a good security practice. While it is true that Javascript exposes you to a few categories of threat that are otherwise impossible to execute, disabling it also stops you from doing many of the things you’d like to do online in the first place and doesn’t protect from the main things that put your security and privacy at risk.' |
19:20 |
IhrFussel |
First and foremost you need to first click on a link or enter an address before any hacker can attack you ... if you do that without thinking it's your fault |
19:21 |
IhrFussel |
Bad websites are often easily recognized if you learn how URLs work |
19:22 |
Calinou |
it's much better than the alternative, which is requiring users to install native apps for everything :P |
19:23 |
Copenhagen_Bram |
Isn't javascript often nonfree? |
19:23 |
IhrFussel |
Surfing all day with JS disabled must be a horrible user experience since over 95% of sites use it in some way and quite a few require it to even work properly (topic Ajax) |
19:24 |
IhrFussel |
And no, not even website needs to setup sockets for simple tasks like realtime news |
19:24 |
IhrFussel |
not every* |
19:26 |
IhrFussel |
The biggest risk on websites are ads I'd say since some are able to 'hide' malicious code somehow during the review process and execute it in the browser of the vistor... not sure how exactly it works but it is true |
19:29 |
Krock |
Calinou: sorry? native apps? you're installing chromium with nodejs to run the webapp locally |
19:29 |
Krock |
for every app |
19:29 |
Calinou |
people who argue against JavaScript would rather have developers use C++/Qt or something |
19:29 |
Krock |
hence they're 60 MiB fat monsters |
19:30 |
IhrFussel |
Here's the correct term + explanation https://www.malwarebytes.com/malvertising/ |
19:48 |
MinetestBot |
[git] paramat -> minetest/minetest: Re-order mapgens in mainmenu and 'all settings' mapgen selection (#8705) 0cde6fc https://git.io/fjyf2 (2019-07-25T19:46:28Z) |
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20:56 |
Tianshee |
But it's possible to do almost everything without JS. |
20:57 |
Tianshee |
If you enable it on trusted sites where you really need it and disable it everywhere else, it's probably good idea. |
21:08 |
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21:10 |
Copenhagen_Bram |
Do trees in minetest grow? |
21:10 |
Copenhagen_Bram |
I mean after they've sprouted from the sapling |
21:10 |
sfan5 |
no |
21:10 |
Copenhagen_Bram |
aww |
21:11 |
Copenhagen_Bram |
Also I've heard people make their own trees, wouldn't it be neat if treegen could compete? |
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23:24 |
DoyleChris |
i am getting this error when i go to compile android version |
23:24 |
DoyleChris |
make[1]: *** [irrlicht_download] Error 1 |
23:24 |
DoyleChris |
Makefile:502: recipe for target 'irrlicht_download' failed |
23:24 |
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23:31 |
DoyleChris |
any help with making a latest build for android |
23:37 |
DoyleChris |
anybody |
23:37 |
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23:42 |
DoyleChris |
please |
23:42 |
Sokomine |
no, sorry. doesn't seem to be easy to build the android version. maybe you can get a precompiled one or the one from fdroid? |
23:42 |
DoyleChris |
my server is throwing a error because of a outdated android version |
23:51 |
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