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IRC log for #minetest, 2019-06-15

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All times shown according to UTC.

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04:29 norkle YEEE!
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10:49 Daisae In Carpathian, is all ice covered by snow?
10:50 Krock no, just one biome of many
10:50 Krock depends on the biome definitions, though
10:51 Krock icy lakes should not be covered by snow :3
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11:33 Daisae I see 1 icy lake covered by snow.
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11:35 Daisae or maybe it is just flat as a lake.
11:38 Daisae Nevermind. It is just large and flat, so I mistook it for a lake.
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13:14 MinetestBot [git] stujones11 -> minetest/minetest: Android: Use system provided path for default TMPFolder setting (#8505) 95a37ef https://git.io/fj2xk (2019-06-15T13:12:59Z)
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13:41 jluc Has MT5 been ported to android or only 0.4 ?
13:43 jluc this commit deals with android and seems to be on main dev version...
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14:03 Krock jluc: most recent android version is for 5.0.0
14:03 Krock or 5.0.01
14:13 jluc oh great
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14:47 MinetestBot [git] TalkLounge -> Uberi/Minetest-WorldEdit: Fix //load with 0 nodes (#177) b2e086f https://git.io/fj2pr (2019-06-15T14:46:12Z)
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16:11 CopenBra[m] Is there a mod that's similar to Minecraft's No Cubes mod?
16:12 Calinou CopenBra[m]: I'm not sure what No Cubes is exactly, but More Blocks allows you to craft many kinds of sloped blocks
16:13 Calinou some people even build curved surfaces using it :P
16:13 Calinou https://github.com/minetest-mods/moreblocks
16:14 VanessaE Calinou: looks like a re-meshing mod, like it applies a gaussian blur + threshold to the terrain at the moment of rendering.
16:14 Calinou yeah, I don't think there's anything like that in Minetest
16:15 VanessaE there are a couple of mods that'll attempt to smooth the generated terrain with slopes et. al but nothing like that ^
16:17 Ingar isn't nocubes (fro mc) that smoothrendering thing?
16:18 Ingar as used in some mc RTX demos
16:18 Ingar meh I'm slow
16:19 VanessaE heh
16:26 CopenBra[m] What are these mos that smooth the terrain with slopes?
16:27 VanessaE I don't remember, sorry to say :-/
16:28 VanessaE *googles*
16:28 VanessaE hm, not finding it now.
16:29 VanessaE did find one that uses stairs and related shapes, but that just changes the "resolution" of the terrain...
16:30 VanessaE hmmph.
16:30 VanessaE I give up :P
16:31 VanessaE if it can be done with stairs-like nodes, it can be done with slopes, too.  obviously it would need to rely on moreblocks but no big deal there, *everyone* has that anyway :P
16:32 VanessaE which reminds me, Calinou some folks have been asking for slopes et. al from default:dirt_with_grass
16:32 VanessaE might want to add that if it isn't there already
16:33 VanessaE https://forum.minetest.net/viewtopic.php?f=9&t=18140  here's that stairs-based one, CopenBra[m].
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16:35 CopenBra[m] The resolution?
16:35 CopenBra[m] Ooh so the land would be made up of smaller cubes? Can I see that one?
16:36 CopenBra[m] oh this is it
16:36 VanessaE that mod just fakes it, of coursse
16:37 VanessaE minetest's map is strictly voxel-based, so if you see a slope, it's because someone made a node with that mesh, but it still logically takes precisely 1m³
16:38 VanessaE (Minetest mods can't change the fundamentals of the world grid or how it's rendered, not like in MC)
16:45 Calinou VanessaE: dirt/gravel slopes make sense to me, but stairs in those materials don't make as much sense :)
16:45 VanessaE perhaps
16:46 VanessaE but then again I think there are default dirt stairs..
16:46 VanessaE still you're right I guess... but then again I guess there isn't any mechanism in moreblocks to register only that one category of shapes.
16:46 VanessaE now it's my turn to ask a question:  if anyone's familiar with blert's sky critters add-on for mobs-redo ( https://forum.minetest.net/viewtopic.php?f=9&t=12688 ) ... can someone spell-out just what conditions are needed for birds et. al to show up?  The mod loads, but nothing shows up after even a few in-game days (others like monsters, animals, water critters work)
16:53 deezl this spawn chance looks a little crazy: l_spawn_chance_bird = l_spawn_chance_bird - 18000
16:54 VanessaE heh
16:55 VanessaE I haven't looked at the code yet.
16:55 CopenBra[m] Are there any mods that make food spoil over time?
16:55 CopenBra[m] Be also neat if ice could melt in the inventory
16:57 VanessaE idk if one exists, but such a mod should use Homedecor refrigerators to extend the life of said foor, also.... imho :)
16:57 deezl I imagine it would be hard to set any sort of ABM on inventory items
16:57 VanessaE food*
16:57 VanessaE something like that would have to implement the equivalent using globalstep but it woudl be all but impossible to do..
16:59 CopenBra[m] globalstep?
17:00 CopenBra[m] while we're at it, rats that occasionally manage to escape from your grasp
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17:02 VanessaE globalstep is a timer that runs periodically (usually every 1/10 second), against many in-game events are timed.
17:02 VanessaE you can hook into it to run something independent of any user or node or whatever, but using it to do what to want would be....  very damned hard :P
17:04 deezl would there be a way to limit certain food items to certain storage? like only player inventory or a specific food storage inventory (thinking something like vessels shelves)
17:04 VanessaE THAT is doable.
17:05 deezl and then limit the time the thing can be in player inventory?
17:05 VanessaE f.ex you can only put empty drinking glasses, bottles, or glasses of pineapple or carrot juice or smoothies into a vessels shelf,
17:05 VanessaE but limiting the time spent in the player inventory, idk about that
17:06 VanessaE (juices/smoothies are farming-redo)
17:07 deezl I like the idea of limiting the time for food items to live, just seems difficult to implement
17:07 VanessaE I think that would have to be engine-level..
17:07 deezl I could see it becoming laggy as well
17:08 VanessaE though globalstep + itemstack meta can make it happen
17:08 VanessaE (if you get smart and early-exit the globalstep often enough to limit the actual code to run say once a second)
17:16 VanessaE Calinou: have you given any thought to moreblocks supporting that world-aligned textures feature?
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17:33 Calinou oh, I think I can do it now that More Blocks requires Minetest 5.0.0
17:36 VanessaE I figured so.  thing is, I'm not sure what materials would be best done world-aligned (definitely not anything made of wood :) )
17:36 VanessaE maybe stony materials, glassy stuff, etc.
17:37 VanessaE (grass, dirt too ;) )
17:37 VanessaE it's too bad it can't be set per-node (in the map)
17:37 Calinou wouldn't making it a per-texture basis make more sense overall?
17:38 VanessaE perhaps.
17:39 VanessaE on the one hand, some materials practically scream-out to be kept as they are, i.e. wood on stairs, but on the other hand some uses would look better world-aligned, such as the thin two-sides "L" shaped slab turned on its side to form a thin wall
17:40 VanessaE so maybe both material AND shape should be taken into consideration?
17:40 VanessaE the gravel slopes you mentioned, for example, definitely want to be world-aligned
17:42 VanessaE you know what I mean?
17:44 CopenBra[m] I wonder if minetest will ever look like this one day: https://www.invidio.us/watch?v=bI0M7mieb0E&listen=0
17:48 LoneWolfHT ew :P
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17:51 VanessaE Calinou: in other news, did you ever give any thought to importing titanium (minus those dumb "tv" nodes) into moreores?
17:58 Calinou yeah, I still plan to do it
17:58 VanessaE ok.
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18:29 VanessaE Calinou: cheapie is working on some minor titanium updates, so you'll want to pull from her repo when the time comes, rather than the zip on the forum
18:30 cheapie VanessaE: Well, if you take zips of mods, can I just send you a tarball of the fixed textures for these? :P
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18:32 cheapie https://cheapiesystems.com/media/fixedtextures.tar
18:32 VanessaE you could, but then there would be no git history  :)
18:32 cheapie So? :P
18:33 VanessaE grrr
18:33 VanessaE ok ok *I'LL* fork it to git and apply your changes :P
18:34 cheapie That works :P
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18:36 VanessaE hey wait a second
18:36 VanessaE HybridDog has a fork=
18:36 VanessaE https://github.com/HybridDog/titanium/commits/master
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18:37 VanessaE maybe I'll fork then, wind it back to "load 3.1" and work forward from there.
18:37 VanessaE s/then/that/
18:37 * VanessaE looks into it a bit.
18:45 cheapie PR submitted for technic, so that just leaves caverealms_lite. Where does that come from?
18:47 cheapie I see some of these mods (like caverealms_lite) have these garbage "Thumbs.db" files too, but that's not really my problem :P
18:55 VanessaE almost done over here...
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18:55 VanessaE https://github.com/Ezhh/caverealms_lite btw
18:57 aldenp_ Hi, I'm doing a minetest stream if anybody is interested (you might remember me from the other day; the quality has been improved since then). Should I post a link?
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18:59 VanessaE cheapie: there we go.... https://gitlab.com/VanessaE/titanium
19:00 VanessaE THis is the original 1.0, 2.0, 3.0, 3.1, 4.0 "commits", plus one texture change from !HybridDog, and then applied your new textures.
19:00 VanessaE -!
19:01 VanessaE so now you can fork properly from there ^
19:01 VanessaE (if you wanna make more changes)
19:02 VanessaE I wonder if I can fix the authorship of the older commits...
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19:18 VanessaE cheapie: how do we stand now?
19:20 cheapie VanessaE: I just need to fix caverealms_lite (busy right now) and then the technic PR will have to be merged and then the warnings should be gone.
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19:20 VanessaE okay.
19:21 VanessaE (you were supposed to say "that's what puzzles me." :) )
19:27 VanessaE there, and first-post for titanium is updated to point to my fork, since none of the original download links work anymore.
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20:12 VanessaE and new screenshots uploaded, too, just to modernize the textures :P
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21:40 p_gimeno about food that can be spoiled: it's doable, you just have to attach some metadata to the food (expiry time in current container, spoil degree). The problem is that inventory items with metadata can't be stacked (e.g. tools). @CopenBra[m] @VanessaE
21:45 VanessaE well the other problem is you wouldn't be able to see at a glance if an item has spoiled if you're looking at the contents of, say, a chest.
21:46 VanessaE the engine would have to update the items "freshness" as soon as an inventory is loaded.
21:47 Krock p_gimeno: they can be stacked, but the meta must be identical
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23:20 lllI1I we have too much inventory space anyway
23:21 lllI1I make nothing stack and it'll be more realistic
23:22 sy in real life, people can't carry 1m³ of pretty much any material
23:29 CopenBra[m] I noticed that you stop sinking in water when you use pitch movement. Wouldn't it be more natural to have that sinking motion offset the direction of movement still?
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23:46 cheapie CopenBra[m]: Not really, because pitch move (why does this exist, again?) is just another form of flying.
23:54 LoneWolfHT If the player doesn't have fly privs then I'd say yes, it would be more natural to do that
23:58 LoneWolfHT I think pitch move is more of a 'way of moving' than 'another form of flying'

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