Time Nick Message 00:00 LoneWolfHT Can just search 'spawner' in the creative inv 00:00 jas_ i never had much luck with it, iirc 00:01 LoneWolfHT Yeah. It could use a little work 00:02 jas_ this line in zombies/init.lua looks odd to me -> mobs:register_spawn("zombie:zombie", {"default:stone", "default:dirt_with_grass"}, 5, 0, 1, 1, 31000) 00:04 jas_ hm, max light 5, min light 0, chance is 1, active object count is also 1, however... max height is 1, and day_toggle is 31000? hah, i dunno 00:04 jas_ https://notabug.org/TenPlus1/mobs_redo/src/master/api.lua#L3566 00:05 jas_ may be worth it to edit that line in zombies/init.lua to use mobs:spawn_specific instead, which i guess is newer 00:06 jas_ mobs:spawn_specific(name, nodes, {"air"}, min_light, max_light, 30, chance, active_object_count, -31000, max_height, day_toggle) 00:07 jas_ mobs:spawn_specific("zombie:zombie", {"group:dirt", "group:grass",}, {"air"}, 0, 5, 120, 1, 9001, -31000, 31000, false) 00:07 jas_ provided group:dirt and group:grass exist, otherwise enter manually 00:08 jas_ 0-5 is the range of light, so they wouldn't spawn in areas lighter than 5 light_source 00:08 jas_ and that last boolean is day_toggle, so do true to only spawn at night 00:09 jas_ i think that min_light/max_light might check light level to damage entity, also? you'd have to look further. mobs_redo/api.lua is a very big and interesting file anyway 00:09 jas_ good luck 00:12 skibur sorry -- Zombie By BlockMen is my line 2 00:12 skibur of the init.lua file 00:13 skibur So is the mod not "mobs repo" like? 00:13 skibur *redo like? 00:14 jas_ there's also https://github.com/everamzah/zombies 00:14 jas_ these mods use mobs_redo 00:14 jas_ the alternate is CME 00:14 jas_ !mod cme 00:14 MinetestBot jas_: Creatures MOB-Engine [cme] by BlockMen - https://forum.minetest.net/viewtopic.php?t=8638 00:14 jas_ also this: https://forum.minetest.net/viewtopic.php?f=9&t=14187 00:14 jas_ !title 00:14 MinetestBot jas_: Zombies - Minetest Forums 00:14 jas_ by nathan salapat 00:15 jas_ that appears located at https://github.com/minetest-mods/zombies 00:15 skibur Speaking of alternatives, Which has more support? CME or "Mobs Repo"? I'm new with minetest 5.0.1 server running via Docker 00:16 rubenwardy mobs redo 00:17 rubenwardy cme is no longer maintain 00:18 skibur o ok 00:20 skibur Thanks for you info guys. 00:25 jas_ you're welcome. 01:41 skibur Cool 01:41 skibur I figured it out. 01:42 skibur I can add active_object_count. 01:42 skibur by default, there is only 1 per arear square 01:42 skibur I can change it up too 10 and changed the interval and chance. 01:42 skibur :) 01:44 skibur can I add a mod to changed a mod? 01:44 skibur or overwrite? 01:45 skibur I really don't want to change the source code. 02:23 CopenBra[m] hello 02:24 skibur hi 02:45 CopenBra[m] what's your favorite minetest game? 03:34 tml_ Does anybody have the "Nether" mod installed at the moment? 03:35 skibur I'm wonder if the Nether can spawn monsters and other creatures. 05:09 CopenBra[m] why does playeranim glitch on a server so that players appear to be submerged in the ground? 05:39 tacotexmex Google’s voxel game engine: Game over? https://www.blog.google/technology/area-120/create-3d-games-friends-no-experience-required/ 06:04 tacotexmex Oh I thought it was news but it wasn’t 06:08 BuckarooBanzai2 tacotexmex: no android/mobile support, only steam :P 06:18 BuckarooBanzai2 oh, and: no linux support 06:24 BuckarooBanzai2 orwell96_mt: just fyi: i recently discovered that your advtrains mod uses quite a lot of globalstep time (around 80-90 ms with no player and more with more players) i'm debugging this and let you know if there is something to improve :) 06:42 leo_rockway BuckarooBanzai2: pretty! We use Grafana a lot at work. 13:16 lllI1I is there an accepted way for NPC's to be treated like players in certain contexts 13:59 Nezrok What do you mean, like players? 14:13 jluc NPC first have to pass the Turing test 14:34 calcul0n not sure all players are able to pass it 14:41 lllI1I I have a bad habit of asking questions and then leaving for hours at a time 14:41 lllI1I but like where an NPC is considered a player if e.g. it runs a chat command 14:42 lllI1I and the mod function does get_player_by_name("$robot") or whatever invalid-for-players prefix would be needed 14:44 Nezrok Not sure why an npc would need to run a chatcommand whenever the function can just be called directly :c 14:49 lllI1I thinking of a programmable robot thing 14:49 lllI1I can be programmed to say things but not have automatic access to all the internals 14:52 Nezrok So an entity that sends you a message when you get near it? 15:01 lllI1I something programmable to do things on any sort of event 15:02 lllI1I maybe a player entered its aggro range and it needs to see if it's on their team 15:03 lllI1I then it'll have in its logic something like say("/who team:foo nameofplayer") 15:03 lllI1I which would be a valid command when done by a player 15:05 lllI1I or after observing a player complete a quest of sorts to join a guild or w/e 15:05 lllI1I say("/team add foo nameofplayer") 15:06 Nezrok If I were making some sort of 'team' based game, I'd do it with player attributes, and just have it check the relevant one to see what team the player is on 15:06 lllI1I which checks the caller's player meta to see if they are on the team 15:06 lllI1I yes but how would the generic NPCbot tell 15:06 Nezrok Same thing with guilds, if the player completes the required quest, add that attribute to them 15:06 Nezrok Ah uhmm 15:06 lllI1I this would allow 100% player based things 15:07 lllI1I with little to no admin involvement 15:07 lllI1I NPCbots with the same powers as players with the same privs 15:07 Nezrok Right, it can be done automatically 15:08 lllI1I or if there's any sort of player-expecting thing 15:09 Nezrok expecting? 15:09 lllI1I like if some event was going on that kept track of blocks mined by players 15:09 lllI1I and someone had their bot compete on their behalf 15:09 Nezrok That sounds like a bad idea 15:09 lllI1I depending on the rules of the co test 15:10 lllI1I so it would be clearly a bot so that mods can distinguish 15:10 lllI1I there's already is_player() iirc 15:13 Nezrok Yeah, you can check whether or not an entity is a player or not, and do something based on that 15:13 p_gimeno chat commands can definitely be run from Lua, that's what command blocks do 15:13 catspar hello Nezrok 15:13 Nezrok Hello 15:14 Nezrok Yes, but there's no real reason to if you're making an entity that would run them on its own without any player involvement 15:15 Nezrok Aside from being nearby 18:41 Nezrok rubenwardy your website seems to be down at the moment :c 18:43 rubenwardy Nezrok: which part? 18:43 Nezrok All of it I guess 18:43 Nezrok At least on my end, it says the website's IP address could not be found 18:43 GreenDimond Looks fine to me 18:44 Nezrok Every other site is loading just fine, hmm 18:44 GreenDimond Make sure you are connecting to https://rubenwardy.com rather than https://www.rubenwardy.com 18:44 Nezrok Right 18:45 Nezrok I'm using a bookmarked link 18:45 Nezrok https://i.imgur.com/EPFJJqz.png Just ignore all the other open tabs :p 18:46 rubenwardy does Windows have dig? 18:46 Nezrok Not familiar with that, some sort of command line tool? 18:46 Nezrok I can switch to Arch if you think it might be an issue 18:48 rubenwardy dig is used to see all DNS records 18:48 rubenwardy I can access it fine, but when on SSH I get this continuously: sudo: unable to resolve host rubenwardy.com: Resource temporarily unavailable 18:49 Nezrok Hmm 18:49 rubenwardy but it should still work 18:49 rubenwardy *it does still work 18:49 rubenwardy which is weird 18:49 Nezrok So it's not just me then 18:49 rubenwardy wait no, I only get that on `sudo su` 18:49 Nezrok Oh 18:50 Nezrok That seems a bit redundant :p 18:50 rubenwardy the server can't resolve rubenwardy.com 18:50 Nezrok I'll be rightttt back gonna pop over 18:53 Nezrok Yep same on this, any new info? 18:54 rubenwardy no sorry 18:54 rubenwardy try running dig all rubenwardy.com 18:55 Nezrok Oh I'll have to switch back to Windows for that, unless there's a linux equivalent? 18:55 rubenwardy that is a linux command 18:55 GreenDimond Thats a L-- yeah 18:56 Nezrok Nothing shows up in the repos I have :c 18:56 GreenDimond Just run the command?.. 18:56 Nezrok Doesn't work?.. 18:56 GreenDimond dnsutils package 19:00 Nezrok Probably might be more useful if I had kept this system up to date :p 19:00 Nezrok GIves error: "dig: error while loading shared libraries: libicui18n.so.64: cannot open shared object file: No such file or directory" Cause I haven't actually used it in like six months 19:43 Nezrok Sorry for the late reply, and I'm sure it's not at all helpful :p https://pastebin.com/iGpQdT4X 22:41 powerolive can i update my exsisted mod using "content"