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IRC log for #minetest, 2019-06-05

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Time Nick Message
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01:51 Copenhagen_Bram Hello! I can't enable moreblocks, moretrees, or moreores for any world, if I enable them in the configure menu and then click save, if I open the configure menu again they're no longer enabled
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02:04 Edgy1 Copenhagen_Bram, do you know where your world.mt file is?
02:15 Copenhagen_Bram yes
02:16 Copenhagen_Bram i can enable these three mods in world.mt, but if i click save in the configure menu they get disabled again
02:16 Copenhagen_Bram oh and mesecons kills most of my framerate :/
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05:39 Daisae NathanS21: Do drinks provide satiety?
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06:47 Daisae Does anyone know a good seed for Carpathian?
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10:03 Daisae Framerate in Minetest drops after a random time to 1-2 F/s. It is restored by enabling or disabling the compositor. Does anyone know this bug?
10:03 Daisae Using KDE.
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11:16 jas_ hi
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11:46 NathanS21 Daisae the drinks from the drink mod restore hunger if a hunger mod is enabled, they restore hydration if the thirsty mod is enabled, and I think they restore health if there are no hunger or thirst mods installed.
11:48 Calinou Copenhagen_Bram: which Minetest version are you using?
11:48 Calinou the latest Git versions of moreblocks/moreores require 5.0.0
11:49 Calinou if you need them to run on 0.4.17, use their latest stable release (1.3.0 and 1.1.0 respectively)
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11:54 BuckarooBanzai does anyone check the PR's of https://github.com/minetest-mods/xban2 ? The one before mine is from August 2017 :O
11:55 BuckarooBanzai While on the subject: do you need help reviewing them?
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14:31 Daisae It appears that Carpathian lacks papyrus.
14:32 Daisae After hours of playing, I flew around a world. It feels like a waste of time. I wonder what else it is missing.
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14:49 Daisae VanessaE: You link to Vines is broken/dead at https://forum.minetest.net/viewtopic.php?id=4394
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15:01 Daisae Hmmmm. Using MG6 + biomelib + MoreTrees does not get me aspen.
15:01 Daisae It appears that the only mapgen with both aspen and papyrus is MG7 and presumeably Valleys.
15:08 jas_ bummer
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15:19 Copenhagen_Bram Calinou: 5.0.1
15:20 Copenhagen_Bram Daisae: whoah! I have the same problem!
15:20 Daisae Copenhagen_Bram: with compositing? KDE?
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15:54 Copenhagen_Bram Daisae: with just about any DE/WM, or at least I3
15:54 Copenhagen_Bram and only on my thinkpad
15:54 Copenhagen_Bram and I dunno about compositors, how do I disable/enable a compositor?
15:54 Daisae Copenhagen_Bram: is framerate restored by switching compositing?
15:54 clavi I don't have that bug
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15:55 clavi but I have to disable compositing in KDE to get higher than 60 fps in Minetest
15:55 Daisae Copenhagen_Bram: I do not know about I3.
15:55 clavi because monitors are running at different refresh rates and KWin limits to the lowest one
15:55 Daisae clavi: Strange thing is that switching compositing on from off in KDE restores the frame rate.
15:56 clavi what gpu?
15:57 Daisae clavi: AMDGPU
15:57 clavi I'm using the amdgpu driver too
15:57 Copenhagen_Bram how do I switch compositing?
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15:57 clavi on kernel 5.15.5
15:57 clavi Copenhagen_Bram: depends on your de
15:57 Copenhagen_Bram hmm
15:57 Copenhagen_Bram seems like I3 is not a compositing window manager
15:57 clavi on KDE it's Alt-Shift-F12 by default
15:58 clavi no, i3 has no compositor by itself
15:58 clavi it's a pure window manager
15:58 Copenhagen_Bram hmm
15:59 Daisae Copenhagen_Bram: I guess I3 users would usually use compton.  I do not know myself how to tell whether compton is compositing or not.
16:02 Daisae Copenhagen_Bram: what graphics driver are you using?
16:07 Daisae clavi: kernel 5.0.15 here.  I think you have your kernel version number wrong.  Is that the version of something else?
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16:13 Ingar clavi:what's your monitor's refresh rate ?
16:13 Ingar (if I'm not mistaken plasma defaults to vsync)
16:15 Ingar mm, to 'Automatic' apparently
16:15 Ingar whatever that means
16:17 clavi Daisae: yeah that was my KDE version, the Kernel is 5.1.5 :)
16:18 clavi Ingar: 2x 60 Hz and 1x 144 Hz
16:19 clavi KDE limits the refresh rate even without VSync, I have to disable compositing to get 144 Hz on that one monitor
16:19 clavi which is what e.g. Xonotic automatically does but I had to set it myself for Minetest
16:22 Ingar ah that's why I never noticed issues, always had identical monitors
16:22 clavi you also need to set the maximum refresh rate within MT
16:22 clavi I think it's limited to 60 there by default
16:22 Ingar I havent played MT in lunix since I went 144Hz ;)
16:23 Calinou #OccupyCompositing
16:23 clavi MT in high FPS on GNU + Linux is the supreme gaming experience I tell you
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16:30 Ingar Calinou: compositing is a joke anyway, still no gui toolkits that support widgets with alpha
16:31 Calinou meanwhile on Windows, compositing works smoothly :(
16:31 Calinou forced compositing is why I can't use GNOME on any machine where I expect to play games
16:31 Calinou KDE still lets me disable it, same for Xfce/Xfwm
16:32 clavi Calinou: with different refresh rates?
16:32 Calinou I'm quite sure it does, though I haven't tried myself
16:32 clavi GNOME is just bad
16:32 Calinou (compositing is also forced on Windows, as of Windows 10 anyway)
16:32 clavi disabling compositing goes against their holy wishes so you as a lowly user can't do it
16:33 Calinou it's understandable from a developer point of view, supporting multiple renderers is more work
16:33 Calinou I suppose Wayland improves the compositing situation a lot too, but it's not usable as a daily driver for most people yet
16:33 clavi isn't GNOME's Wayland support pretty mature compared to other desktops?
16:34 leo_rockw Daisae: I use Plasma (with Wayland) and I have no issues with my frame rate.
16:34 Ingar Wayland won't go anywhere as long as nvidia doesnt support it
16:34 leo_rockw Ingar: it's a good thing I don't have an nvidia card then.
16:34 clavi Linux users should just stop buying nvidia
16:34 clavi problem solved
16:34 Daisae For VSync, I tried Automatic and 'Only when cheap (only when fullscreen)', Ingar.
16:35 Ingar clavi:AMD shoudl release vidcards worth buying
16:35 leo_rockw clavi: I haven't bought a computer in forever. My work place gives away old laptops every year, so I've been getting whatever they get rid of. It's always been on-board intel GPU.
16:35 Daisae Ingar: or is it the drivers?
16:36 clavi Daisae: hard to tell, does dmesg show any errors?
16:36 Daisae AMD is more FLOSS friendly, except for Intel GPU.
16:36 Ingar I have some hope about navi though
16:36 Daisae AMD is more FLOSS friendly than Intell & NVidia, except for Intel GPU.
16:37 Ingar but it seems it's a long wait till navi 20
16:37 Ingar Intel doesnt  have a GPU
16:37 Ingar they have a chip that shows images
16:37 clavi it is a gpu
16:37 clavi a weak one, but it is
16:38 Ingar intel graphics: http://ingar.intranifty.net/pictures/Upside-Down.jpg
16:38 clavi and hopefully soon they'll have big gpus too
16:38 Ingar (that is not photoshopped)
16:38 clavi so Linux users will have two choices if they want free drivers
16:39 Ingar let's hope so
16:39 Ingar but most likely their card will be compute oriented
16:39 clavi only time I ever had issues with Intel iGPUs was with a 4500MHD from 2008
16:40 clavi its hardware video decoder would sometimes have artifacts
16:40 clavi but apart from that, no issues
16:40 Ingar I once had to use the iGPU of my skylake
16:40 Ingar the horror
16:40 Daisae I see nothing in dmesg about this.
16:41 Ingar 2fps
16:41 Daisae Ingar: I meant their 'APU'.
16:41 Ingar Daisae: I admit, it works for my mom
16:41 Ingar but she doesnt game
16:41 Ingar (I bought her a NUC)
16:42 clavi my cheap Skylake Pentium from three years ago plays MT fine...
16:42 leo_rockw !tell Wuzzy I got a reply about SnowSong with the author agreeing to CC BY SA the sound pack.
16:42 MinetestBot leo_rockw: yeah, yeah
16:43 Daisae I love using the HDX textures.
16:47 clavi I like it oldschool and blocky
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16:47 clavi and I disable texture filters for that extra crispness
16:54 Daisae leo_rockw: is that about a separate sound mod?
17:00 leo_rockw Daisae: https://www.planetminecraft.com/texture_pack/snowsong-total-sound-and-music-resource-pack/
17:00 leo_rockw that sound pack.
17:01 leo_rockw getting sounds and songs is usually harder than getting code...
17:01 leo_rockw most people that get into free software do it because they code
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17:01 leo_rockw that pack has sounds for all mobs. It has ambient sounds, songs, etc.
17:03 Daisae leo_rockw: how is it going to be packaged for minetest?
17:06 Krock yet there's a texture pack converting script, but not one for sounds. however, adjusting that script should then also make it work to rename the audio files correctly
17:06 leo_rockw Daisae: this would be specifically for MineClone 2 (not that it couldn't be used for other minetest games). It would require either writing a script or somebody doing a lot of manual work.
17:07 leo_rockw Krock: I haven't checked, but since there are mobs without sounds, they probably have no calls to sound files either. So the code for those would need to be adjusted as well.
17:07 Krock yes, since nobody yet took care of creating/adding sounds :/
17:08 Krock however, there are sheep and cow sounds somewhere..
17:09 Daisae i have heard chicken
17:09 Daisae and cat
17:10 leo_rockw zombies, creepers and skeletons have sounds too, I believe.
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17:11 leo_rockw but they are all files that were pulled from different sources. They are not normalized, etc. This is one pack authored by a sound engineer. It has cohesion.
17:23 Daisae Where are bees (what biome) in Mobs Redo?
17:26 p_gimeno mobs redo does not incorporate any mobs as far as I know
17:27 Krock well, it does with the 10+1 universe mobs
17:27 Daisae Sorry, I meant mobs_animal.
17:33 Copenhagen_Bram Daisae: kernel drive i915
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17:35 Daisae So, if it is the same problem, it is probably not in the different Linux graphics drivers.
17:36 Daisae I have had vsync=true in minetest.conf.  And you? Copenhagen_Bram, clavi?
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17:40 Daisae minetestmapper finds no bee hives
17:41 Daisae It would be possible that they are obscured, but I find none flying around either.
17:42 sfan5 if you want to find a certain node using mtmapper a nice trick is to replace colors.txt with one where only that node exists
17:43 Daisae That is what I did.  To verify that MG6 & Carpathian are missing papyrus or aspen also.
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17:46 Krock carpathian shares the biome gen with all but mgv6, so there's papyrus
17:46 Krock acacia is missing in v6 too btw
17:48 Daisae Krock thanks for the info.  Strange that my map sized 2048 x 2048 had none.
17:48 Krock well yes, it's very rare and carpathian might only have very few places where it could generate
17:49 Krock since it requires dirt and water nearby at sea level
17:49 Daisae I chose a seed with much green grass on dirt -- so I would expect papyrus.
17:50 Daisae I examined 30 seeds with emerge & mapper.
17:50 Daisae Not for papyrus.
17:50 Daisae I examined them to choose a map to play.
17:50 Krock maybe it would be easier to find with a larger humidity and heat range
17:51 Nezrok Do texturepacks not work in 5.0? Seem to work fine in .4.16, but the menu tab does not appear in 5
17:51 Krock yes sure they do
17:52 Nezrok I must be having a stupid then :p
17:52 Krock use the content tab
17:52 Nezrok Oooooooooh
17:52 Nezrok Hurr durr thanks
17:52 Krock wanted to demonstrate it with a screenshot but apparently my dev setup broke it again lol
17:52 Krock !next
17:52 MinetestBot Another satisfied customer. Next!
17:53 Nezrok Ooh it's so much prettier now, thank you Krock
17:53 Krock ^^ np
17:55 clavi Daisae: vsync is on in my MT settings
17:59 Daisae The only setting for humidity I understand is that Valleys has mg_valleys_spflags = humid_rivers .  I do not know whether that only affects rivers or also other bodies of water.
17:59 Daisae But Valleys doesn't work with Carpathian anyhow.
18:00 Daisae (without modification)
18:01 clavi you mean the original valleys lua mod?
18:05 Daisae clavi: the mapgen
18:06 Daisae If it were different for a mod, i would be interested.
18:14 clavi what do you mean by "mapgen x doesn't work with mapgen y anyhow"
18:14 clavi they're two different mapgens
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18:18 Daisae clavi: Valleys generates the same map as MG7 then erodes it, adding rivers.  Hypothetically, it could do the same thing based on Carpathian.
18:19 clavi ah, I didn't know that
18:19 clavi interesting
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18:40 Daisae I am trying with vsync = false, but I won't have much play time to test.
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18:43 Krock vsync_mode=0 minetest
18:52 Daisae Krock: you mean that minetest reads an environment variable and that overrides the vsync value in minetest.conf ?
18:53 Krock no, but the system might enable vsync anyway, so that's how you turn it off if minetest.conf doesn't help
18:58 Daisae What reads that variable?  Searching, I find nothing about it.
18:58 clavi doesn't amdgpu do some sort of vsync too?
18:59 Krock sorry, I meant vblank_mode=0
18:59 Krock boosts my glxgears up to 780 FPS
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19:00 Krock hi orwell96_mt
19:00 Daisae My graphics card + monitor support FreeSync.  I wonder whether it gets used.
19:02 BuckarooBanzai does anyone check the PR's of https://github.com/minetest-mods/xban2 ? The one before mine is from August 2017 :O
19:07 Krock one comment, fine otherwise. will merge after it's solved
19:07 Daisae Supposedly vblank_mode=4 selects adaptive sync, but that crashes glxgears.
19:07 Daisae saying it is out of range
19:07 Krock two comments*   BuckarooBanzai
19:07 clavi Krock: where do you set vsync_mode?
19:08 Daisae clavi: it is an environment variable
19:08 Krock clavi: I meant vblank_mode. Start Minetest with this env var
19:08 Daisae for MESA
19:08 clavi okay
19:08 BuckarooBanzai Krock: ninja comment :P
19:08 Krock there's also a GL_SYNC_TO_VLANK
19:09 Krock maybe needed, maybe not. dunno. just seen it used somewhere
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19:18 Daisae clavi: https://wiki.archlinux.org/index.php/AMDGPU#Variable_refresh_rate
19:18 Daisae may be of interest
19:20 Daisae Thanks Krock
19:21 clavi yep I just read that ^^
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19:36 Daisae Turning vsync off did not help the frame rate drop problem.
19:37 clavi what graphics card are you using?
19:39 Daisae clavi: AMDGPU driver. Southern Islands GCN card.
19:40 clavi isn't amdgpu on SI experimental?
19:42 clavi I'd try the radeon driver
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20:00 Daisae clavi: I switched to AMDGPU because of trouble with radeon
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20:01 Daisae Another map generated by Carpathian has no papyrus.  I suspect it is giving parameters to the biome generator that make the maps have none.
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20:15 Daisae How does one make WorldEdit only take materials from inventory?
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20:20 jas_ !mod
20:20 MinetestBot jas_: Prevent new accounts from joining [nonew] by taikedz - https://forum.minetest.net/viewtopic.php?t=19720
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20:26 Krock Daisae: you'd have to modify it since it's a creative tool to just place whatever node name you give it
20:27 Daisae thanks
20:28 Krock lack of time right now to provide an example, though.
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20:53 Niwla23 can i have write on hub?
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20:56 Niwla23 How to enable VR on mobile?
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21:13 galaxie VR never really worked..
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21:25 DS-minetest how to compare in c++ a const of a type with a non-const of the same type?
21:26 DS-minetest I want to compare whether both are the same object
21:29 epoch same how?
21:29 epoch same values or in the same place in memory?
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21:31 DS-minetest different place in memory
21:32 paramat joined #minetest
21:32 DS-minetest at least different addresses (with &)
21:33 epoch I'm not sure the best way to do it in C++, but memcmp might work if the object doesn't contain pointers whose values need to be compared too.
21:34 DS-minetest well, the objects should actually be the same, I don't want to compare the values
21:34 paramat Daisae carpathian has papyrus, all mapgens other than mgv6 have identical biomes. however, papyrus only appears in the savanna biome. mgv6 has different biomes and lacks many plant types, it's best to not use it
21:35 paramat mgv6 is only there to support old worlds, it is no longer developed
21:35 epoch could just do comparisons of addresses then values and recursively do that as deep as needed.
21:35 paramat only maintained
21:35 epoch because if the addresses are the same the values would be the same
21:36 paramat so, aspen is not in mgv6
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21:38 DS-minetest I've just found another way (the objects had identificating names which I can compare)
21:38 * DS-minetest feels a bit stupid
21:38 DS-minetest but thanks epoch!
21:39 epoch :)
21:43 paramat best way to find savanna biome is to fly around the edges of jungle or desert biomes. i assume you haven't edited the heat and humidity noises
21:44 paramat maybe it's because carpathian tends to have large land areas, so a savanna shoreline may be less common
21:49 paramat anyway i'll test to make sure
21:54 paramat Daisae i got lucky, in carpathian found a svanna and papyrus within 1 min (flying) by finding a jungle and flying around the edge
21:54 paramat *savanna
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