Time |
Nick |
Message |
00:34 |
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01:33 |
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01:39 |
lllI1I |
would any problems appear from servers just not ever sending clients player lists |
02:24 |
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02:26 |
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02:40 |
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06:14 |
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07:42 |
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07:58 |
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08:11 |
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08:13 |
fruitsnack |
hey guys, what happened to minetest.net certificate? |
08:14 |
fruitsnack |
It seems to be self-issued |
08:16 |
rubenwardy |
use www.minetest.net |
08:16 |
fruitsnack |
ah, everything is ok |
08:17 |
fruitsnack |
for some reason my browser didn't show any certificate fields |
08:36 |
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09:01 |
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09:14 |
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09:26 |
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09:29 |
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10:02 |
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10:04 |
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10:07 |
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10:08 |
turbogus |
bonjour! |
10:08 |
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10:12 |
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10:22 |
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10:31 |
norkle |
no. |
11:01 |
norkle |
20 users nice |
11:02 |
norkle |
cannon protection |
11:02 |
norkle |
sub.nasa-g0v.com:31000 pls |
11:12 |
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11:37 |
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11:42 |
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12:04 |
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12:06 |
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12:26 |
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12:30 |
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12:59 |
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13:44 |
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14:28 |
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15:02 |
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15:05 |
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15:15 |
lllI1I |
are there any formal rules/conditions that servers on the main serverlist must follow in order to appear on the list |
15:16 |
sfan5 |
no |
15:17 |
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15:17 |
lllI1I |
if I have an engine-modded server which does wonky things with the protocol, would that be an issue |
15:18 |
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15:18 |
lllI1I |
I don't think it could cause any harm to clients connecting, not even crashes, but I'm not 100% on that |
15:19 |
* BuckarooBanzai1 |
is curious about the "wonky things" .... |
15:19 |
lllI1I |
the only thing I'm thinking about doing short term is not sending the player list |
15:19 |
BuckarooBanzai1 |
What did you do on the protocol layer? |
15:20 |
lllI1I |
haven't done it yet but thinking that would be the only way to actually prevent that one CSM restriction from being ignored |
15:21 |
lllI1I |
(which also turns out to be the only restriction I'd want enforced) |
15:21 |
lllI1I |
at least at the moment |
15:30 |
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15:54 |
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15:54 |
festerdam |
Hi, all. |
15:58 |
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15:58 |
festerdam |
Hi, again. Forgot to connect the PC to a power outlet. |
16:21 |
festerdam |
What are some mods that add goals one could try to achieve other than building great stuff, getting lots of minerals and doing cool stuff with mesetronics (mesecons)? I don't know what to do once I achieved them or decided not to set them as objectives. Would be cool to have space exploration or magic or something else what one could focus on. |
16:25 |
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16:26 |
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16:29 |
Cornelia |
festerdam: build a base at the four corners of the world? (Or eight of you go to both height limits) |
16:34 |
lllI1I |
put the world upside down |
16:35 |
lllI1I |
all the stone at the bottom of the world is now on top |
16:35 |
Cornelia |
OMG.. don't fall out. XD |
16:36 |
Cornelia |
Probably would be easiest to make a mod that reverses player gravity and rotates the player's camera. |
16:37 |
lllI1I |
what I want as far as mods go |
16:37 |
lllI1I |
if there was any way to raise the mapgen by a few thousand nodes |
16:37 |
lllI1I |
so that 0,0,0 is underground |
16:37 |
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pauloue_ joined #minetest |
16:37 |
lllI1I |
maybe in a caverealms cave |
16:38 |
lllI1I |
and going up to the surface is the adventure |
16:39 |
Cornelia |
Heh.. move spawn to, like, -31k, custom world gen for an escape adventure to the surface from a subterranean colony or something. |
16:42 |
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16:42 |
lllI1I |
could be neat |
16:46 |
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16:50 |
Cornelia |
Almost like a dungeon crawler. |
16:50 |
* Cornelia |
puts the idea in a box. |
16:58 |
festerdam |
:) |
17:05 |
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17:13 |
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17:22 |
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17:26 |
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17:39 |
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17:39 |
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17:55 |
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18:11 |
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18:11 |
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18:21 |
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18:27 |
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18:29 |
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18:30 |
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18:39 |
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18:43 |
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18:54 |
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19:00 |
festerdam |
Is skytest up to date with the latest minetest versions? |
19:06 |
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19:11 |
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19:13 |
hisforever |
hi i just installed Linux Mint , How do I compile the Latist Minetest? |
19:13 |
sfan5 |
forums has compiling instructions for linux |
19:14 |
hisforever |
thanks stan6 |
19:14 |
sfan5 |
okay |
19:21 |
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19:25 |
Krock |
also the readme: https://github.com/minetest/minetest/blob/master/README.md#compiling |
19:34 |
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19:38 |
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19:40 |
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19:43 |
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20:34 |
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21:33 |
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21:33 |
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21:37 |
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21:44 |
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22:16 |
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22:18 |
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22:20 |
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22:21 |
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22:37 |
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22:38 |
Nigel |
Hi, If anyone is awake, given an object:get_pos(), what is the "official" way to get the integer position of the node it is within? |
22:39 |
Nigel |
I've given up after 20+ searches... |
22:39 |
rubenwardy |
vector.round(object:get_pos()) |
22:39 |
Nigel |
thanks rubenwardy (again) |
22:41 |
swift110 |
hey all |
22:56 |
Nigel |
Ok, if I am sneaked out to the limit while standing on a block, say in the x direction, vector.round(object:get_pos()) returns the x+1 position, not the x position of the block the game thinks I'm standing on. Is there any way to return the position of the block the game thinks I'm standing on? |
22:57 |
Nigel |
^player:get_pos() |
23:01 |
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23:04 |
Nigel |
ok, I guess I'll just use math.abs<2 on the x and z coordinates then |
23:05 |
Nigel |
was hoping there was an 'official' way to get the pos of the block a player:get_pos() was standing on. |
23:09 |
Nigel |
meh, that works. |
23:10 |
Lone_Wolf |
math.floor |
23:10 |
Lone_Wolf |
idk if there is a vector.floor |
23:12 |
Nigel |
indeed, there are a nuber of math tricks for it, I was hoping for an api method that returned the pos of the block i'm standing on in ALL cases. |
23:12 |
Nigel |
NM, it works, but isnt as pretty as i hoped as a solution 8o) |
23:13 |
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23:14 |
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23:29 |
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23:37 |
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23:41 |
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23:49 |
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23:56 |
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23:57 |
GreenDimond |
Is there a reason set_wielded_item() wouldnt update the inventory? Im calling it and it isnt updating the inventory. It claims it succeeded and getting the wielded item name right after returns the item that should be there but isnt |
23:57 |
GreenDimond |
I've never had this happen before |