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IRC log for #minetest, 2019-05-04

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All times shown according to UTC.

Time Nick Message
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01:37 xstarlogic guys...
01:37 xstarlogic Why I am mark as spammer?
01:38 NathanS21 Hu?
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01:38 NathanS21 what marked you as a spammer?
01:39 xstarlogic I want to regist my self to minetest forum
01:39 xstarlogic and I am mark as spammer
01:39 NathanS21 oh, on the forums.
01:39 NathanS21 I wouldn't know anything about that.
01:40 xstarlogic Who can I chat with?
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01:43 xstarlogic It suck really
01:46 bytesized Does anyone know of a way to add item drops to a node without completely overriding it with minetest.override_item? That creates conflicts between mods that override the same node to add drops. Is there an easy way to get the drops and append what I want to what already exists?
01:54 p_gimeno xstarlogic: are you using Tor?
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01:56 p_gimeno bytesized: maybe use minetest.registered_nodes[nodename]?
02:01 p_gimeno something like this might work, although it's a bit hacky: local drops = minetest.registered_nodes[nodename].drop.items ; drops[#drops + 1] = {rarity = 30, items = {"mod:stuff"}} ; minetest.override_item(nodename, minetest.registered_nodes[nodename])
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02:10 robdrake sorry to bother, but Please, can someone point me to a website with a tutorial with the diagram needed for the centrifuge cascade needed to enrich uranium to fuel?
02:11 robdrake I'm getting confused by all the Input / output slots on the centrifuge
02:16 bytesized p_gimeno Thanks for the code and suggestion. That's what I needed to get going in the right direction.
02:23 bytesized robdrake About the only relevant info I could find. Do a ctrl + f to find info about centrifuge. Might not be what you are looking for. https://github.com/minetest-mods/technic/blob/master/manual.md
02:25 robdrake thanks bytesized, I had read it, but it doesn't explain the input or output locations
02:25 robdrake I know the right side is output
02:26 robdrake but which is input?
02:29 cheapie IIRC the centrifuges will take input from any side a tube connects to.
02:29 bytesized Sorry, I have no idea. I've never used the mod. Hopefully someone else knows.
02:29 robdrake hanks cheapie
02:30 robdrake *thanks cheapie
02:30 robdrake and bytesized
02:30 cheapie And the idea of having a ton of centrifuges (one for each grade) is horribly inefficient - it makes a lot more sense to just a digilines filter to grab 2 of the same dust from a chest and feed it into whichever centrifuge is available.
02:31 cheapie to just use a digilines filter*
02:31 cheapie IIRC if you send a count of 2 but no item name, a digilines filter will just grab 2 of the first thing it finds that there's at least 2 of.
02:32 robdrake I just use sorting tubes, not that good with the lua controller for some reason
02:33 cheapie I mean, that works, but it leaves the centrifuges towards each end underutilized and the whole thing is basically bottlenecked by the .7% one.
02:35 cheapie If the filter is on the channel "filter" and you also have a blinky plant connected to the LuaC, then the only code you should need is: digiline_send("filter",{count=2})
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02:37 robdrake let me see...
02:38 robdrake how many digiline filters / centrifuges do you sugges?
02:39 robdrake *suggest?
02:39 cheapie One (gold) chest and digilines filter and then just a tube running past all the centrifuges.
02:39 cheapie (5-10 centrifuges should be enough)
02:39 robdrake ok
02:39 cheapie Then the outputs all go back to the chest.
02:39 robdrake thank you
02:40 cheapie But the idea is that each stack of 2 coming from the filter will go into the first available centrifuge (or back to the chest if they're all full - don't forget that tube).
02:41 cheapie Stacks might combine if a centrifuge is already working on the same grade. That's fine, but make sure stack splitting is off so that if a centrifuge has 98 it'll reject a stack of 2 instead of accepting 1.
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02:46 robdrake ok, and thank you
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03:56 robdrake just learned, a switching station can only handle so many devices
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07:22 xstarlogic Hello
07:23 xstarlogic Does anyone know how to remove error regarding LUA
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08:36 p_gimeno xstarlogic: it depends on the code, we need to see it
08:43 xstarlogic I recently install mod mob_master
08:44 xstarlogic I want to remove the mod, it keeps producing warning in my console
08:44 p_gimeno which warning?
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08:46 xstarlogic ERROR[Server]: LuaEntity Name "creatures:zombie" not defined
08:46 xstarlogic Do you have any idea how to remove the mod...
08:53 robdrake cheapie, either my tubeworkd stinks, or something idk
08:53 robdrake but most of the dust is just circling the seysem
08:57 p_gimeno xstarlogic: is that from cme?
09:00 xstarlogic I guess
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09:02 p_gimeno xstarlogic: maybe try this: https://forum.minetest.net/viewtopic.php?t=2777 and place "creatures:zombie" in the old_entities list
09:02 xstarlogic BlockMen is the author
09:05 xstarlogic p_gomeno... Seem broken
09:08 xstarlogic Okay I try to init the mods
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09:10 xstarlogic I should add to the lua?
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09:12 Niwla23 I have a problem: I downloaded 5.0.1 and i cant take screenshots? Are there on a diiferent place?
09:15 p_gimeno xstarlogic: you need to create a folder called "clean" inside your mods folder; inside, put a file called "init.lua" with the contents
09:15 xstarlogic It erase the entities
09:15 xstarlogic but still error message appear
09:16 Niwla23 is it a known bug??
09:16 Niwla23 in 5.0.0 it worked
09:17 xstarlogic p_gimeno seems working
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09:18 p_gimeno :)
09:18 xstarlogic I restart a couple of time no more error generated
09:19 xstarlogic LUA is new to me need a couple of seconds to figure it out... hahaha
09:20 p_gimeno that error message appears when there is an entity present in the map, but there's no mod that registers it
09:20 p_gimeno for some reason you don't have the mod, but still have lingering entities
09:21 xstarlogic Yes... I can figure it out logically but do not know how to remove it...
09:21 xstarlogic hehehe
09:21 xstarlogic I guess I will start developing mods after I settle down
09:22 p_gimeno what that mod does, is register the entity (so that it no longer gives an error) and when the entity is loaded, immediately deletes it
09:23 p_gimeno there may be other entities spawned, so you may need to place their names there too
09:24 p_gimeno if you don't have any other objects you need to keep, you can run a /clearobjects but I don't recommend that unless you understand the consequences
09:25 Niwla23 you can do //clearobjects with WE in an area
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09:35 robdrake ontrolled some of the endless circling with one way tubes
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10:56 MinetestBot [git] ClobberXD -> minetest/minetest: builtin/../register.lua: Abort make_wrap_deregistration if param is i… 72feab0 https://git.io/fjnlK (2019-05-04T10:56:19Z)
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12:37 kurtzmusch im not sure i should call me mod an api or a lib ...
12:46 Critical_Bro joined #minetest
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12:46 Critical_Bro hi
12:47 Critical_Bro Whos online
12:47 Critical_Bro Niwla
12:48 Niwla yes?
12:48 Critical_Bro which server are we in?
12:48 Critical_Bro Lo iam a begginer
12:48 Critical_Bro in irc
12:49 Critical_Bro Whats wrong?
12:49 Critical_Bro any player can tell me in which server am I in?
12:49 Critical_Bro HELP
12:50 Critical_Bro Am I alone?
12:50 Critical_Bro I dont want to be alone
12:50 * Critical_Bro
12:50 * Critical_Bro needs help
12:51 * Critical_Bro dodent know in which server he is in
12:51 Critical_Bro WHATEVER
12:51 Critical_Bro IAM JOINING SOMETHING ELSE
12:51 Critical_Bro I HATE BEING ALONE
12:51 Critical_Bro CUZ I DONT EVEN KNOW IN WHICH SERVER AM I IN
12:52 Critical_Bro I WANT TO JOIN SURVIVALX
12:52 Critical_Bro BYE UGLI
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13:01 ANAND Wow...
13:02 p_gimeno that was surreal
13:05 ANAND Did he really think the channel was empty?
13:05 ANAND lol
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16:33 tacotexmex That was art
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16:55 ircSparky can you return two values from get_staticdata = function(self)?
16:57 rubenwardy minetest.serialize
17:00 fwhcat amazing
17:00 fwhcat :")
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17:11 przemykomo hi
17:15 BuckarooBanzai Hi
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17:28 hisforever Hi I'm running .MT 5.0.1 and when I make a new World all I get is a Flat landscape, How Can I correct this? Please
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17:31 nri in the seed type something like hills
17:32 hisforever ok Thanks I'll try thar
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17:45 hisforever Where Do I find the seed type?
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18:05 oil_boi Can you change a player's collisionbox while the server is running?
18:17 oil_boi Oh got it, I left a table element off set properties for some reason? :T
18:17 oil_boi That's so weird being able to sneak under slabs
18:20 oil_boi Damn I wish the F5 debug mode would show the player's collision box :(
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19:05 tacotexmex Whatchu working on there oil_boi? I was just admiring your work while making sure my pointlib mod would be able to handle your sneak eye offset.
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19:58 kurtzmusch is it possible to inject callbacks on existing definitions?
19:58 kurtzmusch for example add on_punch for cobblestone
19:59 sfan5 of course
19:59 kurtzmusch how would i do it?
20:00 sfan5 just modify minetest.registered_nodes["default:cobblestone"]
20:01 kurtzmusch huuum
20:02 kurtzmusch how do i "commit" this changes? i thought those tables were readonly
20:02 rubenwardy whatcha humming
20:02 rubenwardy minetest.override_item(name, def)
20:03 kurtzmusch oh thats nice
20:04 kurtzmusch thang frens
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20:26 Andrey01 hello
20:26 nri Helo
20:26 nri *hello
20:28 Andrey01 does object:set_acceleration() cyclically enhance a velocity of an object or does it do once?
20:30 Andrey01 hmm, it seems it to enhance once, not cyclically
20:30 Andrey01 it enhances*
20:32 kurtzmusch acceleration is set once, but remeber acceleration os not the same as speed
20:33 Andrey01 ok, thanks
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