Time |
Nick |
Message |
00:25 |
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00:34 |
paramat |
odd, the player should ideally still sink |
00:59 |
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01:00 |
powerolive |
......... |
01:04 |
CopenBra[m] |
Another good idea would be to not change the pitch of up/down movement via sneak or space. Most games I've played with pitch movement work like that. |
01:07 |
paramat |
yes that is being considered now |
01:10 |
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01:17 |
CopenBra[m] |
oo neat |
01:26 |
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01:32 |
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02:12 |
CopenBra[m] |
So what are some fun things to do with mesecons? Is there a mesecons tutorial? |
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03:19 |
LoneWolfHT |
> `Another good idea would be to not change the pitch of up/down movement via sneak or space. Most games I've played with pitch movement work like that.` |
03:19 |
LoneWolfHT |
I support that |
03:21 |
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10:31 |
BuckarooBanzai |
hi all, i upgraded my mapserver to the latest web-technology, can i bother some of you to quickly check https://test.pandorabox.io/map/#0/-1624/416/8 and tell me if there are some issues (no website, errors, etc) thx for the help in advance :) |
10:31 |
ShadowBot |
BuckarooBanzai: Error: Delimiter not found in "HTTP Error 404: Not Found" |
10:33 |
norkle |
YEEE! |
10:38 |
VanessaE |
BuckarooBanzai: do you have a tutorial somewhere for setting that up? I'd love to upgrade from the old static mapper I use now. |
10:38 |
VanessaE |
(I use est31's leaftest to make a leaflet-based map, refreshed daily) |
10:39 |
BuckarooBanzai |
VanessaE: repo: https://github.com/thomasrudin-mt/mapserver install-doc: https://github.com/thomasrudin-mt/mapserver/blob/master/doc/install.md mapserver-mod: https://github.com/thomasrudin-mt/mapserver_mod (for the players and live-stats) |
10:40 |
BuckarooBanzai |
i have some binary releases: https://github.com/thomasrudin-mt/mapserver/releases but building (https://github.com/thomasrudin-mt/mapserver/blob/master/doc/building.md) should be pretty easy (the only dependency is go at the moment) |
10:41 |
Krock |
neither line nor name are shown up for the trains here |
10:43 |
BuckarooBanzai |
Krock: the train lines should be visible, on clicking you should get a popup with the name, the trains itself are updated with a websocket connection, do you have errors in the browser-console? |
10:44 |
BuckarooBanzai |
Krock: also: currently there are only a few automatic trainlines in operation, most of the players just place some trains and drive around manually... :P |
10:44 |
Krock |
TypeError: L.AwesomeMarkers is undefinedPoiOverlay.js:9:5 |
10:44 |
BuckarooBanzai |
aah, some errors, thx. will look into it :D |
10:45 |
Krock |
Die Ressource von "https://test.pandorabox.io/map/css/leaflet.aewsome-markers.css" wurde wegen eines MIME-Typ-Konfliktes ("text/plain") blockiert (X-Content-Type-Options: nosniff) |
10:45 |
VanessaE |
mmh, can't use it anyways. I don't do binary blobs if I can avoid it, and anyway it doesn't support leveldb |
10:46 |
Krock |
same for leaflet.awesome-markers.js |
10:46 |
BuckarooBanzai |
VanessaE: yeah, only sqlite and postgres supported at the moment :/ |
10:46 |
Krock |
and leaflet.awesome-markers.css |
10:47 |
Krock |
server setup issue. as soon the mime types are correct I think this will work just fine |
10:47 |
BuckarooBanzai |
Krock: do you see the tiles? |
10:48 |
Krock |
yes |
11:20 |
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11:25 |
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11:35 |
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12:15 |
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13:00 |
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13:33 |
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13:44 |
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14:04 |
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14:07 |
midn |
How would I add `default` to a map with a custom game? I need to use it's blocks (or would like to at least). |
14:09 |
calcul0n |
just copy the default directory into your mods dir |
14:09 |
midn |
That's a crude hack |
14:09 |
midn |
isn't it? |
14:09 |
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14:09 |
calcul0n |
it is, and there's no guarantee it will work :) |
14:10 |
midn |
Yeah, I need something relatively updateproof. It's map for a custom game and I simply want to add a dependency to default |
14:11 |
calcul0n |
not sure you can do that simply |
14:13 |
calcul0n |
i'd keep the mtg git repo somewhere and add a symlink from its default dir to mods/ |
14:13 |
midn |
gaaah there are so many "almosts" in minetest |
14:15 |
calcul0n |
well, mixing two subgames is asking a lot :p |
14:18 |
midn |
I just want to use it's blocks for a map. |
14:18 |
midn |
Am I just misunderstanding the meaning of "game"? Is it anything like a gamemode in Garry's Mod? |
14:21 |
calcul0n |
a game is some kind of modpack, the core engine is very minimalistic so we can create very different games |
14:21 |
calcul0n |
but they are not designed to be mixed in general |
14:25 |
midn |
Ik about the minimalism, so basically I can't use default blocks in custom games? Then I'll turn this into a mod instead I suppose |
14:28 |
calcul0n |
well default is technically a mod so it could work if you're lucky but it could also be incompatible |
14:36 |
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14:43 |
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14:45 |
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14:51 |
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14:52 |
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14:54 |
twoelk |
anybody familiar with recent versions of xfburn here? |
14:57 |
est31 |
huh someone pinged me |
14:57 |
est31 |
Hi, VanessaE :) |
15:00 |
midn |
`mod "yyy" has unsatisfied dependencies: "default"` >:( |
15:03 |
midn |
^ Why is that happening? I can generate and play a default map just fine |
15:05 |
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15:10 |
Krock |
hi est31 ;D$ |
15:11 |
Krock |
midn: remove "default" from the optional depends and ensure it's in the hard depends list |
15:11 |
midn |
It is in the hard depends, though. It's the `depends` key in `mod.conf`. |
15:11 |
Krock |
and make sure that you use the mod in minetest_game or a similar game since mineclone surely has a different mod structure and is thus not compatible |
15:11 |
Krock |
good. remove it from the optional dependencies, in case it's duplicated there (just to exclude all possible causes) |
15:12 |
CopenBra[m] |
say wot |
15:12 |
Krock |
wot |
15:12 |
midn |
Ah, so a mod in a custom game can't depend on default? That must be the issue then |
15:12 |
Krock |
also: how many mods do depend on "yyy"? |
15:12 |
Krock |
well, "default" has to exist inside the game's mod directory |
15:13 |
Krock |
if it's there: should work. if not: no luck, since the mod won't load without all hard-depends met |
15:13 |
midn |
Alright, where's the default directory by default? It's not in ~/.minetest |
15:14 |
LoneWolfHT |
minetest/games/minetest_game/default/ |
15:14 |
Krock |
minetest/games/minetest_game/mods/default/ *** |
15:14 |
LoneWolfHT |
Whoops |
15:14 |
est31 |
Krock: is that $ a neckbeard |
15:15 |
Krock |
est31: both: accidental typo and totally intended neckbeard |
15:15 |
est31 |
:p |
15:15 |
Krock |
^^ |
15:15 |
midn |
Krock: You mean ~/.minetest/games/minetest_game/default? |
15:15 |
LoneWolfHT |
No |
15:15 |
Krock |
midn: no, there's "mods" directory in between |
15:15 |
LoneWolfHT |
That was a mistake of mine |
15:15 |
midn |
No, I meant the home directory, that was a typo for me too |
15:15 |
Krock |
also the minetest_game could be installed somewhere else. I don't know the path if that one doesn't exist |
15:16 |
Krock |
using RUN_IN_PLACE here, dunno about system-wide installations |
15:16 |
LoneWolfHT |
usr/share/minetest/games/ maybe |
15:16 |
Krock |
whereis minetest |
15:16 |
LoneWolfHT |
Might be able to run `locate minetest_game` |
15:16 |
midn |
Ah, yup, it was in /usr/share/minetest |
15:18 |
midn |
Since this is a real pain to do, could this mean that I shouldn't be doing this? This game of mine just changes gameplay features, so should I keep it as it's own mod instead? |
15:18 |
midn |
Only gameplay, no new blocks items, nothin |
15:18 |
Krock |
yes, that would fit better into a new mod |
15:19 |
Krock |
games are rather for large amounts of mods which work together to build up an entire "ecosystem" |
15:23 |
aldenp |
hi so I just had a rather annoying incident where someone apparently bypassed protection blocks on my server |
15:23 |
aldenp |
is this a known thing? (I know that you can glitch through protected ceilings and whatnot, but they actually stole technic machines which were right next to the protection block) |
15:24 |
LoneWolfHT |
Anything interesting in the logs? |
15:24 |
aldenp |
the logs are rather strange |
15:25 |
LoneWolfHT |
Could you post them? |
15:25 |
aldenp |
they placed and dug a torch in one spot for 10 minutes straight (literally just out in the wilderness, no idea what they were doing) |
15:25 |
aldenp |
yup I'll post |
15:25 |
LoneWolfHT |
Anything about them digging the machine? |
15:26 |
aldenp |
well yeah, that's the thing, they just took it |
15:27 |
LoneWolfHT |
Were they added to the protection? |
15:27 |
aldenp |
nope |
15:27 |
aldenp |
nobody was added to the protection |
15:27 |
aldenp |
they were also able to place blocks within the protected area |
15:27 |
LoneWolfHT |
Can anyone else do that? |
15:28 |
aldenp |
nobody has admin on the server, including myself |
15:28 |
aldenp |
idk which exact permission is required to bypass permission blocks but certainly nobody has it |
15:29 |
aldenp |
permission blocks are still working for me and another guy on the server |
15:29 |
LoneWolfHT |
protection_bypass IIRC |
15:29 |
aldenp |
nobody has that |
15:30 |
aldenp |
trying to upload the log, it's quite large so it's going to take a while, sorry |
15:30 |
LoneWolfHT |
What were the names of the protection owner and the thief? |
15:30 |
LoneWolfHT |
np |
15:30 |
aldenp |
name of the protection owner is "aldenp" and name of the thief is "Mougol" |
15:31 |
aldenp |
wait that might be wrong |
15:31 |
aldenp |
*Mourul |
15:31 |
LoneWolfHT |
huh |
15:31 |
LoneWolfHT |
Do you know how to check the meta of blocks? |
15:32 |
aldenp |
no |
15:32 |
aldenp |
https://bpaste.net/show/474815698b6b |
15:32 |
aldenp |
here it is, trimmed down to when they first joined the server to now |
15:35 |
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15:35 |
aldenp |
Mourul's priviledges are interact, home, settime, and shout |
15:40 |
LoneWolfHT |
Could I join the server and look at the site? It might be a Mesecons glitch. Might help if I could see where he was placing those nodes |
15:40 |
aldenp |
yup |
15:40 |
aldenp |
the ip is leagueh.xyz, it should also appear in the serverlist |
15:45 |
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15:59 |
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16:01 |
LoneWolfHT |
The problem seems to be mesecons. Anyone know of a way to fix this? |
16:06 |
Nezrok |
He pulled/pushed it out of the protected area with a movestone? |
16:07 |
aldenp |
yup |
16:07 |
aldenp |
https://github.com/minetest-mods/mesecons/issues/281 |
16:07 |
aldenp |
confirmed bug but no fix |
16:07 |
aldenp |
a very old bug in fact |
16:09 |
Nezrok |
Seems like it would be trivial to check 'moved' nodes to see if they are owned by the person who placed the movestone or piston |
16:09 |
Nezrok |
Err, protected, rather |
16:10 |
Nezrok |
Since it's a very small number, and it only goes along one axis per movestone or piston |
16:10 |
Nezrok |
Except with sticky blocks, I suppose |
16:15 |
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16:54 |
twoelk |
yeah, my newly installed xubuntu seems to work |
16:55 |
twoelk |
hm, but why minetest 0.4.16? |
16:56 |
BuckarooBanzai |
aldenp: i have one similar instance (a block digged in a protected position), let me know if you find something.... |
16:56 |
BuckarooBanzai |
it was right at a mapblock border if that helps... |
16:56 |
aldenp |
for now I've disabled the crafting recipes for pistons and movestones, so only trusted players can obtain them |
16:57 |
aldenp |
btw thanks for suggesting that LoneWolfHT |
16:57 |
LoneWolfHT |
np |
16:57 |
aldenp |
hopefully this bug will get fixed at some point |
16:58 |
twoelk |
any idea what os/device the offender was using? |
16:58 |
aldenp |
no |
16:58 |
aldenp |
I have their IP address but that's useless aside from banning them |
16:59 |
aldenp |
speaking of that, how can I ban someone if they aren't online? |
16:59 |
LoneWolfHT |
Get a mod like xban or sban |
16:59 |
LoneWolfHT |
I think sban is better |
17:00 |
LoneWolfHT |
https://forum.minetest.net/viewtopic.php?t=18603 |
17:00 |
aldenp |
thanks |
17:01 |
twoelk |
before banning, maybe you can lure the offender to tell how he did it |
17:01 |
aldenp |
we know how he did it |
17:01 |
aldenp |
https://github.com/minetest-mods/mesecons/issues/281 |
17:06 |
twoelk |
ah, old bug |
17:07 |
twoelk |
or rather old known side effect |
17:09 |
* twoelk |
returns to messing with his new os setup again |
17:17 |
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17:20 |
GreenDimond |
Could someone tell me how set_texture_mod() is supposed to work? |
17:20 |
GreenDimond |
Im trying to use it and it doesnt seem to do anything |
17:27 |
GreenDimond |
Ah. Dammit. |
17:27 |
GreenDimond |
It doesnt work on item/wielditem entities |
17:27 |
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17:29 |
LoneWolfHT |
Looks like it |
17:32 |
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17:34 |
twoelk |
hm, I seem to have built a run_in_place minetest without a bin folder ... interesting |
17:37 |
twoelk |
lol, cmake is missing? |
17:38 |
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18:04 |
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18:04 |
hoodedice |
What is the state of entities in minetest modding currently? |
18:11 |
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18:14 |
hoodedice |
on another note, does anyone do "persistent entities"? |
18:14 |
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18:15 |
twoelk |
like in the trains mod? |
18:16 |
hoodedice |
:thinking: let me check it out |
18:16 |
hoodedice |
also good to see you again :) |
18:31 |
GreenDimond |
hoodedice: Persistent entities? |
18:31 |
hoodedice |
last time I played MT entities would despawn if the player moved too far away |
18:31 |
GreenDimond |
They dont despawn |
18:32 |
GreenDimond |
They just unload |
18:32 |
GreenDimond |
Like a mapblock |
18:32 |
hoodedice |
I see |
18:32 |
GreenDimond |
Get close again and they reappear |
18:32 |
hoodedice |
what about entity state, things like health etc? |
18:32 |
GreenDimond |
If you want it to retain non-default data then you need to use staticdata. |
18:32 |
hoodedice |
well I ought to read the mod API first |
18:32 |
hoodedice |
before asking |
18:33 |
GreenDimond |
Staticdata lets you carry modified values across reloads |
18:34 |
hoodedice |
interesting, thanks |
18:49 |
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20:09 |
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20:09 |
midn |
Is wield3d still broken in regards to attachments? |
20:15 |
Nezrok |
I'm starting to think I'm never gonna get the hang of this mapgen thing haha: https://i.imgur.com/pT9lsB1.png |
20:16 |
Krock |
midn: attachments are still broken in regards to Minetest |
20:16 |
Krock |
Nezrok: looks like a formula. what's it? |
20:17 |
Nezrok |
Well I was trying to make a giant circle, but it generates really, really, really slowly if it's over 500 blocks in radius, so now I'm just messing around cause I kinda gave up |
20:18 |
Nezrok |
It takes like 10 minutes to make one that's 2000 blocks across |
20:37 |
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21:10 |
MinetestBot |
[git] t0ny2 -> minetest/minetest_game: Make waterlily wave when placed on waving water 54bb0af https://git.io/fjaWQ (2019-06-16T21:09:36Z) |
21:24 |
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21:28 |
jluc |
Great i could use android version to join my son on a minetest server while away |
21:39 |
VanessaE |
one assumes it'll be one of my servers :) |
21:47 |
jluc |
idont think so VanessaE it was elepower's |
21:47 |
jluc |
which of your server would you advise ? |
21:50 |
VanessaE |
any of them |
21:50 |
VanessaE |
they're all good, imho ;) |
21:50 |
jluc |
:-) |
21:51 |
VanessaE |
(of course, I might be sliiiiiiiiiightly biased :) ) |
21:53 |
jluc |
i think my son could be interested in a place where his building are safe |
21:53 |
jluc |
and he doesnt speak english |
21:53 |
VanessaE |
my servers all have protection features, though English is highly-preferred. |
21:55 |
jluc |
yes i can understand english is prefered |
21:56 |
jluc |
we are not aware of a french langage server |
21:56 |
VanessaE |
I don't know of any offhand. |
21:56 |
VanessaE |
but I'm sure they exist |
21:56 |
jluc |
i should ask on #ubuntu-fr |
21:57 |
GreenDimond |
I see ~4 french Minetest servers |
21:57 |
GreenDimond |
Make that 6 |
21:58 |
GreenDimond |
7 |
21:58 |
jluc |
in the public list ? |
21:58 |
GreenDimond |
Yes |
21:59 |
GreenDimond |
Searching for "[FR]" yields 5 servers, "France" yields 1, "french" yields 1. |
22:00 |
jluc |
right |
22:00 |
jluc |
nice |
22:00 |
jluc |
new worlds to explore... |
22:06 |
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22:56 |
calcul0n |
jluc, maybe have a look at France - NrZ |
22:57 |
calcul0n |
it was very active at some point, then disapeared and showed up again |
23:00 |
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23:03 |
jluc |
ok thanks |
23:03 |
jluc |
gnite |
23:21 |
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23:46 |
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23:46 |
cdde |
hi |
23:47 |
cdde |
I'm having an issue getting my server announced after the internet went out |
23:53 |
jas_ |
the...whole internet? |
23:55 |
jas_ |
did you try turning it off and back on again? :) |