Time |
Nick |
Message |
00:22 |
Daisae |
paramat What seed had the papyrus? |
00:59 |
paramat |
hang on ... |
01:00 |
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01:01 |
paramat |
seed 1468216727764965012 at x 275 z -314 |
01:48 |
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01:53 |
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02:05 |
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02:10 |
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02:13 |
ircSparky |
im guessing the luajit package in apt is source only? or should i just need that to compile minetest with LuaJIT? |
02:29 |
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02:32 |
cheapie |
ircSparky: For compiling MT, you want libluajit-5.1-dev |
02:35 |
ircSparky |
ok |
02:37 |
ircSparky |
but i still have to compile luaJIT, right? |
02:38 |
cheapie |
No, libluajit-5.1-dev will pull in all the precompiled LuaJIT stuff you need. |
02:38 |
ircSparky |
oh, cool, thanks |
02:38 |
ircSparky |
so then I just compile minetest? |
02:39 |
cheapie |
If you have the other dependencies installed, then yes, cmake and make for MT would be the next steps. |
02:53 |
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08:12 |
Daisae |
I also find papyrus with Carpathian seed 146821672776496501. That map is lacking ice, but otherwise looks nice to me. |
08:18 |
Daisae |
When I use minetest with fullscreen=true, I have not had the slowness happen. clavi,Copenhagen_Bram |
09:24 |
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09:45 |
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10:05 |
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10:45 |
clavi |
strange... |
10:50 |
Daisae |
I want placed leaves to somehow disappear. They could decay or be forgotten as dropped objects are. Is there a simple, easy way to have that happen? |
10:53 |
Daisae |
I created a closed semisphere of cobbelstone and underneath it there was still light. Is that because I have parameter mg_flags=light ? |
11:08 |
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11:42 |
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12:32 |
Daisae |
No, removing mg_flags=light did not let an enclosure make it dark. |
12:37 |
Daisae |
I find settings lightness sharpness and darkness sharpness , but no user docs. |
12:50 |
Daisae |
There is a comment about 'gradient' I guess that would be the slope of the curve at that point. |
12:59 |
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13:00 |
micheal65536 |
i'm looking through the crafting recipes in the default mod and i just noticed that there's no cooktime specified for smelting ores (e.g. iron lump into steel ingot) |
13:00 |
micheal65536 |
does anyone know what the default cooktime is? |
13:04 |
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13:39 |
BuckarooBanzai |
Cool: https://gaming.stackexchange.com/questions/tagged/minetest :D 1 question... :P |
13:42 |
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14:12 |
jluc |
rubenwardy, minetest is invited to join kde : |
14:12 |
jluc |
https://phabricator.kde.org/T10034 |
14:13 |
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14:36 |
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14:51 |
Daisae |
how does one sprint using mod hbsprint ? |
15:08 |
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15:08 |
Daisae |
clavi: What 'Rendering backend' have you selected for compositing? I had OpenGL 3.1. Since I switched to XRender, I have no big slowdown. |
15:17 |
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15:41 |
Daisae |
Do any bee mods work with current minetest? |
16:05 |
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17:14 |
MinetestBot |
[git] SmallJoker -> minetest/minetest: HTTP API: Allow binary downloads and headers (#8573) cb00632 https://git.io/fjzm8 (2019-06-06T17:13:29Z) |
17:32 |
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17:32 |
p_gimeno |
Daisae: forcing decay of placed leaves is a bit difficult, because normally you need to remove a trunk node to start the process, otherwise it doesn't happen |
17:32 |
Daisae |
p_gimeno: what about making them be forgotten, as dropped objects are? |
17:33 |
Krock |
sneak-place them |
17:33 |
Daisae |
Is sneak-place a thing already? |
17:33 |
Krock |
yes, they will decay |
17:33 |
Krock |
sauce: https://github.com/minetest/minetest_game/blob/master/mods/default/functions.lua#L402 |
17:33 |
Daisae |
I always sneak place and never notice things disappear. |
17:33 |
Daisae |
though it is usually not leaves |
17:34 |
Krock |
oh wait. it should be param2=0 |
17:34 |
p_gimeno |
Krock: by my reading of the code, it needs param2 = 0 (which is the easy part) and something to start the node timer (which is the difficult part) |
17:34 |
Krock |
https://github.com/minetest/minetest_game/commit/3a55e1905 |
17:34 |
Krock |
p_gimeno: yeah |
17:35 |
Daisae |
I mainly place leaves underneath me, while quickly jumping up repeatedly. |
17:36 |
p_gimeno |
I guess you could add code to start the timer on place |
17:36 |
Krock |
1) overwrite leave_node_def.after_place to start a timer |
17:36 |
Krock |
2) profit |
17:37 |
Krock |
cache the old after_place and run it after your timer setup to ensure you don't overwrite anything by accident |
17:45 |
p_gimeno |
Daisae: https://notabug.org/pgimeno/Gists/src/minetest--mod-force-leaf-decay |
17:46 |
Krock |
missing_license.jpeg |
17:46 |
Daisae |
Thanks! I'll give it a try. |
17:46 |
p_gimeno |
it's untested, it may not work at all |
17:47 |
Krock |
jk. looks good except that you should cache the old default.after_place_leaves |
17:47 |
Krock |
nvm |
17:47 |
Krock |
question is whether any other mod would change the after_place callback |
17:48 |
Krock |
for speed reasons, swap_node could be used instead of set_node |
17:48 |
p_gimeno |
that applies to minetest_game too |
17:49 |
Krock |
I wonder whether this would lock up itself due to an after_place loop |
17:49 |
Krock |
p_gimeno: how? default registers it |
17:50 |
p_gimeno |
https://github.com/minetest/minetest_game/blob/master/mods/default/functions.lua#L402 |
17:50 |
p_gimeno |
it uses set_node as well |
17:51 |
p_gimeno |
all that mod does is adding a set timer and removing the condition to set param2 |
17:52 |
Daisae |
Is a mod.conf necessary? |
17:52 |
p_gimeno |
I used depends.txt, you can use mod.conf instead |
17:53 |
p_gimeno |
either way, it's essential that it depends on default |
17:54 |
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17:56 |
p_gimeno |
where is mod.conf documented? I haven't looked into the format yet |
17:56 |
rubenwardy |
lua_api.txt |
17:57 |
rubenwardy |
you should use mod.conf instead of depends.txt and description.txt if you're targetting 5.0.0+ only |
17:57 |
p_gimeno |
ah thanks |
17:57 |
p_gimeno |
I hadn't read the format of mod.conf yet so I was still using depends.txt |
18:02 |
p_gimeno |
Daisae: as for your lighting problems, it depends on what nodes you used for the enclosure. If you used all 1x1 cubic blocks, that should not happen. But if you used e.g. slabs, that's expected to happen. |
18:04 |
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18:06 |
Krock |
hmm okay. Maybe then it's place_node which would call item_node_place again |
18:13 |
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18:14 |
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18:17 |
Daisae |
I used multiple layers of full cobble blocks. |
18:17 |
Daisae |
also in rectangular prisms / cubic |
18:18 |
Daisae |
p_gimeno: the leaves do not decay |
18:19 |
p_gimeno |
Daisae: they don't decay for me either, I'm debugging |
18:19 |
p_gimeno |
rectangular prisms? |
18:20 |
p_gimeno |
if something is not a 1x1x1 cube, that may be the culprit. |
18:20 |
p_gimeno |
even when it is, some nodes propagate light |
18:21 |
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18:23 |
Daisae |
p_gimeno: I mean that I used worldedit to place cobblestone cube blocks using a function i think it called 'cubic' |
18:23 |
Daisae |
5 flat surfaces enclosing a space above ground. |
18:24 |
p_gimeno |
ahh |
18:24 |
p_gimeno |
try //fixlight maybe |
18:24 |
Daisae |
I will try that. |
18:25 |
Daisae |
I think there are light maps. I wonder whether it is that map and not updating it. |
18:25 |
Daisae |
I see there are lightness and darkness sharness also. Could those be so unsharp or diffuse that light seeps through? |
18:26 |
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18:26 |
p_gimeno |
yeah, I don't think WorldEdit does a good job updating light |
18:27 |
p_gimeno |
I've found the reason for the leaves to not decay, and it's irritating |
18:27 |
p_gimeno |
basically, the function gets hardcoded into the nodes, it's not called dynamically if it's overridden |
18:31 |
p_gimeno |
let me work around that... |
18:32 |
p_gimeno |
this would solve it in MTG: http://www.formauri.es/personal/pgimeno/pastes/call_after_place_leaves.patch |
18:33 |
p_gimeno |
but I'm working on the mod to make it work with the unmodified MTG |
18:35 |
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18:36 |
Daisae |
Is that patch something you would want to incorporate into the next version of MTG? If so, I think it is OK to rely upon it. |
18:36 |
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18:40 |
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18:40 |
sy |
hi, seems like flicking though ui takes about 2s/page, with the last page thats only 1/4 full taking much less |
18:41 |
p_gimeno |
Daisae: not my call. I'm not on Microsoft GitHub any more so I can't submit it as a PR. Maybe someone else in here wants to do that. |
18:43 |
Krock |
make it a patch so that I can give you the credit for that |
18:43 |
p_gimeno |
Daisae: updated https://notabug.org/pgimeno/Gists/src/minetest--mod-force-leaf-decay/init.lua |
18:44 |
p_gimeno |
(and tested) |
18:44 |
Krock |
(file is .patch but that's a diff) |
18:46 |
p_gimeno |
Krock: well, .patch vs .diff is a distinction introduced by git, before that they were the same thing and I'm old school :) |
18:46 |
p_gimeno |
actually probably by github |
18:46 |
Krock |
til. it's a nice addition, though. |
18:47 |
p_gimeno |
ok, let me commit it and make it a git-am-style patch |
18:47 |
Krock |
git format-patch HEAD~1 ? |
18:51 |
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18:53 |
p_gimeno |
http://www.formauri.es/personal/pgimeno/pastes/call_after_place_leaves.patch (same link, just reload) |
18:56 |
Krock |
s/Author/Name/ |
18:56 |
Krock |
s/Name/From/ |
18:59 |
Krock |
game#2388 |
18:59 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2388 -- Allow overriding default.after_place_leaves easily by SmallJoker |
19:07 |
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19:33 |
p_gimeno |
Krock: thanks, and sorry about the format |
19:34 |
p_gimeno |
that was the output of git log, I thought it was compatible |
19:34 |
p_gimeno |
I've never worked with git am |
19:35 |
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19:38 |
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19:39 |
p_gimeno |
I'm wondering whether it would be a good idea to do 'return default.after_place_leaves...' so it counts as a tail call |
19:43 |
Krock |
I don't think that makes a noticeable |
19:43 |
Nezrok |
Are there any mapgens that have a world created "upside down", so to speak? Like all the regular mountains/hills/trees/etc, but flipped over? |
19:44 |
Nezrok |
Might be a silly question, but I think it might be interesting to see |
19:46 |
Krock |
p_gimeno: applied the change, also a note so that nobody tries to optimize that back again |
19:48 |
p_gimeno |
ah good idea |
19:50 |
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19:52 |
p_gimeno |
hm, it looks like there are more instances of that problem (with a different callback) |
19:55 |
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20:02 |
p_gimeno |
argh, I left out several because I did it on 0.4.17 and then ported it to master |
20:05 |
p_gimeno |
ok, after going through the file, the only other event is default.grow_sapling |
20:12 |
Daisae |
For the minetestmapper colors, there are 5 columns. I can guess what 4 would be, but what is 5 ? |
20:13 |
Daisae |
for example: default:water_source 39 66 106 128 224 |
20:13 |
p_gimeno |
Krock: http://www.formauri.es/personal/pgimeno/pastes/call_after_place_leaves_and_grow_sapling.patch |
20:15 |
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20:18 |
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20:19 |
Pie-jacker875 |
so my server isn't starting anymore |
20:19 |
Pie-jacker875 |
pipeworks is giving me some issue |
20:20 |
fwhcat |
hi |
20:20 |
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20:20 |
fwhcat |
what issue Pie-jacker875 ? |
20:21 |
Pie-jacker875 |
what(): Runtime error from mod 'pipeworks' in callback on_shutdown(): /var/lib/minetest/.minetest/mods/pipeworks/luaentity.lua:49: bad argument #1 to 'pairs' (table expected, got nil) |
20:21 |
ShadowBot |
https://github.com/minetest/minetest/issues/1 -- GlowStone code by anonymousAwesome |
20:21 |
Pie-jacker875 |
sorry for long line |
20:21 |
Pie-jacker875 |
ah cool |
20:22 |
p_gimeno |
Daisae: the code suggests it's r,g,b, alpha and thickness, not sure what thickness is about though |
20:22 |
fwhcat |
no, don't bother about it it's unrelated to your issue. |
20:22 |
Pie-jacker875 |
well cool that it tries anyways lol |
20:23 |
p_gimeno |
Pie-jacker875: that's on callback on_shutdown, meaning Minetest is already shutting down, so the previous log entries would be more interesting |
20:23 |
Pie-jacker875 |
hang on |
20:23 |
fwhcat |
it's the # followed by a number, the bot considers it as an issue number on github. |
20:24 |
Krock |
patch applied, PR updated |
20:24 |
p_gimeno |
Krock: thanks |
20:24 |
Krock |
thank you too |
20:24 |
fwhcat |
Krock & p_gimeno this patch will really have an impact on performances ? |
20:25 |
Krock |
not really, no. |
20:26 |
Pie-jacker875 |
https://p.teknik.io/WSyv2 |
20:27 |
Pie-jacker875 |
maybe something wrong with the world |
20:29 |
Pie-jacker875 |
or mismatched versions of mods |
20:32 |
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20:32 |
Nezrok |
Tried disabling the mod and then running /clearobjects ingame? |
20:32 |
p_gimeno |
Pie-jacker875: hmm, looked into it |
20:33 |
fwhcat |
or check the content of the file luaentities in your world folder |
20:34 |
p_gimeno |
Pie-jacker875: could you please add a line before line 49 in /var/lib/minetest/.minetest/mods/pipeworks/luaentity.lua ? |
20:34 |
Pie-jacker875 |
luaentities file has return {}% in it |
20:35 |
p_gimeno |
Pie-jacker875: please add the following line between lines 48 and 49: if not luaentity.entities then return end |
20:35 |
p_gimeno |
that error may be masking the real error, we need to know which error it actually is |
20:37 |
p_gimeno |
the % is suspicious though |
20:42 |
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20:42 |
Pie-jacker875 |
https://p.teknik.io/55xm3 |
20:44 |
p_gimeno |
ok, that's the error that was being masked, thanks |
20:44 |
Daisae |
In a MapGen, does a thread get assigned a task to generate a map chunk or map block ? |
20:47 |
p_gimeno |
2019-06-06 16:36:05: ERROR[Main]: /builddir/build/BUILD/minetest-5.0.0/src/serverenvironment.cpp:e5: std::string LBMManager::createIntroductionTimesString(): A fatal error occurred: attempted to query on non fully set up LBMManager |
20:47 |
p_gimeno |
Pie-jacker875: sanity check, how many num_emerge_threads do you have? |
20:48 |
Pie-jacker875 |
I'm retarded, how do I check? |
20:48 |
p_gimeno |
in minetest.conf |
20:48 |
p_gimeno |
if you haven't defined that, then probably the default (1) |
20:48 |
Pie-jacker875 |
yeah it's default |
20:49 |
Pie-jacker875 |
should I change it |
20:49 |
p_gimeno |
no, it's OK |
20:49 |
Pie-jacker875 |
it's all on an i5-4690k, so quad core |
20:51 |
p_gimeno |
Daisae: I believe map chunks are enqueued, but that's paramat's area of expertise |
20:51 |
p_gimeno |
Pie-jacker875: don't worry, it's just not safe to have more than 1 emerge thread because there are several bugs in that area |
20:51 |
Pie-jacker875 |
ok |
20:53 |
p_gimeno |
Pie-jacker875: that error is beyond my head, I have no idea what can possibly cause it, I don't know that part of the code |
20:54 |
p_gimeno |
it could be triggered by some mod, but not sure which. One that sets up an LBM. |
20:54 |
Pie-jacker875 |
I tried running the world in singleplayer and it caused a crash |
20:55 |
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20:55 |
Pie-jacker875 |
seems to be similar, with LBM stuff |
20:58 |
p_gimeno |
suggestion: back up your world.mt file (located in the world's folder) and then start disabling mods to see if the problem goes away |
21:00 |
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21:01 |
Pie-jacker875 |
if I disable every mod it still gives the same sort of erro |
21:02 |
Pie-jacker875 |
error |
21:02 |
paramat |
Daisae core mapgen runs in it's own thread yes, lua mapgens do not and so cause server lag |
21:03 |
Daisae |
paramat: I was wondering how the work was divided into separate threads. I guess a thread gets either a chunk or mapblock, but which? |
21:03 |
Daisae |
... gets to generate.. |
21:03 |
p_gimeno |
paramat: what? I was convinced Lua mapgens ran in the emerge thread |
21:05 |
p_gimeno |
Pie-jacker875: interesting. There are several auxiliary files in the world folder, one of them might have pending LBMs or something like that. It would be interesting if you could find out, and if so, paste the file. |
21:05 |
p_gimeno |
Listing the content might help. |
21:06 |
p_gimeno |
I mean, showing us a listing of the world files |
21:06 |
p_gimeno |
does anyone know if there are permanent LBMs, and if so, where are they stored? |
21:07 |
Pie-jacker875 |
https://p.teknik.io/dxM9M |
21:08 |
Pie-jacker875 |
wait a minute |
21:08 |
Pie-jacker875 |
I think it's a permission issue |
21:08 |
p_gimeno |
oooh |
21:08 |
Pie-jacker875 |
I have files owned by root in my mods folder |
21:09 |
Pie-jacker875 |
nope still crashes |
21:09 |
Pie-jacker875 |
wait no I forgot the recursive flag |
21:09 |
Pie-jacker875 |
okay nevermind still crashes |
21:11 |
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21:14 |
p_gimeno |
it would be more worrying if these files were in your world folder |
21:14 |
p_gimeno |
so my first guess on the LBMs is env_meta.txt |
21:17 |
Pie-jacker875 |
https://p.teknik.io/gNk9O |
21:17 |
paramat |
well, i'm not an expert on threading, but lua mapgens cause server lag and interrupt lua code, so i thought they run in the main server thread. there are requests to run lua mapgen in a separate thread but that is difficult |
21:20 |
paramat |
Daisae mapgen works on a mapchunk at a time because that is optimal |
21:27 |
p_gimeno |
paramat: I'd have to check in more detail, but I do believe that Lua mapgens do run in the corresponding emerge threads, and if they interrupt the main thread it's because of a GIL https://en.wikipedia.org/wiki/Global_interpreter_lock |
21:28 |
p_gimeno |
Pie-jacker875: bingo, could you back up the file then remove the line that says "lbm_introduction_times = ..." and try again? |
21:32 |
paramat |
ah locking of course |
21:32 |
paramat |
yes very likely |
21:32 |
Pie-jacker875 |
oh uhm |
21:33 |
Pie-jacker875 |
that file was actually only on the copy of the world I made for singleplayer |
21:33 |
Pie-jacker875 |
it's 0 bytes on the server |
21:33 |
Pie-jacker875 |
there is a map_meta.txt though |
21:34 |
p_gimeno |
paramat: https://github.com/minetest/minetest/issues/3182#issuecomment-148986974 |
21:34 |
paramat |
thanks |
21:36 |
p_gimeno |
Pie-jacker875: map_meta.txt should not matter for this error. Try backing up and deleting forceload_blocks.txt? |
21:36 |
Pie-jacker875 |
force_loaded.txt is it? |
21:37 |
p_gimeno |
er, yes, sorry |
21:37 |
Pie-jacker875 |
no luck there, still crashes |
21:38 |
p_gimeno |
with all mods disabled, I don't see any other potentially problematic file. I'm at a loss at what can be causing the error. Looks like something in the map itself. |
21:39 |
Pie-jacker875 |
want me to upload it |
21:39 |
Pie-jacker875 |
I'll throw it on my website with the player auth files removed |
21:40 |
p_gimeno |
how large is map.sqlite? |
21:40 |
Pie-jacker875 |
800MiB |
21:40 |
p_gimeno |
mmm ok, it's about acceptable for a test |
21:41 |
Pie-jacker875 |
I'll zip it |
21:53 |
Pie-jacker875 |
https://piejacker.net/garbage/world.7z |
21:56 |
p_gimeno |
"11 minutes remaining" |
21:57 |
Pie-jacker875 |
oh good I was worried my internet speed was like 10 times worse |
21:58 |
Pie-jacker875 |
good thing I did compress it lol |
21:59 |
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22:11 |
Pie-jacker875 |
is it still going |
22:12 |
Pie-jacker875 |
oh nevermind I see it |
22:12 |
p_gimeno |
2m :) |
22:12 |
Pie-jacker875 |
I have to head out shortly, I'll be back in like 3 hours |
22:12 |
p_gimeno |
I may not be around by that time. Remind me tomorrow, please. |
22:13 |
Pie-jacker875 |
right |
22:13 |
Pie-jacker875 |
thanks for offering to help |
22:14 |
p_gimeno |
no problem, not that I have been able to help much anyway |
22:15 |
p_gimeno |
and it's here |
22:15 |
Pie-jacker875 |
you've offered your time though |
22:15 |
Pie-jacker875 |
at least a bit of it |
22:15 |
Pie-jacker875 |
k well I' |
22:15 |
Pie-jacker875 |
I'm off then |
22:15 |
p_gimeno |
have a nice RL :) |
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