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MinetestBot |
[git] yy -> minetest/minetest: Removed debug.upvaluejoin to prevent leak of insecure environment ecd20de https://git.io/fjDzO (2019-07-24T09:43:09Z) |
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Topic for #minetest is now The official Minetest channel | Latest version: 5.0.1 (2019-03-31) | General, player and modder discussion is on-topic. If in doubt, post here | Responses may take a while, be patient | Rules: https://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: https://minetest.net/servers | IRC logs: http://irc.minetest.net/minetest |
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12:47 |
Hellime |
Hello everyone, I would like to know if there are any resources, how minetest was made: example - algorithms, and how the core of minetest works? |
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14:36 |
Tianshee |
Is there already implemented physics for mobs(to walk and collide with nodes and probably other entities) or I have to write it myself? |
14:37 |
VanessaE |
look into mobs_redo |
14:37 |
VanessaE |
it's an API for that stuff, plus addons that actually supply some good mobs |
14:38 |
Tianshee |
So I have to write it myself or depend on mobs_redo, there is no default physics? |
14:39 |
VanessaE |
there's basically no default, no. |
14:41 |
Tianshee |
Then how "physical", "gravity" and "weight" are used by minetest(or minetest_game) itself? They are not? |
14:41 |
Tianshee |
They are there for something else to use? |
14:42 |
VanessaE |
I'm not sure, beyond how they affect entities and players in general. |
14:43 |
Tianshee |
Even " |
14:43 |
Tianshee |
makes_footstep_sound"! |
14:44 |
Tianshee |
Sorry, I somehow copied empty line. Dunno how this happened. Installed HexChat one hour ago, never used it before. |
14:44 |
VanessaE |
heh |
14:44 |
VanessaE |
s'ok |
14:45 |
Tianshee |
I'm playing on your server btw and found two bugs. One is exploitable but not very serious since anyone can protect anything with chat commands anyway, another one is frustrating. |
14:45 |
VanessaE |
what bugs? |
14:46 |
Tianshee |
Infinite protection blocks and armor removing items in inventory when you are trying to place it in inventory and exchange it with something else. |
14:47 |
VanessaE |
mmh,. |
14:47 |
VanessaE |
file bugs against the respective mods :) |
14:47 |
Tianshee |
But they are on your server... |
14:47 |
Tianshee |
I don't even know that those mods are. |
14:48 |
Tianshee |
Oh... |
14:48 |
VanessaE |
which server? |
14:48 |
Tianshee |
I can probably throw those items on ground to see how they are called... |
14:48 |
Tianshee |
Survival. |
14:48 |
VanessaE |
which one? I have several that run in survival mode :) |
14:49 |
Tianshee |
I think it's called Dreambuilder Survival. |
14:49 |
VanessaE |
ok |
14:49 |
VanessaE |
then that'll be cheapie's areasprotector mod, an dstu's 3darmor mod |
14:49 |
Tianshee |
I'm new in minetest and trying to understand how to play and create mods. |
14:52 |
Tianshee |
You only use that one mod for area protection? |
14:52 |
VanessaE |
I use a few actually |
14:53 |
VanessaE |
but which one(s) depends on which server |
14:53 |
Tianshee |
I thought it could be a result of their interaction if there are multiple. |
14:53 |
VanessaE |
nah |
14:55 |
VanessaE |
areas is the main mod most use, areasprotector uses areas as its backend. one of the servers has its own specific kind of protection block, one of the others has yet another type specific to that server, etc etc |
14:56 |
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14:56 |
Tianshee |
I think if you place protection block in existing protected area it will not be taken from your inventory but will be placed anyway, so you can make a castle out of single block. |
14:57 |
VanessaE |
sssh |
14:57 |
Tianshee |
You know? |
14:57 |
VanessaE |
cheapie: ^ |
14:57 |
VanessaE |
this channel is logged so you shouldn't discuss exploits in here (research responsible disclosure) |
14:58 |
Tianshee |
I thought since protection is free and you can't recycle protection blocks into anything, it's like generation cobble(or something similar) and protecting it. |
14:58 |
Tianshee |
Like, it does not let you do anything you normally can't. |
15:00 |
Tianshee |
It would be a problem if protection were not free of if protection blocks were useful resource on their own. |
15:00 |
VanessaE |
ahem. |
15:00 |
VanessaE |
again, don't talk about it in here. |
15:00 |
VanessaE |
please file bug reports. |
15:00 |
Tianshee |
Like if you could turn them back into locks. It's not possible. |
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15:06 |
Tianshee |
I don't like asking for anything and expect my bug reports to be ignored anyway. If someone is reading this, feel free to do it yourself if you want that "free exposure". I didn't break anything intentionally. |
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20:12 |
Tianshee |
How to add owner to area? |
20:13 |
Tianshee |
I don't want to create new area inside it, I want to give them same level of control that I have. |
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20:16 |
calcul0n |
Tianshee, that depends on the protection mod in use |
20:17 |
calcul0n |
if you type /help do you see select_area and add_owner in the list? |
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21:00 |
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21:26 |
Tianshee |
I used add_owner. |
21:26 |
Tianshee |
But I'm not sure it was best idea. |
21:26 |
Tianshee |
Why it added new area? |
21:26 |
Tianshee |
It's weird. |
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21:29 |
calcul0n |
you cant' really add someone to an area, it just creates a new area owned by the player |
21:29 |
calcul0n |
but the result is the same |
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22:01 |
Tianshee |
What if I will create an area partially overlapping someone else's protected area? |
22:04 |
calcul0n |
i guess it won't work, that's the point of "protected" areas :) |
22:04 |
calcul0n |
unless you're added to this area of course |
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22:20 |
adfeno |
Hi there, how to use .[lang].tr files? which should be the main name of the file (the part before the first dot)? and [lang] shoud be in which format? |
22:22 |
sfan5 |
i'm pretty sure the documentation says how to do this |
22:23 |
adfeno |
It says that the suffix is ".[lang].tr", but not the preffix. |
22:23 |
adfeno |
And [lang] has no format specified as far as I have read according to lua_api.txt. |
22:24 |
sfan5 |
probably the same language codes gettext uses but just the first part |
22:25 |
sfan5 |
so not de_DE but de |
22:26 |
adfeno |
Ah, OK |
22:26 |
adfeno |
Now I wonder what should I put before the first dot in ".[lang].tr"? |
22:28 |
sfan5 |
anything works i guess |
22:28 |
sfan5 |
e.g. the name of your mod |
22:29 |
adfeno |
and `# textdomain:` means that I must replace the "textdomain" part with the according name? |
22:29 |
adfeno |
Or must I put the desired textdomain immediatelly after the two dots (":")? |
22:32 |
sfan5 |
after the dot |
22:34 |
adfeno |
Hm... Thanks :D |
22:34 |
adfeno |
Now, I wonder how I can check if my Minetest has translations enabled? |
22:35 |
adfeno |
I tried LANG=[Some code to match the translation, lowercase] minetest And got no results. |
22:36 |
sfan5 |
you can also try setting language in minetest.conf |
22:36 |
sfan5 |
`language = de` |
22:37 |
adfeno |
Hm... Interesting, the Minetest menu did change, but the item/block description didn't. |
22:38 |
adfeno |
(the Minetest menu also changed when using the LANG variable, as expected, but I had the same issue I just described in regards to my mod specifically) |
22:40 |
adfeno |
In my init.lua I have this: local S = minetest.get_translator("testmod") And in strings that can be translated I have S("String.") No string needs arguments as this is a test. |
22:41 |
adfeno |
The .TR file has: # textdomain:testmod And each line has: String.=Translation. |
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22:55 |
adfeno |
Hm, found a possible cause: VERBOSE[Main]: Translations: can't find translation for string "Bloco de fosforite" in textdomain "fosforo" |
22:55 |
adfeno |
fosforo is testmod (I just changed name |
22:58 |
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23:01 |
adfeno |
And I do have the original string "Bloco de fosforite" (without quotes nor spaces betwen equal sign) = "Translation (also without quotes and no spaces between the equal sign) |
23:03 |
rubenwardy |
Check that the extension is lowercase |
23:04 |
rubenwardy |
And that the filename is the same case as use domain |
23:04 |
rubenwardy |
...and gtg |
23:05 |
adfeno |
Yes, the file name is "fosforo.en.tr" (again, fosforo being the textdomain and also the mod's name). |
23:09 |
adfeno |
I'll see what strace gives me in this regard |
23:28 |
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23:31 |
adfeno |
Hm.... strace is somewhat confusing me, as it doesn't tell which part of the file is problematic. |
23:46 |
adfeno |
Is there a way to see which files Minestest is looking at when searching for the translations? |
23:47 |
adfeno |
Unless I missed it, strace isn't helping |
23:47 |
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