Time |
Nick |
Message |
00:12 |
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Person joined #minetest |
01:01 |
PMcPerson |
Hello, my game is set into French and I'm wondering if anyone here would know how to change it into english |
01:06 |
LoneWolfHT |
/nick <newnick> |
01:06 |
LoneWolfHT |
Oh |
01:06 |
LoneWolfHT |
game, not name |
01:07 |
LoneWolfHT |
Close all minetest windows and remove the `language =` line in your minetet.conf |
01:08 |
PMcPerson |
thank you very much |
01:11 |
PMcPerson |
ah it didn't seem to work |
01:11 |
LoneWolfHT |
You closed all of the MT windows? |
01:11 |
LoneWolfHT |
If you don't they'll overwrite the setting change when you restart them |
01:12 |
PMcPerson |
yes i closed all of them out first |
01:12 |
LoneWolfHT |
is there still a `language =` line in your minetest.conf? |
01:12 |
PMcPerson |
no there is not |
01:12 |
LoneWolfHT |
huh |
01:13 |
LoneWolfHT |
try adding `language = en` to the minetest.conf, with all MT clients closed beforehand as usual |
01:14 |
PMcPerson |
i did that and it's still in french |
01:19 |
LoneWolfHT |
You saved the changes to the minetest.conf too? :thinking: |
01:19 |
LoneWolfHT |
Maybe try opening a singl client and changing it there |
01:19 |
PMcPerson |
changing it in a client was the first thing i tried |
01:20 |
LoneWolfHT |
You restarted the client once done? |
01:35 |
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01:47 |
PMcPerson |
yes i did |
01:52 |
LoneWolfHT |
Not sure how to solve it then. I'm not very experienced in the language area anyway though. Could ask on the forums maybe |
01:52 |
LoneWolfHT |
Or create/search for a Github issue |
01:58 |
PMcPerson |
okay thank you for your time |
02:15 |
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03:21 |
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03:25 |
mason |
Is there a particularly stable animal mod? My kids want something like Minecraft creative mode, and they like to spawn lots of animals, and that's really about it. |
03:26 |
VanessaE |
mobs redo |
03:26 |
VanessaE |
with the animals component |
03:26 |
mason |
VanessaE: ah, cool, was looking at that - I'll try it. |
03:27 |
mason |
I was looking at Mineclone, but I'm not sure there's anything there they really care about deeply. |
03:28 |
mason |
I want to set up the server in a FreeBSD jail, the packaging for Minetest looks hairy, they ship 0.4.17.1, and I'm feeling lazy. But this looks like it'll run on 0.4.17.1. \o/ |
03:29 |
mason |
VanessaE: If the server has the mods, do the clients need them too, or is the server having them enough? |
03:29 |
Sketch2 |
just the server |
03:29 |
mason |
cool |
03:30 |
mason |
Thank you both. I'll dive into it again tomorrow. o/ |
03:44 |
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03:45 |
ubone |
how to ban if game says 'no such player'? |
03:45 |
VanessaE |
use xban2 |
03:45 |
VanessaE |
it'll ban by both IP and username and cross-references them |
03:45 |
VanessaE |
and they don't have to be online either. |
03:49 |
ANAND |
or sban :) |
03:49 |
VanessaE |
or iptables ;) |
03:49 |
Sketch2 |
or router logs |
03:50 |
VanessaE |
iptables: when nothing less than the brute force approach will do :) |
03:51 |
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03:52 |
ubone |
oh right |
03:58 |
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15:22 |
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15:37 |
scr267_ |
Anyone has any idea what might cause this type of error? |
15:37 |
scr267_ |
Process 10940 (minetestserver) crashed in EmergeManager::getCurrentMapgen()() |
15:37 |
scr267_ |
-- Subject: ABRT has detected unexpected termination: minetestserver |
15:49 |
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16:18 |
lllI1I |
what proportion of performance is due to graphically rendering the scene vs interpreting map and entity data received from the server |
16:19 |
lllI1I |
if I wanted to make a special NPC client for my server how much could I expect to save by removing all the graphics and UI handling |
16:52 |
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17:39 |
Giorge |
Woohoo |
17:39 |
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22:00 |
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22:01 |
whiteph_ |
Hypothetically if I wanted to create a world that is all stone/ore, how would I do that? |
22:03 |
Calinou |
use the "singlenode" map generator and change the block that's generated (by default, it's air) |
22:03 |
Calinou |
I forgot how to change it though |
22:04 |
Calinou |
oh, you have to register an alias in a mod: minetest.register_alias("mapgen_singlenode", "default:stone") |
22:04 |
Calinou |
the second parameter is the node that will be generated |
22:04 |
whiteph_ |
ah thanks |
22:19 |
Glorfindel |
Calinou: isn't that going to be only stone though? whiteph_ sounded like they wanted some ores too |
22:20 |
Calinou |
not sure if you can run steps after the stone is generated |
22:20 |
Glorfindel |
although I guess it's a bit late now |
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