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IRC log for #minetest, 2019-07-17

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All times shown according to UTC.

Time Nick Message
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00:07 MinetestBot [git] sfan5 -> Uberi/Minetest-WorldEdit: Replace more deprecated functions 0a16f11 https://git.io/fj1mm (2019-07-17T00:06:29Z)
00:07 MinetestBot [git] sfan5 -> Uberi/Minetest-WorldEdit: Adjust GUI compatibility code b50294d https://git.io/fj1mY (2019-07-16T23:44:15Z)
00:07 MinetestBot [git] sfan5 -> Uberi/Minetest-WorldEdit: Make compatibility error in worldedit_brush fatal again 324eb55 https://git.io/fj1mO (2019-07-16T23:42:28Z)
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00:15 MinetestBot [git] sfan5 -> Uberi/Minetest-WorldEdit: Remove deprecated depends.txt, add descriptions to mod.conf b8453a0 https://git.io/fj1mn (2019-07-17T00:15:04Z)
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00:24 MinetestBot [git] sfan5 -> Uberi/Minetest-WorldEdit: Update README f28d9b8 https://git.io/fj1mR (2019-07-17T00:23:39Z)
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00:41 MinetestBot [git] sfan5 -> Uberi/Minetest-WorldEdit: Handle invalid //rotate usage gracefully, fixes #150 f589c98 https://git.io/fj1mK (2019-07-17T00:35:57Z)
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06:05 norkle sha la la la da da da
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08:35 krzmaciek Hello
08:36 krzmaciek I want to register on minetest forums, but I can't because my ip is banned.
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08:45 qwcv Why the world size in Minetest is smaller than Minecraft?
08:46 qwcv I mean the world is higher but the surface is smaller
08:53 jluc deeper and stronger
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09:03 qwcv deeper and stronger????
09:04 krzmaciek 32 k height
09:06 norkle so deep!
09:06 norkle krzmaciek: use proxy
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09:12 qwcv Isn't it a cube of 60000 blocks? https://wiki.minetest.net/World_boundaries
09:30 sfan5 krzmaciek: I just checked and your IP is not explicitly banned on the forums, does it show a ban reason or anything specific?
09:32 krzmaciek yeah
09:32 krzmaciek wait
09:33 krzmaciek Your IP 31.11.130.224 has been blocked because it is blacklisted. For details please see http://www.spamcannibal.org/cannibal.cgi?page=lookup&lookup=31.11.130.224.Your IP 31.11.130.224 has been blocked because it is blacklisted. For details please see http://www.barracudacentral.org/lookups/ip-reputation?ip_address=31.11.130.224.An entry on the bla
09:33 krzmaciek cklist may have several reasons:
09:33 krzmaciek It shows me this
09:36 sfan5 hm right
09:38 sfan5 I can't immediately solve this but I can create an user for you
09:38 sfan5 if you'd like, please /msg me your username and email
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10:25 MinetestBot [git] sfan5 -> minetest/master-server: Less confusing status codes ac66259 https://git.io/fj1cd (2019-07-17T10:23:35Z)
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10:37 MinetestBot [git] sofar -> minetest/master-server: Detect geo of server. 772fc29 https://git.io/fj1CJ (2019-07-17T10:33:48Z)
10:48 MinetestBot [git] sfan5 -> minetest/master-server: Fix handling of GeoIP lookup failure 85c3048 https://git.io/fj1C3 (2019-07-17T10:46:57Z)
10:54 MinetestBot [git] sfan5 -> minetest/master-server: Improve lookup failure logging 04810a0 https://git.io/fj1CW (2019-07-17T10:53:11Z)
10:54 sfan5 god these notifications are annoying
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12:32 BuckarooBanzai i do like them, looks like work is getting done :D
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13:45 MinetestBot [git] sfan5 -> minetest/minetest: travis: Disable macOS build a6f7848 https://git.io/fj18n (2019-07-17T13:36:51Z)
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17:34 ntat Hi. I have Minetest 0.4.17.1 from Deian Buster repo. How can I add mobs to game?
17:35 nepugia Find a modification that targets that minetest version and add it to your mods folder, and then activate the mod for the world you want to use it in
17:35 Lone_Wolf Or update to 5.0 and install from the in-menu content browser
17:40 Krock !wiki installing mods
17:40 MinetestBot Sorry, did not find any text to display. Here's the link: http://wiki.minetest.net/installing_mods
17:41 Krock !wiki install
17:41 MinetestBot No such page.
17:41 Krock oh. the link is there, but the title cannot be parsed
17:41 Krock !mod mobs
17:41 MinetestBot Krock: Mobs Redo [mobs] by TenPlus1 - https://forum.minetest.net/viewtopic.php?t=9917
17:41 nepugia Hi krock
17:47 Krock hi nep
17:51 ntat https://www.dropbox.com/s/g2gwk72eiw512as/Zrzut%20ekranu%20z%202019-07-17%2019-48-16.png?dl=0
17:52 ntat I create directory mods in .minetest and copy files from here → https://notabug.org/TenPlus1/mobs_monster/src/master
17:53 ntat And I have and error
17:54 Krock inststall the mobs mod
17:54 Krock which is mobs_redo or compatible
17:54 Krock then also enable it in the world configuration dialogue
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18:27 ntat OK, it works :-)
18:28 ntat Krock thanks :-)
18:28 Krock !next
18:28 MinetestBot Another satisfied customer. Next!
18:29 ntat :-)
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20:43 Copenhagen_Bram What's the point of TNT if it destroys most of what it blows up?
20:44 Copenhagen_Bram I was hoping I could use TNT for mining (blow up a bunch of diamonds and then pick them up?) but if it eliminates most of what I'm trying to mine with it, why would I want to use it like that?
20:44 Lone_Wolf I think it only destroys stone and dirt
20:44 Lone_Wolf End even then it sometimes spares those nodes
20:44 Lone_Wolf It should drop everything else
20:44 Copenhagen_Bram hmm
20:44 Copenhagen_Bram This is the description of TNT in the whynot game:
20:46 Lone_Wolf I'm talking about MTG, never tried whynot tnt
20:46 Lone_Wolf btw I can't see that description if you posted it
20:46 Copenhagen_Bram "An explosive device. When it explodes, it will hurt living things, destroy blocks around it, throw blocks affected by gravity all over the place and set flammable blocks on fire. A soingle TNT has an explosion radius of 3. The explosion radious increases if multiple TNT blocks are close to each other. With a small chanc, blocks may drop as an item (as if being mined) rather than being destroyed. TNT can be ignited by
20:46 Copenhagen_Bram tools, explosions, igniterblocks. Initially, TNT is not affected by gravity, but as soon as it has been ignited, it is. This is a mesecon effector. If TNT recieves a mesecon signal, it explodes immediately."
20:47 Lone_Wolf Have you tested this in a creative world?
20:50 Copenhagen_Bram no, good idea
20:50 Copenhagen_Bram Speaking of which, why doesn't minetest have a hardcore mode?
20:50 Copenhagen_Bram Where death is permanent
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21:05 Copenhagen_Bram oh okay so I guess tnt does preserve ore, good
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22:15 lllI1I my minetest seems to hang on connecting for over ten seconds, at the Media 0% stage, before continuing with the connection process
22:16 lllI1I from my understanding, each and every media file required by the server is hashed, and the hashes are sent at the start so that the entire media files don't need to be sent every time if it's cached
22:17 lllI1I but because there are so many mods on this server, there are so many media files used by it
22:17 lllI1I so there are so many hashes being calculated every time
22:18 lllI1I what I'm thinking is that most servers don't change mod configurations every few connection attempts
22:18 lllI1I so why isn't the entire TOCLIENT_ANNOUNCE_MEDIA packet itself hashed first
22:18 lllI1I so that only 1 hash needs to be calculated
22:19 lllI1I and the entire configuration can be cached that way?
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