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IRC log for #minetest, 2019-05-18

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All times shown according to UTC.

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03:49 snoogans775 Anybody around?
03:55 VanessaE nope
03:55 VanessaE ded
04:03 snoogans775 darn
04:04 snoogans775 So. I teach summer camps on computer science with Minetest. Ages 12-15.
04:05 VanessaE my condolences :)
04:05 snoogans775 We simulate environmental policy. Elect a commision to review new parcels for development.
04:07 snoogans775 But now I have older students that will need to understand modding. I'm looking for people's favorite mods based on good commenting, practices, organization.
04:09 VanessaE good commenting?  HAH :)
04:09 snoogans775 I know
04:09 VanessaE organization?  you're funny :)
04:09 VanessaE good practices, well there are some well-coded mods
04:10 VanessaE I'm proud of my mods anyway :)
04:10 snoogans775 They are very good.
04:13 snoogans775 Sokomine documents code well, but README's are sparse.
04:16 snoogans775 Regardless, I'll be haunting the forums for a while. Expect 16 children to be unleashed on the chats in late June so they can learn internet etiquette.
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04:32 DrFrankenstone When the bottom node of a bed gets removed without the top node of the bed being removed (I think creepers/splosions are doing this) is there any way to remove the top part of the bed from the map?
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04:39 VanessaE use worldedit
04:40 VanessaE or maybe re-place the errant bed?
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04:45 Dr_Frankenstone Replacing the bed doesn't work - the new bed won't place because there's a block in the way (the head of the old bed), and it's a world where I'm just a player, no worldedit rights.
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04:46 Dr_Frankenstone guess the owner can clean up my messes :)
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04:52 cheapie Heh, good commenting...
04:52 * cheapie looks through that elevator controller for any comments, finds none except for the copyright boilerplate at the top
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15:20 MinetestBot [git] cpba -> minetest/minetest: Add content_rating tag to appdata (#8538) 6cb6aea https://git.io/fj80t (2019-05-18T15:19:56Z)
15:20 MinetestBot [git] osjc -> minetest/minetest: Optimize string (mis)handling (#8128) eb2bda7 https://git.io/fj80q (2019-05-18T15:19:13Z)
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15:56 CWz i think minetest.place_node is broken something to do with the y coord
16:02 Krock broken?
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18:26 BuckarooBanzai New mapserver release (2.2.0): https://forum.minetest.net/viewtopic.php?f=14&t=21999 "minetest mapserver, rewritten in go" new/changed features: item/object search on the map / prettier world info box / added more overlays, demo: http://pandorabox.io/map/
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19:53 FeXoR Hiho!
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19:55 FeXoR I have trouble finding my way through the forum and the mods. I basically want to add mobs (animals and monsters mainly) but can't find out what mods are compatible with another and which mods work with my version (0.4.16).
19:57 FeXoR Also I can't find a unified_inventory mod download. (There are a lot of dead links within the forum, to github and other external sides)
19:57 FeXoR Great game BTW! ;)
19:59 FeXoR (Also on the Swiss Survival server there's sometimes music. how can I turn it off without losing the other sounds? :p)
20:01 Krock *reads*
20:01 Krock uh, 0.4.16.. consider using at least 0.4.17.0 due to some bugfixes
20:01 Krock * 0.4.17.1
20:02 Krock !mod mobs_redo
20:02 MinetestBot Krock: Mobs Redo [mobs] by TenPlus1 - https://forum.minetest.net/viewtopic.php?t=9917
20:02 Krock ^ this topic lists many different mobs which all depend on the main API "mobs"
20:02 Krock here's some more:
20:02 Krock !mod nssm
20:02 MinetestBot Krock: Not So Simple Mobs [nssm] by npx - https://forum.minetest.net/viewtopic.php?t=11813
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20:03 Krock FeXoR: maybe there's a chat command for it. /help  or try/error some commands like /off  or /music off
20:03 FeXoR Krock: Yea, I just downloaded all related stuff for mobs redo I could find.
20:04 FeXoR (I wonder why it is called "mobs" though as simple mobs also is called like that. prone to conflicts IMO)
20:04 Krock downloading is good, cloning is better. but it's nice that you found something that fits your interests :)
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20:04 FeXoR Well, let's see how many errors that one throws at me :p
20:04 Krock yes, there are multiple mobs mods, but all implement similar functionalities
20:05 Krock don't forget to dump them to a paste service (IRC is not one)
20:05 FeXoR I'm using the version of debian stable and 0.4.16 is what most stable linux distributions use.
20:06 Krock debian stable is a dinosaur
20:06 FeXoR Oh, thanks! That's more help offering than I expected ;)
20:06 Krock heh, this is a support channel :)
20:07 Krock although it depends largely on luck whether someone has time to answer questions or troubleshoot problems
20:07 p_gimeno mobs_redo is a redo of simple mobs (hence the name), they are incompatible with each other
20:07 p_gimeno (and unfortunately, due to MT bugs, you can't have both in the mods directory)
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20:09 FeXoR I think I had a similar problem with "animal modpack" and "modf" (which also happen to have the same internal name)
20:10 Krock modpacks include multiple mods, thus mobf might already be included in there
20:10 FeXoR Yea, it is
20:11 Krock beside that mobf is already quite old, you can simply remove one of the mod directories and it'll work just fine
20:11 FeXoR Yea, I found that out myself :p
20:11 Krock using 0.4.16 will even save you from a bunch of deprecation warnings
20:11 FeXoR Hehe
20:13 MinetestBot [git] paramat -> minetest/minetest: Allow multiple cave liquids in a biome definition (#8481) b1b40fe https://git.io/fj8gU (2019-05-18T20:13:14Z)
20:16 cheapie Huh, relay logic in mesecons works better than I expected: https://www.youtube.com/watch?v=FFMTDol5KvE
20:17 Krock that's some high level piston magic :D
20:17 Krock so you're implementing the entire logic with pistons?
20:17 * cheapie nods
20:18 Krock well done!
20:18 cheapie At the moment, it (as shown in the video) works, serving 3 floors, one call at a time, and with working doors on all 3 floors.
20:18 * FeXoR feels like in the 0ad-dev channel
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20:18 cheapie The doors currently just stay open all the time until a call is placed.
20:19 cheapie And yes, I know I could simplify it a bit if I was to let myself use non-sticky pistons too, but sticky pistons are a better approximation of actual relays.
20:19 cheapie Two non-sticky pistons sliding a power plant back and forth would be more like one of those special latching relays.
20:20 FeXoR Starting the game starts with "invalid color: #FeXoR"
20:20 FeXoR I guess because the name of the game starts with "#" x)
20:21 p_gimeno I've had experience with two non-sticky pistons (used them for a rail switch). It's tricky to get them to not be active at the same time in lag conditions.
20:22 cheapie Cross-coupled sticky piston NOR gates get "fun" if you activate both sides at the same time... I've had them get stuck in various oscillating states when this happens.
20:23 p_gimeno very cool, Cheapie
20:23 p_gimeno (just watched the video)
20:24 MinetestBot [git] paramat -> minetest/minetest_game: Make cave liquids biome-determined aee5ba6 https://git.io/fj8gn (2019-05-18T20:22:19Z)
20:25 p_gimeno couldn't help wondering about the Menger sponge in the background :)
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20:28 FeXoR bobs redo seems to work like a charm, nice. Now any idea where I can get that help menu to see what can be done with (most) items (like craft/cooking recipes etc.)?
20:28 FeXoR *mobs
20:29 FeXoR I think that's "unified_inventory" but I can't find a downoad link that works
20:31 p_gimeno FeXoR: if the most recent one doesn't work for you, you'll have to dig in the history
20:32 p_gimeno namely here: https://github.com/minetest-mods/unified_inventory/commits/master
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20:33 p_gimeno when you see one that could work for you, click the <> link at the right, then use "Clone or download" to download it
20:33 FeXoR Maybe I'm on the entirely wrong webpage for minetest (https://wiki.minetest.net/Main_Page) but that links to the topic (https://forum.minetest.net/viewtopic.php?id=3933) where the link is not dead but plainly not present.
20:34 p_gimeno there's a link but not clickable for some reason... any mods around that could fix that? VanessaE? rubenwardy?
20:35 * FeXoR slaps himself with a big fishmob
20:35 FeXoR But it wors :p
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20:35 FeXoR *works
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20:40 Krock !mod unified_inventory
20:40 MinetestBot Krock: Unified Inventory [unified_inventory] by VanessaE - https://forum.minetest.net/viewtopic.php?t=12767
20:40 VanessaE p_gimeno: hm?
20:40 Krock ah, there's a new topic ID
20:40 VanessaE I think RBA's topic became un-editable.
20:41 VanessaE like Dan Duncombe's topics
20:41 FeXoR Then maybe this is where https://wiki.minetest.net/List_of_Mods should link to
20:41 VanessaE that must be why I created a new topic for it.
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20:41 Krock also the entry Gameplay -> Trees is missing on the front page. Translation pages included that
20:42 * VanessaE moves the broken thread into Trash
20:43 FeXoR Good place I guess ^^
20:43 VanessaE well, that as opposed to outright deleting, which I really hate doing.  at least that'll stop search engines from finding it in the future
20:43 VanessaE as for the wiki, that's y'all's department :)
20:44 jluc hello
20:44 p_gimeno someone ninja'd me at editing the wiki :)
20:45 * Krock <<<
20:45 jluc i have a display issue with mintest 5.0.1 on Ubuntu 18.04 - on only one computer
20:45 jluc the dialog's displays are too bit
20:45 jluc too bug
20:45 Krock too big?
20:45 jluc too big
20:45 p_gimeno Krock: are you changing the Unified Inventory link?
20:45 jluc yes
20:46 jluc and bigest dialogs, as Inventory, dont fit in the window
20:46 Krock p_gimeno: no, the content list links, also added the content database link
20:46 jluc the top row and the bottom row are squeezed (appear whole but compressed)
20:46 Krock jluc: consider reducing the gui scale factor
20:46 jluc i've looked several options in "all settings" - which one is it ?
20:47 Krock search for "gui"
20:47 jluc ok "gui_scaling"
20:47 Krock I'm using the factor 0.95 here, but you might want to try 0.8
20:48 jluc and this is specific for dialogs ?
20:48 jluc because other part of the game are ok
20:48 Krock if that does not help, please send a screenshot (Alt + PrintScreen)
20:48 Krock it's for formspecs, yes.
20:48 jluc fine
20:48 p_gimeno FeXoR: fixed the wiki link, thanks for reporting
20:48 jluc i'll try that tomorow
20:48 jluc thanks Krock
20:48 Krock !next
20:48 MinetestBot Another satisfied customer. Next!
20:49 FeXoR p_gimeno: Thanks for fixig :)
20:50 Krock shameless plug for any random mod: https://krock-works.uk.to/minetest/modSearch.php?st=2&amp;at=0&amp;q=
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20:57 FeXoR Ah, and there's the thing with that donut I can't craft. It's a shaped recipe with 4 wheat but I only get flour no matter the shape I arrange the 4 grain. There are donut's in that world though so I wonder how they got there. Any Ideas?
20:57 BuckarooBanzai Spam in the forum: https://forum.minetest.net/viewtopic.php?f=9&amp;t=22545&amp;p=347208#p347208
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21:14 Krock FeXoR: admin's /giveme or dropped randomly. flour is always crafted like that, although a fix for this particular issue is already on the way
21:15 FeXoR Krock: Perfect, thanks!
21:19 Krock if you ever compile a server from the source, then you might want to apply some patches for testing. in this case it would be https://github.com/minetest/minetest/pull/8445
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21:22 FeXoR Well, I don't plan to today :p And I'd likely start with a stable/release version rather than the dev branch I guess :)
21:26 FeXoR But nice to know the patch is already waiting ;)
21:27 Krock dev versions used to be way more unstable between 0.4.16 and 5.0.0 but that's fine :D
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21:28 FeXoR Those phases happen to all project I guess
21:34 Krock nah, not to Windows ME
21:34 Krock unstable all the way
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23:48 GreenDimond Raymondgrise is having a hayday on the forum
23:49 GreenDimond Mod might wanna nuke em
23:50 VanessaE link?
23:50 GreenDimond > new posts
23:50 GreenDimond do you really need a link
23:51 * VanessaE grumpfs
23:51 * VanessaE looks
23:51 GreenDimond :}
23:52 VanessaE nuked.  from orbit.
23:52 VanessaE so we're sure. :P
23:53 GreenDimond \o/

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