Time Nick Message 02:29 MinetestBot 02[git] 04ClobberXD -> 03minetest/minetest: Document ObjectRef:remove under Lua entity (#8659) 133a8ac9b https://git.io/fji4W (152019-07-08T02:27:56Z) 06:24 MinetestBot 02[git] 04lhofhansl -> 03minetest/minetest: Improve ABM time budget handling. #8645 130971a14 https://git.io/fjiBp (152019-07-08T06:23:00Z) 12:21 MinetestBot 02[git] 04DS-Minetest -> 03minetest/minetest: Do predict when sneak-place to node with on_rightclick 13140aeab https://git.io/fji2I (152019-07-08T12:21:27Z) 14:33 LMD I heard there was an upcoming announcement to be made by rubenwardy ? 14:37 Calinou Minetest: Endgame? :P 14:39 LMD lel 14:42 ANAND or Minetest LITE :D 14:48 rubenwardy Minetest for Switch 14:50 Fuchs ah, you are still alive, that's good 14:51 rubenwardy oui 14:54 Fuchs that's good, could have been eaten by a bear or two 14:59 LMD "Minetest for Switch" ? 14:59 LMD Are you joking or not ? 18:36 fruitsnack hey guys, a bit offtopic question, but how can I boost mob spawning rates in mobs_redo? 18:37 fruitsnack Right now it's extremely low, I tried changing global spawning modifier to 1 (it's reverse) and individual mob definitions, for example I changed cow to spawn with interval of 1 sec 1 out of 1 chances (on dirt_with_grass) 18:37 fruitsnack yet, even in areas with big amounts of these nodes they never spawn more than one 18:37 fruitsnack Same with other mobs, they don't seem to be affected at all with different spawn rates 18:38 fruitsnack if I put incredibly low or incredibly high chances 18:38 Krock then there's a limit of mods per mapblock 18:38 Krock but that would then be mobs redo which does that 18:39 fruitsnack Well mine is set to 4096 objects per mapblock 18:48 LoneWolfHT Try `active_object_count = 10` 18:53 fruitsnack active_object_count doesn't seem to be a config option of either minetest or mobs_redo, however, it's a default mob definition part and set to 1 by default 18:53 fruitsnack and, of course, it's ommited in all mobs from mobs_redo default pack, and there's a check to not spawn mobs if they exceed this value 18:54 fruitsnack very strange design choice 18:54 fruitsnack (I'm using stable version so I assume it's not a bug or an overlooked thing) 18:56 fruitsnack yes, my world is swarming with cows now, thank you