Time |
Nick |
Message |
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01:30 |
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01:41 |
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02:29 |
MinetestBot |
[git] ClobberXD -> minetest/minetest: Document ObjectRef:remove under Lua entity (#8659) 3a8ac9b https://git.io/fji4W (2019-07-08T02:27:56Z) |
03:26 |
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03:30 |
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03:55 |
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03:55 |
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04:07 |
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04:39 |
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04:55 |
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06:11 |
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06:24 |
MinetestBot |
[git] lhofhansl -> minetest/minetest: Improve ABM time budget handling. #8645 0971a14 https://git.io/fjiBp (2019-07-08T06:23:00Z) |
06:30 |
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06:57 |
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07:01 |
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08:39 |
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08:40 |
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09:00 |
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10:40 |
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11:13 |
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11:21 |
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12:21 |
MinetestBot |
[git] DS-Minetest -> minetest/minetest: Do predict when sneak-place to node with on_rightclick 140aeab https://git.io/fji2I (2019-07-08T12:21:27Z) |
12:49 |
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14:24 |
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14:33 |
LMD |
I heard there was an upcoming announcement to be made by rubenwardy ? |
14:37 |
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14:37 |
Calinou |
Minetest: Endgame? :P |
14:39 |
LMD |
lel |
14:42 |
ANAND |
or Minetest LITE :D |
14:44 |
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14:48 |
rubenwardy |
Minetest for Switch |
14:50 |
Fuchs |
ah, you are still alive, that's good |
14:51 |
rubenwardy |
oui |
14:52 |
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14:54 |
Fuchs |
that's good, could have been eaten by a bear or two |
14:54 |
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14:59 |
LMD |
"Minetest for Switch" ? |
14:59 |
LMD |
Are you joking or not ? |
15:18 |
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18:16 |
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18:23 |
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18:36 |
fruitsnack |
hey guys, a bit offtopic question, but how can I boost mob spawning rates in mobs_redo? |
18:37 |
fruitsnack |
Right now it's extremely low, I tried changing global spawning modifier to 1 (it's reverse) and individual mob definitions, for example I changed cow to spawn with interval of 1 sec 1 out of 1 chances (on dirt_with_grass) |
18:37 |
fruitsnack |
yet, even in areas with big amounts of these nodes they never spawn more than one |
18:37 |
fruitsnack |
Same with other mobs, they don't seem to be affected at all with different spawn rates |
18:38 |
fruitsnack |
if I put incredibly low or incredibly high chances |
18:38 |
Krock |
then there's a limit of mods per mapblock |
18:38 |
Krock |
but that would then be mobs redo which does that |
18:39 |
fruitsnack |
Well mine is set to 4096 objects per mapblock |
18:43 |
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18:46 |
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18:48 |
LoneWolfHT |
Try `active_object_count = 10` |
18:53 |
fruitsnack |
active_object_count doesn't seem to be a config option of either minetest or mobs_redo, however, it's a default mob definition part and set to 1 by default |
18:53 |
fruitsnack |
and, of course, it's ommited in all mobs from mobs_redo default pack, and there's a check to not spawn mobs if they exceed this value |
18:54 |
fruitsnack |
very strange design choice |
18:54 |
fruitsnack |
(I'm using stable version so I assume it's not a bug or an overlooked thing) |
18:56 |
fruitsnack |
yes, my world is swarming with cows now, thank you |
19:02 |
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20:30 |
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21:02 |
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22:09 |
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22:17 |
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23:32 |
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