Time Nick Message 01:39 lllI1I would any problems appear from servers just not ever sending clients player lists 08:13 fruitsnack hey guys, what happened to minetest.net certificate? 08:14 fruitsnack It seems to be self-issued 08:16 rubenwardy use www.minetest.net 08:16 fruitsnack ah, everything is ok 08:17 fruitsnack for some reason my browser didn't show any certificate fields 10:08 turbogus bonjour! 10:31 norkle no. 11:01 norkle 20 users nice 11:02 norkle cannon protection 11:02 norkle sub.nasa-g0v.com:31000 pls 15:15 lllI1I are there any formal rules/conditions that servers on the main serverlist must follow in order to appear on the list 15:16 sfan5 no 15:17 lllI1I if I have an engine-modded server which does wonky things with the protocol, would that be an issue 15:18 lllI1I I don't think it could cause any harm to clients connecting, not even crashes, but I'm not 100% on that 15:19 * BuckarooBanzai1 is curious about the "wonky things" .... 15:19 lllI1I the only thing I'm thinking about doing short term is not sending the player list 15:19 BuckarooBanzai1 What did you do on the protocol layer? 15:20 lllI1I haven't done it yet but thinking that would be the only way to actually prevent that one CSM restriction from being ignored 15:21 lllI1I (which also turns out to be the only restriction I'd want enforced) 15:21 lllI1I at least at the moment 15:54 festerdam Hi, all. 15:58 festerdam Hi, again. Forgot to connect the PC to a power outlet. 16:21 festerdam What are some mods that add goals one could try to achieve other than building great stuff, getting lots of minerals and doing cool stuff with mesetronics (mesecons)? I don't know what to do once I achieved them or decided not to set them as objectives. Would be cool to have space exploration or magic or something else what one could focus on. 16:29 Cornelia festerdam: build a base at the four corners of the world? (Or eight of you go to both height limits) 16:34 lllI1I put the world upside down 16:35 lllI1I all the stone at the bottom of the world is now on top 16:35 Cornelia OMG.. don't fall out. XD 16:36 Cornelia Probably would be easiest to make a mod that reverses player gravity and rotates the player's camera. 16:37 lllI1I what I want as far as mods go 16:37 lllI1I if there was any way to raise the mapgen by a few thousand nodes 16:37 lllI1I so that 0,0,0 is underground 16:37 lllI1I maybe in a caverealms cave 16:38 lllI1I and going up to the surface is the adventure 16:39 Cornelia Heh.. move spawn to, like, -31k, custom world gen for an escape adventure to the surface from a subterranean colony or something. 16:42 lllI1I could be neat 16:50 Cornelia Almost like a dungeon crawler. 16:50 * Cornelia puts the idea in a box. 16:58 festerdam :) 19:00 festerdam Is skytest up to date with the latest minetest versions? 19:13 hisforever hi i just installed Linux Mint , How do I compile the Latist Minetest? 19:13 sfan5 forums has compiling instructions for linux 19:14 hisforever thanks stan6 19:14 sfan5 okay 19:25 Krock also the readme: https://github.com/minetest/minetest/blob/master/README.md#compiling 22:38 Nigel Hi, If anyone is awake, given an object:get_pos(), what is the "official" way to get the integer position of the node it is within? 22:39 Nigel I've given up after 20+ searches... 22:39 rubenwardy vector.round(object:get_pos()) 22:39 Nigel thanks rubenwardy (again) 22:41 swift110 hey all 22:56 Nigel Ok, if I am sneaked out to the limit while standing on a block, say in the x direction, vector.round(object:get_pos()) returns the x+1 position, not the x position of the block the game thinks I'm standing on. Is there any way to return the position of the block the game thinks I'm standing on? 22:57 Nigel ^player:get_pos() 23:04 Nigel ok, I guess I'll just use math.abs<2 on the x and z coordinates then 23:05 Nigel was hoping there was an 'official' way to get the pos of the block a player:get_pos() was standing on. 23:09 Nigel meh, that works. 23:10 Lone_Wolf math.floor 23:10 Lone_Wolf idk if there is a vector.floor 23:12 Nigel indeed, there are a nuber of math tricks for it, I was hoping for an api method that returned the pos of the block i'm standing on in ALL cases. 23:12 Nigel NM, it works, but isnt as pretty as i hoped as a solution 8o) 23:57 GreenDimond Is there a reason set_wielded_item() wouldnt update the inventory? Im calling it and it isnt updating the inventory. It claims it succeeded and getting the wielded item name right after returns the item that should be there but isnt 23:57 GreenDimond I've never had this happen before