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01:51 |
Copenhagen_Bram |
Hello! I can't enable moreblocks, moretrees, or moreores for any world, if I enable them in the configure menu and then click save, if I open the configure menu again they're no longer enabled |
01:58 |
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02:04 |
Edgy1 |
Copenhagen_Bram, do you know where your world.mt file is? |
02:15 |
Copenhagen_Bram |
yes |
02:16 |
Copenhagen_Bram |
i can enable these three mods in world.mt, but if i click save in the configure menu they get disabled again |
02:16 |
Copenhagen_Bram |
oh and mesecons kills most of my framerate :/ |
02:17 |
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05:39 |
Daisae |
NathanS21: Do drinks provide satiety? |
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06:47 |
Daisae |
Does anyone know a good seed for Carpathian? |
06:54 |
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10:03 |
Daisae |
Framerate in Minetest drops after a random time to 1-2 F/s. It is restored by enabling or disabling the compositor. Does anyone know this bug? |
10:03 |
Daisae |
Using KDE. |
10:55 |
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11:16 |
jas_ |
hi |
11:37 |
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11:46 |
NathanS21 |
Daisae the drinks from the drink mod restore hunger if a hunger mod is enabled, they restore hydration if the thirsty mod is enabled, and I think they restore health if there are no hunger or thirst mods installed. |
11:48 |
Calinou |
Copenhagen_Bram: which Minetest version are you using? |
11:48 |
Calinou |
the latest Git versions of moreblocks/moreores require 5.0.0 |
11:49 |
Calinou |
if you need them to run on 0.4.17, use their latest stable release (1.3.0 and 1.1.0 respectively) |
11:51 |
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11:54 |
BuckarooBanzai |
does anyone check the PR's of https://github.com/minetest-mods/xban2 ? The one before mine is from August 2017 :O |
11:55 |
BuckarooBanzai |
While on the subject: do you need help reviewing them? |
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14:31 |
Daisae |
It appears that Carpathian lacks papyrus. |
14:32 |
Daisae |
After hours of playing, I flew around a world. It feels like a waste of time. I wonder what else it is missing. |
14:33 |
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14:49 |
Daisae |
VanessaE: You link to Vines is broken/dead at https://forum.minetest.net/viewtopic.php?id=4394 |
14:53 |
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15:01 |
Daisae |
Hmmmm. Using MG6 + biomelib + MoreTrees does not get me aspen. |
15:01 |
Daisae |
It appears that the only mapgen with both aspen and papyrus is MG7 and presumeably Valleys. |
15:08 |
jas_ |
bummer |
15:09 |
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15:19 |
Copenhagen_Bram |
Calinou: 5.0.1 |
15:20 |
Copenhagen_Bram |
Daisae: whoah! I have the same problem! |
15:20 |
Daisae |
Copenhagen_Bram: with compositing? KDE? |
15:29 |
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15:54 |
Copenhagen_Bram |
Daisae: with just about any DE/WM, or at least I3 |
15:54 |
Copenhagen_Bram |
and only on my thinkpad |
15:54 |
Copenhagen_Bram |
and I dunno about compositors, how do I disable/enable a compositor? |
15:54 |
Daisae |
Copenhagen_Bram: is framerate restored by switching compositing? |
15:54 |
clavi |
I don't have that bug |
15:55 |
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15:55 |
clavi |
but I have to disable compositing in KDE to get higher than 60 fps in Minetest |
15:55 |
Daisae |
Copenhagen_Bram: I do not know about I3. |
15:55 |
clavi |
because monitors are running at different refresh rates and KWin limits to the lowest one |
15:55 |
Daisae |
clavi: Strange thing is that switching compositing on from off in KDE restores the frame rate. |
15:56 |
clavi |
what gpu? |
15:57 |
Daisae |
clavi: AMDGPU |
15:57 |
clavi |
I'm using the amdgpu driver too |
15:57 |
Copenhagen_Bram |
how do I switch compositing? |
15:57 |
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15:57 |
clavi |
on kernel 5.15.5 |
15:57 |
clavi |
Copenhagen_Bram: depends on your de |
15:57 |
Copenhagen_Bram |
hmm |
15:57 |
Copenhagen_Bram |
seems like I3 is not a compositing window manager |
15:57 |
clavi |
on KDE it's Alt-Shift-F12 by default |
15:58 |
clavi |
no, i3 has no compositor by itself |
15:58 |
clavi |
it's a pure window manager |
15:58 |
Copenhagen_Bram |
hmm |
15:59 |
Daisae |
Copenhagen_Bram: I guess I3 users would usually use compton. I do not know myself how to tell whether compton is compositing or not. |
16:02 |
Daisae |
Copenhagen_Bram: what graphics driver are you using? |
16:07 |
Daisae |
clavi: kernel 5.0.15 here. I think you have your kernel version number wrong. Is that the version of something else? |
16:09 |
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16:13 |
Ingar |
clavi:what's your monitor's refresh rate ? |
16:13 |
Ingar |
(if I'm not mistaken plasma defaults to vsync) |
16:15 |
Ingar |
mm, to 'Automatic' apparently |
16:15 |
Ingar |
whatever that means |
16:17 |
clavi |
Daisae: yeah that was my KDE version, the Kernel is 5.1.5 :) |
16:18 |
clavi |
Ingar: 2x 60 Hz and 1x 144 Hz |
16:19 |
clavi |
KDE limits the refresh rate even without VSync, I have to disable compositing to get 144 Hz on that one monitor |
16:19 |
clavi |
which is what e.g. Xonotic automatically does but I had to set it myself for Minetest |
16:22 |
Ingar |
ah that's why I never noticed issues, always had identical monitors |
16:22 |
clavi |
you also need to set the maximum refresh rate within MT |
16:22 |
clavi |
I think it's limited to 60 there by default |
16:22 |
Ingar |
I havent played MT in lunix since I went 144Hz ;) |
16:23 |
Calinou |
#OccupyCompositing |
16:23 |
clavi |
MT in high FPS on GNU + Linux is the supreme gaming experience I tell you |
16:26 |
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16:28 |
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16:30 |
Ingar |
Calinou: compositing is a joke anyway, still no gui toolkits that support widgets with alpha |
16:31 |
Calinou |
meanwhile on Windows, compositing works smoothly :( |
16:31 |
Calinou |
forced compositing is why I can't use GNOME on any machine where I expect to play games |
16:31 |
Calinou |
KDE still lets me disable it, same for Xfce/Xfwm |
16:32 |
clavi |
Calinou: with different refresh rates? |
16:32 |
Calinou |
I'm quite sure it does, though I haven't tried myself |
16:32 |
clavi |
GNOME is just bad |
16:32 |
Calinou |
(compositing is also forced on Windows, as of Windows 10 anyway) |
16:32 |
clavi |
disabling compositing goes against their holy wishes so you as a lowly user can't do it |
16:33 |
Calinou |
it's understandable from a developer point of view, supporting multiple renderers is more work |
16:33 |
Calinou |
I suppose Wayland improves the compositing situation a lot too, but it's not usable as a daily driver for most people yet |
16:33 |
clavi |
isn't GNOME's Wayland support pretty mature compared to other desktops? |
16:34 |
leo_rockw |
Daisae: I use Plasma (with Wayland) and I have no issues with my frame rate. |
16:34 |
Ingar |
Wayland won't go anywhere as long as nvidia doesnt support it |
16:34 |
leo_rockw |
Ingar: it's a good thing I don't have an nvidia card then. |
16:34 |
clavi |
Linux users should just stop buying nvidia |
16:34 |
clavi |
problem solved |
16:34 |
Daisae |
For VSync, I tried Automatic and 'Only when cheap (only when fullscreen)', Ingar. |
16:35 |
Ingar |
clavi:AMD shoudl release vidcards worth buying |
16:35 |
leo_rockw |
clavi: I haven't bought a computer in forever. My work place gives away old laptops every year, so I've been getting whatever they get rid of. It's always been on-board intel GPU. |
16:35 |
Daisae |
Ingar: or is it the drivers? |
16:36 |
clavi |
Daisae: hard to tell, does dmesg show any errors? |
16:36 |
Daisae |
AMD is more FLOSS friendly, except for Intel GPU. |
16:36 |
Ingar |
I have some hope about navi though |
16:36 |
Daisae |
AMD is more FLOSS friendly than Intell & NVidia, except for Intel GPU. |
16:37 |
Ingar |
but it seems it's a long wait till navi 20 |
16:37 |
Ingar |
Intel doesnt have a GPU |
16:37 |
Ingar |
they have a chip that shows images |
16:37 |
clavi |
it is a gpu |
16:37 |
clavi |
a weak one, but it is |
16:38 |
Ingar |
intel graphics: http://ingar.intranifty.net/pictures/Upside-Down.jpg |
16:38 |
clavi |
and hopefully soon they'll have big gpus too |
16:38 |
Ingar |
(that is not photoshopped) |
16:38 |
clavi |
so Linux users will have two choices if they want free drivers |
16:39 |
Ingar |
let's hope so |
16:39 |
Ingar |
but most likely their card will be compute oriented |
16:39 |
clavi |
only time I ever had issues with Intel iGPUs was with a 4500MHD from 2008 |
16:40 |
clavi |
its hardware video decoder would sometimes have artifacts |
16:40 |
clavi |
but apart from that, no issues |
16:40 |
Ingar |
I once had to use the iGPU of my skylake |
16:40 |
Ingar |
the horror |
16:40 |
Daisae |
I see nothing in dmesg about this. |
16:41 |
Ingar |
2fps |
16:41 |
Daisae |
Ingar: I meant their 'APU'. |
16:41 |
Ingar |
Daisae: I admit, it works for my mom |
16:41 |
Ingar |
but she doesnt game |
16:41 |
Ingar |
(I bought her a NUC) |
16:42 |
clavi |
my cheap Skylake Pentium from three years ago plays MT fine... |
16:42 |
leo_rockw |
!tell Wuzzy I got a reply about SnowSong with the author agreeing to CC BY SA the sound pack. |
16:42 |
MinetestBot |
leo_rockw: yeah, yeah |
16:43 |
Daisae |
I love using the HDX textures. |
16:47 |
clavi |
I like it oldschool and blocky |
16:47 |
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16:47 |
clavi |
and I disable texture filters for that extra crispness |
16:54 |
Daisae |
leo_rockw: is that about a separate sound mod? |
17:00 |
leo_rockw |
Daisae: https://www.planetminecraft.com/texture_pack/snowsong-total-sound-and-music-resource-pack/ |
17:00 |
leo_rockw |
that sound pack. |
17:01 |
leo_rockw |
getting sounds and songs is usually harder than getting code... |
17:01 |
leo_rockw |
most people that get into free software do it because they code |
17:01 |
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17:01 |
leo_rockw |
that pack has sounds for all mobs. It has ambient sounds, songs, etc. |
17:03 |
Daisae |
leo_rockw: how is it going to be packaged for minetest? |
17:06 |
Krock |
yet there's a texture pack converting script, but not one for sounds. however, adjusting that script should then also make it work to rename the audio files correctly |
17:06 |
leo_rockw |
Daisae: this would be specifically for MineClone 2 (not that it couldn't be used for other minetest games). It would require either writing a script or somebody doing a lot of manual work. |
17:07 |
leo_rockw |
Krock: I haven't checked, but since there are mobs without sounds, they probably have no calls to sound files either. So the code for those would need to be adjusted as well. |
17:07 |
Krock |
yes, since nobody yet took care of creating/adding sounds :/ |
17:08 |
Krock |
however, there are sheep and cow sounds somewhere.. |
17:09 |
Daisae |
i have heard chicken |
17:09 |
Daisae |
and cat |
17:10 |
leo_rockw |
zombies, creepers and skeletons have sounds too, I believe. |
17:10 |
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17:11 |
leo_rockw |
but they are all files that were pulled from different sources. They are not normalized, etc. This is one pack authored by a sound engineer. It has cohesion. |
17:23 |
Daisae |
Where are bees (what biome) in Mobs Redo? |
17:26 |
p_gimeno |
mobs redo does not incorporate any mobs as far as I know |
17:27 |
Krock |
well, it does with the 10+1 universe mobs |
17:27 |
Daisae |
Sorry, I meant mobs_animal. |
17:33 |
Copenhagen_Bram |
Daisae: kernel drive i915 |
17:34 |
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17:35 |
Daisae |
So, if it is the same problem, it is probably not in the different Linux graphics drivers. |
17:36 |
Daisae |
I have had vsync=true in minetest.conf. And you? Copenhagen_Bram, clavi? |
17:38 |
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17:40 |
Daisae |
minetestmapper finds no bee hives |
17:41 |
Daisae |
It would be possible that they are obscured, but I find none flying around either. |
17:42 |
sfan5 |
if you want to find a certain node using mtmapper a nice trick is to replace colors.txt with one where only that node exists |
17:43 |
Daisae |
That is what I did. To verify that MG6 & Carpathian are missing papyrus or aspen also. |
17:45 |
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17:46 |
Krock |
carpathian shares the biome gen with all but mgv6, so there's papyrus |
17:46 |
Krock |
acacia is missing in v6 too btw |
17:48 |
Daisae |
Krock thanks for the info. Strange that my map sized 2048 x 2048 had none. |
17:48 |
Krock |
well yes, it's very rare and carpathian might only have very few places where it could generate |
17:49 |
Krock |
since it requires dirt and water nearby at sea level |
17:49 |
Daisae |
I chose a seed with much green grass on dirt -- so I would expect papyrus. |
17:50 |
Daisae |
I examined 30 seeds with emerge & mapper. |
17:50 |
Daisae |
Not for papyrus. |
17:50 |
Daisae |
I examined them to choose a map to play. |
17:50 |
Krock |
maybe it would be easier to find with a larger humidity and heat range |
17:51 |
Nezrok |
Do texturepacks not work in 5.0? Seem to work fine in .4.16, but the menu tab does not appear in 5 |
17:51 |
Krock |
yes sure they do |
17:52 |
Nezrok |
I must be having a stupid then :p |
17:52 |
Krock |
use the content tab |
17:52 |
Nezrok |
Oooooooooh |
17:52 |
Nezrok |
Hurr durr thanks |
17:52 |
Krock |
wanted to demonstrate it with a screenshot but apparently my dev setup broke it again lol |
17:52 |
Krock |
!next |
17:52 |
MinetestBot |
Another satisfied customer. Next! |
17:53 |
Nezrok |
Ooh it's so much prettier now, thank you Krock |
17:53 |
Krock |
^^ np |
17:55 |
clavi |
Daisae: vsync is on in my MT settings |
17:59 |
Daisae |
The only setting for humidity I understand is that Valleys has mg_valleys_spflags = humid_rivers . I do not know whether that only affects rivers or also other bodies of water. |
17:59 |
Daisae |
But Valleys doesn't work with Carpathian anyhow. |
18:00 |
Daisae |
(without modification) |
18:01 |
clavi |
you mean the original valleys lua mod? |
18:05 |
Daisae |
clavi: the mapgen |
18:06 |
Daisae |
If it were different for a mod, i would be interested. |
18:14 |
clavi |
what do you mean by "mapgen x doesn't work with mapgen y anyhow" |
18:14 |
clavi |
they're two different mapgens |
18:18 |
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18:18 |
Daisae |
clavi: Valleys generates the same map as MG7 then erodes it, adding rivers. Hypothetically, it could do the same thing based on Carpathian. |
18:19 |
clavi |
ah, I didn't know that |
18:19 |
clavi |
interesting |
18:23 |
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18:36 |
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18:40 |
Daisae |
I am trying with vsync = false, but I won't have much play time to test. |
18:40 |
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18:43 |
Krock |
vsync_mode=0 minetest |
18:52 |
Daisae |
Krock: you mean that minetest reads an environment variable and that overrides the vsync value in minetest.conf ? |
18:53 |
Krock |
no, but the system might enable vsync anyway, so that's how you turn it off if minetest.conf doesn't help |
18:58 |
Daisae |
What reads that variable? Searching, I find nothing about it. |
18:58 |
clavi |
doesn't amdgpu do some sort of vsync too? |
18:59 |
Krock |
sorry, I meant vblank_mode=0 |
18:59 |
Krock |
boosts my glxgears up to 780 FPS |
18:59 |
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19:00 |
Krock |
hi orwell96_mt |
19:00 |
Daisae |
My graphics card + monitor support FreeSync. I wonder whether it gets used. |
19:02 |
BuckarooBanzai |
does anyone check the PR's of https://github.com/minetest-mods/xban2 ? The one before mine is from August 2017 :O |
19:07 |
Krock |
one comment, fine otherwise. will merge after it's solved |
19:07 |
Daisae |
Supposedly vblank_mode=4 selects adaptive sync, but that crashes glxgears. |
19:07 |
Daisae |
saying it is out of range |
19:07 |
Krock |
two comments* BuckarooBanzai |
19:07 |
clavi |
Krock: where do you set vsync_mode? |
19:08 |
Daisae |
clavi: it is an environment variable |
19:08 |
Krock |
clavi: I meant vblank_mode. Start Minetest with this env var |
19:08 |
Daisae |
for MESA |
19:08 |
clavi |
okay |
19:08 |
BuckarooBanzai |
Krock: ninja comment :P |
19:08 |
Krock |
there's also a GL_SYNC_TO_VLANK |
19:09 |
Krock |
maybe needed, maybe not. dunno. just seen it used somewhere |
19:15 |
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19:18 |
Daisae |
clavi: https://wiki.archlinux.org/index.php/AMDGPU#Variable_refresh_rate |
19:18 |
Daisae |
may be of interest |
19:20 |
Daisae |
Thanks Krock |
19:21 |
clavi |
yep I just read that ^^ |
19:27 |
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19:36 |
Daisae |
Turning vsync off did not help the frame rate drop problem. |
19:37 |
clavi |
what graphics card are you using? |
19:39 |
Daisae |
clavi: AMDGPU driver. Southern Islands GCN card. |
19:40 |
clavi |
isn't amdgpu on SI experimental? |
19:42 |
clavi |
I'd try the radeon driver |
19:48 |
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19:57 |
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20:00 |
Daisae |
clavi: I switched to AMDGPU because of trouble with radeon |
20:01 |
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20:01 |
Daisae |
Another map generated by Carpathian has no papyrus. I suspect it is giving parameters to the biome generator that make the maps have none. |
20:13 |
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20:15 |
Daisae |
How does one make WorldEdit only take materials from inventory? |
20:20 |
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20:20 |
jas_ |
!mod |
20:20 |
MinetestBot |
jas_: Prevent new accounts from joining [nonew] by taikedz - https://forum.minetest.net/viewtopic.php?t=19720 |
20:23 |
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20:26 |
Krock |
Daisae: you'd have to modify it since it's a creative tool to just place whatever node name you give it |
20:27 |
Daisae |
thanks |
20:28 |
Krock |
lack of time right now to provide an example, though. |
20:41 |
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20:53 |
Niwla23 |
can i have write on hub? |
20:55 |
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20:56 |
Niwla23 |
How to enable VR on mobile? |
21:02 |
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21:13 |
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21:13 |
galaxie |
VR never really worked.. |
21:18 |
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21:25 |
DS-minetest |
how to compare in c++ a const of a type with a non-const of the same type? |
21:26 |
DS-minetest |
I want to compare whether both are the same object |
21:29 |
epoch |
same how? |
21:29 |
epoch |
same values or in the same place in memory? |
21:30 |
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21:31 |
DS-minetest |
different place in memory |
21:32 |
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21:32 |
DS-minetest |
at least different addresses (with &) |
21:33 |
epoch |
I'm not sure the best way to do it in C++, but memcmp might work if the object doesn't contain pointers whose values need to be compared too. |
21:34 |
DS-minetest |
well, the objects should actually be the same, I don't want to compare the values |
21:34 |
paramat |
Daisae carpathian has papyrus, all mapgens other than mgv6 have identical biomes. however, papyrus only appears in the savanna biome. mgv6 has different biomes and lacks many plant types, it's best to not use it |
21:35 |
paramat |
mgv6 is only there to support old worlds, it is no longer developed |
21:35 |
epoch |
could just do comparisons of addresses then values and recursively do that as deep as needed. |
21:35 |
paramat |
only maintained |
21:35 |
epoch |
because if the addresses are the same the values would be the same |
21:36 |
paramat |
so, aspen is not in mgv6 |
21:36 |
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21:38 |
DS-minetest |
I've just found another way (the objects had identificating names which I can compare) |
21:38 |
* DS-minetest |
feels a bit stupid |
21:38 |
DS-minetest |
but thanks epoch! |
21:39 |
epoch |
:) |
21:43 |
paramat |
best way to find savanna biome is to fly around the edges of jungle or desert biomes. i assume you haven't edited the heat and humidity noises |
21:44 |
paramat |
maybe it's because carpathian tends to have large land areas, so a savanna shoreline may be less common |
21:49 |
paramat |
anyway i'll test to make sure |
21:54 |
paramat |
Daisae i got lucky, in carpathian found a svanna and papyrus within 1 min (flying) by finding a jungle and flying around the edge |
21:54 |
paramat |
*savanna |
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