Time |
Nick |
Message |
00:00 |
LoneWolfHT |
Can just search 'spawner' in the creative inv |
00:00 |
jas_ |
i never had much luck with it, iirc |
00:01 |
LoneWolfHT |
Yeah. It could use a little work |
00:02 |
jas_ |
this line in zombies/init.lua looks odd to me -> mobs:register_spawn("zombie:zombie", {"default:stone", "default:dirt_with_grass"}, 5, 0, 1, 1, 31000) |
00:04 |
jas_ |
hm, max light 5, min light 0, chance is 1, active object count is also 1, however... max height is 1, and day_toggle is 31000? hah, i dunno |
00:04 |
jas_ |
https://notabug.org/TenPlus1/mobs_redo/src/master/api.lua#L3566 |
00:05 |
jas_ |
may be worth it to edit that line in zombies/init.lua to use mobs:spawn_specific instead, which i guess is newer |
00:06 |
jas_ |
mobs:spawn_specific(name, nodes, {"air"}, min_light, max_light, 30, chance, active_object_count, -31000, max_height, day_toggle) |
00:07 |
jas_ |
mobs:spawn_specific("zombie:zombie", {"group:dirt", "group:grass",}, {"air"}, 0, 5, 120, 1, 9001, -31000, 31000, false) |
00:07 |
jas_ |
provided group:dirt and group:grass exist, otherwise enter manually |
00:08 |
jas_ |
0-5 is the range of light, so they wouldn't spawn in areas lighter than 5 light_source |
00:08 |
jas_ |
and that last boolean is day_toggle, so do true to only spawn at night |
00:09 |
jas_ |
i think that min_light/max_light might check light level to damage entity, also? you'd have to look further. mobs_redo/api.lua is a very big and interesting file anyway |
00:09 |
jas_ |
good luck |
00:12 |
skibur |
sorry -- Zombie By BlockMen is my line 2 |
00:12 |
skibur |
of the init.lua file |
00:13 |
skibur |
So is the mod not "mobs repo" like? |
00:13 |
skibur |
*redo like? |
00:14 |
jas_ |
there's also https://github.com/everamzah/zombies |
00:14 |
jas_ |
these mods use mobs_redo |
00:14 |
jas_ |
the alternate is CME |
00:14 |
jas_ |
!mod cme |
00:14 |
MinetestBot |
jas_: Creatures MOB-Engine [cme] by BlockMen - https://forum.minetest.net/viewtopic.php?t=8638 |
00:14 |
jas_ |
also this: https://forum.minetest.net/viewtopic.php?f=9&t=14187 |
00:14 |
jas_ |
!title |
00:14 |
MinetestBot |
jas_: Zombies - Minetest Forums |
00:14 |
jas_ |
by nathan salapat |
00:15 |
jas_ |
that appears located at https://github.com/minetest-mods/zombies |
00:15 |
skibur |
Speaking of alternatives, Which has more support? CME or "Mobs Repo"? I'm new with minetest 5.0.1 server running via Docker |
00:16 |
rubenwardy |
mobs redo |
00:17 |
rubenwardy |
cme is no longer maintain |
00:18 |
skibur |
o ok |
00:20 |
skibur |
Thanks for you info guys. |
00:25 |
jas_ |
you're welcome. |
01:16 |
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01:41 |
skibur |
Cool |
01:41 |
skibur |
I figured it out. |
01:42 |
skibur |
I can add active_object_count. |
01:42 |
skibur |
by default, there is only 1 per arear square |
01:42 |
skibur |
I can change it up too 10 and changed the interval and chance. |
01:42 |
skibur |
:) |
01:44 |
skibur |
can I add a mod to changed a mod? |
01:44 |
skibur |
or overwrite? |
01:44 |
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01:45 |
skibur |
I really don't want to change the source code. |
02:16 |
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02:16 |
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02:23 |
CopenBra[m] |
hello |
02:24 |
skibur |
hi |
02:45 |
CopenBra[m] |
what's your favorite minetest game? |
02:52 |
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03:33 |
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03:34 |
tml_ |
Does anybody have the "Nether" mod installed at the moment? |
03:35 |
skibur |
I'm wonder if the Nether can spawn monsters and other creatures. |
03:37 |
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04:11 |
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05:09 |
CopenBra[m] |
why does playeranim glitch on a server so that players appear to be submerged in the ground? |
05:19 |
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05:39 |
tacotexmex |
Google’s voxel game engine: Game over? https://www.blog.google/technology/area-120/create-3d-games-friends-no-experience-required/ |
05:59 |
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06:04 |
tacotexmex |
Oh I thought it was news but it wasn’t |
06:08 |
BuckarooBanzai2 |
tacotexmex: no android/mobile support, only steam :P |
06:18 |
BuckarooBanzai2 |
oh, and: no linux support |
06:19 |
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06:24 |
BuckarooBanzai2 |
orwell96_mt: just fyi: i recently discovered that your advtrains mod uses quite a lot of globalstep time (around 80-90 ms with no player and more with more players) i'm debugging this and let you know if there is something to improve :) |
06:28 |
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06:42 |
leo_rockway |
BuckarooBanzai2: pretty! We use Grafana a lot at work. |
06:48 |
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13:13 |
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13:14 |
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13:16 |
lllI1I |
is there an accepted way for NPC's to be treated like players in certain contexts |
13:16 |
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13:31 |
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13:59 |
Nezrok |
What do you mean, like players? |
14:13 |
jluc |
NPC first have to pass the Turing test |
14:34 |
calcul0n |
not sure all players are able to pass it |
14:40 |
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14:41 |
lllI1I |
I have a bad habit of asking questions and then leaving for hours at a time |
14:41 |
lllI1I |
but like where an NPC is considered a player if e.g. it runs a chat command |
14:42 |
lllI1I |
and the mod function does get_player_by_name("$robot") or whatever invalid-for-players prefix would be needed |
14:44 |
Nezrok |
Not sure why an npc would need to run a chatcommand whenever the function can just be called directly :c |
14:49 |
lllI1I |
thinking of a programmable robot thing |
14:49 |
lllI1I |
can be programmed to say things but not have automatic access to all the internals |
14:52 |
Nezrok |
So an entity that sends you a message when you get near it? |
15:00 |
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15:01 |
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15:01 |
lllI1I |
something programmable to do things on any sort of event |
15:02 |
lllI1I |
maybe a player entered its aggro range and it needs to see if it's on their team |
15:03 |
lllI1I |
then it'll have in its logic something like say("/who team:foo nameofplayer") |
15:03 |
lllI1I |
which would be a valid command when done by a player |
15:05 |
lllI1I |
or after observing a player complete a quest of sorts to join a guild or w/e |
15:05 |
lllI1I |
say("/team add foo nameofplayer") |
15:06 |
Nezrok |
If I were making some sort of 'team' based game, I'd do it with player attributes, and just have it check the relevant one to see what team the player is on |
15:06 |
lllI1I |
which checks the caller's player meta to see if they are on the team |
15:06 |
lllI1I |
yes but how would the generic NPCbot tell |
15:06 |
Nezrok |
Same thing with guilds, if the player completes the required quest, add that attribute to them |
15:06 |
Nezrok |
Ah uhmm |
15:06 |
lllI1I |
this would allow 100% player based things |
15:07 |
lllI1I |
with little to no admin involvement |
15:07 |
lllI1I |
NPCbots with the same powers as players with the same privs |
15:07 |
Nezrok |
Right, it can be done automatically |
15:08 |
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15:08 |
lllI1I |
or if there's any sort of player-expecting thing |
15:09 |
Nezrok |
expecting? |
15:09 |
lllI1I |
like if some event was going on that kept track of blocks mined by players |
15:09 |
lllI1I |
and someone had their bot compete on their behalf |
15:09 |
Nezrok |
That sounds like a bad idea |
15:09 |
lllI1I |
depending on the rules of the co test |
15:10 |
lllI1I |
so it would be clearly a bot so that mods can distinguish |
15:10 |
lllI1I |
there's already is_player() iirc |
15:13 |
Nezrok |
Yeah, you can check whether or not an entity is a player or not, and do something based on that |
15:13 |
p_gimeno |
chat commands can definitely be run from Lua, that's what command blocks do |
15:13 |
catspar |
hello Nezrok |
15:13 |
Nezrok |
Hello |
15:14 |
Nezrok |
Yes, but there's no real reason to if you're making an entity that would run them on its own without any player involvement |
15:15 |
Nezrok |
Aside from being nearby |
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18:41 |
Nezrok |
rubenwardy your website seems to be down at the moment :c |
18:43 |
rubenwardy |
Nezrok: which part? |
18:43 |
Nezrok |
All of it I guess |
18:43 |
Nezrok |
At least on my end, it says the website's IP address could not be found |
18:43 |
GreenDimond |
Looks fine to me |
18:44 |
Nezrok |
Every other site is loading just fine, hmm |
18:44 |
GreenDimond |
Make sure you are connecting to https://rubenwardy.com rather than https://www.rubenwardy.com |
18:44 |
Nezrok |
Right |
18:45 |
Nezrok |
I'm using a bookmarked link |
18:45 |
Nezrok |
https://i.imgur.com/EPFJJqz.png Just ignore all the other open tabs :p |
18:46 |
rubenwardy |
does Windows have dig? |
18:46 |
Nezrok |
Not familiar with that, some sort of command line tool? |
18:46 |
Nezrok |
I can switch to Arch if you think it might be an issue |
18:48 |
rubenwardy |
dig is used to see all DNS records |
18:48 |
rubenwardy |
I can access it fine, but when on SSH I get this continuously: sudo: unable to resolve host rubenwardy.com: Resource temporarily unavailable |
18:49 |
Nezrok |
Hmm |
18:49 |
rubenwardy |
but it should still work |
18:49 |
rubenwardy |
*it does still work |
18:49 |
rubenwardy |
which is weird |
18:49 |
Nezrok |
So it's not just me then |
18:49 |
rubenwardy |
wait no, I only get that on `sudo su` |
18:49 |
Nezrok |
Oh |
18:50 |
Nezrok |
That seems a bit redundant :p |
18:50 |
rubenwardy |
the server can't resolve rubenwardy.com |
18:50 |
Nezrok |
I'll be rightttt back gonna pop over |
18:53 |
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18:53 |
Nezrok |
Yep same on this, any new info? |
18:54 |
rubenwardy |
no sorry |
18:54 |
rubenwardy |
try running dig all rubenwardy.com |
18:55 |
Nezrok |
Oh I'll have to switch back to Windows for that, unless there's a linux equivalent? |
18:55 |
rubenwardy |
that is a linux command |
18:55 |
GreenDimond |
Thats a L-- yeah |
18:56 |
Nezrok |
Nothing shows up in the repos I have :c |
18:56 |
GreenDimond |
Just run the command?.. |
18:56 |
Nezrok |
Doesn't work?.. |
18:56 |
GreenDimond |
dnsutils package |
18:59 |
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19:00 |
Nezrok |
Probably might be more useful if I had kept this system up to date :p |
19:00 |
Nezrok |
GIves error: "dig: error while loading shared libraries: libicui18n.so.64: cannot open shared object file: No such file or directory" Cause I haven't actually used it in like six months |
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19:43 |
Nezrok |
Sorry for the late reply, and I'm sure it's not at all helpful :p https://pastebin.com/iGpQdT4X |
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22:41 |
powerolive |
can i update my exsisted mod using "content" |
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