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03:49 |
snoogans775 |
Anybody around? |
03:55 |
VanessaE |
nope |
03:55 |
VanessaE |
ded |
04:03 |
snoogans775 |
darn |
04:04 |
snoogans775 |
So. I teach summer camps on computer science with Minetest. Ages 12-15. |
04:05 |
VanessaE |
my condolences :) |
04:05 |
snoogans775 |
We simulate environmental policy. Elect a commision to review new parcels for development. |
04:07 |
snoogans775 |
But now I have older students that will need to understand modding. I'm looking for people's favorite mods based on good commenting, practices, organization. |
04:09 |
VanessaE |
good commenting? HAH :) |
04:09 |
snoogans775 |
I know |
04:09 |
VanessaE |
organization? you're funny :) |
04:09 |
VanessaE |
good practices, well there are some well-coded mods |
04:10 |
VanessaE |
I'm proud of my mods anyway :) |
04:10 |
snoogans775 |
They are very good. |
04:13 |
snoogans775 |
Sokomine documents code well, but README's are sparse. |
04:16 |
snoogans775 |
Regardless, I'll be haunting the forums for a while. Expect 16 children to be unleashed on the chats in late June so they can learn internet etiquette. |
04:31 |
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04:32 |
DrFrankenstone |
When the bottom node of a bed gets removed without the top node of the bed being removed (I think creepers/splosions are doing this) is there any way to remove the top part of the bed from the map? |
04:39 |
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04:39 |
VanessaE |
use worldedit |
04:40 |
VanessaE |
or maybe re-place the errant bed? |
04:44 |
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04:45 |
Dr_Frankenstone |
Replacing the bed doesn't work - the new bed won't place because there's a block in the way (the head of the old bed), and it's a world where I'm just a player, no worldedit rights. |
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Dr_Frankenstone |
guess the owner can clean up my messes :) |
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cheapie |
Heh, good commenting... |
04:52 |
* cheapie |
looks through that elevator controller for any comments, finds none except for the copyright boilerplate at the top |
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15:20 |
MinetestBot |
[git] cpba -> minetest/minetest: Add content_rating tag to appdata (#8538) 6cb6aea https://git.io/fj80t (2019-05-18T15:19:56Z) |
15:20 |
MinetestBot |
[git] osjc -> minetest/minetest: Optimize string (mis)handling (#8128) eb2bda7 https://git.io/fj80q (2019-05-18T15:19:13Z) |
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15:56 |
CWz |
i think minetest.place_node is broken something to do with the y coord |
16:02 |
Krock |
broken? |
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18:26 |
BuckarooBanzai |
New mapserver release (2.2.0): https://forum.minetest.net/viewtopic.php?f=14&t=21999 "minetest mapserver, rewritten in go" new/changed features: item/object search on the map / prettier world info box / added more overlays, demo: http://pandorabox.io/map/ |
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19:53 |
FeXoR |
Hiho! |
19:53 |
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19:55 |
FeXoR |
I have trouble finding my way through the forum and the mods. I basically want to add mobs (animals and monsters mainly) but can't find out what mods are compatible with another and which mods work with my version (0.4.16). |
19:57 |
FeXoR |
Also I can't find a unified_inventory mod download. (There are a lot of dead links within the forum, to github and other external sides) |
19:57 |
FeXoR |
Great game BTW! ;) |
19:59 |
FeXoR |
(Also on the Swiss Survival server there's sometimes music. how can I turn it off without losing the other sounds? :p) |
20:01 |
Krock |
*reads* |
20:01 |
Krock |
uh, 0.4.16.. consider using at least 0.4.17.0 due to some bugfixes |
20:01 |
Krock |
* 0.4.17.1 |
20:02 |
Krock |
!mod mobs_redo |
20:02 |
MinetestBot |
Krock: Mobs Redo [mobs] by TenPlus1 - https://forum.minetest.net/viewtopic.php?t=9917 |
20:02 |
Krock |
^ this topic lists many different mobs which all depend on the main API "mobs" |
20:02 |
Krock |
here's some more: |
20:02 |
Krock |
!mod nssm |
20:02 |
MinetestBot |
Krock: Not So Simple Mobs [nssm] by npx - https://forum.minetest.net/viewtopic.php?t=11813 |
20:03 |
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20:03 |
Krock |
FeXoR: maybe there's a chat command for it. /help or try/error some commands like /off or /music off |
20:03 |
FeXoR |
Krock: Yea, I just downloaded all related stuff for mobs redo I could find. |
20:04 |
FeXoR |
(I wonder why it is called "mobs" though as simple mobs also is called like that. prone to conflicts IMO) |
20:04 |
Krock |
downloading is good, cloning is better. but it's nice that you found something that fits your interests :) |
20:04 |
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20:04 |
FeXoR |
Well, let's see how many errors that one throws at me :p |
20:04 |
Krock |
yes, there are multiple mobs mods, but all implement similar functionalities |
20:05 |
Krock |
don't forget to dump them to a paste service (IRC is not one) |
20:05 |
FeXoR |
I'm using the version of debian stable and 0.4.16 is what most stable linux distributions use. |
20:06 |
Krock |
debian stable is a dinosaur |
20:06 |
FeXoR |
Oh, thanks! That's more help offering than I expected ;) |
20:06 |
Krock |
heh, this is a support channel :) |
20:07 |
Krock |
although it depends largely on luck whether someone has time to answer questions or troubleshoot problems |
20:07 |
p_gimeno |
mobs_redo is a redo of simple mobs (hence the name), they are incompatible with each other |
20:07 |
p_gimeno |
(and unfortunately, due to MT bugs, you can't have both in the mods directory) |
20:08 |
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20:09 |
FeXoR |
I think I had a similar problem with "animal modpack" and "modf" (which also happen to have the same internal name) |
20:10 |
Krock |
modpacks include multiple mods, thus mobf might already be included in there |
20:10 |
FeXoR |
Yea, it is |
20:11 |
Krock |
beside that mobf is already quite old, you can simply remove one of the mod directories and it'll work just fine |
20:11 |
FeXoR |
Yea, I found that out myself :p |
20:11 |
Krock |
using 0.4.16 will even save you from a bunch of deprecation warnings |
20:11 |
FeXoR |
Hehe |
20:13 |
MinetestBot |
[git] paramat -> minetest/minetest: Allow multiple cave liquids in a biome definition (#8481) b1b40fe https://git.io/fj8gU (2019-05-18T20:13:14Z) |
20:16 |
cheapie |
Huh, relay logic in mesecons works better than I expected: https://www.youtube.com/watch?v=FFMTDol5KvE |
20:17 |
Krock |
that's some high level piston magic :D |
20:17 |
Krock |
so you're implementing the entire logic with pistons? |
20:17 |
* cheapie |
nods |
20:18 |
Krock |
well done! |
20:18 |
cheapie |
At the moment, it (as shown in the video) works, serving 3 floors, one call at a time, and with working doors on all 3 floors. |
20:18 |
* FeXoR |
feels like in the 0ad-dev channel |
20:18 |
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20:18 |
cheapie |
The doors currently just stay open all the time until a call is placed. |
20:19 |
cheapie |
And yes, I know I could simplify it a bit if I was to let myself use non-sticky pistons too, but sticky pistons are a better approximation of actual relays. |
20:19 |
cheapie |
Two non-sticky pistons sliding a power plant back and forth would be more like one of those special latching relays. |
20:20 |
FeXoR |
Starting the game starts with "invalid color: #FeXoR" |
20:20 |
FeXoR |
I guess because the name of the game starts with "#" x) |
20:21 |
p_gimeno |
I've had experience with two non-sticky pistons (used them for a rail switch). It's tricky to get them to not be active at the same time in lag conditions. |
20:22 |
cheapie |
Cross-coupled sticky piston NOR gates get "fun" if you activate both sides at the same time... I've had them get stuck in various oscillating states when this happens. |
20:23 |
p_gimeno |
very cool, Cheapie |
20:23 |
p_gimeno |
(just watched the video) |
20:24 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Make cave liquids biome-determined aee5ba6 https://git.io/fj8gn (2019-05-18T20:22:19Z) |
20:25 |
p_gimeno |
couldn't help wondering about the Menger sponge in the background :) |
20:27 |
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20:28 |
FeXoR |
bobs redo seems to work like a charm, nice. Now any idea where I can get that help menu to see what can be done with (most) items (like craft/cooking recipes etc.)? |
20:28 |
FeXoR |
*mobs |
20:29 |
FeXoR |
I think that's "unified_inventory" but I can't find a downoad link that works |
20:31 |
p_gimeno |
FeXoR: if the most recent one doesn't work for you, you'll have to dig in the history |
20:32 |
p_gimeno |
namely here: https://github.com/minetest-mods/unified_inventory/commits/master |
20:32 |
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20:33 |
p_gimeno |
when you see one that could work for you, click the <> link at the right, then use "Clone or download" to download it |
20:33 |
FeXoR |
Maybe I'm on the entirely wrong webpage for minetest (https://wiki.minetest.net/Main_Page) but that links to the topic (https://forum.minetest.net/viewtopic.php?id=3933) where the link is not dead but plainly not present. |
20:34 |
p_gimeno |
there's a link but not clickable for some reason... any mods around that could fix that? VanessaE? rubenwardy? |
20:35 |
* FeXoR |
slaps himself with a big fishmob |
20:35 |
FeXoR |
But it wors :p |
20:35 |
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20:35 |
FeXoR |
*works |
20:38 |
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20:40 |
Krock |
!mod unified_inventory |
20:40 |
MinetestBot |
Krock: Unified Inventory [unified_inventory] by VanessaE - https://forum.minetest.net/viewtopic.php?t=12767 |
20:40 |
VanessaE |
p_gimeno: hm? |
20:40 |
Krock |
ah, there's a new topic ID |
20:40 |
VanessaE |
I think RBA's topic became un-editable. |
20:41 |
VanessaE |
like Dan Duncombe's topics |
20:41 |
FeXoR |
Then maybe this is where https://wiki.minetest.net/List_of_Mods should link to |
20:41 |
VanessaE |
that must be why I created a new topic for it. |
20:41 |
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20:41 |
Krock |
also the entry Gameplay -> Trees is missing on the front page. Translation pages included that |
20:42 |
* VanessaE |
moves the broken thread into Trash |
20:43 |
FeXoR |
Good place I guess ^^ |
20:43 |
VanessaE |
well, that as opposed to outright deleting, which I really hate doing. at least that'll stop search engines from finding it in the future |
20:43 |
VanessaE |
as for the wiki, that's y'all's department :) |
20:44 |
jluc |
hello |
20:44 |
p_gimeno |
someone ninja'd me at editing the wiki :) |
20:45 |
* Krock |
<<< |
20:45 |
jluc |
i have a display issue with mintest 5.0.1 on Ubuntu 18.04 - on only one computer |
20:45 |
jluc |
the dialog's displays are too bit |
20:45 |
jluc |
too bug |
20:45 |
Krock |
too big? |
20:45 |
jluc |
too big |
20:45 |
p_gimeno |
Krock: are you changing the Unified Inventory link? |
20:45 |
jluc |
yes |
20:46 |
jluc |
and bigest dialogs, as Inventory, dont fit in the window |
20:46 |
Krock |
p_gimeno: no, the content list links, also added the content database link |
20:46 |
jluc |
the top row and the bottom row are squeezed (appear whole but compressed) |
20:46 |
Krock |
jluc: consider reducing the gui scale factor |
20:46 |
jluc |
i've looked several options in "all settings" - which one is it ? |
20:47 |
Krock |
search for "gui" |
20:47 |
jluc |
ok "gui_scaling" |
20:47 |
Krock |
I'm using the factor 0.95 here, but you might want to try 0.8 |
20:48 |
jluc |
and this is specific for dialogs ? |
20:48 |
jluc |
because other part of the game are ok |
20:48 |
Krock |
if that does not help, please send a screenshot (Alt + PrintScreen) |
20:48 |
Krock |
it's for formspecs, yes. |
20:48 |
jluc |
fine |
20:48 |
p_gimeno |
FeXoR: fixed the wiki link, thanks for reporting |
20:48 |
jluc |
i'll try that tomorow |
20:48 |
jluc |
thanks Krock |
20:48 |
Krock |
!next |
20:48 |
MinetestBot |
Another satisfied customer. Next! |
20:49 |
FeXoR |
p_gimeno: Thanks for fixig :) |
20:50 |
Krock |
shameless plug for any random mod: https://krock-works.uk.to/minetest/modSearch.php?st=2&at=0&q= |
20:51 |
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20:57 |
FeXoR |
Ah, and there's the thing with that donut I can't craft. It's a shaped recipe with 4 wheat but I only get flour no matter the shape I arrange the 4 grain. There are donut's in that world though so I wonder how they got there. Any Ideas? |
20:57 |
BuckarooBanzai |
Spam in the forum: https://forum.minetest.net/viewtopic.php?f=9&t=22545&p=347208#p347208 |
21:01 |
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21:14 |
Krock |
FeXoR: admin's /giveme or dropped randomly. flour is always crafted like that, although a fix for this particular issue is already on the way |
21:15 |
FeXoR |
Krock: Perfect, thanks! |
21:19 |
Krock |
if you ever compile a server from the source, then you might want to apply some patches for testing. in this case it would be https://github.com/minetest/minetest/pull/8445 |
21:21 |
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21:22 |
FeXoR |
Well, I don't plan to today :p And I'd likely start with a stable/release version rather than the dev branch I guess :) |
21:26 |
FeXoR |
But nice to know the patch is already waiting ;) |
21:27 |
Krock |
dev versions used to be way more unstable between 0.4.16 and 5.0.0 but that's fine :D |
21:27 |
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21:28 |
FeXoR |
Those phases happen to all project I guess |
21:34 |
Krock |
nah, not to Windows ME |
21:34 |
Krock |
unstable all the way |
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23:48 |
GreenDimond |
Raymondgrise is having a hayday on the forum |
23:49 |
GreenDimond |
Mod might wanna nuke em |
23:50 |
VanessaE |
link? |
23:50 |
GreenDimond |
> new posts |
23:50 |
GreenDimond |
do you really need a link |
23:51 |
* VanessaE |
grumpfs |
23:51 |
* VanessaE |
looks |
23:51 |
GreenDimond |
:} |
23:52 |
VanessaE |
nuked. from orbit. |
23:52 |
VanessaE |
so we're sure. :P |
23:53 |
GreenDimond |
\o/ |