Time |
Nick |
Message |
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00:49 |
nri |
Hello can someone please tell me how to teleport a player with code? I am making a tool mod so that when the player is clicked there a teleported to a postion. Here is my mod on github: https://github.com/nri-1/spawn_teleporter |
00:50 |
nri |
*they |
00:51 |
nri |
they instead of there |
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01:49 |
NathanS21 |
try this nri player:set_pos(pos) |
01:50 |
NathanS21 |
https://github.com/minetest/minetest_game/blob/master/mods/sethome/init.lua#L60 |
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02:15 |
nri |
thanks |
02:16 |
NathanS21 |
You're welcome. |
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02:18 |
nri |
NathanS21: this code does not work id this right to teleport someone that is punched to a postion? minetest.register_tool("spawn_teleporter:spawn_tool", { |
02:18 |
nri |
description = "Tool that is used to teleport people back to the spawn", |
02:18 |
nri |
inventory_image = "spawn_teleporter.png", |
02:18 |
nri |
on_punch = function(pos, node, puncher) |
02:18 |
nri |
local player_name = puncher:get_player_name() |
02:18 |
nri |
player_name:setpos({x=0, y=0, z=0}) |
02:18 |
nri |
return true |
02:18 |
nri |
end) |
02:18 |
nri |
end, |
02:18 |
nri |
on_rightclick = function(pos, node, clicker) |
02:18 |
nri |
local player_name = clicker:get_player_name() |
02:18 |
nri |
end, |
02:19 |
nri |
* is |
02:20 |
NathanS21 |
Isn't the puncher the person that does the punching, not the person that got punched. |
02:20 |
nri |
yah |
02:20 |
nri |
so shpuld i change the puncher to something else? |
02:20 |
nri |
*should |
02:21 |
NathanS21 |
I'm not sure. |
02:21 |
NathanS21 |
Maybe the code from the Ban Hammer mod could lend some suggestions. |
02:21 |
NathanS21 |
https://forum.minetest.net/viewtopic.php?t=9032 |
02:22 |
nri |
ok thanks i gtg |
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05:54 |
* cheapie |
just finished making some new nodes for elevator use: https://cheapiesystems.com/media/images/screenshot_20190517_005220.png |
05:57 |
rubenwardy |
:O |
05:59 |
cheapie |
All that's new there is the PIs/lanterns and call buttons - those elevators have been in service for a while with other nodes serving those punctions. |
05:59 |
cheapie |
functions* |
06:01 |
cheapie |
The mod itself is here if anyone wants to play with it: https://cheapiesystems.com/git/elevatorparts/ |
06:02 |
cheapie |
It's designed for use with the elevator controller I've been working on, but they're just normal digilines peripherals so you can drive them with pretty much anything you want. |
06:03 |
cheapie |
No documentation yet, but the PIs/lanterns respond to "up_light_on", "up_light_off", "down_light_on", "down_light_off", "arrow_up", "arrow_down", and "arrow_off", and anything else is interpreted as a text string to display. The call buttons respond to the first 4 of those messages and also send "up_press" or "down_press" when pressed. |
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07:02 |
trom_ |
is it possible to restart mapgen for previosly generated area ? |
07:04 |
VanessaE |
look up worldedit, //deleteblocks |
07:04 |
VanessaE |
(two slashes!) |
07:04 |
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07:04 |
Zeth_ |
Nice to see VanessaE is still active... |
07:04 |
VanessaE |
yep |
07:05 |
Zeth_ |
To be fair you're probably the only person active in modding community that I know of... |
07:05 |
VanessaE |
nah |
07:05 |
VanessaE |
plenty of others |
07:05 |
VanessaE |
I just somehow gained some notoriety here... or infamy :P |
07:05 |
Zeth_ |
Maybe both? |
07:05 |
VanessaE |
offhand, I'd say Tenplus1 is more active than me |
07:06 |
Zeth_ |
Your name stuck with me I guess ¯\_(ツ)_/¯ |
07:07 |
VanessaE |
:) |
07:09 |
Zeth_ |
I still haven't found any solution for my very specific problem though. My idea would be to dig into code and make Minetest accept XEV keycodes instead of X_KEY bindings - that way the "location" of the keys should stay same regardless of current layout...At least that's how it worked for me in DWM... |
07:10 |
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07:10 |
Zeth_ |
Besides, I don't think Irrlicht knows what X_Ecaron is |
07:12 |
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07:19 |
VanessaE |
*shrug* :) |
07:27 |
Zeth_ |
It's just annoying since my number row returns +ěščřžýáíé by default leaving me to use scrollwheel to select items from inventory. Not to mention the fact that by default + increases draw distance |
07:30 |
robdrake |
Hello, I'v eset static_spawnpoint, and the seetings needed for the newplayer mod, but I keep getting the error "spawn point is not set", Please can anyone help? |
07:31 |
VanessaE |
robdrake: spawnpoint_interact and spawnpoint_nointeract |
07:31 |
VanessaE |
for after, and before, the user puts the password in. respectively. |
07:31 |
robdrake |
VanessaE, they are set |
07:32 |
VanessaE |
are they? you didn't say that before... |
07:33 |
robdrake |
derp on my part, somehow, spawnpoint_notieract was changed to spawnpoint_no_interact, and I said I had set the settings for the newplayer mod :P |
07:33 |
VanessaE |
toldyaso. |
07:33 |
VanessaE |
!next |
07:33 |
MinetestBot |
Another satisfied customer. Next! |
07:34 |
Zeth_ |
Wooow |
07:34 |
robdrake |
VanessaE, you are up early, have you moved yet? |
07:35 |
VanessaE |
actually I'm up late, and no. |
07:35 |
robdrake |
ouch |
07:38 |
robdrake |
btw VanessaE thank you |
07:38 |
VanessaE |
cheers |
07:42 |
robdrake |
still getting the error "spawn point is not set" |
07:44 |
VanessaE |
weird. I blame black holes. or witches. |
07:45 |
robdrake |
evermind |
07:45 |
robdrake |
another type |
07:45 |
robdrake |
*typo |
07:45 |
robdrake |
sorry to bother you all |
07:46 |
VanessaE |
you know things are bad when you typo "typo" after correcting an error ;) |
07:46 |
VanessaE |
go to bed :) |
07:46 |
robdrake |
I've been to bed, sick, coughing fit woke me up |
07:47 |
VanessaE |
:( |
07:47 |
robdrake |
and now I don't dare go to bed due to a personal medical problem |
07:50 |
VanessaE |
if I had any brains I'd have gone to bed hours ago :P |
07:52 |
robdrake |
VanessaE, the irc mod, can the server join 2 IRC networks? |
07:52 |
VanessaE |
no |
07:52 |
robdrake |
k |
07:53 |
VanessaE |
one net/channel per server |
07:53 |
VanessaE |
but you could perhaps set up a relay bot if both networks permit it |
07:53 |
VanessaE |
but that would be outside of and separate from minetest |
07:54 |
robdrake |
yeah, I could, and I have an eggdrop expert who may have time soon |
07:54 |
VanessaE |
ok, time for me to make good on that "brains" remark. :) |
07:54 |
* VanessaE |
stumbles off to bed |
07:55 |
VanessaE |
night |
08:00 |
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08:53 |
ChimneySwift |
anyone know what commit it was that added colorization support to Homedecor? I need the version before it for an old map. |
08:54 |
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08:58 |
ChimneySwift |
nvm I found it, gosh that was a while ago |
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11:57 |
MinetestBot |
tomraceror: May-16 20:07 UTC <VanessaE> [05-16 15:49] <tomraceror> rubenwardy, can you write me the things that I need for my mod realaese per contendbd pm? <---- https://forum.minetest.net/viewtopic.php?f=11&t=1271 |
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14:15 |
lllI1I |
I'm guessing that all wood textures are derived from the apple wood textures? the planks I mean |
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14:23 |
lllI1I |
if so would anyone happen to know what the specific modifications were for aspen wood, I'm making a texture pack that just replaces the default wooden nodes that aren't tied to any particular wood with ones that look like they're made of aspen |
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14:46 |
Big_Caballito |
Is the Minetest Compiling for windows guide up to date? if not could someone help me compile for windows? |
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15:20 |
tomraceror |
i cant copile but i am windows user |
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15:46 |
Big_caballito |
Can I get help compiling for windows? i keep getting an error about the project files being invalid: here is the Cmake output: https://pastebin.com/jNWiY7Q4 |
15:47 |
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15:48 |
Big_caballito |
I'm following this guide https://dev.minetest.net/Compiling_Minetest#Compiling_on_Windows |
15:59 |
Krock |
well, did you download sqlite3 |
16:00 |
Krock |
open cmake-gui to specify the paths manually, if you want |
16:03 |
Big_caballito |
could you provide a link to sqlite3, please |
16:06 |
Big_caballito |
nvm, I found it |
16:11 |
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16:12 |
emberavenger |
hello all |
16:12 |
emberavenger |
good afternoon |
16:12 |
Big_caballito |
Thank you for your help, Krock |
16:13 |
Krock |
np. keep on asking, there will be more problems (most likely) |
16:13 |
Krock |
hello emberavenger |
16:16 |
emberavenger |
How are you doing? Hope you're doing well, anyways, so I have a few mods enabled in minetest and when I created a new map with those mods enabled I got red thing on the top left corner |
16:16 |
emberavenger |
awards |
16:17 |
emberavenger |
Here's a list of the mod awards, bow, caverealsm, craftguide, valleys_mapgen |
16:17 |
emberavenger |
mods |
16:19 |
emberavenger |
oh and the petz mod |
16:20 |
Krock |
doing fine there, thanks. |
16:20 |
Krock |
what's the red thing? open your debug.txt file and paste it to something like paste.debian.net |
16:21 |
benrob0329 |
https://youtu.be/7YqcDmvgNrY |
16:21 |
benrob0329 |
Making The Tree Farm - Ayums - Episode 4 |
16:22 |
emberavenger |
Where can I find the debug.txt file? |
16:22 |
emberavenger |
I'm on linux, fedora 30 to be exact |
16:24 |
Krock |
~/.minetest/ |
16:25 |
Krock |
not sure though, as I use a RUN_IN_PLACE build |
16:25 |
Krock |
the debug file, or terminal output (if you launch minetest from there) will show up what exactly went wrong |
16:25 |
Krock |
probably it's some missing dependencies |
16:26 |
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16:36 |
Big_caballito |
I used the Cmake GUI to "add entry" for each of the Paths it asked for, as they were not listed in the main window, then added the paths, then hit Configure. It deleted all of the entries i made, and had the same error message. (incedently, i found that I had already downloaded sqlite3) |
16:36 |
Big_caballito |
sorry for long message, but what should I do now? |
16:37 |
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16:40 |
emberavenger |
https://hastebin.com/cutuhiyavo.http here's the debug.txt Krock |
16:52 |
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17:09 |
Krock |
oof |
17:09 |
Krock |
emberavenger: are you using Minetest 5.0 or higher? |
17:13 |
lllI1I |
you'd think that'd be something to be included in debug.txt |
17:17 |
Krock |
lllI1I: good idea. That would indeed be handy |
17:19 |
emberavenger |
It's minetest 5.0.0 |
17:20 |
Krock |
by the way, valleys is already included in minetest 5.0.0, so you're using the slow lua implementation. checling what's wrong |
17:21 |
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17:24 |
Krock |
emberavenger: your mod installation is outdated. https://github.com/Gael-de-Sailly/valleys_mapgen/commit/302a51a0 |
17:24 |
Krock |
update the mod and it'll works with 5.0.0 |
17:24 |
Krock |
-s |
17:25 |
emberavenger |
how do i update it? |
17:26 |
Krock |
cd ~/.minetest/mods/valleys_mapgen |
17:26 |
Krock |
git update |
17:26 |
Krock |
wtf no |
17:26 |
Krock |
git pull |
17:26 |
Krock |
or download the newest zip from github, if you didn't clone the repository |
17:26 |
Krock |
-> https://github.com/Gael-de-Sailly/valleys_mapgen/archive/master.zip |
17:36 |
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17:56 |
Krock |
emberavenger: did it work? |
17:58 |
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18:40 |
emberavenger |
yes it works now @Krock |
18:40 |
Krock |
nice |
18:40 |
Krock |
!next |
18:40 |
MinetestBot |
Another satisfied customer. Next! |
18:40 |
emberavenger |
thank you' |
18:44 |
tomraceror |
!nect |
18:44 |
tomraceror |
!next |
18:44 |
MinetestBot |
Another satisfied customer. Next! |
18:44 |
tomraceror |
:p |
18:44 |
tomraceror |
lol |
18:44 |
Krock |
^^ |
18:45 |
tomraceror |
-----> |
18:46 |
ircSparky |
would i be able to set a few different variables from something like "sparky Minetest 138.197.22.104:30002 15 False" with string.match or something? the values would be name, game, ip:port, channelid, isdeafened |
19:04 |
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19:08 |
lllI1I |
where do I report an out of date mod on contentdb |
19:15 |
Krock |
ircSparky: local name, game, ip, port, channelid, iseafened = string.match(s, "(%S) ([1-9.]+):(%d+) (%d+) (%a)") |
19:15 |
Krock |
untested |
19:15 |
Krock |
or just string.split(s, " ") |
19:15 |
Krock |
lllI1I: mod author. either forums, IRC or GitHub |
19:16 |
lllI1I |
I should probably join the forums |
19:16 |
VanessaE |
lllI1I: what mod? |
19:16 |
lllI1I |
player_monoids |
19:16 |
VanessaE |
good, not one of mine. ;) |
19:17 |
lllI1I |
installed a sprint mod that used it |
19:17 |
lllI1I |
it wasn't removing the sprint speed properly, so it just kept getting faster and faster the more I did it |
19:18 |
lllI1I |
it also affected jump speed so I wound up jumping and then falling to my death |
19:18 |
lllI1I |
uphill |
19:18 |
lllI1I |
was fun |
19:20 |
ircSparky |
thanks Krock, ill try it |
19:21 |
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19:25 |
Krock |
ircSparky: https://www.lua.org/manual/5.3/manual.html#6.4.1 |
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19:41 |
ircSparky |
the split will work great |
19:41 |
ircSparky |
the string.match gave all nils and I dont really want to spend an hour trying to fix it :P |
19:45 |
Krock |
oh well, maybe there was a typo somewhere |
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19:49 |
Krock |
print(string.match("aA Bb 1.2.3.4:3 15 Fa", "^(%S+) (%S+) ([1-9.]+):(%d+) (%d+) (%a+)")) works |
19:49 |
Krock |
^ ircSparky |
19:49 |
Krock |
I forgot one (%S) and the one-or-more-characters character "+" |
19:55 |
lllI1I |
AA BB 472.999.0.18384:0 1 eggplant |
19:58 |
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20:17 |
tomraceror |
god night |
20:17 |
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21:15 |
cheapie |
...what's the proper way to use an animated texture on an entity? Trying to do it the normal way just gives me a solid color, and set_sprite() claims to do animation but actually just does nothing. |
21:16 |
cheapie |
If I switch it from "upright_sprite" to "sprite" then set_sprite() does stuff, but then it faces the player all the time and that won't work. |
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