Time Nick Message 01:37 xstarlogic guys... 01:37 xstarlogic Why I am mark as spammer? 01:38 NathanS21 Hu? 01:38 NathanS21 what marked you as a spammer? 01:39 xstarlogic I want to regist my self to minetest forum 01:39 xstarlogic and I am mark as spammer 01:39 NathanS21 oh, on the forums. 01:39 NathanS21 I wouldn't know anything about that. 01:40 xstarlogic Who can I chat with? 01:43 xstarlogic It suck really 01:46 bytesized Does anyone know of a way to add item drops to a node without completely overriding it with minetest.override_item? That creates conflicts between mods that override the same node to add drops. Is there an easy way to get the drops and append what I want to what already exists? 01:54 p_gimeno xstarlogic: are you using Tor? 01:56 p_gimeno bytesized: maybe use minetest.registered_nodes[nodename]? 02:01 p_gimeno something like this might work, although it's a bit hacky: local drops = minetest.registered_nodes[nodename].drop.items ; drops[#drops + 1] = {rarity = 30, items = {"mod:stuff"}} ; minetest.override_item(nodename, minetest.registered_nodes[nodename]) 02:10 robdrake sorry to bother, but Please, can someone point me to a website with a tutorial with the diagram needed for the centrifuge cascade needed to enrich uranium to fuel? 02:11 robdrake I'm getting confused by all the Input / output slots on the centrifuge 02:16 bytesized p_gimeno Thanks for the code and suggestion. That's what I needed to get going in the right direction. 02:23 bytesized robdrake About the only relevant info I could find. Do a ctrl + f to find info about centrifuge. Might not be what you are looking for. https://github.com/minetest-mods/technic/blob/master/manual.md 02:25 robdrake thanks bytesized, I had read it, but it doesn't explain the input or output locations 02:25 robdrake I know the right side is output 02:26 robdrake but which is input? 02:29 cheapie IIRC the centrifuges will take input from any side a tube connects to. 02:29 bytesized Sorry, I have no idea. I've never used the mod. Hopefully someone else knows. 02:29 robdrake hanks cheapie 02:30 robdrake *thanks cheapie 02:30 robdrake and bytesized 02:30 cheapie And the idea of having a ton of centrifuges (one for each grade) is horribly inefficient - it makes a lot more sense to just a digilines filter to grab 2 of the same dust from a chest and feed it into whichever centrifuge is available. 02:31 cheapie to just use a digilines filter* 02:31 cheapie IIRC if you send a count of 2 but no item name, a digilines filter will just grab 2 of the first thing it finds that there's at least 2 of. 02:32 robdrake I just use sorting tubes, not that good with the lua controller for some reason 02:33 cheapie I mean, that works, but it leaves the centrifuges towards each end underutilized and the whole thing is basically bottlenecked by the .7% one. 02:35 cheapie If the filter is on the channel "filter" and you also have a blinky plant connected to the LuaC, then the only code you should need is: digiline_send("filter",{count=2}) 02:37 robdrake let me see... 02:38 robdrake how many digiline filters / centrifuges do you sugges? 02:39 robdrake *suggest? 02:39 cheapie One (gold) chest and digilines filter and then just a tube running past all the centrifuges. 02:39 cheapie (5-10 centrifuges should be enough) 02:39 robdrake ok 02:39 cheapie Then the outputs all go back to the chest. 02:39 robdrake thank you 02:40 cheapie But the idea is that each stack of 2 coming from the filter will go into the first available centrifuge (or back to the chest if they're all full - don't forget that tube). 02:41 cheapie Stacks might combine if a centrifuge is already working on the same grade. That's fine, but make sure stack splitting is off so that if a centrifuge has 98 it'll reject a stack of 2 instead of accepting 1. 02:46 robdrake ok, and thank you 03:56 robdrake just learned, a switching station can only handle so many devices 07:22 xstarlogic Hello 07:23 xstarlogic Does anyone know how to remove error regarding LUA 08:36 p_gimeno xstarlogic: it depends on the code, we need to see it 08:43 xstarlogic I recently install mod mob_master 08:44 xstarlogic I want to remove the mod, it keeps producing warning in my console 08:44 p_gimeno which warning? 08:46 xstarlogic ERROR[Server]: LuaEntity Name "creatures:zombie" not defined 08:46 xstarlogic Do you have any idea how to remove the mod... 08:53 robdrake cheapie, either my tubeworkd stinks, or something idk 08:53 robdrake but most of the dust is just circling the seysem 08:57 p_gimeno xstarlogic: is that from cme? 09:00 xstarlogic I guess 09:02 p_gimeno xstarlogic: maybe try this: https://forum.minetest.net/viewtopic.php?t=2777 and place "creatures:zombie" in the old_entities list 09:02 xstarlogic BlockMen is the author 09:05 xstarlogic p_gomeno... Seem broken 09:08 xstarlogic Okay I try to init the mods 09:10 xstarlogic I should add to the lua? 09:12 Niwla23 I have a problem: I downloaded 5.0.1 and i cant take screenshots? Are there on a diiferent place? 09:15 p_gimeno xstarlogic: you need to create a folder called "clean" inside your mods folder; inside, put a file called "init.lua" with the contents 09:15 xstarlogic It erase the entities 09:15 xstarlogic but still error message appear 09:16 Niwla23 is it a known bug?? 09:16 Niwla23 in 5.0.0 it worked 09:17 xstarlogic p_gimeno seems working 09:18 p_gimeno :) 09:18 xstarlogic I restart a couple of time no more error generated 09:19 xstarlogic LUA is new to me need a couple of seconds to figure it out... hahaha 09:20 p_gimeno that error message appears when there is an entity present in the map, but there's no mod that registers it 09:20 p_gimeno for some reason you don't have the mod, but still have lingering entities 09:21 xstarlogic Yes... I can figure it out logically but do not know how to remove it... 09:21 xstarlogic hehehe 09:21 xstarlogic I guess I will start developing mods after I settle down 09:22 p_gimeno what that mod does, is register the entity (so that it no longer gives an error) and when the entity is loaded, immediately deletes it 09:23 p_gimeno there may be other entities spawned, so you may need to place their names there too 09:24 p_gimeno if you don't have any other objects you need to keep, you can run a /clearobjects but I don't recommend that unless you understand the consequences 09:25 Niwla23 you can do //clearobjects with WE in an area 09:35 robdrake ontrolled some of the endless circling with one way tubes 10:56 MinetestBot 02[git] 04ClobberXD -> 03minetest/minetest: builtin/../register.lua: Abort make_wrap_deregistration if param is i… 1372feab0 https://git.io/fjnlK (152019-05-04T10:56:19Z) 12:37 kurtzmusch im not sure i should call me mod an api or a lib ... 12:46 Critical_Bro hi 12:47 Critical_Bro Whos online 12:47 Critical_Bro Niwla 12:48 Niwla yes? 12:48 Critical_Bro which server are we in? 12:48 Critical_Bro Lo iam a begginer 12:48 Critical_Bro in irc 12:49 Critical_Bro Whats wrong? 12:49 Critical_Bro any player can tell me in which server am I in? 12:49 Critical_Bro HELP 12:50 Critical_Bro Am I alone? 12:50 Critical_Bro I dont want to be alone 12:50 * Critical_Bro 12:50 * Critical_Bro needs help 12:51 * Critical_Bro dodent know in which server he is in 12:51 Critical_Bro WHATEVER 12:51 Critical_Bro IAM JOINING SOMETHING ELSE 12:51 Critical_Bro I HATE BEING ALONE 12:51 Critical_Bro CUZ I DONT EVEN KNOW IN WHICH SERVER AM I IN 12:52 Critical_Bro I WANT TO JOIN SURVIVALX 12:52 Critical_Bro BYE UGLI 13:01 ANAND Wow... 13:02 p_gimeno that was surreal 13:05 ANAND Did he really think the channel was empty? 13:05 ANAND lol 16:33 tacotexmex That was art 16:55 ircSparky can you return two values from get_staticdata = function(self)? 16:57 rubenwardy minetest.serialize 17:00 fwhcat amazing 17:00 fwhcat :") 17:11 przemykomo hi 17:15 BuckarooBanzai Hi 17:28 hisforever Hi I'm running .MT 5.0.1 and when I make a new World all I get is a Flat landscape, How Can I correct this? Please 17:31 nri in the seed type something like hills 17:32 hisforever ok Thanks I'll try thar 17:45 hisforever Where Do I find the seed type? 18:05 oil_boi Can you change a player's collisionbox while the server is running? 18:17 oil_boi Oh got it, I left a table element off set properties for some reason? :T 18:17 oil_boi That's so weird being able to sneak under slabs 18:20 oil_boi Damn I wish the F5 debug mode would show the player's collision box :( 19:05 tacotexmex Whatchu working on there oil_boi? I was just admiring your work while making sure my pointlib mod would be able to handle your sneak eye offset. 19:58 kurtzmusch is it possible to inject callbacks on existing definitions? 19:58 kurtzmusch for example add on_punch for cobblestone 19:59 sfan5 of course 19:59 kurtzmusch how would i do it? 20:00 sfan5 just modify minetest.registered_nodes["default:cobblestone"] 20:01 kurtzmusch huuum 20:02 kurtzmusch how do i "commit" this changes? i thought those tables were readonly 20:02 rubenwardy whatcha humming 20:02 rubenwardy minetest.override_item(name, def) 20:03 kurtzmusch oh thats nice 20:04 kurtzmusch thang frens 20:26 Andrey01 hello 20:26 nri Helo 20:26 nri *hello 20:28 Andrey01 does object:set_acceleration() cyclically enhance a velocity of an object or does it do once? 20:30 Andrey01 hmm, it seems it to enhance once, not cyclically 20:30 Andrey01 it enhances* 20:32 kurtzmusch acceleration is set once, but remeber acceleration os not the same as speed 20:33 Andrey01 ok, thanks