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IRC log for #minetest, 2019-07-25

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All times shown according to UTC.

Time Nick Message
00:02 ROUNDERHOUSE joined #minetest
00:02 ROUNDERHOUSE howdy
00:03 adfeno Hi there
00:03 ROUNDERHOUSE whats poppin
00:09 adfeno I'm trying to solve some internationalization/localization/translation issue
00:10 adfeno Even though I have all set as far as I know, Minetest doesn't get the translated strings for my mod in Minetest 5.0.1
00:11 adfeno Minetest menu is translated just fine.
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00:38 DoyleChris is there a way to put the linux install of minetest in a none sudo directory
00:40 DoyleChris also where is the install directory for linux minetest
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00:45 Nezrok Probably /usr/bin/minetest
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00:46 Nezrok If you want to change the files without changing the install directory you could use chown
00:46 Nezrok That\s what I'd do cause I'm lazy
00:52 DoyleChris so right now i have the Server files in /.minetest/* and the main game in /usr/bin/minetest
00:52 DoyleChris so server use minetest_game files from /usr/bin/minetest and the world and mods is /.minetest/*
00:53 Nezrok I think the mods folder wold be .minetest/mods wouldn't it?
00:54 DoyleChris Yes it is but the default game items are /usr/bin/minetest
00:54 Nezrok And you wish to move them to your private folder?
00:55 DoyleChris well folder i can access easily without su and from a mapped drive in windows
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00:56 Nezrok Oh I'm not sure you'll be able to see anything on your linux install from Windows
00:57 DoyleChris well i can right now but i can change anything i haft to log in to linux through remote and change it.
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00:58 Nezrok You could make a new partition formatted as ntfs, and install a run-in-place build there
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00:59 Nezrok That way Windows should be able to change stuff in it
01:01 DoyleChris yeah i am trying to figure that out but havent found any up to date build instructions
01:03 Nezrok https://github.com/minetest/minetest#compiling Should be up to date
01:05 DoyleChris cmake is so confusing
01:06 DoyleChris -DRUN_IN_PLACE=TRUE
01:06 DoyleChris but a little below that it says "If you want to install it system-wide (or are making a distribution package), you will want to use -DRUN_IN_PLACE=FALSE"
01:06 Nezrok Well you don't want to install it system-wide, right?
01:07 DoyleChris system wide is that just my system or to spread it to others
01:07 DoyleChris ?
01:07 Nezrok It would be whatever device and OS it's running on, I imagine :p
01:08 DoyleChris i dont know how because windows uses a exe to run but linux dosent
01:09 DoyleChris that what make linux version so hard to figure out
01:09 Nezrok You can run the windows version on Linux, far as that goes
01:09 Nezrok Just use wine or proton or whatever
01:09 Nezrok Same difference
01:10 DoyleChris so its different
01:10 DoyleChris so what is the difference between run-in-place = true or false
01:10 Nezrok run-in-place would install everything to one folder
01:10 Nezrok If it were true
01:11 DoyleChris so all the folders. bin,mods,game,worlds all in the same directory of /minetest
01:11 Nezrok If false, then it would be like your system is with the user stuff saved in their home directory, and the stuff they aren't supposed to change in /bin/
01:11 Nezrok Yes
01:12 DoyleChris can i run the compile with the game already installed
01:12 Nezrok Should be able to
01:13 Nezrok But if you want one folder to use on both disks you could just download the windows version and just use it on both
01:13 Nezrok If you were lazy, like me :p
01:14 Nezrok wine has gotten really, really good the past few years
01:14 DoyleChris so cmake would have cmake . -DRUN_IN_PLACE=TRUE -DBUILD_SERVER=TRUE -DBUILD_CLIENT=FALSE -DCMAKE_BUILD_TYPE=Release
01:14 Nezrok Oh you're wanting just the server I see
01:14 DoyleChris yeah
01:15 DoyleChris i play from my laptop and my son from a tablet
01:15 DoyleChris but to modify files and worlds i need access through samba
01:15 DoyleChris i had it running on raspberry pi just fine
01:16 DoyleChris I got a new machine that is faster to run the server and i threw linux on it
01:16 Nezrok That looks right to me
01:16 DoyleChris i am running mint linux
01:17 DoyleChris i have the drives running but having problems with su access
01:19 Nezrok Wait why?
01:19 Nezrok Well don't wait
01:19 Nezrok Just wondering
01:21 DoyleChris question on this line make -j <number of processors>
01:21 DoyleChris number of processors, is that main or cores
01:22 Nezrok I'd assume it's cores, but that is a good question for someone else :p
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01:22 DoyleChris and do i put that right after the cmake command or run it seperet
01:22 Nezrok Most home servers don't have two processors
01:22 Nezrok That would be a seperate command
01:23 Nezrok So right after
01:23 DoyleChris running
01:24 DoyleChris now where does it put the final /minetest
01:24 Nezrok It will be in the same directly as the source
01:24 Nezrok Eww
01:24 Nezrok Directory*
01:24 Nezrok I must be falling asleep :p
01:25 DoyleChris i know i have had a whisky and coke
01:25 Nezrok Got any to share?
01:25 DoyleChris sure im in michigan
01:25 Nezrok I'm right next door in PA :p I'll walk over
01:25 DoyleChris sure
01:26 DoyleChris 65%
01:26 Nezrok Hopefully it won't mess up :p
01:26 DoyleChris 76
01:28 DoyleChris 96
01:28 Nezrok The anticipation is killing me
01:28 DoyleChris done
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01:28 DoyleChris [100%] Building CXX object src/CMakeFiles/minetestserver.dir/voxelalgorithms.cpp.o
01:29 DoyleChris so it should be in /bin
01:29 DoyleChris well all in /minetest
01:30 Nezrok Should be wherever the source files were
01:30 DoyleChris now im copying it over to another linux drive
01:31 Nezrok One without permission issues? :p
01:32 DoyleChris yep
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01:35 Nezrok lmk if it works out, afk for now
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01:46 DoyleChris now i have a error i have never seen
01:49 DoyleChris ERROR[Main]: Invalid background element(5): '5,5;1,1;gui_formbg.png;true;10'
01:50 Cornelia That looks like a formspec error.
01:50 Cornelia Seems it doesn't like "gui_formbg.png"
01:51 DoyleChris it comes up with unified inventory never say it till now
01:52 Cornelia The only thing I can think of is maybe it can't find the asset?
01:53 Cornelia Or you're using a version of UI that doesn't work with your version of Minetest
01:54 pauloue It's using the new 9-slice background element
02:00 DoyleChris might be
02:00 DoyleChris i havent updated the client in a few months
02:00 DoyleChris ill try a new build tommorow
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05:35 Elon_Nakamoto hello
05:35 Elon_Nakamoto oh dear my nick lol
05:53 Copenhagen_Bram i wish voxelgarden had mesecons
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10:03 Azlux Hi, I'm installing minetest from package manager (apt on debian 9), I see minetest-server, but also a lot of mod. are they working ? I don't see them on "official" mods list
10:03 Azlux https://azlux.fr/bin/?703b8b91138154fd#hEghZAmHP1h6vLzgY2Pr3VTb34ZyNBSDdNzzPWouGoM
10:04 nepugia those are debian packages, they might work, installing them probably puts them somewhere where minetest can see them
10:06 ANAND They're probably very outdated though.
10:06 nepugia It's debian :)
10:06 nepugia Minetest there is probably equally outdated
10:07 ANAND Yea, true
10:08 Azlux Minetest 0.4.15 (Linux), indeed
10:10 ANAND Ouch
10:10 Azlux let's update
10:11 ANAND Get 5.0.1 :D
10:12 nepugia You can clone and compile it on debian though, the deps shoudl be kinda recent enough
10:13 Azlux i'm trying testing dep before
10:14 Azlux should be updated here
10:14 Azlux minetest-server/testing,now 5.0.1+repack-2 amd64
10:15 nepugia mixing releases on debian always ends in fireworks :)
10:15 nepugia if anything try the backports repo
10:15 Azlux It's a CT, don't care if it's work
10:16 Azlux https://azlux.fr/bin/?d1a8e0b3303c62f8#4tVSriHCVhStywzL3XXBidtrcGkHc1LfDTLWcq76AMcq Humm, bad dpkg command... so sad
10:16 nepugia Indeed
10:16 nepugia >JavaScript is required for Azbin to work.
10:17 nepugia A site to copy text, that doesn't work without javascript is a sad site indeed
10:17 nepugia especially since http servers are free to serve text/plain
10:19 sfan5 html doesn't get you encryption though
10:19 nepugia html is a text format?
10:20 Azlux nepugia: not sad, this one is encrypted, and use JS to decrypt the data. this way, the server never have the plein text
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10:21 nepugia Azlux: I refuse to use such stuff, it only gives the server admin a little more security but leaves my computer open to exploits via js
10:21 nepugia not a good tradeoff if you ask me
10:21 nepugia (now, if you had an application where the code is known beforehand, that is a different matter entirely)
10:22 Azlux nepugia: source here : https://github.com/PrivateBin/PrivateBin
10:22 nepugia And what gurantees does one have that that is also the js that is delivered?
10:22 nepugia none, imo
10:23 nepugia opensource doesn't help as much if the content might change on each single transmission, especially if it isn't verified for authenticity (except for the it came from the correct server part)
10:29 Azlux nepugian, https://pastebin.com/iLA1DUhc , better ?
10:30 nepugia Azlux: it relies on features not present in your debian version, for rc apparently
10:31 nepugia why the hell debian hasen't cleaned up every last remnant of sysvinit i do not know :)
10:31 Azlux It's the version 0.4.17.1+repack-1+b1 on Buster
10:32 nepugia either check backports or compile it yourself
10:32 nepugia don't have many other options on debian
10:32 nepugia except for maybe appimages
10:32 sfan5 compilation script >> https://forum.minetest.net/viewtopic.php?p=311160#p311160
10:33 sfan5 I've tested it on ubuntu, will probably work on debian too
10:33 nepugia Ubuntu and debian sometimes have different package names
10:34 Azlux 5.0.1+repack-2 on Sid
10:35 Azlux I'm a lasz sysadmin, if there are pakages, I'm not compile. to long when you have update to do, harder to autoupdate by script
10:35 nepugia Don't use debian if you want up to date packages
10:40 Azlux maybe I need to use another system for my games servers
10:44 nepugia or compile it yourself :)
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10:44 nepugia seeing as updating is already non-trivial (unless you run no mods at all) that is probably the better option
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18:59 MinetestBot [git] paramat -> minetest/minetest: Mgfractal: Make non-fractal terrain optional (#8702) 245a31d https://git.io/fjyvy (2019-07-25T18:58:35Z)
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19:18 IhrFussel I will never understand why people always disable JS in their browsers, but this is a good explanation for it
19:18 IhrFussel 'Mainly because of an incorrect but obnoxiously persistent myth that it’s a good security practice. While it is true that Javascript exposes you to a few categories of threat that are otherwise impossible to execute, disabling it also stops you from doing many of the things you’d like to do online in the first place and doesn’t protect from the main things that put your security and privacy at risk.'
19:20 IhrFussel First and foremost you need to first click on a link or enter an address before any hacker can attack you ... if you do that without thinking it's your fault
19:21 IhrFussel Bad websites are often easily recognized if you learn how URLs work
19:22 Calinou it's much better than the alternative, which is requiring users to install native apps for everything :P
19:23 Copenhagen_Bram Isn't javascript often nonfree?
19:23 IhrFussel Surfing all day with JS disabled must be a horrible user experience since over 95% of sites use it in some way and quite a few require it to even work properly (topic Ajax)
19:24 IhrFussel And no, not even website needs to setup sockets for simple tasks like realtime news
19:24 IhrFussel not every*
19:26 IhrFussel The biggest risk on websites are ads I'd say since some are able to 'hide' malicious code somehow during the review process and execute it in the browser of the vistor... not sure how exactly it works but it is true
19:29 Krock Calinou: sorry? native apps? you're installing chromium with nodejs to run the webapp locally
19:29 Krock for every app
19:29 Calinou people who argue against JavaScript would rather have developers use C++/Qt or something
19:29 Krock hence they're 60 MiB fat monsters
19:30 IhrFussel Here's the correct term + explanation https://www.malwarebytes.com/malvertising/
19:48 MinetestBot [git] paramat -> minetest/minetest: Re-order mapgens in mainmenu and 'all settings' mapgen selection (#8705) 0cde6fc https://git.io/fjyf2 (2019-07-25T19:46:28Z)
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20:56 Tianshee But it's possible to do almost everything without JS.
20:57 Tianshee If you enable it on trusted sites where you really need it and disable it everywhere else, it's probably good idea.
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21:10 Copenhagen_Bram Do trees in minetest grow?
21:10 Copenhagen_Bram I mean after they've sprouted from the sapling
21:10 sfan5 no
21:10 Copenhagen_Bram aww
21:11 Copenhagen_Bram Also I've heard people make their own trees, wouldn't it be neat if treegen could compete?
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23:24 DoyleChris i am getting this error when i go to compile android version
23:24 DoyleChris make[1]: *** [irrlicht_download] Error 1
23:24 DoyleChris Makefile:502: recipe for target 'irrlicht_download' failed
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23:31 DoyleChris any help with making a latest build for android
23:37 DoyleChris anybody
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23:42 DoyleChris please
23:42 Sokomine no, sorry. doesn't seem to be easy to build the android version. maybe you can get a precompiled one or the one from fdroid?
23:42 DoyleChris my server is throwing a error because of a outdated android version
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